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Merge branch 'gccwarn' into controllerfixup

This commit is contained in:
Valentin Ochs 2017-01-17 11:15:47 +01:00
commit f9357e7fca
99 changed files with 1238 additions and 792 deletions

View file

@ -506,13 +506,14 @@ void AnimationEditor::undo()
if (core->getCtrlState())
{
if (undoEntry >= 0 && undoEntry < undoHistory.size())
if (undoEntry < undoHistory.size())
{
std::list<SkeletalSprite>::iterator it = undoHistory.begin();
std::advance(it, undoEntry);
editSprite->animations = it->animations;
undoEntry--;
if (undoEntry<0) undoEntry = 0;
if(undoEntry > 0) {
undoEntry--;
}
}
}
}
@ -524,7 +525,7 @@ void AnimationEditor::redo()
if (core->getCtrlState())
{
undoEntry++;
if (undoEntry >= 0 && undoEntry < undoHistory.size())
if (undoEntry < undoHistory.size())
{
std::list<SkeletalSprite>::iterator it = undoHistory.begin();
std::advance(it, undoEntry);
@ -592,7 +593,7 @@ void AnimationEditor::reorderKeys()
void AnimationEditor::rebuildKeyframeWidgets()
{
int offx=0;
for (int i = 0; i < keyframeWidgets.size(); i++)
for (size_t i = 0; i < keyframeWidgets.size(); i++)
{
keyframeWidgets[i]->setLife(0.03);
keyframeWidgets[i]->setDecayRate(1);
@ -714,7 +715,7 @@ void AnimationEditor::update(float dt)
text->setText(os.str());
char t2buf[128];
sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %d pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %lu pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
text2->setText(t2buf);
if (core->mouse.buttons.middle)
@ -831,14 +832,15 @@ void AnimationEditor::nextKey()
if (editingStrip)
{
selectedStripPoint++;
if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size())
if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size()
&& selectedStripPoint > 0)
selectedStripPoint --;
}
else
{
if (core->getCtrlState())
{
for (int i = 0; i < keyframeWidgets.size(); i++)
for (size_t i = 0; i < keyframeWidgets.size(); i++)
{
keyframeWidgets[i]->shiftLeft();
}
@ -861,15 +863,15 @@ void AnimationEditor::prevKey()
if (editingStrip)
{
selectedStripPoint--;
if (selectedStripPoint < 0)
selectedStripPoint = 0;
if(selectedStripPoint > 0) {
selectedStripPoint--;
}
}
else
{
if (core->getCtrlState())
{
for (int i = 0; i < keyframeWidgets.size(); i++)
for (size_t i = 0; i < keyframeWidgets.size(); i++)
{
keyframeWidgets[i]->shiftRight();
}
@ -1017,7 +1019,7 @@ void AnimationEditor::applyTranslation()
if(!core->getCtrlState())
{
// all bones in one anim mode
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1030,9 +1032,9 @@ void AnimationEditor::applyTranslation()
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
for (size_t a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1117,7 +1119,7 @@ void AnimationEditor::flipRot()
{
if (!core->getCtrlState())
{
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1129,9 +1131,9 @@ void AnimationEditor::flipRot()
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
for (size_t a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1199,7 +1201,7 @@ void AnimationEditor::rmbu()
int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState())
{
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1211,9 +1213,9 @@ void AnimationEditor::rmbu()
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
for (size_t a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
@ -1369,7 +1371,7 @@ void AnimationEditor::moveNextWidgets(float dt)
int s = 0;
KeyframeWidget *w=0;
for (int i = 0; i < keyframeWidgets.size(); i++)
for (size_t i = 0; i < keyframeWidgets.size(); i++)
{
w = keyframeWidgets[i];
if (s)

View file

@ -131,7 +131,7 @@ public:
SkeletalKeyframe buffer;
bool editingStrip;
int selectedStripPoint;
size_t selectedStripPoint;
void reverseAnim();

View file

@ -72,14 +72,14 @@ void AquariaComboBox::enqueueSelectItem(int index)
enqueuedSelectItem = index;
}
void AquariaComboBox::setScroll(int sc)
void AquariaComboBox::setScroll(size_t sc)
{
scroll = sc;
}
std::string AquariaComboBox::getSelectedItemString()
{
if (selectedItem >= 0 && selectedItem < items.size())
if (selectedItem < items.size())
return items[selectedItem];
return "";
}
@ -88,10 +88,8 @@ void AquariaComboBox::doScroll(int t)
{
if (t == 0)
{
scroll--;
if (scroll < 0) scroll = 0;
else
{
if(scroll > 0) {
scroll--;
close(0);
open(0);
}
@ -241,7 +239,7 @@ void AquariaComboBox::open(float t)
{
shownItems.clear();
for (int i = scroll; i < scroll + numDrops; i++)
for (size_t i = scroll; i < scroll + numDrops; i++)
{
if (i < items.size())
{
@ -266,7 +264,7 @@ void AquariaComboBox::close(float t)
isopen = false;
for (int i = 0; i < shownItems.size(); i++)
for (size_t i = 0; i < shownItems.size(); i++)
{
shownItems[i]->alpha.interpolateTo(0, t);
}
@ -274,7 +272,7 @@ void AquariaComboBox::close(float t)
if (t>0)
dsq->run(t);
for(int i = 0; i < shownItems.size(); i++)
for(size_t i = 0; i < shownItems.size(); i++)
{
removeChild(shownItems[i]);
shownItems[i]->destroy();
@ -289,7 +287,7 @@ void AquariaComboBox::close(float t)
bool AquariaComboBox::setSelectedItem(const std::string &item)
{
for (int i = 0; i < items.size(); i++)
for (size_t i = 0; i < items.size(); i++)
{
if (items[i] == item)
{
@ -312,9 +310,9 @@ void AquariaComboBox::setSelectedItem(int index)
{
doScroll(0);
}
else
else if(index > 0)
{
if (index >= 0 && index < items.size())
if ((size_t) index < items.size())
{
selectedItem = index;
selectedItemLabel->setText(items[index]);

View file

@ -591,13 +591,13 @@ void AquariaKeyConfig::onUpdate(float dt)
switch(inputSetType)
{
case INPUTSET_KEY:
k = &ai->key[inputIdx];
k = &ai->data.single.key[inputIdx];
break;
case INPUTSET_MOUSE:
k = &ai->mse[inputIdx];
k = &ai->data.single.mse[inputIdx];
break;
case INPUTSET_JOY:
k = &ai->joy[inputIdx];
k = &ai->data.single.joy[inputIdx];
break;
default:
k = 0;
@ -1186,7 +1186,7 @@ void AquariaButton::goDown()
buttonlabel->position = Vector(0, 7);
}
void AquariaButton::action(int actionID, int state, int source)
void AquariaButton::action(int actionID, int state, int source, InputDevice device)
{
if(actionID == ACTION_PRIMARY)
{

View file

@ -225,14 +225,14 @@ public:
bool setSelectedItem(const std::string &item);
int getSelectedItem();
void enqueueSelectItem(int index);
void setScroll(int sc);
void setScroll(size_t sc);
std::string getSelectedItemString();
void doScroll(int dir);
bool isOpen() const { return isopen; }
protected:
void onUpdate(float dt);
int numDrops;
size_t numDrops;
bool mb, isopen;
int scroll;
@ -243,7 +243,7 @@ protected:
Quad *bar, *scrollBtnUp, *scrollBtnDown;
BitmapText *selectedItemLabel;
int selectedItem;
size_t selectedItem;
float scrollDelay;
bool firstScroll;
Vector textscale;
@ -269,7 +269,7 @@ public:
protected:
virtual void action(int actionID, int state, int source);
virtual void action(int actionID, int state, int source, InputDevice device);
virtual void onUpdate(float dt);
virtual void onToggleHighlight(bool on);

286
Aquaria/AutoMap.cpp Normal file
View file

@ -0,0 +1,286 @@
/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "AutoMap.h"
#include "DSQ.h"
#include "Game.h"
#include "Avatar.h"
#define AUTOMAP_GRIDTILE 512
AutoMap::AutoMap() : RenderObject(), ActionMapper()
{
followCamera = 1;
scale = Vector(0.4, 0.4);
position = Vector(400,300);
alpha = 0;
vis = false;
blip = Vector(1,1);
blip.interpolateTo(Vector(4,4), 0.75, -1, 1, 1);
initedGrid = false;
setTexture("particles/glow");
paintColor = Vector(1,1,1);
autoMapMode = 0;
addAction(MakeFunctionEvent(AutoMap, lmb), ActionMapper::MOUSE_BUTTON_LEFT);
shadowTex = 0;
}
void AutoMap::destroy()
{
RenderObject::destroy();
if (shadowTex)
{
shadowTex->destroy();
delete shadowTex;
shadowTex = 0;
}
}
bool AutoMap::isOn()
{
return vis;
}
void AutoMap::toggle(bool on)
{
const float t = 0.2;
if (on)
{
autoMapMode = 0;
dsq->game->togglePause(true);
dsq->fade(1, t);
dsq->main(t);
core->overrideStartLayer = LR_AFTER_EFFECTS;
core->overrideEndLayer = LR_MAX;
vis = true;
alpha = 1;
dsq->fade(0, t);
dsq->main(t);
}
else
{
dsq->fade(1, t);
dsq->main(t);
core->overrideStartLayer = 0;
core->overrideEndLayer = 0;
vis = false;
alpha.interpolateTo(0, 0.5);
alpha = 0;
dsq->game->togglePause(false);
dsq->fade(0, t);
dsq->main(t);
}
}
void AutoMap::setGridFromWorld(Vector worldPos, int gridValue)
{
int gx = worldPos.x / AUTOMAP_GRIDTILE;
int gy = worldPos.y / AUTOMAP_GRIDTILE;
if (gx<0 || gy<0 || gx >= MAX_AUTOMAP_GRID || gy >= MAX_AUTOMAP_GRID)
{
std::ostringstream os;
os << "AutoMap::setGridFromWorld - exceeded grid size";
os << "(" << gx <<", " << gy << ")";
debugLog(os.str());
return;
}
grid[gx][gy] = gridValue;
}
void AutoMap::initGrid()
{
for (int x=0;x<MAX_AUTOMAP_GRID;x++)
{
for (int y=0;y<MAX_AUTOMAP_GRID;y++)
{
grid[x][y] = 1;
}
}
initedGrid = true;
}
void AutoMap::paint(const Vector &pos)
{
Quad *q = new Quad("particles/WhiteGlow", pos);
q->setLife(1);
q->setDecayRate(0.5);
q->color = paintColor;
q->followCamera = 1;
q->setWidthHeight(8,8);
dsq->game->addRenderObject(q, this->layer);
}
void AutoMap::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (!initedGrid)
{
initGrid();
}
if (dsq->game->avatar)
{
setGridFromWorld(dsq->game->avatar->position, 0);
}
if (vis && alpha.x == 1)
{
const float maxScale=1.25, minScale=0.5;
blip.update(dt);
float spd = 0.5;
if (core->mouse.scrollWheelChange < 0)
{
scale -= Vector(spd*0.05f,spd*0.05f);
}
else if (core->mouse.scrollWheelChange > 0)
{
scale += Vector(spd*0.05f,spd*0.05f);
}
if (scale.x < minScale)
scale = Vector(minScale, minScale);
if (scale.x > maxScale)
scale = Vector(maxScale, maxScale);
if (core->mouse.buttons.middle)
{
offset += core->mouse.change*scale;
}
}
}
void AutoMap::lmb()
{
if (autoMapMode == 0)
autoMapMode = 1;
else
autoMapMode = 0;
}
void AutoMap::onRender()
{
if (alpha.x == 0) return;
glBindTexture(GL_TEXTURE_2D, 0);
RenderObject::lastTextureApplied = 0;
float alphaValue = alpha.x;
int ysz = dsq->game->cameraMax.y/TILE_SIZE;
int xsz = dsq->game->cameraMax.x/TILE_SIZE;
TileVector t(Vector(dsq->game->cameraMax.x/2, dsq->game->cameraMax.y/2));
int skip = 4;
glLineWidth(skip);
if (alphaValue > 0)
{
for (int y = 0; y < ysz; y += skip)
{
float f = float(y)/float(ysz);
f = 0.8f-(f*0.5f);
glColor4f(0.5f*f, 0.75f*f, 1*f, alphaValue);
glBegin(GL_LINES);
int rowStart = -1;
int x = 0;
for (x = 0; x < xsz; x++)
{
if (dsq->game->getGrid(TileVector(x,y))!=OT_BLACK)
{
if (rowStart == -1)
{
rowStart = x;
}
}
else
{
if (rowStart != -1)
{
glVertex3f((rowStart-t.x), (y-t.y),0);
glVertex3f((x-t.x), (y-t.y),0);
rowStart = -1;
}
}
}
if (rowStart != -1)
{
glVertex3f((rowStart-t.x), (y-t.y),0);
glVertex3f((x-t.x), (y-t.y),0);
}
glEnd();
}
}
TileVector nt(dsq->game->avatar->position);
glTranslatef(nt.x - t.x, nt.y - t.y,0);
glColor4f(0.5,0.7,1, alphaValue);
glPointSize(4);
glBegin(GL_POINTS);
glVertex2f(0,0);
glEnd();
glColor4f(0.5,0.75,1, alphaValue*0.5f);
drawCircle(blip.x*16, 8);
}

