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Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental

This commit is contained in:
fgenesis 2013-06-10 00:24:11 +01:00
commit f930450689
8 changed files with 116 additions and 18 deletions

View file

@ -1074,7 +1074,9 @@ void AnimationEditor::applyTranslation()
{
int xdiff = editingBone->position.x - bcur->x;
int ydiff = editingBone->position.y - bcur->y;
// all bones mode
if(!core->getCtrlState())
{
// all bones in one anim mode
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
@ -1085,6 +1087,23 @@ void AnimationEditor::applyTranslation()
}
}
}
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->x += xdiff;
b->y += ydiff;
}
}
}
}
}
}
}
}
@ -1187,6 +1206,8 @@ void AnimationEditor::rmbu()
if (bcur)
{
int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState())
{
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
@ -1196,6 +1217,22 @@ void AnimationEditor::rmbu()
}
}
}
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot += rotdiff;
}
}
}
}
}
}
}
}

View file

@ -2158,7 +2158,8 @@ void Avatar::loseTargets()
void Avatar::updateTargetQuads(float dt)
{
particleManager->setSuckPosition(1, dsq->getGameCursorPosition());
const Vector cursorpos = dsq->getGameCursorPosition();
particleManager->setSuckPosition(1, cursorpos);
/*
for (int i = 0; i < targetQuads.size(); i++)
@ -2189,7 +2190,8 @@ void Avatar::updateTargetQuads(float dt)
targets[i].pos = e->getTargetPoint(targets[i].targetPt);
if (i == 0)
{
particleManager->setSuckPosition(1, targets[i].pos);
particleManager->setSuckPosition(1, targets[i].pos); // suckpos 1 is overridden elsewhere later
particleManager->setSuckPosition(2, targets[i].pos);
}
/*
@ -2202,7 +2204,7 @@ void Avatar::updateTargetQuads(float dt)
}
else
{
targetQuads[i]->position = dsq->getGameCursorPosition();
targetQuads[i]->position = cursorpos;
//targetQuads[i]->alpha.interpolateTo(0, 0.1);
}
}
@ -2222,7 +2224,7 @@ void Avatar::updateTargetQuads(float dt)
debugLog(os.str());
*/
targetQuads[i]->position = dsq->getGameCursorPosition();
targetQuads[i]->position = cursorpos;
if (dsq->continuity.form == FORM_ENERGY && isInputEnabled())
{
if (dsq->inputMode == INPUT_JOYSTICK && targetQuads[i]->isRunning())

View file

@ -2334,6 +2334,8 @@ void DSQ::playPositionalSfx(const std::string &name, const Vector &position, flo
void DSQ::shutdown()
{
mod.stop();
Network::shutdown();
scriptInterface.shutdown();

View file

@ -257,6 +257,7 @@ class Mod
{
public:
Mod();
~Mod();
void clear();
void setActive(bool v);
void start();
@ -297,6 +298,7 @@ protected:
std::string name;
std::string path;
Precacher modcache;
};
class AquariaScreenTransition : public ScreenTransition

View file

@ -39,6 +39,11 @@ Mod::Mod()
shuttingDown = false;
}
Mod::~Mod()
{
modcache.clean();
}
/*
queue for actual stop and recache
which happens in game::applystate
@ -182,6 +187,23 @@ void Mod::recache()
core->resetTimer();
}
if(active)
{
modcache.setBaseDir(dsq->secondaryTexturePath);
std::string fname = path;
if(fname[fname.length() - 1] != '/')
fname += '/';
fname += "precache.txt";
fname = localisePath(fname, dsq->mod.getPath());
fname = core->adjustFilenameCase(fname);
if (exists(fname))
modcache.precacheList(fname);
}
else
{
modcache.clean();
}
}
void Mod::start()

View file

@ -3021,6 +3021,27 @@ luaFunc(spawnParticleEffect)
luaReturnPtr(pe);
}
luaFunc(setNumSuckPositions)
{
particleManager->setNumSuckPositions(lua_tointeger(L, 1));
luaReturnNil();
}
luaFunc(setSuckPosition)
{
particleManager->setSuckPosition(lua_tointeger(L, 1), Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)));
luaReturnNil();
}
luaFunc(getSuckPosition)
{
Vector *v = particleManager->getSuckPosition(lua_tointeger(L, 1));
if(v)
luaReturnVec2(v->x, v->y);
luaReturnVec2(0.0f, 0.0f);
}
luaFunc(bone_showFrame)
{
Bone *b = bone(L);
@ -6958,7 +6979,7 @@ luaFunc(entity_getHair)
luaFunc(entity_clearHair)
{
Entity *e = entity(L);
if (e)
if (e && e->hair)
{
e->hair->safeKill();
e->hair = 0;
@ -8157,6 +8178,9 @@ static const struct {
luaRegister(resetTimer),
luaRegister(addInfluence),
luaRegister(setSuckPosition),
luaRegister(setSuckPosition),
luaRegister(setNumSuckPositions),
luaRegister(setupBasicEntity),
luaRegister(playMusic),
luaRegister(playMusicStraight),

View file

@ -34,6 +34,11 @@ Precacher::~Precacher()
errorLog ("Precacher shutdown unclean");
}
void Precacher::setBaseDir(const std::string& dir)
{
basedirOverride = dir;
}
void Precacher::clean()
{
for (unsigned int i = 0; i < renderObjects.size(); i++)
@ -88,6 +93,8 @@ void Precacher::precacheTex(const std::string &tex)
}
if (tex.empty()) return;
std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
if (core->debugLogTextures)
debugLog("PRECACHING: " + tex);
@ -99,7 +106,7 @@ void Precacher::precacheTex(const std::string &tex)
int loc = tex.find('*');
std::string path = tex.substr(0, loc);
std::string type = tex.substr(loc+1, tex.size());
path = core->getBaseTextureDirectory() + path;
path = basedir + path;
forEachFile(path, type, precacherCallback, (intptr_t)this);
return;
}
@ -108,9 +115,9 @@ void Precacher::precacheTex(const std::string &tex)
if (loadProgressCallback)
loadProgressCallback();
std::string t = tex;
if (tex.find(core->getBaseTextureDirectory()) != std::string::npos)
if (tex.find(basedir) != std::string::npos)
{
t = tex.substr(core->getBaseTextureDirectory().size(), tex.size());
t = tex.substr(basedir.size(), tex.size());
}
Quad *q = new Quad;
q->setTexture(t);

View file

@ -32,11 +32,13 @@ public:
void precacheList(const std::string &list, void progressCallback() = NULL);
void clean();
void loadTextureRange(const std::string &file, const std::string &type, int start, int end);
void setBaseDir(const std::string& dir);
std::vector<RenderObject*> renderObjects;
private:
bool cleaned;
void (*loadProgressCallback)();
std::string basedirOverride;
};
#endif