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Refactor texture loading code; should fix a crash that started appearing recently.
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22 changed files with 255 additions and 387 deletions
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@ -396,6 +396,10 @@
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RelativePath="..\..\BBGE\Rect.h"
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</File>
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<File
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RelativePath="..\..\BBGE\Refcounted.h"
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</File>
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<File
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RelativePath="..\..\BBGE\RenderObject.cpp"
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@ -416,14 +420,6 @@
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RelativePath="..\..\BBGE\RenderRect.cpp"
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</File>
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<File
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RelativePath="..\..\BBGE\Resource.cpp"
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</File>
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<File
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RelativePath="..\..\BBGE\Resource.h"
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</File>
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<File
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RelativePath="..\..\BBGE\RoundedRect.cpp"
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>
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