View file

@ -45,9 +45,9 @@ const float JELLYCOSTUME_HEALAMOUNT = 0.5;
const float biteTimerBiteRange = 0.6;
const float biteTimerMax = 3;
const float biteDelayPeriod = 0.08;
const int normalTendrilHits = 3;
const int rollTendrilHits = 4;
const int maxTendrilHits = 6;
const size_t normalTendrilHits = 3;
const size_t rollTendrilHits = 4;
const size_t maxTendrilHits = 6;
const float fireDelayTime = 0.2;
const int maxShieldPoints = 8;
@ -215,7 +215,7 @@ Vector randCirclePos(Vector position, int radius)
return position + Vector(sinf(a), cosf(a))*radius;
}
SongIconParticle::SongIconParticle(Vector color, Vector pos, int note)
SongIconParticle::SongIconParticle(Vector color, Vector pos, size_t note)
: note(note)
{
cull = false;
@ -251,7 +251,7 @@ SongIconParticle::SongIconParticle(Vector color, Vector pos, int note)
float smallestDist = HUGE_VALF;
SongIcon *closest = 0;
for (int i = 0; i < avatar->songIcons.size(); i++)
for (size_t i = 0; i < avatar->songIcons.size(); i++)
{
if (i != note)
{
@ -284,7 +284,7 @@ void SongIconParticle::onUpdate(float dt)
}
}
SongIcon::SongIcon(int note) : Quad(), note(note)
SongIcon::SongIcon(size_t note) : Quad(), note(note)
{
open = false;
alphaMod = 0.9;
@ -553,7 +553,7 @@ void SongIcon::openNote()
e->songNote(note);
}
}
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
Path *p = dsq->game->getPath(i);
if (!p->nodes.empty())
@ -604,7 +604,7 @@ void SongIcon::closeNote()
e->songNoteDone(note, len);
}
}
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
Path *p = dsq->game->getPath(i);
if (!p->nodes.empty())
@ -1198,7 +1198,7 @@ void Avatar::lostTarget(int i, Entity *e)
void Avatar::entityDied(Entity *e)
{
Entity::entityDied(e);
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i].e == e)
{
@ -1266,7 +1266,7 @@ void Avatar::enableInput()
if (dsq->continuity.form == FORM_ENERGY)
{
for (int i = 0; i < targetQuads.size(); i++)
for (size_t i = 0; i < targetQuads.size(); i++)
targetQuads[i]->start();
}
@ -1292,7 +1292,7 @@ void Avatar::disableInput()
dsq->setMousePosition(Vector(400,300));
}
for (int i = 0; i < targetQuads.size(); i++)
for (size_t i = 0; i < targetQuads.size(); i++)
{
targetQuads[i]->stop();
}
@ -1302,7 +1302,7 @@ void Avatar::disableInput()
void Avatar::clearTargets()
{
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i].e)
{
@ -1329,7 +1329,7 @@ void Avatar::openSingingInterface(InputDevice device)
currentSongIdx = SONG_NONE;
// make the singing icons appear
for (int i = 0; i < songIcons.size(); i++)
for (size_t i = 0; i < songIcons.size(); i++)
{
songIcons[i]->openInterface();
}
@ -1362,7 +1362,7 @@ void Avatar::closeSingingInterface()
applyRidingPosition();
singing = false;
for (int i = 0; i < songIcons.size(); i++)
for (size_t i = 0; i < songIcons.size(); i++)
{
songIcons[i]->closeInterface();
}
@ -1452,7 +1452,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
os2 << "lastForm: " << lastForm;
debugLog(os2.str());
for (int i = 0; i < targetQuads.size(); i++)
for (size_t i = 0; i < targetQuads.size(); i++)
{
if (targetQuads[i])
targetQuads[i]->stop();
@ -1604,17 +1604,15 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
dsq->game->sceneColor3.interpolateTo(Vector(1,1,1), 0.2);
}
*/
float lastHairAlphaMod = 0;
if (hair)
{
hair->alphaMod = 0;
lastHairAlphaMod = hair->alphaMod;
}
switch (form)
{
case FORM_ENERGY:
refreshModel("Naija", "EnergyForm");
for (int i = 0; i < targetQuads.size(); i++)
for (size_t i = 0; i < targetQuads.size(); i++)
targetQuads[i]->start();
leftHandEmitter->load("EnergyFormHandGlow");
leftHandEmitter->start();
@ -1738,7 +1736,7 @@ void Avatar::updateSingingInterface(float dt)
{
float smallestDist = HUGE_VALF;
int closest = -1;
for (int i = 0; i < songIcons.size(); i++)
for (size_t i = 0; i < songIcons.size(); i++)
{
float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
if (dist < smallestDist)
@ -1793,7 +1791,7 @@ void Avatar::updateSingingInterface(float dt)
if (!setNote)
{
bool alreadyAtNote = false;
for (int i = 0; i < songIcons.size(); i++)
for (size_t i = 0; i < songIcons.size(); i++)
{
const float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
if (dist <= sqr(NOTE_ACCEPT_DISTANCE))
@ -1820,7 +1818,7 @@ void Avatar::setSongIconPositions()
{
float radIncr = (2*PI)/float(songIcons.size());
float rad = 0;
for (int i = 0; i < songIcons.size(); i++)
for (size_t i = 0; i < songIcons.size(); i++)
{
songIcons[i]->position = Vector(400,300)+/*this->position + */Vector(sinf(rad)*singingInterfaceRadius, cosf(rad)*singingInterfaceRadius);
rad += radIncr;
@ -1877,7 +1875,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
{
if (ignore)
{
int j = 0;
size_t j = 0;
for (; j < ignore->size(); j++)
{
if ((*ignore)[j].e == e)
@ -1895,7 +1893,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
{
if (ignore)
{
int j = 0;
size_t j = 0;
for (; j < ignore->size(); j++)
{
if ((*ignore)[j].e == e && (*ignore)[j].targetPt == i)
@ -1939,7 +1937,7 @@ bool wasDown = false;
void Avatar::updateTargets(float dt, bool override)
{
DamageType damageType = DT_AVATAR_ENERGYBLAST;
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (!targets[i].e
|| !targets[i].e->isPresent()
@ -1999,7 +1997,7 @@ void Avatar::updateTargets(float dt, bool override)
}
if (targets.empty())
{
for (int i = 0; i < oldTargets.size(); i++)
for (size_t i = 0; i < oldTargets.size(); i++)
{
Entity *e = oldTargets[i].e;
if (e)
@ -2021,7 +2019,7 @@ void Avatar::updateTargets(float dt, bool override)
}
else
{
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
Entity *e = targets[i].e;
if (e)
@ -2053,7 +2051,7 @@ void Avatar::updateTargetQuads(float dt)
static Entity *lastTargetE = 0;
const float tt = 0.02;
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
if (targets[i].e)
{
@ -2094,7 +2092,7 @@ void Avatar::updateTargetQuads(float dt)
if (targets.empty())
{
for (int i = 0; i < targetQuads.size(); i++)
for (size_t i = 0; i < targetQuads.size(); i++)
{
if (lastTargetE != 0)
{
@ -2205,7 +2203,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
if (!targets.empty())
{
//homing = home;
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
/*
if (!aimAt)
@ -2832,9 +2830,9 @@ Vector Avatar::getTendrilAimVector(int i, int max)
return aim;
}
int Avatar::getNumShots()
size_t Avatar::getNumShots()
{
int thits = normalTendrilHits;
size_t thits = normalTendrilHits;
if (flourishPowerTimer.isActive())
{
if (lastBurstType == BURST_WALL)
@ -2855,17 +2853,17 @@ int Avatar::getNumShots()
void Avatar::doShock(const std::string &shotName)
{
int c = 0;
size_t c = 0;
std::vector <Entity*> entitiesToHit;
std::vector <Target> localTargets;
bool clearTargets = true;
int thits = getNumShots();
size_t thits = getNumShots();
if (!targets.empty() && targets[0].e != 0)
{
clearTargets = false;
for (int i = 0; i < thits; i++)
for (size_t i = 0; i < thits; i++)
{
entitiesToHit.push_back(targets[0].e);
}
@ -2894,7 +2892,7 @@ void Avatar::doShock(const std::string &shotName)
{
while (entitiesToHit.size()<thits)
{
for (int i = 0; i < localTargets.size(); i++)
for (size_t i = 0; i < localTargets.size(); i++)
{
if (!(entitiesToHit.size()<thits))
break;
@ -2913,7 +2911,7 @@ void Avatar::doShock(const std::string &shotName)
if (sz == 0)
{
for (int i = 0; i < thits; i++)
for (size_t i = 0; i < thits; i++)
{
Shot *s = dsq->game->fireShot(shotName, this, 0);
@ -2932,7 +2930,7 @@ void Avatar::doShock(const std::string &shotName)
Shot *s = dsq->game->fireShot(shotName, this, e);
if (!targets.empty())
{
for (int j = 0; j < targets.size(); j++)
for (size_t j = 0; j < targets.size(); j++)
{
if (targets[j].e == e)
s->targetPt = targets[j].targetPt;
@ -3744,7 +3742,7 @@ Avatar::Avatar() : Entity(), ActionMapper()
dsq->game->addRenderObject(tripper, LR_AFTER_EFFECTS);
songIcons.resize(8);
int i = 0;
size_t i = 0;
for (i = 0; i < songIcons.size(); i++)
{
songIcons[i] = new SongIcon(i);
@ -6908,7 +6906,7 @@ void Avatar::onWarp()
bool Avatar::checkWarpAreas()
{
int i = 0;
size_t i = 0;
for (i = 0; i < dsq->game->getNumPaths(); i++)
{
bool warp = false;

View file

@ -74,7 +74,7 @@ enum SeeMapMode
class SongIconParticle : public Quad
{
public:
SongIconParticle(Vector color, Vector pos, int note);
SongIconParticle(Vector color, Vector pos, size_t note);
int note;
SongIcon *toIcon;
protected:
@ -84,9 +84,9 @@ protected:
class SongIcon : public Quad
{
public:
SongIcon(int note);
SongIcon(size_t note);
void destroy();
int note;
size_t note;
void openNote();
void closeNote();
void openInterface();
@ -340,7 +340,7 @@ protected:
Timer webBitTimer;
int curWebPoint;
void checkUpgradeForShot(Shot *s);
int getNumShots();
size_t getNumShots();
void lockToWallCommon();
void onSetBoneLock();
void onUpdateBoneLock();

View file

@ -141,7 +141,7 @@ void BitBlotLogo::applyState()
dragon->loadSkeletal("bb-dragon");
dragon->animate("idle", -1);
dragon->position = Vector(300 , -100);
for (int i = 0; i < dragon->bones.size(); i++)
for (size_t i = 0; i < dragon->bones.size(); i++)
{
dragon->getBoneByIdx(i)->shareAlphaWithChildren = 1;
}
@ -162,7 +162,7 @@ void BitBlotLogo::applyState()
landscape->addChild(windmill, PM_POINTER, RBP_OFF);
windmill->update((rand()%100)*0.1f);
windmill->scale = Vector(0.7, 0.7);
for (int i = 0; i < windmill->bones.size(); i++)
for (size_t i = 0; i < windmill->bones.size(); i++)
{
windmill->getBoneByIdx(i)->alpha = 0.7;
}
@ -172,11 +172,11 @@ void BitBlotLogo::applyState()
if (windmills.size() >= 2)
{
for (int i = 0; i < windmills.size()-1; i++)
for (size_t i = 0; i < windmills.size()-1; i++)
{
if (windmills[i]->position.y < 4000)
{
for (int j = i+1; j < windmills.size(); j++)
for (size_t j = i+1; j < windmills.size(); j++)
{
if (windmills[j]->position.y < 4000)
{

View file

@ -189,7 +189,7 @@ void CollideEntity::updateMovement(float dt)
{
vel += Vector(0, weight*dt);
}
for (int i = 0; i < attachedEntities.size(); i++)
for (size_t i = 0; i < attachedEntities.size(); i++)
{
attachedEntities[i]->position = this->position + attachedEntitiesOffsets[i];
attachedEntities[i]->rotation = this->rotation;

