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https://github.com/AquariaOSE/Aquaria.git
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Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental
This commit is contained in:
commit
f930450689
8 changed files with 116 additions and 18 deletions
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@ -1074,7 +1074,9 @@ void AnimationEditor::applyTranslation()
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{
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int xdiff = editingBone->position.x - bcur->x;
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int ydiff = editingBone->position.y - bcur->y;
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// all bones mode
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if(!core->getCtrlState())
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{
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// all bones in one anim mode
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for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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@ -1085,6 +1087,23 @@ void AnimationEditor::applyTranslation()
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}
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}
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}
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else
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{
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// all bones in all anims mode
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for (int a = 0; a < editSprite->animations.size(); ++a)
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{
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for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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{
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b->x += xdiff;
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b->y += ydiff;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1187,6 +1206,8 @@ void AnimationEditor::rmbu()
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if (bcur)
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{
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int rotdiff = editingBone->rotation.z - bcur->rot;
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if (!core->getCtrlState())
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{
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for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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@ -1196,6 +1217,22 @@ void AnimationEditor::rmbu()
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}
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}
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}
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else
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{
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// all bones in all anims mode
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for (int a = 0; a < editSprite->animations.size(); ++a)
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{
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for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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{
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b->rot += rotdiff;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -2158,7 +2158,8 @@ void Avatar::loseTargets()
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void Avatar::updateTargetQuads(float dt)
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{
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particleManager->setSuckPosition(1, dsq->getGameCursorPosition());
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const Vector cursorpos = dsq->getGameCursorPosition();
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particleManager->setSuckPosition(1, cursorpos);
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/*
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for (int i = 0; i < targetQuads.size(); i++)
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@ -2189,7 +2190,8 @@ void Avatar::updateTargetQuads(float dt)
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targets[i].pos = e->getTargetPoint(targets[i].targetPt);
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if (i == 0)
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{
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particleManager->setSuckPosition(1, targets[i].pos);
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particleManager->setSuckPosition(1, targets[i].pos); // suckpos 1 is overridden elsewhere later
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particleManager->setSuckPosition(2, targets[i].pos);
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}
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/*
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@ -2202,7 +2204,7 @@ void Avatar::updateTargetQuads(float dt)
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}
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else
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{
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targetQuads[i]->position = dsq->getGameCursorPosition();
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targetQuads[i]->position = cursorpos;
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//targetQuads[i]->alpha.interpolateTo(0, 0.1);
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}
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}
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@ -2222,7 +2224,7 @@ void Avatar::updateTargetQuads(float dt)
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debugLog(os.str());
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*/
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targetQuads[i]->position = dsq->getGameCursorPosition();
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targetQuads[i]->position = cursorpos;
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if (dsq->continuity.form == FORM_ENERGY && isInputEnabled())
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{
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if (dsq->inputMode == INPUT_JOYSTICK && targetQuads[i]->isRunning())
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@ -2334,6 +2334,8 @@ void DSQ::playPositionalSfx(const std::string &name, const Vector &position, flo
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void DSQ::shutdown()
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{
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mod.stop();
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Network::shutdown();
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scriptInterface.shutdown();
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@ -257,6 +257,7 @@ class Mod
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{
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public:
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Mod();
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~Mod();
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void clear();
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void setActive(bool v);
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void start();
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@ -297,6 +298,7 @@ protected:
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std::string name;
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std::string path;
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Precacher modcache;
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};
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class AquariaScreenTransition : public ScreenTransition
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@ -39,6 +39,11 @@ Mod::Mod()
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shuttingDown = false;
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}
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Mod::~Mod()
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{
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modcache.clean();
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}
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/*
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queue for actual stop and recache
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which happens in game::applystate
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@ -182,6 +187,23 @@ void Mod::recache()
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core->resetTimer();
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}
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if(active)
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{
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modcache.setBaseDir(dsq->secondaryTexturePath);
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std::string fname = path;
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if(fname[fname.length() - 1] != '/')
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fname += '/';
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fname += "precache.txt";
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fname = localisePath(fname, dsq->mod.getPath());
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fname = core->adjustFilenameCase(fname);
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if (exists(fname))
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modcache.precacheList(fname);
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}
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else
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{
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modcache.clean();
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}
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}
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void Mod::start()
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@ -3021,6 +3021,27 @@ luaFunc(spawnParticleEffect)
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luaReturnPtr(pe);
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}
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luaFunc(setNumSuckPositions)
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{
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particleManager->setNumSuckPositions(lua_tointeger(L, 1));
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luaReturnNil();
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}
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luaFunc(setSuckPosition)
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{
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particleManager->setSuckPosition(lua_tointeger(L, 1), Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)));
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luaReturnNil();
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}
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luaFunc(getSuckPosition)
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{
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Vector *v = particleManager->getSuckPosition(lua_tointeger(L, 1));
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if(v)
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luaReturnVec2(v->x, v->y);
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luaReturnVec2(0.0f, 0.0f);
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}
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luaFunc(bone_showFrame)
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{
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Bone *b = bone(L);
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@ -6958,7 +6979,7 @@ luaFunc(entity_getHair)
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luaFunc(entity_clearHair)
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{
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Entity *e = entity(L);
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if (e)
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if (e && e->hair)
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{
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e->hair->safeKill();
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e->hair = 0;
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@ -8157,6 +8178,9 @@ static const struct {
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luaRegister(resetTimer),
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luaRegister(addInfluence),
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luaRegister(setSuckPosition),
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luaRegister(setSuckPosition),
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luaRegister(setNumSuckPositions),
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luaRegister(setupBasicEntity),
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luaRegister(playMusic),
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luaRegister(playMusicStraight),
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@ -34,6 +34,11 @@ Precacher::~Precacher()
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errorLog ("Precacher shutdown unclean");
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}
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void Precacher::setBaseDir(const std::string& dir)
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{
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basedirOverride = dir;
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}
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void Precacher::clean()
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{
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for (unsigned int i = 0; i < renderObjects.size(); i++)
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@ -88,6 +93,8 @@ void Precacher::precacheTex(const std::string &tex)
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}
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if (tex.empty()) return;
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std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
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if (core->debugLogTextures)
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debugLog("PRECACHING: " + tex);
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@ -99,7 +106,7 @@ void Precacher::precacheTex(const std::string &tex)
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int loc = tex.find('*');
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std::string path = tex.substr(0, loc);
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std::string type = tex.substr(loc+1, tex.size());
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path = core->getBaseTextureDirectory() + path;
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path = basedir + path;
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forEachFile(path, type, precacherCallback, (intptr_t)this);
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return;
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}
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@ -108,9 +115,9 @@ void Precacher::precacheTex(const std::string &tex)
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if (loadProgressCallback)
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loadProgressCallback();
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std::string t = tex;
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if (tex.find(core->getBaseTextureDirectory()) != std::string::npos)
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if (tex.find(basedir) != std::string::npos)
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{
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t = tex.substr(core->getBaseTextureDirectory().size(), tex.size());
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t = tex.substr(basedir.size(), tex.size());
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}
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Quad *q = new Quad;
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q->setTexture(t);
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@ -32,11 +32,13 @@ public:
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void precacheList(const std::string &list, void progressCallback() = NULL);
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void clean();
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void loadTextureRange(const std::string &file, const std::string &type, int start, int end);
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void setBaseDir(const std::string& dir);
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std::vector<RenderObject*> renderObjects;
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private:
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bool cleaned;
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void (*loadProgressCallback)();
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std::string basedirOverride;
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};
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#endif
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