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Minor debug improvements + misc
- Spend less time starting up when not compiled with AQUARIA_FULL/DEMO - removed entity_setTouchDamage and bone_setTouchDamage, the used variable was never read - repositioned debug overlay texts, that they are not in the way on wide resolutions - show used Lua memory in debug text - very slow slowmo on Shift+F devkey - fixed RenderObject::isfhr()/isfvr() to be really recursive (they were never used until the animation editor fixes - this rotates bones on one or more h.flipped parents in the same direction as never h.flipped ones) - removed some unused stuff
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7 changed files with 50 additions and 106 deletions
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@ -233,7 +233,6 @@ public:
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//-------------------------------- Methods above, fields below
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static bool renderCollisionShape;
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static bool integerizePositionForRender;
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static bool renderPaths;
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static int lastTextureApplied;
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static bool lastTextureRepeat;
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@ -274,8 +273,6 @@ public:
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bool shareAlphaWithChildren;
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bool shareColorWithChildren;
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bool renderBorders;
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bool cull;
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int updateCull;
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int layer;
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@ -302,7 +299,6 @@ public:
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CollideRects collisionRects;
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int collisionMaskRadius;
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int touchDamage;
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float alphaMod;
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@ -370,8 +366,6 @@ protected:
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StateData *stateData;
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float decayRate;
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float maxLife;
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static InterpolatedVector savePosition;
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};
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#endif
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