View file

@ -60,7 +60,7 @@ Continuity::Continuity()
bool Continuity::isIngredientFull(IngredientData *data)
{
for (int i = 0; i < ingredients.size(); i++)
for (size_t i = 0; i < ingredients.size(); i++)
{
if (nocasecmp(ingredients[i]->name, data->name)==0)
{
@ -95,7 +95,7 @@ void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects, b
int Continuity::indexOfIngredientData(const IngredientData* data) const
{
for (int i = 0; i < ingredientData.size(); i++)
for (size_t i = 0; i < ingredientData.size(); i++)
{
if (ingredientData[i]->name == data->name)
{
@ -105,7 +105,7 @@ int Continuity::indexOfIngredientData(const IngredientData* data) const
return -1;
}
#define FOR_INGREDIENTDATA(x) for (int x = 0; x < ingredientData.size(); x++)
#define FOR_INGREDIENTDATA(x) for (size_t x = 0; x < ingredientData.size(); x++)
IngredientData *Continuity::getIngredientDataByName(const std::string &name)
{
@ -119,7 +119,7 @@ IngredientData *Continuity::getIngredientDataByName(const std::string &name)
IngredientData *Continuity::getIngredientHeldByName(const std::string &name) const
{
for (int i = 0; i < ingredients.size(); i++) {
for (size_t i = 0; i < ingredients.size(); i++) {
if (nocasecmp(ingredients[i]->name, name)==0)
return ingredients[i];
}
@ -183,15 +183,15 @@ std::string Continuity::getIngredientDisplayName(const std::string& name) const
return splitCamelCase(name);
}
IngredientData *Continuity::getIngredientHeldByIndex(int idx) const
IngredientData *Continuity::getIngredientHeldByIndex(size_t idx) const
{
if (idx < 0 || idx >= ingredients.size()) return 0;
if (idx >= ingredients.size()) return 0;
return ingredients[idx];
}
IngredientData *Continuity::getIngredientDataByIndex(int idx)
IngredientData *Continuity::getIngredientDataByIndex(size_t idx)
{
if (idx < 0 || idx >= ingredientData.size()) return 0;
if (idx >= ingredientData.size()) return 0;
return ingredientData[idx];
}
@ -277,14 +277,14 @@ void Continuity::sortFood()
std::vector<IngredientData*> sort;
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{
dsq->continuity.ingredients[i]->sorted = false;
}
for (int j = 0; j < sortOrder.size(); j++)
for (size_t j = 0; j < sortOrder.size(); j++)
{
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{
IngredientData *data = dsq->continuity.ingredients[i];
if (!data->sorted)
@ -301,7 +301,7 @@ void Continuity::sortFood()
}
else if (sortOrder[j].effectType != IET_NONE)
{
for (int c = 0; c < data->effects.size(); c++)
for (size_t c = 0; c < data->effects.size(); c++)
{
if (data->effects[c].type == sortOrder[j].effectType)
{
@ -323,7 +323,7 @@ void Continuity::sortFood()
}
}
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{
IngredientData *data = dsq->continuity.ingredients[i];
if (!data->sorted)
@ -334,7 +334,7 @@ void Continuity::sortFood()
}
ingredients.clear();
for (int i = 0; i < sort.size(); i++) {
for (size_t i = 0; i < sort.size(); i++) {
ingredients.push_back(sort[i]);
}
sort.clear();
@ -445,9 +445,9 @@ void Continuity::setFishPoison(float m, float t)
fishPoison = m;
}
std::string Continuity::getIEString(IngredientData *data, int i)
std::string Continuity::getIEString(IngredientData *data, size_t i)
{
if (i < 0 || i >= data->effects.size()) return "";
if (i >= data->effects.size()) return "";
IngredientEffect fx = data->effects[i];
IngredientEffectType useType = fx.type;
@ -572,7 +572,7 @@ std::string Continuity::getAllIEString(IngredientData *data)
{
std::ostringstream os;
for (int i = 0; i < data->effects.size(); i++)
for (size_t i = 0; i < data->effects.size(); i++)
{
os << getIEString(data, i) << "\n";
}
@ -585,7 +585,7 @@ bool Continuity::applyIngredientEffects(IngredientData *data)
{
bool eaten = true;
float y =0;
for (int i = 0; i < data->effects.size(); i++)
for (size_t i = 0; i < data->effects.size(); i++)
{
y = 300 + i * 40;
IngredientEffect fx = data->effects[i];
@ -955,8 +955,8 @@ void Continuity::loadIngredientData(const std::string &file)
if (!effects.empty())
{
int p1 = effects.find("(");
int p2 = effects.find(")");
size_t p1 = effects.find("(");
size_t p2 = effects.find(")");
if (p1 != std::string::npos && p2 != std::string::npos)
{
effects = effects.substr(p1+1, p2-(p1+1));
@ -1053,7 +1053,7 @@ void Continuity::loadIngredientData(const std::string &file)
fx.type = IET_SCRIPT;
}
int c = 0;
size_t c = 0;
while (c < bit.size())
{
if (bit[c] == '+')
@ -1309,7 +1309,7 @@ std::string Continuity::getVoxForSongSlot(int songSlot)
EatData *Continuity::getEatData(const std::string &name)
{
for (int i = 0; i < eats.size(); i++)
for (size_t i = 0; i < eats.size(); i++)
{
if (eats[i].name == name)
return &eats[i];
@ -1607,7 +1607,7 @@ void Continuity::castSong(int num)
e->song((SongType)num);
}
}
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
Path *p = dsq->game->getPath(i);
if (p && !p->nodes.empty())
@ -1642,13 +1642,13 @@ bool Continuity::isSongTypeForm(SongType s)
return (s == SONG_ENERGYFORM || s == SONG_BEASTFORM || s == SONG_NATUREFORM || s == SONG_SUNFORM || s == SONG_SPIRITFORM || s == SONG_FISHFORM || s== SONG_DUALFORM);
}
void Continuity::shortenSong(Song &song, int size)
void Continuity::shortenSong(Song &song, size_t size)
{
if (song.notes.size() > size)
{
Song copy = song;
song.notes.clear();
for (int i = copy.notes.size()-size; i < copy.notes.size(); i++)
for (size_t i = copy.notes.size()-size; i < copy.notes.size(); i++)
{
song.notes.push_back(copy.notes[i]);
}
@ -1674,7 +1674,7 @@ int Continuity::checkSongAssisted(const Song &s)
shortenSong(song, 64);
std::vector<SongCheck> songChecks;
for (int c = 0; c < songBank.size(); c++)
for (size_t c = 0; c < songBank.size(); c++)
{
int i = songSlotsToType[c];
if (knowsSong[i])
@ -1683,9 +1683,10 @@ int Continuity::checkSongAssisted(const Song &s)
songChecks.push_back(SongCheck(i, s));
}
}
for (int i = 0; i < songChecks.size(); i++)
for (size_t i = 0; i < songChecks.size(); i++)
{
int j=0,c=0,m=0,last=0,rank=0;
size_t j = 0;
int c=0,m=0,last=0,rank=0;
int ms=songChecks[i].song->notes.size();
j = 0;
@ -1739,7 +1740,7 @@ loop:
goto loop;
}
int songIdx = SONG_NONE, lowestRank = -1;
for (int i = 0; i < songChecks.size(); i++)
for (size_t i = 0; i < songChecks.size(); i++)
{
if (songChecks[i].pass)
{
@ -1762,21 +1763,21 @@ int Continuity::checkSong(const Song &song)
bool knowAllSongs = false;
// way too long song
if (song.notes.size() > 64) return SONG_NONE;
for (int c = 0; c < songBank.size(); c++)
for (size_t c = 0; c < songBank.size(); c++)
{
int i = songSlotsToType[c];
if ((knowAllSongs || knowsSong[i]))
{
Song *s = &songBank[i];
if (s->notes.empty()) continue;
int j = 0;
size_t j = 0;
{
bool foundSong = false;
int currentNote = 0;
size_t currentNote = 0;
for (j = 0; j < song.notes.size(); j++)
{
if (currentNote >= 0 && currentNote < (*s).notes.size())
if (currentNote < (*s).notes.size())
{
int bankNote = (*s).notes[currentNote];
int songNote = song.notes[j];
@ -2083,11 +2084,11 @@ void Continuity::eatBeast(const EatData &eatData)
}
}
void Continuity::removeNaijaEat(int idx)
void Continuity::removeNaijaEat(size_t idx)
{
std::vector<EatData> copy = naijaEats;
naijaEats.clear();
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
if (i != idx)
naijaEats.push_back(copy[i]);
@ -2167,7 +2168,7 @@ void Continuity::initAvatar(Avatar *a)
void Continuity::spawnAllIngredients(const Vector &position)
{
for (int i = 0; i < ingredientData.size(); i++)
for (size_t i = 0; i < ingredientData.size(); i++)
{
dsq->game->spawnIngredient(ingredientData[i]->name, position, 4, 0);
}
@ -2227,9 +2228,9 @@ void Continuity::loadPetData()
in.close();
}
PetData *Continuity::getPetData(int idx)
PetData *Continuity::getPetData(size_t idx)
{
if (idx < 0 || idx >= petData.size())
if (idx >= petData.size())
{
std::ostringstream os;
os << "getPetData(" << idx << ") index out of range";
@ -2405,7 +2406,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
XMLElement *vox = doc.NewElement("VO");
{
std::ostringstream os;
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
{
os << dsq->continuity.voiceOversPlayed[i] << " ";
@ -2487,7 +2488,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
// new format as used by android version
std::ostringstream ingrNames;
for (int i = 0; i < ingredients.size(); i++)
for (size_t i = 0; i < ingredients.size(); i++)
{
IngredientData *data = ingredients[i];
ingrNames << data->name << " " << data->amount << " ";
@ -2496,7 +2497,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
// for compatibility with older versions
std::ostringstream ingrOs;
for (int i = 0; i < ingredients.size(); i++)
for (size_t i = 0; i < ingredients.size(); i++)
{
IngredientData *data = ingredients[i];
ingrOs << data->getIndex() << " " << data->amount << " ";
@ -2504,7 +2505,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
startData->SetAttribute("ingr", ingrOs.str().c_str());
std::ostringstream recOs;
for (int i = 0; i < recipes.size(); i++)
for (size_t i = 0; i < recipes.size(); i++)
{
recOs << recipes[i].isKnown() << " ";
}
@ -2684,15 +2685,6 @@ void Continuity::loadFile(int slot)
this->reset();
int versionMajor=-1, versionMinor=-1, versionRevision=-1;
XMLElement *xmlVersion = doc.FirstChildElement("Version");
if (xmlVersion)
{
versionMajor = atoi(xmlVersion->Attribute("major"));
versionMinor = atoi(xmlVersion->Attribute("minor"));
versionRevision = atoi(xmlVersion->Attribute("revision"));
}
XMLElement *e = doc.FirstChildElement("Flag");
while (e)
{
@ -2700,8 +2692,6 @@ void Continuity::loadFile(int slot)
e = e->NextSiblingElement("Flag");
}
XMLElement *efx = doc.FirstChildElement("EFX");
if (efx)
{
@ -3013,7 +3003,7 @@ void Continuity::loadFile(int slot)
{
std::istringstream is(startData->Attribute("rec"));
for (int i = 0; i < recipes.size(); i++)
for (size_t i = 0; i < recipes.size(); i++)
{
bool known = false;
is >> known;
@ -3421,7 +3411,7 @@ void Continuity::learnRecipe(Recipe *r, bool effects)
void Continuity::learnRecipe(const std::string &result, bool effects)
{
for (int i = 0; i < recipes.size(); i++)
for (size_t i = 0; i < recipes.size(); i++)
{
if (nocasecmp(recipes[i].result, result)==0)
{
@ -3540,9 +3530,9 @@ void Continuity::reset()
core->resetTimer();
}
float Continuity::getSpeedType(int speedType)
float Continuity::getSpeedType(size_t speedType)
{
if (speedType >= speedTypes.size() || speedType < 0)
if (speedType >= speedTypes.size())
{
std::ostringstream os;
os << "speedType: " << speedType << " out of range";

View file

@ -43,7 +43,7 @@ public:
void setCostume(const std::string &c);
void shortenSong(Song &song, int size);
void shortenSong(Song &song, size_t size);
void warpLiToAvatar();
void flingMonkey(Entity *e);
@ -76,7 +76,7 @@ public:
std::string getDescriptionForSongSlot(int songSlot);
std::string getVoxForSongSlot(int songSlot);
std::string getIEString(IngredientData *data, int i);
std::string getIEString(IngredientData *data, size_t i);
std::string getAllIEString(IngredientData *data);
std::string getInternalFormName();
@ -119,7 +119,7 @@ public:
float getStory();
void setStory(float v);
float getSpeedType(int speedType);
float getSpeedType(size_t speedType);
void setNaijaModel(std::string model);
@ -192,8 +192,8 @@ public:
IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list
IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData
IngredientData *getIngredientHeldByIndex(int idx) const;
IngredientData *getIngredientDataByIndex(int idx);
IngredientData *getIngredientHeldByIndex(size_t idx) const;
IngredientData *getIngredientDataByIndex(size_t idx);
int getIngredientDataSize() const;
int getIngredientHeldSize() const;
@ -242,13 +242,13 @@ public:
float speedMult2;
void eatBeast(const EatData &eatData);
void removeNaijaEat(int idx);
void removeNaijaEat(size_t idx);
void removeLastNaijaEat();
EatData *getLastNaijaEat();
bool isNaijaEatsEmpty();
void loadPetData();
PetData *getPetData(int idx);
PetData *getPetData(size_t idx);
std::vector<EatData> naijaEats;

