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Remove RenderObject::collisionRects.

Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.

Also small related optimization in Game::collideSkeletalVsCircle().
This commit is contained in:
fgenesis 2016-05-07 01:00:16 +02:00
parent 35a3888c94
commit e7791c5ddc
4 changed files with 4 additions and 82 deletions

View file

@ -68,8 +68,6 @@ struct MotionBlurFrame
float rotz;
};
typedef std::vector<RectShape> CollideRects;
class RenderObjectLayer;
class RenderObject : public ScriptObject
@ -285,7 +283,6 @@ public:
std::vector<Vector> collisionMask;
std::vector<Vector> transformedCollisionMask;
CollideRects collisionRects;
float collisionMaskRadius;
float alphaMod;