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Refactor texture loading code; should fix a crash that started appearing recently.
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22 changed files with 255 additions and 387 deletions
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@ -48,7 +48,7 @@ struct BmpFont
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Vector fontTopColor;
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Vector fontBtmColor;
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Texture *overrideTexture;
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CountedPtr<Texture> overrideTexture;
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};
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class BitmapText : public BaseText
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