View file

@ -30,11 +30,11 @@ namespace AQCredits
std::vector<Quad*> slides;
void watchSlide(int slide)
void watchSlide(size_t slide)
{
float t = 10;
if (!(slide >= 0 && slide < slides.size())) return;
if (slide >= slides.size()) return;
Quad *q = slides[slide];
@ -64,7 +64,7 @@ namespace AQCredits
else
cred->alpha.interpolateTo(0, t, 0, 0, 1);
}
};
}
using namespace AQCredits;
@ -127,7 +127,7 @@ void Credits::applyState()
slides.resize(numSlides);
for (int i = 0; i < slides.size(); i++)
for (size_t i = 0; i < slides.size(); i++)
{
slides[i] = new Quad("credits/slide-" + numToZeroString(i, 4), Vector(400, 300));
slides[i]->alpha = 0;

View file

@ -131,8 +131,8 @@ static void Linux_CopyTree(const char *src, const char *dst)
#endif
const int saveSlotPageSize = 4;
int maxPages = 15;
const size_t saveSlotPageSize = 4;
size_t maxPages = 15;
#ifdef AQUARIA_BUILD_CONSOLE
const int MAX_CONSOLELINES = 18;
#endif
@ -325,15 +325,26 @@ void DSQ::loadElementEffects()
inFile.close();
}
ElementEffect DSQ::getElementEffectByIndex(int e)
ElementEffect DSQ::getElementEffectByIndex(size_t e)
{
if (e < elementEffects.size() && e >= 0)
if (e < elementEffects.size())
{
return elementEffects[e];
}
ElementEffect empty;
empty.type = EFX_NONE;
empty.alpha = 0;
empty.blendType = 0;
empty.color = 0;
empty.segsx = empty.segsy = 0;
empty.segs_dgmx = empty.segs_dgmy = 0;
empty.segs_dgo = 0;
empty.segs_dgox = empty.segs_dgoy = 0;
empty.segs_dgtm = 0;
empty.wavy_flip = false;
empty.wavy_max = empty.wavy_min = 0;
empty.wavy_radius = 0;
return empty;
}
@ -1703,6 +1714,8 @@ void DSQ::setInputMode(InputDevice mode)
break;
case INPUT_KEYBOARD:
break;
case INPUT_NODEVICE:
break;
}
}
@ -1756,7 +1769,7 @@ void DSQ::debugLog(const std::string &s)
if (consoleLines.size() > MAX_CONSOLELINES)
{
for (int i = 0; i < consoleLines.size()-1; i++)
for (size_t i = 0; i < consoleLines.size()-1; i++)
{
consoleLines[i] = consoleLines[i+1];
}
@ -1765,7 +1778,7 @@ void DSQ::debugLog(const std::string &s)
if (console)
{
std::string text;
for (int i = 0; i < consoleLines.size(); i++)
for (size_t i = 0; i < consoleLines.size(); i++)
{
text += consoleLines[i] + '\n';
}
@ -1777,7 +1790,7 @@ void DSQ::debugLog(const std::string &s)
int DSQ::getEntityTypeIndexByName(std::string s)
{
for (int i = 0; i < game->entityTypeList.size(); i++)
for (size_t i = 0; i < game->entityTypeList.size(); i++)
{
EntityClass *t = &game->entityTypeList[i];
if (t->name == s)
@ -1841,7 +1854,7 @@ void DSQ::startSelectedMod()
ModEntry* DSQ::getSelectedModEntry()
{
if (!modEntries.empty() && selectedMod >= 0 && selectedMod < modEntries.size())
if (!modEntries.empty() && selectedMod < modEntries.size())
return &modEntries[selectedMod];
return 0;
}
@ -1877,7 +1890,7 @@ void DSQ::applyPatches()
loadMods();
for (std::vector<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it)
for(int i = 0; i < modEntries.size(); ++i)
for(size_t i = 0; i < modEntries.size(); ++i)
if(modEntries[i].type == MODTYPE_PATCH)
if(!nocasecmp(modEntries[i].path.c_str(), it->c_str()))
_applyPatch(modEntries[i].path);
@ -1940,10 +1953,9 @@ void DSQ::refreshResourcesForPatch(const std::string& name)
int reloaded = 0;
if(files.size())
{
for(int i = 0; i < dsq->resources.size(); ++i)
for(size_t i = 0; i < dsq->resources.size(); ++i)
{
Texture *r = dsq->resources[i];
bool found = false;
for(size_t i = 0; i < files.size(); ++i)
if(files[i] == r->name)
{
@ -2344,7 +2356,7 @@ void DSQ::playNoEffect()
void DSQ::clearMenu(float t)
{
for (int i = 0; i < menu.size(); i++)
for (size_t i = 0; i < menu.size(); i++)
{
menu[i]->setLife(1);
menu[i]->setDecayRate(1/t);
@ -2412,7 +2424,7 @@ bool DSQ::onPickedSaveSlot(AquariaSaveSlot *slot)
}
}
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i]->mbDown = false;
}
@ -2486,7 +2498,7 @@ bool DSQ::modIsKnown(const std::string& name)
std::string nlower = name;
stringToLower(nlower);
for(int i = 0; i < modEntries.size(); ++i)
for(size_t i = 0; i < modEntries.size(); ++i)
{
std::string elower = modEntries[i].path;
stringToLower(elower);
@ -2718,13 +2730,13 @@ void DSQ::title(bool fade)
void DSQ::createSaveSlotPage()
{
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i]->safeKill();
}
saveSlots.resize(saveSlotPageSize);
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i] = new AquariaSaveSlot(i + user.data.savePage * saveSlotPageSize);
saveSlots[i]->followCamera = 1;
@ -2764,7 +2776,7 @@ void DSQ::prevSaveSlotPage()
if (saveSlots.empty()) return;
user.data.savePage--;
if (user.data.savePage < 0)
if (user.data.savePage > maxPages)
user.data.savePage = maxPages;
createSaveSlotPage();
@ -2814,7 +2826,7 @@ void DSQ::clearSaveSlots(bool trans)
saveSlotPageCount->fadeAlphaWithLife = 1;
}
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i]->close(trans);
}
@ -2827,7 +2839,7 @@ void DSQ::clearSaveSlots(bool trans)
{
disableMiniMapOnNoInput = false;
for (int i = 0; i < menu.size(); i++)
for (size_t i = 0; i < menu.size(); i++)
{
if (i != 1)
{
@ -2853,7 +2865,7 @@ void DSQ::clearSaveSlots(bool trans)
void DSQ::hideSaveSlots()
{
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i]->hide();
}
@ -2863,7 +2875,7 @@ void DSQ::transitionSaveSlots()
{
hideSaveSlotCrap();
for (int i = 0; i < saveSlots.size(); i++)
for (size_t i = 0; i < saveSlots.size(); i++)
{
saveSlots[i]->transition();
}
@ -2902,7 +2914,7 @@ void DSQ::doSaveSlotMenu(SaveSlotMode ssm, const Vector &position)
saveSlotMode = SSM_NONE;
createSaveSlots(ssm);
const int firstSaveSlot = user.data.savePage * saveSlotPageSize;
const size_t firstSaveSlot = user.data.savePage * saveSlotPageSize;
if (user.data.saveSlot >= firstSaveSlot && user.data.saveSlot < firstSaveSlot + saveSlots.size())
{
selectedSaveSlot = saveSlots[user.data.saveSlot - firstSaveSlot];
@ -3344,7 +3356,7 @@ bool DSQ::playedVoice(const std::string &file)
{
std::string f = file;
stringToUpper(f);
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
{
if (f == dsq->continuity.voiceOversPlayed[i])
{
@ -3733,13 +3745,13 @@ void DSQ::updateActionButtons()
if (/*inputMode != INPUT_KEYBOARD &&*/ game->isActive())
{
for(size_t i = 0; i < almb.size(); ++i)
if (ActionMapper::getKeyState(almb[i]->key[0]) || ActionMapper::getKeyState(almb[i]->key[1]))
if (ActionMapper::getKeyState(almb[i]->data.single.key[0]) || ActionMapper::getKeyState(almb[i]->data.single.key[1]))
{
mouse.buttons.left = DOWN;
break;
}
for(size_t i = 0; i < armb.size(); ++i)
if (ActionMapper::getKeyState(armb[i]->key[0]) || ActionMapper::getKeyState(armb[i]->key[1]))
if (ActionMapper::getKeyState(armb[i]->data.single.key[0]) || ActionMapper::getKeyState(armb[i]->data.single.key[1]))
{
mouse.buttons.right = DOWN;
break;
@ -3749,13 +3761,13 @@ void DSQ::updateActionButtons()
if (joystickAsMouse)
{
for(size_t i = 0; i < almb.size(); ++i)
if (ActionMapper::getKeyState(almb[i]->joy[0]))
if (ActionMapper::getKeyState(almb[i]->data.single.joy[0]))
{
mouse.buttons.left = DOWN;
break;
}
for(size_t i = 0; i < armb.size(); ++i)
if (ActionMapper::getKeyState(armb[i]->joy[0]))
if (ActionMapper::getKeyState(armb[i]->data.single.joy[0]))
{
mouse.buttons.right = DOWN;
break;
@ -3936,6 +3948,8 @@ void DSQ::onUpdate(float dt)
break;
case INPUT_KEYBOARD:
break;
case INPUT_NODEVICE:
break;
}
os << std::endl;
Bone *b = dsq->game->avatar->skeletalSprite.getBoneByIdx(1);
@ -4248,7 +4262,7 @@ void DSQ::modifyDt(float &dt)
void DSQ::removeElement(Element *element)
{
for (int i = 0; i < dsq->elements.size(); i++)
for (size_t i = 0; i < dsq->elements.size(); i++)
{
if (dsq->elements[i] == element)
{
@ -4259,11 +4273,11 @@ void DSQ::removeElement(Element *element)
}
// only happens in editor, no need to optimize
void DSQ::removeElement(int idx)
void DSQ::removeElement(size_t idx)
{
ElementContainer copy = elements;
clearElements();
int i = 0;
size_t i = 0;
for (i = 0; i < idx; i++)
{
addElement(copy[i]);
@ -4288,7 +4302,7 @@ void DSQ::clearElements()
void DSQ::addEntity(Entity *entity)
{
int i;
size_t i;
for (i = 0; entities[i] != 0; i++) {}
if (i+1 >= entities.size())
entities.resize(entities.size()*2, 0);
@ -4353,7 +4367,7 @@ void DSQ::updatepecue(float dt)
{
int nz = 0;
for (int i = 0; i < pecue.size(); i++)
for (size_t i = 0; i < pecue.size(); i++)
{
PECue *p = &pecue[i];
if (p->t > 0)

View file

@ -79,7 +79,6 @@ public:
void capture();
};
struct SFXLoops
{
SFXLoops();
@ -116,7 +115,6 @@ public:
void load();
};
class Profile
{
public:
@ -164,7 +162,7 @@ public:
void save(const std::string &name);
void load(const std::string &name);
int frame;
unsigned int frame;
float time;
float timeDiff;
std::vector <DemoFrame> frames;
@ -237,12 +235,12 @@ public:
int getEntityLayerToLayer(int layer);
void addElement(Element *e);
int getNumElements() const {return elements.size();}
size_t getNumElements() const {return elements.size();}
Element *getElement(int idx) const {return elements[idx];}
Element *getFirstElementOnLayer(int layer) const {return layer<0 || layer>15 ? 0 : firstElementOnLayer[layer];}
void clearElements();
// Used only by scene editor:
void removeElement(int idx);
void removeElement(size_t idx);
void removeElement(Element *e);
ElementContainer getElementsCopy() const {return elements;}
@ -335,7 +333,7 @@ public:
bool canOpenEditor() const;
void loadElementEffects();
ElementEffect getElementEffectByIndex(int e);
ElementEffect getElementEffectByIndex(size_t e);
typedef std::vector<ElementEffect> ElementEffects;
ElementEffects elementEffects;
@ -414,7 +412,7 @@ public:
std::vector<ModEntry> modEntries;
std::vector<std::string> activePatches;
int selectedMod;
size_t selectedMod;
ModSelectorScreen *modSelectorScr;
void startSelectedMod();

View file

@ -7,7 +7,6 @@
class Shot;
class Bone;
class Entity;
enum FormType;
enum DamageType
{

