mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-07-03 06:24:32 +00:00
Delete duplicate GL headers
Nothing was pointing at BBGE/glext. Only the VS project was pointing at ExternalLibs/GL. I have pointed it at the headers under BBGE/GL instead. I have also adjusted the includes to use the GL prefix as is standard practise. These will still work as BBGE is in the include path. This allows users to build against their system GL headers simply by deleting the BBGE/GL directory.
This commit is contained in:
parent
89c1987693
commit
f19011e3dd
11 changed files with 12 additions and 15391 deletions
|
@ -14,7 +14,7 @@
|
|||
#define GLAPIENTRY
|
||||
#endif
|
||||
|
||||
#include "glext.h"
|
||||
#include <GL/glext.h>
|
||||
|
||||
|
||||
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue