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Remove commented-out code

This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 19:40:28 +02:00
parent 0f39b825e1
commit eb128e65a4
162 changed files with 2092 additions and 6594 deletions

View file

@ -227,7 +227,7 @@ void Intro::update(float dt)
dsq->toggleBlackBars(1);
dsq->setBlackBarsColor(Vector(0,0,0));
cachy.precacheTex("intro/*.png");
meteors.clear();
@ -245,7 +245,7 @@ void Intro::update(float dt)
dsq->sound->loadLocalSound("aqfocus");
dsq->sound->loadLocalSound("thewave");
dsq->sound->loadLocalSound("screaming");
SkeletalSprite *citybg = new SkeletalSprite();
citybg->loadSkeletal("citybg");
@ -278,7 +278,7 @@ void Intro::update(float dt)
}
addRenderObject(eric, LR_ENTITIES);
dsq->overlay->alpha = 0;
dsq->overlay2->alpha = 0;
@ -288,7 +288,7 @@ void Intro::update(float dt)
dsq->overlay2->color.interpolateTo(Vector(0,0,0), 1);
dsq->overlay2->alpha = 1;
core->cacheRender();
@ -404,7 +404,7 @@ void Intro::update(float dt)
// -- floating city in clouds
dsq->setClearColor(Vector(0.4,0.4,0.4));
/*
@ -474,7 +474,7 @@ void Intro::update(float dt)
if (waitQuit(2)) return;
// -- window
@ -514,7 +514,7 @@ void Intro::update(float dt)
ericHead->alpha = 0;
// -- brush
float brusht=7;
@ -544,7 +544,7 @@ void Intro::update(float dt)
dsq->sound->playSfx("aqfocus", 0.8);
if (waitQuit(1.5)) return;
if (waitQuit(2)) return;
@ -764,8 +764,6 @@ void Intro::update(float dt)
if (waitQuit(1.9)) return;
dsq->overlay->color = Vector(0,0,0);
dsq->fade(1, 0.1);
@ -817,7 +815,7 @@ void Intro::update(float dt)
play4.name = "bgloop-interior";
play4.loops = -1;
play4.time = 1;
play4.fade = SFT_IN;
play4.fade = SFT_IN;
void *bgLoop = dsq->sound->playSfx(play4);
if (waitQuit(3)) return;
@ -835,7 +833,7 @@ void Intro::update(float dt)
core->sound->playVoice("titleb");
dsq->sound->playSfx("heartbeat", 0.2);
if (waitQuit(2.5)) return;
underwaterBG->alphaMod = 0;