View file

@ -131,7 +131,6 @@ void Demo::update(float dt)
}
else if (mode == DEMOMODE_PLAYBACK)
{
while (frame < frames.size())
{
DemoFrame *f = &frames[frame];

View file

@ -127,7 +127,7 @@ void Element::updateEffects(float dt)
float magRedSpd = 48;
float lerpSpd = 5.0;
float wavySz = float(eff->wavy.size());
for (int i = 0; i < eff->wavy.size(); i++)
for (size_t i = 0; i < eff->wavy.size(); i++)
{
float weight = float(i)/wavySz;
if (eff->wavyFlip)
@ -211,13 +211,13 @@ void Element::setGridFromWavy()
{
const float w = float(getWidth());
for (int x = 0; x < xDivs-1; x++)
for (size_t x = 0; x < xDivs-1; x++)
{
for (int y = 0; y < yDivs; y++)
for (size_t y = 0; y < yDivs; y++)
{
const int wavy_y = (yDivs - y)-1;
const float tmp = eff->wavy[wavy_y].x / w;
if (wavy_y < eff->wavy.size())
if (wavy_y < 0 || (size_t) wavy_y < eff->wavy.size())
{
drawGrid[x][y].x = tmp - 0.5f;
@ -264,7 +264,7 @@ void Element::setElementEffectByIndex(int eidx)
eff->wavy.resize(e.segsy);
float bity = float(getHeight())/float(e.segsy);
for (int i = 0; i < eff->wavy.size(); i++)
for (size_t i = 0; i < eff->wavy.size(); i++)
{
eff->wavy[i] = Vector(0, -(i*bity));
}
@ -300,7 +300,7 @@ void Element::render()
renderBorderColor = Vector(0.5,0.5,0.5);
if (!dsq->game->sceneEditor.selectedElements.empty())
{
for (int i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++)
for (size_t i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++)
{
if (this == dsq->game->sceneEditor.selectedElements[i])
renderBorderColor = Vector(1,1,1);

View file

@ -63,7 +63,7 @@ public:
~Element();
void destroy();
void update(float dt);
int templateIdx;
size_t templateIdx;
int bgLayer;
Element *bgLayerNext;
void render();

View file

@ -45,9 +45,9 @@ void Emote::load(const std::string &file)
emoteTimer = 0;
}
void Emote::playSfx(int index)
void Emote::playSfx(size_t index)
{
if (index < 0 || index >= emotes.size()) return;
if (index >= emotes.size()) return;
if (emoteTimer > 0) return;
int r = 0;

View file

@ -45,7 +45,7 @@ void Entity::setIngredientData(const std::string &name)
void Entity::entityDied(Entity *e)
{
for (int i = 0; i < targets.size(); i++)
for (size_t i = 0; i < targets.size(); i++)
{
targets[i] = 0;
}
@ -73,7 +73,7 @@ void Entity::generateCollisionMask(int ovrCollideRadius)
{
if (this->skeletalSprite.isLoaded())
{
for (int i = 0; i < skeletalSprite.bones.size(); i++)
for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
{
if (skeletalSprite.bones[i]->generateCollisionMask)
{
@ -196,7 +196,7 @@ Entity::Entity()
dropChance = 0;
inCurrent = false;
entityProperties.resize(EP_MAX);
for (int i = 0; i < entityProperties.size(); i++)
for (size_t i = 0; i < entityProperties.size(); i++)
{
entityProperties[i] = false;
}
@ -428,7 +428,7 @@ float Entity::followPath(Path *p, float speed, int dir, bool deleteOnEnd)
}
else
{
for (int i = 0; i < p->nodes.size(); i++)
for (size_t i = 0; i < p->nodes.size(); i++)
{
PathNode pn = p->nodes[i];
position.data->path.addPathNode(pn.position, float(i/float(p->nodes.size())));
@ -1265,7 +1265,7 @@ bool Entity::updateCurrents(float dt)
{
if (p->active)
{
for (int n = 1; n < p->nodes.size(); n++)
for (size_t n = 1; n < p->nodes.size(); n++)
{
PathNode *node2 = &p->nodes[n];
PathNode *node1 = &p->nodes[n-1];
@ -1849,7 +1849,7 @@ void Entity::detachEntity(Entity *e)
attachedEntities.clear();
attachedEntitiesOffsets.clear();
for (int i = 0; i < copyEnts.size(); i++)
for (size_t i = 0; i < copyEnts.size(); i++)
{
if (copyEnts[i] != e)
{
@ -1904,9 +1904,9 @@ int Entity::getNumTargetPoints()
return targetPoints.size();
}
Vector Entity::getTargetPoint(int i)
Vector Entity::getTargetPoint(size_t i)
{
if (i >= targetPoints.size() || i < 0)
if (i >= targetPoints.size())
return getEnergyShotTargetPosition();
return targetPoints[i];
}
@ -1995,9 +1995,9 @@ Vector Entity::getEnergyShotTargetPosition()
return getWorldPosition();
}
bool Entity::isTargetInRange(int range, int t)
bool Entity::isTargetInRange(int range, size_t t)
{
if (t < 0 || t >= targets.size())
if (t >= targets.size())
{
std::ostringstream os;
os << "isTargetInRange: invalid target index: " << t;
@ -2299,7 +2299,7 @@ bool Entity::canSetState(int state)
bool Entity::updateLocalWarpAreas(bool affectAvatar)
{
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
Path *p = dsq->game->getPath(i);
if (!p->nodes.empty())
@ -2343,9 +2343,9 @@ void Entity::warpLastPosition()
void Entity::spawnParticlesFromCollisionMask(const std::string &p, int intv)
{
for (int i = 0; i < skeletalSprite.bones.size(); i++)
for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
{
for (int j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv)
for (size_t j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv)
{
Vector pos = skeletalSprite.bones[i]->getWorldCollidePosition(skeletalSprite.bones[i]->collisionMask[j]);
dsq->spawnParticleEffect(p, pos);
@ -2564,7 +2564,7 @@ void Entity::doSpellAvoidance(float dt, int range, float mod)
if (s->isActive() && (s->position - this->position).getSquaredLength2D() < sqr(range))
{
for (int j = 0; j < ignoreShotDamageTypes.size(); j++)
for (size_t j = 0; j < ignoreShotDamageTypes.size(); j++)
{
if (s->getDamageType() == ignoreShotDamageTypes[j])
{

View file

@ -181,7 +181,7 @@ public:
Entity *findTarget(int dist, int type, int t=0);
bool hasTarget(int t=0);
bool isTargetInRange(int range, int t=0);
bool isTargetInRange(int range, size_t t=0);
void doGlint(const Vector &position, const Vector &scale=Vector(2,2), const std::string &tex="Glint", RenderObject::BlendTypes bt=BLEND_DEFAULT);
Entity *getTargetEntity(int t=0);
void setTargetEntity(Entity *e, int t=0);
@ -266,7 +266,7 @@ public:
void clearTargetPoints();
void addTargetPoint(const Vector &point);
int getNumTargetPoints();
Vector getTargetPoint(int i);
Vector getTargetPoint(size_t i);
int targetPriority;
virtual void shiftWorlds(WorldType lastWorld, WorldType worldType){}
void setCanLeaveWater(bool v);

View file

@ -36,13 +36,13 @@ FlockEntity::FlockEntity() : CollideEntity()
collideRadius = 8;
}
void FlockEntity::addToFlock(int id)
void FlockEntity::addToFlock(size_t id)
{
if (id >= flocks.size())
{
int curSize = flocks.size();
flocks.resize(id+1);
for (int i = curSize; i < id+1; i++)
for (size_t i = curSize; i < id+1; i++)
flocks[i] = 0;
}
if (!flocks[id])
@ -113,7 +113,7 @@ void FlockEntity::destroy()
void FlockEntity::updateFlockData(void)
{
for (int flockID = 0; flockID < flocks.size(); flockID++)
for (size_t flockID = 0; flockID < flocks.size(); flockID++)
{
Flock *flock = flocks[flockID];
if (flock)

View file

@ -46,7 +46,7 @@ public:
FLOCK_FISH = 0,
MAX_FLOCKTYPES
};
void addToFlock(int id);
void addToFlock(size_t id);
void removeFromFlock();
void destroy();

View file

@ -318,7 +318,7 @@ void Game::transitionToScene(std::string scene)
core->enqueueJumpState("Game", false);
}
ElementTemplate *Game::getElementTemplateByIdx(int idx)
ElementTemplate *Game::getElementTemplateByIdx(size_t idx)
{
for (int i = 0; i < elementTemplates.size(); i++)
{
@ -330,7 +330,7 @@ ElementTemplate *Game::getElementTemplateByIdx(int idx)
return 0;
}
Element* Game::createElement(int idx, Vector position, int bgLayer, RenderObject *copy, ElementTemplate *et)
Element* Game::createElement(size_t idx, Vector position, size_t bgLayer, RenderObject *copy, ElementTemplate *et)
{
if (idx == -1) return 0;
@ -1169,12 +1169,12 @@ void Game::addPath(Path *p)
}
}
void Game::removePath(int idx)
void Game::removePath(size_t idx)
{
if (idx >= 0 && idx < paths.size()) paths[idx]->destroy();
if (idx < paths.size()) paths[idx]->destroy();
std::vector<Path*> copy = this->paths;
clearPaths();
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
if (i != idx)
addPath(copy[i]);
@ -1377,6 +1377,7 @@ bool Game::loadSceneXML(std::string scene)
levelSF->SetAttribute("airSfxLoop", airSfxLoop.c_str());
}
if (level->Attribute("bnat"))
{
bNatural = atoi(level->Attribute("bnat"));
levelSF->SetAttribute("bnat", 1);
@ -2170,7 +2171,6 @@ bool Game::saveScene(std::string scene)
std::ostringstream simpleElements[LR_MAX];
std::ostringstream simpleElements_repeatScale[LR_MAX];
for (i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
@ -3122,7 +3122,6 @@ void Game::applyState()
createPets();
postInitEntities();
bool musicchanged = updateMusic();
@ -3813,12 +3812,7 @@ void Game::onPressEscape(int source, InputDevice device)
void Game::toggleDamageSprite(bool on)
{
if (on)
{
damageSprite->alphaMod = 1;
}
else
damageSprite->alphaMod = 0;
damageSprite->alphaMod = (float) on;
}
void Game::togglePause(bool v)
@ -3899,14 +3893,14 @@ Bone *Game::collideSkeletalVsCircle(Entity *skeletal, RenderObject *circle)
Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, float radius)
{
Bone *closest = 0;
for (int i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
for (size_t i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
{
Bone *b = skeletal->skeletalSprite.bones[i];
// MULTIPLE CIRCLES METHOD
if (!b->collisionMask.empty() && b->alpha.x == 1 && b->renderQuad)
{
for (int i = 0; i < b->transformedCollisionMask.size(); i++)
for (size_t i = 0; i < b->transformedCollisionMask.size(); i++)
{
if (isTouchingLine(start, end, b->transformedCollisionMask[i], radius+b->collideRadius))
{
@ -4589,7 +4583,7 @@ void Game::update(float dt)
}
int i = 0;
size_t i = 0;
for (i = 0; i < dsq->game->getNumPaths(); i++)
{
dsq->game->getPath(i)->update(dt);
@ -4761,7 +4755,6 @@ void Game::update(float dt)
//cameraLerpDelay = 0.15;
cameraLerpDelay = vars->defaultCameraLerpDelay;
}
Vector oldCamPos = dsq->cameraPos;
cameraInterp.stop();
cameraInterp.interpolateTo(dest, cameraLerpDelay);
dsq->cameraPos = getCameraPositionFor(cameraInterp);
@ -4924,9 +4917,9 @@ void Game::loadElementTemplates(std::string pack)
}
in.close();
for (int i = 0; i < elementTemplates.size(); i++)
for (size_t i = 0; i < elementTemplates.size(); i++)
{
for (int j = i; j < elementTemplates.size(); j++)
for (size_t j = i; j < elementTemplates.size(); j++)
{
if (elementTemplates[i].idx > elementTemplates[j].idx)
{
@ -4955,7 +4948,7 @@ void Game::resetFromTitle()
void Game::setGrid(ElementTemplate *et, Vector position, float rot360)
{
for (int i = 0; i < et->grid.size(); i++)
for (size_t i = 0; i < et->grid.size(); i++)
{
TileVector t(position);
int x = et->grid[i].x;
@ -5067,7 +5060,7 @@ void Game::removeState()
dsq->globalScale = Vector(1,1);
core->globalScaleChanged();
for (int i = 0; i < getNumPaths(); i++)
for (size_t i = 0; i < getNumPaths(); i++)
{
Path *p = getPath(i);
p->destroy();

