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Be less spammy when loading textures
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
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parent
65e2bd83b2
commit
e661743775
1 changed files with 8 additions and 8 deletions
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@ -4453,7 +4453,13 @@ CountedPtr<Texture> Core::doTextureAdd(const std::string &texture, const std::st
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t = new Texture;
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t = new Texture;
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t->name = internalTextureName;
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t->name = internalTextureName;
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if(!t->load(loadName))
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if(t->load(loadName))
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{
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std::ostringstream os;
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os << "LOADED TEXTURE FROM DISK: [" << internalTextureName << "] idx: " << resources.size()-1;
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debugLog(os.str());
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}
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else
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{
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{
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t->width = 64;
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t->width = 64;
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t->height = 64;
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t->height = 64;
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@ -4497,13 +4503,7 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName)
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if(debugLogTextures)
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if(debugLogTextures)
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{
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{
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if (ptex)
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if(!ptex || ptex->getLoadResult() != TEX_SUCCESS)
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{
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std::ostringstream os;
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os << "LOADED TEXTURE FROM DISK: [" << internalTextureName << "] idx: " << resources.size()-1;
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debugLog(os.str());
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}
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else if(ptex->getLoadResult() != TEX_SUCCESS)
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{
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{
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std::ostringstream os;
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std::ostringstream os;
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os << "FAILED TO LOAD TEXTURE: [" << internalTextureName << "] idx: " << resources.size()-1;
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os << "FAILED TO LOAD TEXTURE: [" << internalTextureName << "] idx: " << resources.size()-1;
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