1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-08-08 23:30:06 +00:00

Remove commented-out code

This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 19:40:28 +02:00
parent 0f39b825e1
commit eb128e65a4
162 changed files with 2092 additions and 6594 deletions

View file

@ -156,92 +156,5 @@ void PostProcessingFX::render()
}
}
/*
GLuint blurTexture;
GLuint emptyTexture() // Create An Empty Texture
{
GLuint txtnumber; // Texture ID
unsigned int* data; // Stored Data
// Create Storage Space For Texture Data (128x128x4)
data = (unsigned int*)new GLuint[((128 * 128)* 4 * sizeof(unsigned int))];
ZeroMemory(data,((128 * 128)* 4 * sizeof(unsigned int))); // Clear Storage Memory
glGenTextures(1, &txtnumber); // Create 1 Texture
glBindTexture(GL_TEXTURE_2D, txtnumber); // Bind The Texture
glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data); // Build Texture Using Information In data
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
delete [] data; // Release data
return txtnumber; // Return The Texture ID
}
PostProcessingFX::PostProcessingFX()
{
}
void PostProcessingFX::init(FXTypes type)
{
if (type == FXT_RADIALBLUR)
{
blurTexture = emptyTexture();
}
enabled[(int)type] = true;
}
void PostProcessingFX::shutdown(FXTypes type)
{
enabled[int(type)] = false;
}
void PostProcessingFX::preRender()
{
for (int i = 0; i < FXT_MAX; i++)
{
if (enabled[i])
{
FXTType type = (FXType)i;
switch(type)
{
case FXT_RADIALBLUR:
glViewport(0,0,128,128); // Set Our Viewport (Match Texture Size;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And Depth Buffer
core->render();
glBindTexture(GL_TEXTURE_2D,BlurTexture); // Bind To The Blur Texture
// Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0);
glClearColor(0.0f, 0.0f, 0.5f, 0.5); // Set The Clear Color To Medium Blue
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And Depth Buffer
glViewport(0, 0, 800, 600);
break;
}
}
}
}
void PostProcessingFX::render()
{
for (int i = 0; i < FXT_MAX; i++)
{
if (enabled[i])
{
FXTType type = (FXType)i;
switch(type)
{
case FXT_RADIALBLUR:
glBegin(GL_QUADS);
glEnd();
break;
}
}
}
}
*/