View file

@ -125,7 +125,7 @@ public:
void setGrid(Vector position);
bool cull;
float alpha;
int idx;
size_t idx;
};
class ObsRow
@ -258,8 +258,9 @@ public:
Entity *editingEntity;
Path *editingPath;
int selectedIdx;
int selectedNode;
size_t selectedIdx;
size_t selectedNode;
Path *getSelectedPath();
void changeDepth();
void updateEntitySaveData(Entity *editingEntity);
@ -280,7 +281,7 @@ public:
SelectedEntity selectedEntity;
int entityPageNum;
size_t entityPageNum;
void checkForRebuild();
void createAquarian();
@ -353,7 +354,7 @@ protected:
void mouseButtonLeft();
void mouseButtonRight();
int curElement, selectedVariation, possibleSelectedIdx;
size_t curElement, selectedVariation, possibleSelectedIdx;
Quad *placer;
DebugFont *text;
@ -413,7 +414,7 @@ public:
InGameMenu *getInGameMenu() { return themenu; }
void loadElementTemplates(std::string pack);
Element* createElement(int etidx, Vector position, int bgLayer=0, RenderObject *copy=0, ElementTemplate *et=0);
Element* createElement(size_t etidx, Vector position, size_t bgLayer=0, RenderObject *copy=0, ElementTemplate *et=0);
void setGrid(ElementTemplate *et, Vector position, float rot360=0);
void updateParticlePause();
@ -440,7 +441,7 @@ public:
std::vector<ElementTemplate> elementTemplates;
std::string sceneName, sceneDisplayName;
ElementTemplate *getElementTemplateByIdx(int idx);
ElementTemplate *getElementTemplateByIdx(size_t idx);
bool saveScene(std::string scene);
@ -509,10 +510,10 @@ protected:
Path *firstPathOfType[PATH_MAX];
public:
void addPath(Path *p);
void removePath(int idx);
void removePath(size_t idx);
void clearPaths();
int getNumPaths() const {return paths.size();}
Path *getPath(int idx) const {return paths[idx];}
size_t getNumPaths() const {return paths.size();}
Path *getPath(size_t idx) const {return paths[idx];}
Path *getFirstPathOfType(PathType type) const {return firstPathOfType[type];}
Path *getPathByName(std::string name);
int getIndexOfPath(Path *p);

View file

@ -147,7 +147,7 @@ class Emote
public:
Emote();
void load(const std::string &file);
void playSfx(int index);
void playSfx(size_t index);
void update(float dt);
float emoteTimer;
@ -159,7 +159,7 @@ public:
struct IngredientEffect
{
IngredientEffect() : type(IET_NONE), magnitude(0) {}
IngredientEffect() : magnitude(0), type(IET_NONE) {}
float magnitude;
IngredientEffectType type;
std::string string;

View file

@ -123,7 +123,7 @@ SongLineRender::SongLineRender()
void SongLineRender::newPoint(const Vector &pt, const Vector &color)
{
int maxx = 40;
size_t maxx = 40;
bool inRange = true;
if (pts.size() > 1)
inRange = (pt - pts[pts.size()-2].pt).isLength2DIn(4);
@ -156,10 +156,10 @@ void SongLineRender::onRender()
if (ls < 0)
ls = 1;
glLineWidth(ls);
const int alphaLine = pts.size()*(0.9f);
const unsigned int alphaLine = pts.size()*(0.9f);
float a = 1;
glBegin(GL_LINE_STRIP);
for (int i = 0; i < pts.size(); i++)
for (size_t i = 0; i < pts.size(); i++)
{
if (i < alphaLine)
a = float(i)/float(alphaLine);

View file

@ -35,7 +35,7 @@ Hair::Hair(int nodes, float segmentLength, float hairWidth) : RenderObject()
hairNodes.resize(nodes);
for (int i = 0; i < hairNodes.size(); i++)
for (size_t i = 0; i < hairNodes.size(); i++)
{
float perc = (float(i)/(float(hairNodes.size())));
if (perc < 0)
@ -81,7 +81,7 @@ void Hair::onRender()
float texBits = 1.0f / (hairNodes.size()-1);
Vector pl, pr;
for (int i = 0; i < hairNodes.size(); i++)
for (size_t i = 0; i < hairNodes.size(); i++)
{
@ -122,7 +122,7 @@ void Hair::updatePositions()
BBGE_PROF(Hair_updatePositions);
for (int i = 1; i < hairNodes.size(); i++)
for (size_t i = 1; i < hairNodes.size(); i++)
{
Vector diff = hairNodes[i].position - hairNodes[i-1].position;
@ -149,7 +149,7 @@ void Hair::updatePositions()
void Hair::returnToDefaultPositions(float dt)
{
for (int i = 0; i < hairNodes.size(); i++)
for (size_t i = 0; i < hairNodes.size(); i++)
{
Vector mov = hairNodes[i].defaultPosition - hairNodes[i].position;
if (!mov.isLength2DIn(2))

View file

@ -24,10 +24,9 @@ std::vector<PetSlot*> petSlots;
static const float MENUPAGETRANSTIME = 0.2;
const Vector menuBgScale(800.0f/1024.0f, 800.0f/1024.0f);
const int foodPageSize = 16;
const int treasurePageSize = 16;
const int ITEMS_PER_PAGE = 12;
const int numTreasures = 16*2;
const size_t foodPageSize = 16;
const size_t treasurePageSize = 16;
const size_t numTreasures = 16*2;
const Vector worldLeftCenter(217,250), worldRightCenter(575, 250);
const Vector opt_save_original = Vector(350, 350), opt_cancel_original = Vector(450, 350);
@ -107,7 +106,7 @@ protected:
class FoodHolder : public Quad
{
public:
FoodHolder(int slot, bool trash=false);
FoodHolder(size_t slot, bool trash=false);
bool isValid() const;
void toggleValid(bool b);
@ -125,7 +124,7 @@ protected:
Quad *lid;
int slot;
size_t slot;
private:
IngredientData *foodHolderIngredient;
};
@ -232,7 +231,7 @@ void PetSlot::onUpdate(float dt)
}
}
FoodHolder::FoodHolder(int slot, bool trash) : Quad(), slot(slot), trash(trash)
FoodHolder::FoodHolder(size_t slot, bool trash) : Quad(), trash(trash), slot(slot)
{
foodHolderIngredient = 0;
buttonDown = false;
@ -4265,7 +4264,6 @@ void InGameMenu::nextJoystick()
int i = as.joystickID;
Joystick *j = NULL;
const int N = core->getNumJoysticks();
bool looped = false;
do
{
++i;

View file

@ -51,8 +51,8 @@ struct RecipeMenu
void destroyPage();
void goNextPage();
void goPrevPage();
int getNumPages();
int getNumKnown();
size_t getNumPages();
size_t getNumKnown();
int currentPage;

View file

@ -32,7 +32,7 @@ namespace IntroStuff
{
//Mappy *m;
bool quitFlag;
};
}
using namespace IntroStuff;
@ -201,7 +201,7 @@ void Intro::createMeteor(int layer, Vector pos, Vector off, Vector sz)
void Intro::clearMeteors()
{
for (int i = 0; i < meteors.size(); i++)
for (size_t i = 0; i < meteors.size(); i++)
{
meteors[i]->setLife(1);
meteors[i]->setDecayRate(100);
@ -258,7 +258,7 @@ void Intro::update(float dt)
citybg->offset = Vector(-100, 0);
citybg->scale = Vector(0.6, 0.6);
citybg->alpha = 0;
for (int i = 0; i < citybg->bones.size(); i++)
for (size_t i = 0; i < citybg->bones.size(); i++)
{
if (citybg->bones[i]->name != "meteor")
{
@ -275,7 +275,7 @@ void Intro::update(float dt)
eric->position = Vector(50, 400);
eric->alpha = 0;
eric->scale = Vector(0.4, 0.4);
for (int i = 0; i < eric->bones.size(); i++)
for (size_t i = 0; i < eric->bones.size(); i++)
{
eric->bones[i]->color = eric->color;
}

View file

@ -403,7 +403,7 @@ void MiniMapRender::onUpdate(float dt)
if (!dsq->game->worldMapRender->isOn())
{
for (int i = 0; i < buttons.size(); i++)
for (size_t i = 0; i < buttons.size(); i++)
{
if ((buttons[i]->getWorldPosition() - core->mouse.position).isLength2DIn(BUTTON_RADIUS))
{
@ -596,7 +596,7 @@ void MiniMapRender::onRender()
if (!radarHide)
{
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
Path *p = dsq->game->getPath(i);
if (!p->nodes.empty() && p->minimapIcon)

View file

@ -310,14 +310,13 @@ bool ModDL::ParseModXML(const std::string& fn, bool allowChaining)
ModPackageType pkgtype = MPT_MOD;
int serverSize = 0;
int serverIconSize = 0;
XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props, *web;
XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props;
fullname = modx->FirstChildElement("Fullname");
desc = modx->FirstChildElement("Description");
icon = modx->FirstChildElement("Icon");
pkg = modx->FirstChildElement("Package");
confirm = modx->FirstChildElement("Confirm");
props = modx->FirstChildElement("Properties");
web = modx->FirstChildElement("Web");
if(fullname && fullname->Attribute("text"))
namestr = fullname->Attribute("text");

View file

@ -131,7 +131,7 @@ void ModSelectorScreen::onUpdate(float dt)
}
}
void ModSelectorScreen::showPanel(int id)
void ModSelectorScreen::showPanel(size_t id)
{
if(id == currentPanel)
return;
@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(int id)
IconGridPanel *newgrid = panels[id];
// fade in selected panel
if(currentPanel < 0) // just bringing up?
if(currentPanel == -1) // just bringing up?
{
newgrid->scale = Vector(0.8f,0.8f);
newgrid->alpha = 0;
@ -155,7 +155,7 @@ void ModSelectorScreen::updateFade()
{
// fade out background panels
// necessary to do all of them, that icon alphas are 0... they would trigger otherwise, even if invisible because parent panel is not shown
for(int i = 0; i < panels.size(); ++i)
for(size_t i = 0; i < panels.size(); ++i)
panels[i]->fade(i == currentPanel, true);
}
@ -206,7 +206,7 @@ void ModSelectorScreen::init()
addChild(&rightbar, PM_STATIC);
}
for(int i = 0; i < panels.size(); ++i)
for(size_t i = 0; i < panels.size(); ++i)
{
if(panels[i])
continue;
@ -326,7 +326,7 @@ void ModSelectorScreen::initModAndPatchPanel()
}
std::sort(tv.begin(), tv.end(), _modname_cmp);
for(int i = 0; i < tv.size(); ++i)
for(size_t i = 0; i < tv.size(); ++i)
{
if(!tv[i]->getParent()) // ensure it was not added earlier
{

View file

@ -148,7 +148,7 @@ public:
void init();
void close();
void showPanel(int id);
void showPanel(size_t id);
void updateFade();
void initModAndPatchPanel();
@ -172,7 +172,7 @@ protected:
virtual void onUpdate(float dt);
MenuIconBar leftbar;
MenuBasicBar rightbar;
int currentPanel;
size_t currentPanel;
BitmapText subtext;
Quad subbox;
float subFadeT;

View file

@ -37,8 +37,7 @@ namespace Network
void download(RequestData *rq);
void update();
void shutdown();
};
}
#endif

View file

@ -85,9 +85,9 @@ void Path::clampPosition(Vector *pos, float radius)
}
}
PathNode *Path::getPathNode(int idx)
PathNode *Path::getPathNode(size_t idx)
{
if (idx < 0 || idx >= nodes.size()) return 0;
if (idx >= nodes.size()) return 0;
return &nodes[idx];
}
@ -661,30 +661,30 @@ void Path::activate(Entity *e)
}
}
void Path::removeNode(int idx)
void Path::removeNode(size_t idx)
{
std::vector<PathNode> copy = nodes;
nodes.clear();
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
if (idx != i)
nodes.push_back(copy[i]);
}
}
void Path::addNode(int idx)
void Path::addNode(size_t idx)
{
std::vector<PathNode> copy = nodes;
nodes.clear();
bool added = false;
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
nodes.push_back(copy[i]);
if (idx == i)
{
added = true;
PathNode p;
int j = i + 1;
size_t j = i + 1;
if (j < copy.size())
{
Vector add = copy[j].position - copy[i].position;

View file

@ -87,14 +87,14 @@ public:
std::string name; // full node string
std::string label; // first part only (the actual node name)
std::vector<PathNode>nodes;
void removeNode(int idx);
void addNode(int idx);
void removeNode(size_t idx);
void addNode(size_t idx);
void update(float dt);
void setActive(bool v);
bool action(int id, int state, int source, InputDevice device);
void setEmitter(const std::string& name);
PathNode *getPathNode(int idx);
PathNode *getPathNode(size_t idx);
bool isCoordinateInside(const Vector &pos, int rad=0);
void reverseNodes();

