1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-10-15 11:00:46 +00:00

Merge branch 'master' into sdl2

Conflicts:
	CMakeLists.txt
This commit is contained in:
fgenesis 2013-07-20 03:43:58 +02:00
commit f4ea746497
35 changed files with 200 additions and 84 deletions

View file

@ -5,7 +5,6 @@
// Define BBGE_SKIP_CONFIG_HEADERS to use CMake-only configuration.
#ifndef BBGE_SKIP_CONFIG_HEADERS
#define AQUARIA_FULL 1
//#define AQUARIA_DEMO 1
#define AQUARIA_BUILD_CONSOLE 1
#define AQUARIA_BUILD_SCENEEDITOR 1

BIN
Aquaria/AquariaWin32OSE.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

View file

@ -1001,7 +1001,6 @@ This build is not yet final, and as such there are a couple things lacking. They
bool fullscreen = true;
int joystickMode = 0;
int dsq_filter = 0;
developerKeys = false;
voiceOversEnabled = true;
@ -1025,13 +1024,6 @@ This build is not yet final, and as such there are a couple things lacking. They
useFrameBuffer = user.video.fbuffer;
#ifdef AQUARIA_DEMO
developerKeys = 0;
#endif
if (exists("unlockdeveloperkeys"))
developerKeys = 1;
if (isDeveloperKeys())
{
maxPages = 600/saveSlotPageSize;
@ -1567,11 +1559,15 @@ This build is not yet final, and as such there are a couple things lacking. They
sound->playSfx("defense", 0.5);
sound->playSfx("visionwakeup");
*/
#if defined(AQUARIA_FULL) || defined(AQUARIA_DEMO)
float trans = 0.5;
overlay->alpha.interpolateTo(1, trans);
core->main(trans);
#endif
// Don't do transitions for a faster start up in dev mode
if (!isDeveloperKeys())
{
float trans = 0.5;
overlay->alpha.interpolateTo(1, trans);
core->main(trans);
}
removeRenderObject(loading);
loading = 0;
removeRenderObject(sidel);
@ -1593,11 +1589,11 @@ This build is not yet final, and as such there are a couple things lacking. They
bindInput();
#if defined(AQUARIA_FULL) || defined(AQUARIA_DEMO)
enqueueJumpState("BitBlotLogo");
#else
title();
#endif
// Go directly to the title in dev mode
if(isDeveloperKeys())
title();
else
enqueueJumpState("BitBlotLogo");
}
void DSQ::recreateBlackBars()
@ -2018,7 +2014,7 @@ void DSQ::reloadDevice()
#ifdef AQUARIA_BUILD_CONSOLE
void DSQ::toggleConsole()
{
if (console)
if (console && isDeveloperKeys())
{
if (console->alpha == 0)
{
@ -2805,11 +2801,6 @@ void DSQ::nag(NagType type)
void DSQ::doModSelect()
{
#ifdef AQUARIA_DEMO
nag(NAG_TOTITLE);
return;
#endif
modIsSelected = false;
dsq->loadMods();
@ -2823,10 +2814,14 @@ void DSQ::doModSelect()
main(-1);
clearModSelector();
if (modIsSelected)
{
#ifdef AQUARIA_DEMO
nag(NAG_TOTITLE);
#else
dsq->startSelectedMod();
#endif
}
inModSelector = false;
@ -4159,21 +4154,11 @@ void DSQ::vision(std::string folder, int num, bool ignoreMusic)
bool DSQ::isDeveloperKeys()
{
///HACK TEMPORARY
//return true;
#if !defined(AQUARIA_FULL) && !defined(AQUARIA_DEMO)
return true;
#endif
#ifdef AQUARIA_DEMO
return false;
#endif
#ifdef AQUARIA_FULL
return false;
#endif
return developerKeys;
return user.system.devModeOn;
}
bool DSQ::canOpenEditor() const

