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Add isSkippingCutscene() Lua function

This commit is contained in:
fgenesis 2015-06-22 23:58:07 +02:00
parent 209964034d
commit f6fc75a165

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@ -3137,6 +3137,11 @@ luaFunc(createShot)
luaReturnPtr(s);
}
luaFunc(isSkippingCutscene)
{
luaReturnBool(dsq->isSkippingCutscene());
}
// deprecated, use entity_playSfx
luaFunc(entity_sound)
{
@ -9995,6 +10000,7 @@ static const struct {
luaRegister(getNumberOfEntitiesNamed),
luaRegister(isNested),
luaRegister(isSkippingCutscene),
luaRegister(entity_idle),
luaRegister(entity_stopAllAnimations),