View file

@ -67,11 +67,11 @@ void PathFinding::forceMinimumPath(VectorPath &path, const Vector &start, const
void PathFinding::molestPath(VectorPath &path)
{
int sz=path.getNumPathNodes();
size_t sz=path.getNumPathNodes();
if(!sz)
return;
int i = 0;
size_t i = 0;
// make normals
std::vector<Vector> normals;
normals.resize(sz);
@ -108,8 +108,11 @@ void PathFinding::molestPath(VectorPath &path)
// use wall normal to push out node a bit
std::vector<Vector> newNormals;
newNormals.resize(normals.size());
for (i = 1; i < normals.size()-1; i++)
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f;
if(normals.size() > 0) {
for (i = 1; i < normals.size()-1; i++) {
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f;
}
}
for (i = 1; i < sz-1; i++)
path.getPathNode(i)->value += newNormals[i];
@ -132,7 +135,7 @@ void PathFinding::molestPath(VectorPath &path)
lastSuccessNode = 0;
hadSuccess = false;
Vector node = path.getPathNode(i)->value;
for (int j = sz-1; j >= i+adjust; j--)
for (size_t j = sz-1; j >= i+adjust; j--)
{
Vector target = path.getPathNode(j)->value;
if (dsq->game->trace(node, target))

View file

@ -48,7 +48,7 @@ namespace PathFinding
bool finishFindPath(State *state, VectorPath& path, unsigned step = 0);
void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded);
void purgeFindPath(PathFinding::State *state);
};
}
#endif

View file

@ -32,11 +32,11 @@ PathRender::PathRender() : RenderObject()
void PathRender::onRender()
{
const int pathcount = dsq->game->getNumPaths();
if (pathcount <= 0)
const size_t pathcount = dsq->game->getNumPaths();
if (pathcount == 0)
return;
for (int i = 0; i < pathcount; i++)
for (size_t i = 0; i < pathcount; i++)
{
Path *p = dsq->game->getPath(i);
#ifdef AQUARIA_BUILD_SCENEEDITOR
@ -47,7 +47,7 @@ void PathRender::onRender()
glColor4f(1, 0.5, 0.5, 0.75);
glBegin(GL_LINES);
for (int n = 0; n < p->nodes.size()-1; n++)
for (size_t n = 0; n < p->nodes.size()-1; n++)
{
PathNode *nd = &p->nodes[n];
PathNode *nd2 = &p->nodes[n+1];
@ -56,7 +56,7 @@ void PathRender::onRender()
}
glEnd();
for (int n = 0; n < p->nodes.size(); n++)
for (size_t n = 0; n < p->nodes.size(); n++)
{
PathNode *nd = &p->nodes[n];

View file

@ -73,20 +73,22 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
equals->scale = Vector(0.7, 0.7);
addChild(equals, PM_POINTER);
int c = 0;
size_t c = 0;
int size=0;
size_t size=0;
for (int i = 0; i < recipe->names.size(); i++)
for (size_t i = 0; i < recipe->names.size(); i++)
size += recipe->names[i].amount;
for (int j = 0; j < recipe->types.size(); j++)
for (size_t j = 0; j < recipe->types.size(); j++)
size += recipe->types[j].amount;
size --;
if(size > 0) {
size --;
}
for (int i = 0; i < recipe->names.size(); i++)
for (size_t i = 0; i < recipe->names.size(); i++)
{
debugLog("recipe name: " + recipe->names[i].name);
IngredientData *data = dsq->continuity.getIngredientDataByName(recipe->names[i].name);
@ -122,7 +124,7 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
}
}
for (int i = 0; i < recipe->types.size(); i++)
for (size_t i = 0; i < recipe->types.size(); i++)
{
for (int j = 0; j < recipe->types[i].amount; j++)
@ -188,7 +190,7 @@ void RecipeMenuEntry::onUpdate(float dt)
std::ostringstream ds;
for (int i = 0; i < data->effects.size(); i++)
for (size_t i = 0; i < data->effects.size(); i++)
{
ds << dsq->continuity.getIEString(data, i);
if (i == data->effects.size()-1)
@ -212,9 +214,9 @@ void RecipeMenuEntry::onUpdate(float dt)
glow->alphaMod = 0;
selected = 0;
int n=0;
size_t n=0;
for (int i = 0; i < recipeMenu.recipeMenuEntries.size(); i++)
for (size_t i = 0; i < recipeMenu.recipeMenuEntries.size(); i++)
{
if (!recipeMenu.recipeMenuEntries[i]->selected)
n++;
@ -252,10 +254,10 @@ void RecipeMenu::slide(RenderObject *r, bool in, float t)
}
}
int RecipeMenu::getNumKnown()
size_t RecipeMenu::getNumKnown()
{
int num = 0;
for (int i = 0; i < dsq->continuity.recipes.size(); i++)
size_t num = 0;
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++)
{
if (dsq->continuity.recipes[i].isKnown())
{
@ -265,10 +267,10 @@ int RecipeMenu::getNumKnown()
return num;
}
int RecipeMenu::getNumPages()
size_t RecipeMenu::getNumPages()
{
int numKnown = dsq->continuity.recipes.size();
int numPages = (numKnown/pageSize);
size_t numKnown = dsq->continuity.recipes.size();
size_t numPages = (numKnown/pageSize);
@ -436,7 +438,7 @@ void RecipeMenu::createPage(int p)
void RecipeMenu::destroyPage()
{
for (int i = 0; i < recipeMenuEntries.size(); i++)
for (size_t i = 0; i < recipeMenuEntries.size(); i++)
{
recipeMenuEntries[i]->setLife(1);
recipeMenuEntries[i]->setDecayRate(20);

View file

@ -94,6 +94,7 @@ std::string getMapTemplateFilename()
return "";
}
SceneEditor::SceneEditor() : ActionMapper(), on(false)
{
autoSaveFile = 0;
@ -448,7 +449,7 @@ void SceneEditor::openMainMenu()
void SceneEditor::closeMainMenu()
{
inMainMenu = false;
for (int i = 0; i < mainMenu.size(); i++)
for (size_t i = 0; i < mainMenu.size(); i++)
{
mainMenu[i]->alpha = 0;
mainMenu[i]->safeKill();
@ -709,7 +710,7 @@ void SceneEditor::createAquarian()
std::string t = dsq->getUserInputString("Enter Aquarian:", "");
stringToUpper(t);
Vector startPos = dsq->getGameCursorPosition();
for (int i = 0; i < t.size(); i++)
for (size_t i = 0; i < t.size(); i++)
{
int v = 0;
if (t[i] >= 'A' && t[i] <= 'Z')
@ -728,7 +729,7 @@ void SceneEditor::createAquarian()
Path *SceneEditor::getSelectedPath()
{
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
if (selectedIdx < dsq->game->getNumPaths())
{
return dsq->game->getPath(selectedIdx);
}
@ -789,7 +790,7 @@ void SceneEditor::reversePath()
void SceneEditor::setGridPattern(int gi)
{
if (selectedElements.size())
for (int i = 0; i < selectedElements.size(); ++i)
for (size_t i = 0; i < selectedElements.size(); ++i)
selectedElements[i]->setElementEffectByIndex(gi);
else if (editingElement)
editingElement->setElementEffectByIndex(gi);
@ -833,7 +834,7 @@ void SceneEditor::moveToFront()
dsq->clearElements();
// move to the foreground ... this means that the editing element should be last in the list (Added last)
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
if (copy[i] != editingElement)
dsq->addElement(copy[i]);
@ -853,7 +854,7 @@ void SceneEditor::moveToBack()
// move to the background ... this means that the editing element should be first in the list (Added first)
dsq->addElement(editingElement);
for (int i = 0; i < copy.size(); i++)
for (size_t i = 0; i < copy.size(); i++)
{
if (copy[i] != editingElement)
dsq->addElement(copy[i]);
@ -959,7 +960,7 @@ void SceneEditor::deleteSelected()
{
if (selectedElements.size()>0)
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->safeKill();
dsq->removeElement(selectedElements[i]);
@ -1049,7 +1050,7 @@ void SceneEditor::checkForRebuild()
if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty())
{
bool rebuild = false;
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
if (selectedElements[i]->elementFlag == EF_SOLID || selectedElements[i]->elementFlag == EF_HURT)
{
@ -1072,7 +1073,7 @@ void SceneEditor::exitMoveState()
{
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
dummy.removeChild(selectedElements[i]);
@ -1094,7 +1095,7 @@ void SceneEditor::enterMoveState()
dummy.rotation = Vector(0,0,0);
cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE);
@ -1142,7 +1143,7 @@ void SceneEditor::enterRotateState()
oldRotation = dummy.rotation;
cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE);
@ -1175,7 +1176,7 @@ void SceneEditor::enterScaleState()
oldRepeatScale = Vector(1, 1); // not handled for multi-selection
cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE);
@ -1258,7 +1259,7 @@ void SceneEditor::mouseButtonRightUp()
{
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
selectedElements[i]->rotation = selectedElements[i]->getAbsoluteRotation();
@ -1272,7 +1273,7 @@ void SceneEditor::mouseButtonRightUp()
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
selectedElements[i]->scale = selectedElements[i]->scale * dummy.scale;
@ -1388,7 +1389,7 @@ void SceneEditor::mouseButtonLeft()
{
Path *p = getSelectedPath();
editingPath = p;
if (p && selectedNode >= 0 && selectedNode < p->nodes.size())
if (p && selectedNode < p->nodes.size())
{
if (core->getShiftState())
{
@ -1496,12 +1497,12 @@ public:
int rows;
};
bool getGrassPixel(pngRawInfo *png, int x, int y)
bool getGrassPixel(pngRawInfo *png, size_t x, size_t y)
{
if (x >= png->Width || y >= png->Height || x < 0 || y < 0) return false;
if (x >= png->Width || y >= png->Height) return false;
int c = (y*png->Width)*png->Components + x*png->Components;
size_t c = (y*png->Width)*png->Components + x*png->Components;
if (png->Data[c] == 128 &&
png->Data[c+1] == 255 &&
png->Data[c+2] == 128)
@ -1538,7 +1539,7 @@ void SceneEditor::skinLevel()
void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int maxY)
{
std::vector<Element*> deleteElements;
int i = 0;
size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
@ -1595,7 +1596,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
offset.z = 0;
bool skip = false;
for (int i = 0; i < dsq->getNumElements(); i++)
for (size_t i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
if (e->templateIdx <= 4 && e->templateIdx >= 1)
@ -1612,7 +1613,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
{
std::vector<int> cantUse;
cantUse.resize(4);
int i = 0;
size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
@ -1624,10 +1625,10 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
}
}
}
int useIdx = rand()%cantUse.size()+1;
size_t useIdx = rand()%cantUse.size()+1;
for (i = 0; i < cantUse.size(); i++)
{
int check = i + idxCount;
size_t check = i + idxCount;
if (check >= cantUse.size())
check -= cantUse.size();
if (cantUse[check]<=0)
@ -1648,7 +1649,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
}
}
}
for (int i = 0; i < dsq->getNumElements(); i++)
for (size_t i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
if (e->bgLayer == 4 && e->templateIdx >= 1 && e->templateIdx <= 4)
@ -1667,7 +1668,7 @@ void SceneEditor::generateLevel()
int maxX=0, maxY=0;
size_t maxX=0, maxY=0;
const int YELLOW=0, RED=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, BROWN=6, MAX=7;
int firstColorX[MAX], firstColorY[MAX];
int lastColorX[MAX], lastColorY[MAX];
@ -1700,7 +1701,7 @@ void SceneEditor::generateLevel()
int scale = TILE_SIZE;
int c = 0;
for (int y = 0; y < rawinfo.Height; y++)
for (size_t y = 0; y < rawinfo.Height; y++)
{
Vector lastElement;
lastElement = Vector(0,0,0);
@ -1709,7 +1710,7 @@ void SceneEditor::generateLevel()
Row row;
rowCount = 0;
positions.clear();
for (int x = 0; x < rawinfo.Width; x++)
for (size_t x = 0; x < rawinfo.Width; x++)
{
Vector *e = 0;
if
@ -1807,7 +1808,7 @@ void SceneEditor::generateLevel()
}
dsq->game->clearObsRows();
int i = 0;
size_t i = 0;
for (i = 0; i < rows.size(); i++)
{
int w = rows[i].x2 - rows[i].x1;
@ -1893,7 +1894,7 @@ void SceneEditor::moveElementToLayer(Element *e, int bgLayer)
{
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
Element *e = selectedElements[i];
core->removeRenderObject(e, Core::DO_NOT_DESTROY_RENDER_OBJECT);
@ -1945,7 +1946,7 @@ void SceneEditor::updateMultiSelect()
selectedElements.clear();
for (int i = 0; i < dsq->getNumElements(); i++)
for (size_t i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
if (e->bgLayer == bgLayer && e->position.x >= p1.x && e->position.y >= p1.y && e->position.x <= p2.x && e->position.y <= p2.y)
@ -2100,7 +2101,7 @@ void destroyEntityPage()
se_grad->fadeAlphaWithLife = 1;
se_grad = 0;
}
for (int i = 0; i < qs.size(); i++)
for (size_t i = 0; i < qs.size(); i++)
{
qs[i]->safeKill();
}
@ -2129,7 +2130,7 @@ void createEntityPage()
EntityGroup &group = game->entityGroups[game->sceneEditor.entityPageNum];
for (int i = 0; i < group.entities.size(); i++)
for (size_t i = 0; i < group.entities.size(); i++)
{
EntityGroupEntity ent = group.entities[i];
EntityClass *ec = dsq->game->getEntityClassForEntityType(ent.name);
@ -2140,7 +2141,7 @@ void createEntityPage()
int type = -1;
if (ec)
{
int j=0;
size_t j=0;
for (j = 0; j < dsq->game->entityTypeList.size(); j++)
{
if (ec->idx == dsq->game->entityTypeList[j].idx)
@ -2197,7 +2198,7 @@ void nextEntityPage()
void prevEntityPage()
{
game->sceneEditor.entityPageNum--;
if (game->sceneEditor.entityPageNum < 0)
if (game->sceneEditor.entityPageNum >= game->entityGroups.size())
game->sceneEditor.entityPageNum = game->entityGroups.size()-1;
createEntityPage();
@ -2265,9 +2266,9 @@ void SceneEditor::updateEntityPlacer()
Element* SceneEditor::cycleElementNext(Element *e1)
{
int ce = e1->templateIdx;
size_t ce = e1->templateIdx;
int idx=0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{
if (dsq->game->elementTemplates[i].idx == ce)
idx = i;
@ -2289,9 +2290,9 @@ Element* SceneEditor::cycleElementNext(Element *e1)
Element* SceneEditor::cycleElementPrev(Element *e1)
{
int ce = e1->templateIdx;
int idx=0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
size_t ce = e1->templateIdx;
size_t idx=0;
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{
if (dsq->game->elementTemplates[i].idx == ce)
{
@ -2301,7 +2302,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
}
ce = idx;
ce--;
if (ce < 0)
if (ce == -1)
ce = dsq->game->elementTemplates.size()-1;
idx = dsq->game->elementTemplates[ce].idx;
if (idx < 1024)
@ -2339,7 +2340,7 @@ void SceneEditor::nextElement()
{
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i]->rotation.z = 0;
}
@ -2351,7 +2352,7 @@ void SceneEditor::nextElement()
}
else if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i] = cycleElementNext(selectedElements[i]);
}
@ -2399,7 +2400,7 @@ void SceneEditor::prevElement()
if (dsq->game->elementTemplates.empty()) return;
if (!selectedElements.empty())
{
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
selectedElements[i] = cycleElementPrev(selectedElements[i]);
}
@ -2418,13 +2419,17 @@ void SceneEditor::prevElement()
void SceneEditor::doPrevElement()
{
int oldCur = curElement;
curElement--;
if (curElement < 0)
curElement = dsq->game->elementTemplates.size()-1;
size_t oldCur = curElement;
if (curElement < 0)
if(dsq->game->elementTemplates.size() == 0) {
return;
}
if(curElement > 0) {
curElement--;
}
if (curElement >= game->elementTemplates.size())
curElement = dsq->game->elementTemplates.size()-1;
if (dsq->game->elementTemplates[curElement].idx < 1024)
{
@ -2446,7 +2451,7 @@ void SceneEditor::moveLayer()
is >> fromLayer >> toLayer;
toLayer--;
fromLayer--;
for (int i = 0; i < dsq->getNumElements(); i++)
for (size_t i = 0; i < dsq->getNumElements(); i++)
{
Element *e = dsq->getElement(i);
if (e)
@ -2486,8 +2491,8 @@ void SceneEditor::selectEnd()
if (dsq->game->elementTemplates.empty()) return;
if (!editingElement)
{
int largest = 0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
size_t largest = 0;
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{
ElementTemplate et = dsq->game->elementTemplates[i];
if (et.idx < 1024 && i > largest)
@ -2551,7 +2556,7 @@ void SceneEditor::cloneSelectedElement()
{
std::vector<Element*>copy;
Vector groupCenter = this->getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
Element *e1 = selectedElements[i];
Vector dist = e1->position - groupCenter;
@ -2751,7 +2756,7 @@ void SceneEditor::updateText()
Vector SceneEditor::getSelectedElementsCenter()
{
Vector c;
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
{
c += selectedElements[i]->position;
}
@ -2880,9 +2885,12 @@ void SceneEditor::update(float dt)
selectedIdx = -1;
selectedNode = -1;
float smallestDist = sqr(64);
for (int i = 0; i < dsq->game->getNumPaths(); i++)
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{
for (int n = dsq->game->getPath(i)->nodes.size()-1; n >=0; n--)
if(dsq->game->getPath(i)->nodes.size() == 0) {
continue;
}
for (size_t n = dsq->game->getPath(i)->nodes.size(); n-- > 0; )
{
Vector v = dsq->game->getPath(i)->nodes[n].position - dsq->getGameCursorPosition();
float dist = v.getSquaredLength2D();
@ -2917,8 +2925,7 @@ void SceneEditor::update(float dt)
}
break;
case ES_MOVING:
if (selectedIdx >= 0)
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
break;
case ES_ROTATING:
case ES_MAX:
@ -2964,7 +2971,7 @@ void SceneEditor::update(float dt)
case ES_SELECTING:
{
float closest = sqr(800);
int idx = -1, i = 0;
size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++)
{
Vector dist = dsq->getElement(i)->getFollowCameraPosition() - dsq->getGameCursorPosition();
@ -2972,7 +2979,6 @@ void SceneEditor::update(float dt)
if (len < closest)
{
closest = len;
idx = i;
}
}
}
@ -3075,7 +3081,7 @@ void SceneEditor::update(float dt)
dummy.scale.y = MIN_SIZE;
}
for (int i = 0; i < selectedElements.size(); i++)
for (size_t i = 0; i < selectedElements.size(); i++)
selectedElements[i]->refreshRepeatTextureToFill();
}
else if (editingElement)

