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Give script-spawned entities a negative ID.

This should prevent most ID conflicts and problems related to that,
e.g. spurious changes to entity positions while working on a map.
This commit is contained in:
fgenesis 2015-11-29 21:43:21 +01:00
parent d8da8576e8
commit f55a70b459
5 changed files with 7 additions and 42 deletions

View file

@ -220,7 +220,6 @@ Entity::Entity()
//energyChargeTarget = energyShotTarget = true;
deathSound = "GenericDeath";
entityID = 0;
//assignUniqueID();
hair = 0;
maxSpeedLerp = 1;
fillGridFromQuad = false;
@ -1141,17 +1140,6 @@ void Entity::frozenUpdate(float dt)
void Entity::update(float dt)
{
/*
if (position.isnan())
position = backupPos;
if (vel.isnan())
vel = backupVel;
*/
/*
if (entityID == 0)
assignUniqueID();
*/
Vector backupPos = position;
Vector backupVel = vel;
@ -2956,9 +2944,10 @@ void Entity::fillGrid()
}
}
void Entity::assignUniqueID()
void Entity::assignUniqueID(bool temporary)
{
int id = 1;
const int inc = temporary ? -1 : 1;
int id = inc;
while (1)
{
bool isFree = true;
@ -2978,7 +2967,7 @@ void Entity::assignUniqueID()
{
break;
}
id++;
id += inc;
}
entityID = id;
}
@ -2996,7 +2985,7 @@ void Entity::setID(int id)
std::ostringstream os;
os << "ID conflict between " << name << " and " << e->name;
debugLog(os.str());
e->assignUniqueID();
e->assignUniqueID(e->getID() < 0);
}
}
}

View file

@ -395,7 +395,7 @@ public:
InterpolatedVector maxSpeedLerp;
Hair *hair;
void assignUniqueID();
void assignUniqueID(bool temporary);
int entityID;
int getMaxSpeed();
std::string deathSound;

View file

@ -2659,7 +2659,7 @@ Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool
}
else
{
e->assignUniqueID();
e->assignUniqueID(!createSaveData); // when entity is placed on map, give positive ID; otherwise, if script-spawned, give negative ID
}
}
@ -2718,19 +2718,6 @@ void Game::initEntities()
}
}
void Game::assignEntitiesUniqueIDs()
{
FOR_ENTITIES(i)
{
Entity *e = *i;
if (e && e->entityID == 0)
{
e->assignUniqueID();
}
}
}
EntitySaveData *Game::getEntitySaveDataForEntity(Entity *e, Vector pos)
{

View file

@ -465,7 +465,6 @@ public:
bool multiSelecting;
Vector multiSelectPoint;
std::vector <Element*> selectedElements;
void fixEntityIDs();
Vector groupCenter;
Vector getSelectedElementsCenter();
@ -1088,7 +1087,6 @@ protected:
Quad *options;
Quad *image;
void assignEntitiesUniqueIDs();
void initEntities();

View file

@ -1864,15 +1864,6 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
}
}
void SceneEditor::fixEntityIDs()
{
FOR_ENTITIES(i)
{
Entity *e = *i;
e->assignUniqueID();
}
}
void SceneEditor::generateLevel()
{
//pngSetStandardOrientation(0);