View file

@ -1612,7 +1612,6 @@ protected:
void updatepecue(float dt);
std::vector<PECue> pecue;
bool developerKeys;
void onMouseInput();
std::vector<std::string> voxQueue;

View file

@ -31,26 +31,27 @@ static void MakeRan(void)
{
#ifdef BBGE_BUILD_WINDOWS
std::ofstream out("ran");
for (int i = 0; i < 32; i++)
out << rand()%1000;
out.close();
if(out)
{
for (int i = 0; i < 32; i++)
out << rand()%1000;
out.close();
}
#endif
}
static void StartAQConfig()
{
#if defined(BBGE_BUILD_WINDOWS)
#if defined(AQUARIA_DEMO) || defined(AQUARIA_FULL)
if (!exists("ran", false))
if (!exists("ran", false, true))
{
MakeRan();
if(exists("aqconfig.exe", false))
if(exists("AQConfig.exe", false, true))
{
ShellExecute(NULL, "open", "aqconfig.exe", NULL, NULL, SW_SHOWNORMAL);
ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL);
exit(0);
}
}
#endif
remove("ran");
#endif
}

View file

@ -338,14 +338,12 @@ void ModSelectorScreen::initNetPanel()
#ifdef BBGE_BUILD_VFS
if(!gotServerList)
{
// FIXME: demo should be able to see downloadable mods imho
#ifndef AQUARIA_DEMO
moddl.init();
std::string serv = dsq->user.network.masterServer;
if(serv.empty())
serv = DEFAULT_MASTER_SERVER;
moddl.GetModlist(serv, true, true);
#endif
gotServerList = true; // try this only once (is automatically reset on failure)
}
#endif
@ -502,11 +500,6 @@ void ModIcon::onClick()
{
dsq->sound->playSfx("click");
#ifdef AQUARIA_DEMO
dsq->nag(NAG_TOTITLE);
return;
#endif
switch(modType)
{
case MODTYPE_MOD:
@ -520,18 +513,24 @@ void ModIcon::onClick()
case MODTYPE_PATCH:
{
#ifdef AQUARIA_DEMO
dsq->sound->playSfx("denied");
core->quitNestedMain();
dsq->modIsSelected = true; // HACK: trigger nag screen
dsq->selectedMod = -1;
break;
#endif
std::set<std::string>::iterator it = dsq->activePatches.find(fname);
if(it != dsq->activePatches.end())
{
dsq->sound->playSfx("pet-off");
dsq->unapplyPatch(fname);
//dsq->screenMessage(modname + " - deactivated"); // DEBUG
}
else
{
dsq->sound->playSfx("pet-on");
dsq->applyPatch(fname);
//dsq->screenMessage(modname + " - activated"); // DEBUG
}
updateStatus();
break;
@ -711,7 +710,9 @@ void ModIconOnline::onClick()
dsq->sound->playSfx("click");
#ifdef AQUARIA_DEMO
dsq->nag(NAG_TOTITLE);
core->quitNestedMain();
dsq->modIsSelected = true; // HACK: trigger nag screen
dsq->selectedMod = -1;
return;
#endif

