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https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-18 02:34:57 +00:00
eliminate some unused code
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parent
aa067be1f7
commit
eec6027ccc
7 changed files with 0 additions and 163 deletions
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@ -2514,66 +2514,6 @@ void Avatar::formAbility()
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seedName = "SeedUberVine";
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dsq->game->fireShot(seedName, this, 0, pos, getAim());
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/*
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Vector pos = getAim();
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if (!pos.isZero())
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pos.setLength2D(64);
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pos += position;
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//dsq->spawnParticleEffect("Fertilizer", pos);
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Entity *e = 0;
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std::string seedName;
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if (chargeLevelAttained == 0)
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seedName = "SeedFlower";
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else if (chargeLevelAttained == 2)
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seedName = "SeedUberVine";
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e = dsq->game->createEntity(seedName, 0, pos, 0, false, "");
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Vector add = pos - position;
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add.setLength2D(800);
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e->vel += add;
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*/
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/*
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if (chargeLevelAttained == 0)
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{
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}
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else if (chargeLevelAttained == 1)
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{
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e->setState(STATE_CHARGE1);
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}
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else if (chargeLevelAttained == 2)
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{
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e->setState(STATE_CHARGE2);
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}
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e->update(0);
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*/
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// idle = charge 0
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// attack = charge1
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// something = charge2
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/*
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FOR_ENTITIES (i)
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{
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Entity *e = *i;
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if (e && e->getEntityType() == ET_ENEMY && e->isDamageTarget(DT_AVATAR_NATURE))
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{
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if ((e->position - pos).isLength2DIn(128))
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{
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DamageData d;
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d.damageType = DT_AVATAR_NATURE;
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d.damage = 1;
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d.attacker = this;
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e->damage(d);
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}
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}
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}
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*/
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}
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break;
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case FORM_BEAST:
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@ -2957,9 +2897,7 @@ void Avatar::formAbilityUpdate(float dt)
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if (state.abilityDelay == 0)
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{
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state.abilityDelay = bubbleRate;
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//state.abilityDelay -= bubbleRate;
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// spawn bubble
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//Entity *bubble = dsq->game->createEntity("FishFormBubble", 0, position, 0, false, "");
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Vector dir = getAim();
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dir.normalize2D();
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@ -2445,36 +2445,6 @@ void Entity::fillGrid()
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}
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}
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/*
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void Entity::assignUniqueID(bool temporary)
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{
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const int inc = temporary ? -1 : 1;
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int id = inc;
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while (1)
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{
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bool isFree = true;
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e != this)
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{
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if (e->getID() == id)
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{
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isFree = false;
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break;
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}
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}
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}
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if (isFree)
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{
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break;
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}
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id += inc;
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}
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entityID = id;
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}
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*/
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// caller must make sure that the ID is unused
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void Entity::setID(int id)
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{
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@ -241,7 +241,6 @@ public:
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InterpolatedVector maxSpeedLerp;
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Hair *hair;
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void assignUniqueID(bool temporary);
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int entityID;
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int getMaxSpeed();
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std::string deathSound;
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@ -760,20 +760,6 @@ bool Game::removeEntity(Entity *selected)
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{
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selected->setState(Entity::STATE_DEAD);
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selected->safeKill();
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XMLElement *e = this->saveFile->FirstChildElement("Enemy");
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while (e)
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{
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int x = atoi(e->Attribute("x"));
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int y = atoi(e->Attribute("y"));
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if (int(selected->startPos.x) == x && int(selected->startPos.y) == y)
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{
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this->saveFile->DeleteChild(e);
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//delete e;
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return true;
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}
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e = e->NextSiblingElement("Enemy");
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}
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for (size_t i = 0; i < entitySaveData.size(); i++)
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{
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@ -92,7 +92,6 @@ public:
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std::vector <TileVector> grid;
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int w,h;
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float tu1, tu2, tv1, tv2;
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void setGrid(Vector position);
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bool cull;
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float alpha;
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size_t idx;
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@ -240,7 +239,6 @@ public:
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Vector getWallNormal(Vector pos, int sampleArea = 5, int obs = -1);
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void updateMiniMapHintPosition();
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EntitySaveData *getEntitySaveDataForEntity(Entity *e);
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Entity *createEntityOnMap(const EntitySaveData& sav); // when loading from save (saved to map). Caller must postInit().
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Entity *createEntityOnMap(const char *type, Vector pos); // when spawning in the editor (saved to map). Caller must postInit().
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@ -360,7 +358,6 @@ public:
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std::string getNoteName(int n, const std::string &pre="");
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void selectEntityFromGroups();
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InterpolatedVector cameraInterp;
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float getWaterLevel();
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@ -1022,39 +1022,6 @@ void SceneEditor::deleteSelected()
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}
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}
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void SceneEditor::updateSaveFileEnemyPosition(Entity *ent)
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{
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XMLElement *exml = dsq->game->saveFile->FirstChildElement("Enemy");
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while (exml)
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{
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int x = atoi(exml->Attribute("x"));
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int y = atoi(exml->Attribute("y"));
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if (ent->startPos.x == x && ent->startPos.y == y)
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{
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ent->startPos = Vector(int(ent->position.x), int(ent->position.y));
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exml->SetAttribute("x", int(ent->startPos.x));
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exml->SetAttribute("y", int(ent->startPos.y));
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return;
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}
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exml = exml->NextSiblingElement("Enemy");
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}
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exml = dsq->game->saveFile->FirstChildElement("Entity");
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while (exml)
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{
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int x = atoi(exml->Attribute("x"));
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int y = atoi(exml->Attribute("y"));
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if (ent->startPos.x == x && ent->startPos.y == y)
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{
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ent->startPos = Vector(int(ent->position.x), int(ent->position.y));
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exml->SetAttribute("x", int(ent->startPos.x));
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exml->SetAttribute("y", int(ent->startPos.y));
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return;
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}
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exml = exml->NextSiblingElement("Entity");
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}
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}
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void SceneEditor::checkForRebuild()
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{
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if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty())
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@ -1454,20 +1421,6 @@ void SceneEditor::mouseButtonRight()
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}
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}
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void SceneEditor::startMoveEntity()
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{
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movingEntity = dsq->game->getEntityAtCursor();
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}
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void SceneEditor::endMoveEntity()
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{
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if (movingEntity)
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{
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updateSaveFileEnemyPosition(movingEntity);
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movingEntity = 0;
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}
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}
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void SceneEditor::up()
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{
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if (editType == ET_ELEMENTS && state == ES_SELECTING)
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@ -2578,8 +2531,6 @@ void SceneEditor::toggle(bool on)
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for (int i = 0; i < 9; i++)
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dsq->getRenderObjectLayer(LR_ELEMENTS1+i)->visible = true;
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if (movingEntity)
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endMoveEntity();
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movingEntity = 0;
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dsq->getRenderObjectLayer(LR_BLACKGROUND)->update = false;
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@ -109,10 +109,6 @@ public:
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void regenLevel();
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void updateSaveFileEnemyPosition(Entity *ent);
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void startMoveEntity();
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void endMoveEntity();
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void down();
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void up();
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