mirror of
https://github.com/AquariaOSE/Aquaria.git
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
This commit is contained in:
parent
a04af25d88
commit
e7594ecead
12 changed files with 41 additions and 39 deletions
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@ -794,7 +794,7 @@ static bool sdlVideoModeOK(int disp, const int w, const int h, const int bpp)
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{
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if(!w && !h)
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return true;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_DisplayMode mode;
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const int modecount = SDL_GetNumDisplayModes(disp);
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for (int i = 0; i < modecount; i++) {
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@ -915,7 +915,7 @@ This build is not yet final, and as such there are a couple things lacking. They
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SDL_Init(SDL_INIT_VIDEO);
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if (fullscreen && !sdlVideoModeOK(user.video.displayindex, user.video.resx, user.video.resy, user.video.bits))
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_DisplayMode mode, closest;
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mode.format = 0;
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mode.driverdata = 0;
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@ -154,7 +154,7 @@ static void init()
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if(!worker)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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worker = SDL_CreateThread(_NetworkWorkerThread, "network", NULL);
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#else
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worker = SDL_CreateThread(_NetworkWorkerThread, NULL);
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@ -916,7 +916,7 @@ luaFunc(loadfile_caseinsensitive)
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}
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}
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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#define LUAAPI_HAS_CLIPBOARD
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luaFunc(os_setclipboard)
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{
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@ -9513,7 +9513,7 @@ luaFunc(pe_isRunning)
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luaFunc(getPerformanceCounter)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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luaReturnNum((lua_Number)SDL_GetPerformanceCounter());
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#else
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luaReturnNum((lua_Number)SDL_GetTicks());
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@ -9522,7 +9522,7 @@ luaFunc(getPerformanceCounter)
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luaFunc(getPerformanceFreq)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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luaReturnNum((lua_Number)SDL_GetPerformanceFrequency());
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#else
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luaReturnNum((lua_Number)1000);
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@ -140,7 +140,7 @@ std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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// It's just confusing to see Y instead of Z with a german keyboard layout...
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if(k && k < KEY_MAXARRAY)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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pretty = SDL_GetScancodeName((SDL_Scancode)k);
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const SDL_Keycode kcode = SDL_GetKeyFromScancode((SDL_Scancode)k);
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if(kcode != SDLK_UNKNOWN)
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@ -175,7 +175,7 @@ void Core::onWindowResize(int w, int h)
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updateWindowDrawSize(w, h);
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bool reloadRes = false;
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#ifndef BBGE_BUILD_SDL2
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#if !SDL_VERSION_ATLEAST(2,0,0)
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reloadRes = true; // SDL1.2 loses the GL context on resize, so all resources must be reloaded
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#endif
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@ -542,7 +542,7 @@ void Core::init()
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unsigned sdlflags = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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quitNestedMainFlag = false;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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// Haptic is inited separately, in Jostick.cpp, when a joystick is actually plugged in
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sdlflags |= SDL_INIT_GAMECONTROLLER;
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#else
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@ -616,7 +616,7 @@ bool Core::getKeyState(int k)
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void Core::initJoystickLibrary()
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{
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#ifndef BBGE_BUILD_SDL2
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#if !SDL_VERSION_ATLEAST(2,0,0)
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detectJoysticks();
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#endif
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@ -736,7 +736,7 @@ void Core::enumerateScreenModesIfNecessary(int display /* = -1 */)
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{
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if(display == -1)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if(window)
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display = window->getDisplayIndex();
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else
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@ -754,7 +754,7 @@ void Core::enumerateScreenModes(int display)
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_lastEnumeratedDisplayIndex = display;
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screenModes.clear();
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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screenModes.push_back(ScreenMode(0, 0, 0)); // "Desktop" screen mode
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SDL_DisplayMode mode;
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@ -1283,7 +1283,7 @@ void Core::onEvent(const SDL_Event& event)
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}
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else if (focus)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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unsigned kidx = event.key.keysym.scancode;
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#else
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unsigned kidx = event.key.keysym.sym;
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@ -1298,7 +1298,7 @@ void Core::onEvent(const SDL_Event& event)
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{
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if (focus)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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unsigned kidx = event.key.keysym.scancode;
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#else
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unsigned kidx = event.key.keysym.sym;
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@ -1326,7 +1326,7 @@ void Core::onEvent(const SDL_Event& event)
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}
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break;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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case SDL_MOUSEWHEEL:
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{
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@ -183,7 +183,7 @@ std::list<OggDecoder*> OggDecoder::decoderList;
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void OggDecoder::startDecoderThread()
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{
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stop_thread = false;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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decoderThread = SDL_CreateThread((int (*)(void *))decode_loop, "OggDecoder", NULL);
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#else
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decoderThread = SDL_CreateThread((int (*)(void *))decode_loop, NULL);
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@ -1,9 +1,10 @@
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#ifndef BBGE_GAME_KEYS_H
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#define BBGE_GAME_KEYS_H
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#include <SDL_version.h>
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#include "BBGECompileConfig.h"
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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#include <SDL_scancode.h>
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@ -120,7 +121,7 @@
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#define KEY_MAXARRAY SDL_NUM_SCANCODES
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#else // BBGE_BUILD_SDL2
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#else // begin SDL1
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// ------------- SDL 1.2 code path -----------------
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@ -239,6 +240,6 @@
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#define KEY_MAXARRAY SDLK_LAST
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#endif // BBGE_BUILD_SDL2
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#endif // end SDL1
