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revert part of 72f2b44620
, now rendering of entities that are just simple quads is ok again
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1 changed files with 2 additions and 1 deletions
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@ -560,7 +560,8 @@ void RenderObject::renderCall(const RenderState& rs) const
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(*i)->render(rs);
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}
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if (rs.pass == RENDER_ALL || rs.pass == renderPass)
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if (rs.pass == RENDER_ALL || renderPass == RENDER_ALL || rs.pass == renderPass)
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{
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if (texture)
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{
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