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Delete duplicate GL headers

Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
This commit is contained in:
James Le Cuirot 2017-02-09 20:17:21 +00:00 committed by James Le Cuirot
parent 89c1987693
commit f19011e3dd
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11 changed files with 12 additions and 15391 deletions

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@ -14,7 +14,7 @@
#define GLAPIENTRY
#endif
#include "glext.h"
#include <GL/glext.h>
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;