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#endif // BBGE_GAME_KEYS_H
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@ -31,13 +31,13 @@ unsigned Joystick::GetNumJoysticks()
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Joystick::Joystick()
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{
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stickIndex = -1;
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# ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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sdl_controller = NULL;
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sdl_haptic = NULL;
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if(!SDL_WasInit(SDL_INIT_HAPTIC))
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if(SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
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debugLog("Failed to init haptic subsystem");
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# endif
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#endif
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sdl_joy = NULL;
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buttonBitmask = 0;
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deadZone1 = 0.3f;
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@ -61,7 +61,7 @@ Joystick::~Joystick()
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{
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shutdown();
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if(SDL_WasInit(SDL_INIT_HAPTIC))
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SDL_QuitSubSystem(SDL_INIT_HAPTIC);
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#endif
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@ -82,7 +82,7 @@ bool Joystick::init(int stick)
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stickIndex = stick;
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numJoyAxes = 0;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if (SDL_IsGameController(stick))
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{
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sdl_controller = SDL_GameControllerOpen(stick);
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@ -110,7 +110,7 @@ bool Joystick::init(int stick)
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if (sdl_joy)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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const char *n = SDL_JoystickName(sdl_joy);
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name = n ? n : "<?>";
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SDL_JoystickGUID jg = SDL_JoystickGetGUID(sdl_joy);
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@ -153,7 +153,7 @@ bool Joystick::init(int stick)
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void Joystick::shutdown()
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if (sdl_haptic)
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{
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SDL_HapticClose(sdl_haptic);
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@ -185,7 +185,7 @@ void Joystick::rumble(float leftMotor, float rightMotor, float time)
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{
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if (core->joystickEnabled)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if (sdl_haptic)
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{
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const float power = (leftMotor + rightMotor) / 2.0f;
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@ -237,7 +237,7 @@ void Joystick::update(float dt)
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{
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if (core->joystickEnabled && sdl_joy && stickIndex != -1)
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if (!SDL_JoystickGetAttached(sdl_joy))
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{
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debugLog("Lost Joystick");
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@ -284,7 +284,7 @@ void Joystick::update(float dt)
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buttonBitmask = 0;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if (sdl_controller)
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{
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for (unsigned i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++)
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@ -317,7 +317,7 @@ bool Joystick::anyButton() const
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unsigned Joystick::getNumAxes() const
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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return sdl_controller ? SDL_CONTROLLER_AXIS_MAX : numJoyAxes;
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#else
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return numJoyAxes;
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@ -364,7 +364,7 @@ const char *Joystick::getAxisName(unsigned axis) const
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{
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if(axis >= numJoyAxes)
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return NULL;
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if(sdl_controller)
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return SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)axis);
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#endif
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@ -373,7 +373,7 @@ const char *Joystick::getAxisName(unsigned axis) const
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const char *Joystick::getButtonName(unsigned btn) const
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{
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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if(sdl_controller)
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return SDL_GameControllerGetStringForButton((SDL_GameControllerButton)btn);
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#endif
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@ -3,8 +3,9 @@
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#include <string>
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#include <SDL_joystick.h>
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#include <SDL_version.h>
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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#include <SDL_gamecontroller.h>
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#include <SDL_haptic.h>
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#endif
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@ -79,10 +80,10 @@ private:
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std::string name;
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std::string guid;
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# ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_GameController *sdl_controller;
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SDL_Haptic *sdl_haptic;
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# endif
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#endif
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};
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@ -66,7 +66,7 @@ void initIcon(void *screen)
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version)
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#ifdef BBGE_BUILD_SDL2
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#if SDL_VERSION_ATLEAST(2,0,0)
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SDL_GetWindowWMInfo((SDL_Window*)screen, &wminfo);
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HWND hwnd = wminfo.info.win.window;
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#else
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@ -43,7 +43,7 @@
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL2\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
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MinimalRebuild="false"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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@ -126,7 +126,7 @@
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OmitFramePointers="true"
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EnableFiberSafeOptimizations="true"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL2\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs""
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PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
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PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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@ -44,7 +44,7 @@
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\zlib";"$(SolutionDir)\..\ExternalLibs\png";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL2\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
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MinimalRebuild="false"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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@ -117,7 +117,7 @@
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OmitFramePointers="true"
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EnableFiberSafeOptimizations="true"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config";"$(SolutionDir)\..\ExternalLibs\glpng";"$(SolutionDir)\..\BBGE";"$(SolutionDir)\..\ExternalLibs\zlib";"$(SolutionDir)\..\ExternalLibs\png";"$(SolutionDir)\..\ExternalLibs\libogg\include";"$(SolutionDir)\..\ExternalLibs\libvorbis\include";"$(SolutionDir)\..\ExternalLibs\freetype2\include";"$(SolutionDir)\..\ExternalLibs\FTGL\include";"$(SolutionDir)\..\ExternalLibs\SDL2\include";"$(SolutionDir)\..\ExternalLibs\AL\include";"$(SolutionDir)\..\ExternalLibs\tinyxml2";"$(SolutionDir)\..\ExternalLibs\ttvfs";"$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi";"$(SolutionDir)\..\ExternalLibs\lvpa";"$(SolutionDir)\..\ExternalLibs\lvpa\include";"$(SolutionDir)\..\ExternalLibs""
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="0"
|
||||
|
|
Loading…
Add table
Reference in a new issue