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Remove commented-out code

This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 19:40:28 +02:00
parent 0f39b825e1
commit eb128e65a4
162 changed files with 2092 additions and 6594 deletions

View file

@ -34,7 +34,7 @@ void ScreenTransition::createTexture()
{
width = core->getVirtualWidth();
height = core->getVirtualHeight();
windowWidth = core->getWindowWidth();
windowHeight = core->getWindowHeight();
@ -44,13 +44,7 @@ void ScreenTransition::createTexture()
sizePowerOf2Texture(textureWidth);
sizePowerOf2Texture(textureHeight);
/*
if (windowWidth>1024)
{
textureWidth = 2048;
textureHeight = 1024;
}
*/
//create our texture
glGenTextures(1,&screen_texture);
@ -63,10 +57,7 @@ void ScreenTransition::createTexture()
glTexImage2D(GL_TEXTURE_2D,0,3, textureWidth, textureHeight, 0 , GL_RGB, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D,0);
/*
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
*/
}
void ScreenTransition::destroyTexture()
@ -91,15 +82,11 @@ void ScreenTransition::reloadDevice()
}
void ScreenTransition::capture()
{
{
core->render();
/*
std::ostringstream os;
os << "windowWidth [" << windowWidth << "] windowHeight [" << windowHeight << "]";
errorLog(os.str());
*/
if (screen_texture)
{
glBindTexture(GL_TEXTURE_2D,screen_texture);
@ -131,27 +118,18 @@ bool ScreenTransition::isGoing()
void ScreenTransition::onRender()
{
if (alpha.x == 0) return;
float width2 = float(width)/2;
float height2 = float(height)/2;
const float pw = float(windowWidth)/float(textureWidth);
const float ph = float(windowHeight)/float(textureHeight);
/*
std::ostringstream os;
os << "wh(" << width2 << ", " << height2 << ") p(" << pw << ", " << ph << ")";
debugLog(os.str());
*/
glBindTexture(GL_TEXTURE_2D, screen_texture);
//glBindTexture(GL_TEXTURE_2D, 0);
// 16/10 = 1.6
// 16/9 = 1.77777
// 4/3 = 1.33333
// fix slight offset in 16/10 resolution
// only on mac?
#if 0 //def BBGE_BUILD_MACOSX
float aspect = float(core->width) / float(core->height);
@ -163,8 +141,8 @@ void ScreenTransition::onRender()
#endif
glBegin(GL_QUADS);
//glNormal3f( 0.0f, 0.0f, 1.0f);
//glColor4f(color.x, color.y, color.z, alpha.getValue());
glTexCoord2d(0, 0);
glVertex3f(-width2, height2, 0.0);
glTexCoord2d(pw, 0);
@ -176,7 +154,7 @@ void ScreenTransition::onRender()
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
RenderObject::lastTextureApplied = 0;
}