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Refactor texture loading code; should fix a crash that started appearing recently.
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66cf20ffa9
commit
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22 changed files with 255 additions and 387 deletions
25
BBGE/Core.h
25
BBGE/Core.h
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@ -964,11 +964,6 @@ class Core : public ActionMapper, public StateManager
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{
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public:
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enum RemoveResource
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{
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DESTROY = 0,
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NO_DESTROY
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};
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// init
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Core(const std::string &filesystem, const std::string& extraDataDir, int numRenderLayers, const std::string &appName="BBGE", int particleSize=1024, std::string userDataSubFolder="");
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void initPlatform(const std::string &filesystem);
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@ -1023,13 +1018,12 @@ public:
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void enable2D(int pixelScaleX=0, int pixelScaleY=0, bool forcePixelScale=false);
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void addRenderObject(RenderObject *o, int layer=0);
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void switchRenderObjectLayer(RenderObject *o, int toLayer);
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void addResource(Resource *r);
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Resource *findResource(const std::string &name);
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Texture *findTexture(const std::string &name);
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void removeResource(std::string name, RemoveResource removeFlag);
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void addTexture(Texture *r);
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CountedPtr<Texture> findTexture(const std::string &name);
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void removeTexture(Texture *res);
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void clearResources();
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Texture *addTexture(const std::string &texture);
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void removeTexture(std::string texture);
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CountedPtr<Texture> addTexture(const std::string &texture);
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PostProcessingFX postProcessingFx;
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@ -1047,7 +1041,6 @@ public:
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void enqueueRenderObjectDeletion(RenderObject *object);
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void clearGarbage();
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void clearResources();
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bool isNested() { return nestedMains > 1; }
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@ -1103,8 +1096,7 @@ public:
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HINSTANCE hInstance; // Holds The Instance Of The Application
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#endif
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std::vector<Resource*>resources;
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std::vector<std::string> resourceNames;
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std::vector<Texture*> resources;
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RenderObjectLayer *getRenderObjectLayer(int i);
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std::vector <int> renderObjectLayerOrder;
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@ -1247,7 +1239,6 @@ public:
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Joystick joystick;
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std::string getInternalTextureName(const std::string &name);
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void setClearColor(const Vector &c);
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Vector getClearColor();
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int flipMouseButtons;
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@ -1337,7 +1328,7 @@ protected:
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virtual void onReloadResources();
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Texture* doTextureAdd(const std::string &texture, const std::string &name, std::string internalTextureName);
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std::pair<CountedPtr<Texture>, TextureLoadResult> doTextureAdd(const std::string &texture, const std::string &name, std::string internalTextureName);
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void deleteRenderObjectMemory(RenderObject *r);
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bool _hasFocus;
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@ -1398,6 +1389,8 @@ protected:
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int numSavedScreenshots;
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CountedPtr<Texture> texError;
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//unsigned int windowWidth, windowHeight;
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