View file

@ -39,8 +39,6 @@ extern "C"
#include "../BBGE/MathFunctions.h"
#if defined(AQUARIA_FULL) || defined(AQUARIA_DEMO)
// Define this to 1 to check types of pointers passed to functions,
// and warn if a type mismatch is detected. In this case,
// the pointer is treated as NULL, to avoid crashing or undefined behavior.
@ -51,25 +49,16 @@ extern "C"
// If true, send all sort of script errors to errorLog instead of debugLog.
// On win32/OSX, this pops up message boxes which help to locate errors easily,
// but can be annoying for regular gameplay.
const bool loudScriptErrors = false;
bool loudScriptErrors = false;
// Set this to true to complain whenever a script tries to
// get or set a global variable.
const bool complainOnGlobalVar = false;
bool complainOnGlobalVar = false;
// Set this to true to complain whenever a script tries to get an undefined
// thread-local variable.
const bool complainOnUndefLocal = false;
bool complainOnUndefLocal = false;
#else
// Use maximal safety for developer builds.
#define CHECK_POINTER_TYPES 1
const bool loudScriptErrors = true;
const bool complainOnGlobalVar = true;
const bool complainOnUndefLocal = true;
#endif
// List of all interface functions called by C++ code, terminated by NULL.
static const char * const interfaceFunctions[] = {
@ -3835,7 +3824,7 @@ luaFunc(spawnManaBall)
Vector p;
p.x = lua_tonumber(L, 1);
p.y = lua_tonumber(L, 2);
int amount = lua_tonumber(L, 3);
float amount = lua_tonumber(L, 3);
dsq->game->spawnManaBall(p, amount);
luaReturnNil();
}
@ -9739,6 +9728,13 @@ ScriptInterface::ScriptInterface()
void ScriptInterface::init()
{
bool devmode = dsq->isDeveloperKeys();
// Everything on in dev mode, everything off otherwise.
bool loudScriptErrors = devmode;
bool complainOnGlobalVar = devmode;
bool complainOnUndefLocal = devmode;
if (!baseState)
baseState = createLuaVM();
}

View file

@ -54,6 +54,12 @@ void UserSettings::save()
xml_locale.SetAttribute("name", system.locale);
}
xml_system.InsertEndChild(xml_locale);
TiXmlElement xml_devmode("DeveloperMode");
{
xml_devmode.SetAttribute("on", system.devModeOn);
}
xml_system.InsertEndChild(xml_devmode);
}
doc.InsertEndChild(xml_system);
@ -370,6 +376,12 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
{
system.locale = xml_locale->Attribute("name");
}
TiXmlElement *xml_devmode = xml_system->FirstChildElement("DeveloperMode");
if (xml_devmode)
{
xml_devmode->Attribute("on", &system.devModeOn);
}
}
TiXmlElement *xml_audio = doc.FirstChildElement("Audio");

View file

@ -78,9 +78,10 @@ class UserSettings
public:
struct System
{
System() { debugLogOn = 0; }
System() { debugLogOn = 0; devModeOn = 0; }
int debugLogOn;
std::string locale;
int devModeOn;
} system;
struct Audio

View file

@ -1220,7 +1220,11 @@ void WorldMapRender::onUpdate(float dt)
else
{
#ifdef AQUARIA_BUILD_MAPVIS
if (!dsq->isInCutscene() && dsq->game->avatar && activeTile && !dsq->game->sceneEditor.isOn())
if (!dsq->isInCutscene() && dsq->game->avatar && activeTile
#ifdef AQUARIA_BUILD_SCENEEDITOR
&& !dsq->game->sceneEditor.isOn()
#endif
)
{
const float screenWidth = core->getVirtualWidth() * core->invGlobalScale;
const float screenHeight = core->getVirtualHeight() * core->invGlobalScale;

View file

@ -19,11 +19,18 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "AquariaCompileConfig.h"
#include <Winver.h>
#include <Windows.h>
#include "resource.h" // Might as well use what's there, even though it's questionable.
#include "custom-fields.h"
#define AQUARIA_RC_FILEVERSION 1,1,3,999
#define AQUARIA_RC_PRODUCTVERSION 1,1,3,0
#define AQUARIA_RC_PRODUCTVERSION_STRING "1.1.3"
#define AQUARIA_RC_COMMENTS AQUARIA_OVERRIDE_VERSION_STRING
#define AQUARIA_RC_FILEVERSION_STRING "1.1.3.fg"
// Version information
1 VERSIONINFO
@ -56,6 +63,5 @@ END
END
// Icon
101 ICON "Aquaria.ico"
101 ICON "AquariaWin32OSE.ico"