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Add isSkippingCutscene() Lua function
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1 changed files with 6 additions and 0 deletions
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@ -3137,6 +3137,11 @@ luaFunc(createShot)
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luaReturnPtr(s);
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}
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luaFunc(isSkippingCutscene)
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{
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luaReturnBool(dsq->isSkippingCutscene());
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}
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// deprecated, use entity_playSfx
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luaFunc(entity_sound)
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{
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@ -9995,6 +10000,7 @@ static const struct {
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luaRegister(getNumberOfEntitiesNamed),
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luaRegister(isNested),
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luaRegister(isSkippingCutscene),
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luaRegister(entity_idle),
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luaRegister(entity_stopAllAnimations),
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