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Fixed an oversight where a channel's pitch or pan could be applied to background music
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@ -1375,6 +1375,9 @@ bool SoundManager::playMusic(const std::string &name, SoundLoopType slt, SoundFa
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checkError();
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}
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musicChannel->setFrequency(1); // in case the channel was used by a pitch-shifted sound before
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musicChannel->setPan(0);
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result = musicChannel->setPaused(false); // This is where the sound really starts.
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checkError();
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}
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