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Minor debug improvements + misc

- Spend less time starting up when not compiled with AQUARIA_FULL/DEMO
- removed entity_setTouchDamage and bone_setTouchDamage, the used variable was never read
- repositioned debug overlay texts, that they are not in the way on wide resolutions
- show used Lua memory in debug text
- very slow slowmo on Shift+F devkey
- fixed RenderObject::isfhr()/isfvr() to be really recursive
  (they were never used until the animation editor fixes - this rotates
   bones on one or more h.flipped parents in the same direction as
   never h.flipped ones)
- removed some unused stuff
This commit is contained in:
fgenesis 2012-01-31 19:25:13 +01:00
commit f2d112b693
7 changed files with 50 additions and 106 deletions

View file

@ -233,7 +233,6 @@ public:
//-------------------------------- Methods above, fields below
static bool renderCollisionShape;
static bool integerizePositionForRender;
static bool renderPaths;
static int lastTextureApplied;
static bool lastTextureRepeat;
@ -274,8 +273,6 @@ public:
bool shareAlphaWithChildren;
bool shareColorWithChildren;
bool renderBorders;
bool cull;
int updateCull;
int layer;
@ -302,7 +299,6 @@ public:
CollideRects collisionRects;
int collisionMaskRadius;
int touchDamage;
float alphaMod;
@ -370,8 +366,6 @@ protected:
StateData *stateData;
float decayRate;
float maxLife;
static InterpolatedVector savePosition;
};
#endif