View file

@ -940,8 +940,8 @@ luaFunc(getInterfaceFunctionNames)
#define MakeTypeCheckFunc(fname, ty) luaFunc(fname) \
{ ScriptObject *r = (ScriptObject*)lua_touserdata(L, 1); luaReturnBool(r ? r->isType(ty) : false); }
MakeTypeCheckFunc(isNode, SCO_PATH);
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT);
MakeTypeCheckFunc(isNode, SCO_PATH)
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT)
MakeTypeCheckFunc(isEntity, SCO_ENTITY)
MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
MakeTypeCheckFunc(isBone, SCO_BONE)
@ -2576,7 +2576,8 @@ static size_t _shotFilter(lua_State *L)
{
if (dt == DT_NONE || s->getDamageType() == dt)
{
if (skipRadiusCheck || (distsq = (s->position - p).getSquaredLength2D()) <= sqrRadius)
distsq = (s->position - p).getSquaredLength2D();
if (skipRadiusCheck || distsq <= sqrRadius)
{
filteredShots.push_back(std::make_pair(s, distsq));
++added;
@ -6083,7 +6084,7 @@ luaFunc(entity_setVel2Len)
if(e)
e->vel2.setLength2D(lua_tonumber(L, 2));
luaReturnNil();
};
}
luaFunc(entity_getVel2)
{
@ -7600,7 +7601,7 @@ luaFunc(entity_getNearestBoneToPosition)
Bone *closest = 0;
if (me)
{
for (int i = 0; i < me->skeletalSprite.bones.size(); i++)
for (size_t i = 0; i < me->skeletalSprite.bones.size(); i++)
{
Bone *b = me->skeletalSprite.bones[i];
float dist = (b->getWorldPosition() - p).getSquaredLength2D();
@ -8455,7 +8456,7 @@ luaFunc(pickupGem)
luaFunc(setGemPosition)
{
int gemId = lua_tointeger(L, 1);
size_t gemId = lua_tointeger(L, 1);
std::string mapname = getString(L, 4);
if(mapname.empty())
mapname = dsq->game->sceneName;
@ -8466,7 +8467,7 @@ luaFunc(setGemPosition)
if(tile)
{
pos = dsq->game->worldMapRender->getWorldToTile(tile, pos, true, true);
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
if(gemId < dsq->continuity.gems.size())
{
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId);
@ -8489,10 +8490,10 @@ luaFunc(setGemPosition)
luaFunc(setGemName)
{
int gemId = lua_tointeger(L, 1);
size_t gemId = lua_tointeger(L, 1);
bool result = false;
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
if(gemId < dsq->continuity.gems.size())
{
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId);
@ -8508,10 +8509,10 @@ luaFunc(setGemName)
luaFunc(setGemBlink)
{
int gemId = lua_tointeger(L, 1);
size_t gemId = lua_tointeger(L, 1);
bool result = false;
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
if(gemId < dsq->continuity.gems.size())
{
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId);
@ -8527,8 +8528,8 @@ luaFunc(setGemBlink)
luaFunc(removeGem)
{
int gemId = lua_tointeger(L, 1);
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
size_t gemId = lua_tointeger(L, 1);
if(gemId < dsq->continuity.gems.size())
{
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId);
@ -8602,10 +8603,10 @@ luaFunc(setCostume)
luaFunc(setLayerRenderPass)
{
int layer = lua_tointeger(L, 1);
size_t layer = lua_tointeger(L, 1);
int startPass = lua_tointeger(L, 2);
int endPass = lua_tointeger(L, 3);
if(layer >= 0 && layer < core->renderObjectLayers.size())
if(layer < core->renderObjectLayers.size())
{
core->renderObjectLayers[layer].startPass = startPass;
core->renderObjectLayers[layer].endPass = endPass;

View file

@ -140,7 +140,7 @@ void ScriptedEntity::postInit()
Entity::postInit();
}
void ScriptedEntity::initEmitter(int emit, const std::string &file)
void ScriptedEntity::initEmitter(size_t emit, const std::string &file)
{
if (emitters.size() <= emit)
{
@ -156,7 +156,7 @@ void ScriptedEntity::initEmitter(int emit, const std::string &file)
emitters[emit]->load(file);
}
void ScriptedEntity::startEmitter(int emit)
void ScriptedEntity::startEmitter(size_t emit)
{
if(emit >= emitters.size())
return;
@ -167,7 +167,7 @@ void ScriptedEntity::startEmitter(int emit)
}
}
void ScriptedEntity::stopEmitter(int emit)
void ScriptedEntity::stopEmitter(size_t emit)
{
if(emit >= emitters.size())
return;
@ -178,12 +178,12 @@ void ScriptedEntity::stopEmitter(int emit)
}
}
ParticleEffect *ScriptedEntity::getEmitter(int emit)
ParticleEffect *ScriptedEntity::getEmitter(size_t emit)
{
return (size_t(emit) < emitters.size()) ? emitters[emit] : NULL;
}
int ScriptedEntity::getNumEmitters() const
size_t ScriptedEntity::getNumEmitters() const
{
return emitters.size();
}
@ -200,7 +200,7 @@ void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std
this->minDist = minDist;
this->maxDist = maxDist;
segments.resize(numSegments);
for (int i = segments.size()-1; i >= 0 ; i--)
for (size_t i = segments.size(); i-- > 0 ; )
{
Quad *q = new Quad;
if (i == segments.size()-1)
@ -258,7 +258,7 @@ void ScriptedEntity::initStrands(int num, int segs, int dist, int strandSpacing,
{
this->strandSpacing = strandSpacing;
strands.resize(num);
for (int i = 0; i < strands.size(); i++)
for (size_t i = 0; i < strands.size(); i++)
{
strands[i] = new Strand(position, segs, dist);
strands[i]->color = color;
@ -393,7 +393,7 @@ void ScriptedEntity::updateStrands(float dt)
angle = (PI*(360-(angle-90)))/180.0;
float sz = (strands.size()/2);
for (int i = 0; i < strands.size(); i++)
for (size_t i = 0; i < strands.size(); i++)
{
float diff = (i-sz)*strandSpacing;
if (diff < 0)
@ -787,7 +787,7 @@ void ScriptedEntity::onEnterState(int action)
destroySegments(1);
for (int i = 0; i < strands.size(); i++)
for (size_t i = 0; i < strands.size(); i++)
{
strands[i]->safeKill();
}

View file

@ -80,11 +80,11 @@ public:
ParticleEffect pullEmitter;
float manaBallAmount;
void initEmitter(int emit, const std::string &file);
void startEmitter(int emit);
void stopEmitter(int emit);
ParticleEffect *getEmitter(int emit);
int getNumEmitters() const;
void initEmitter(size_t emit, const std::string &file);
void startEmitter(size_t emit);
void stopEmitter(size_t emit);
ParticleEffect *getEmitter(size_t emit);
size_t getNumEmitters() const;
void shiftWorlds(WorldType lastWorld, WorldType worldType);
void setAutoSkeletalUpdate(bool v);

View file

@ -36,14 +36,14 @@ void Segmented::setMaxDist(float m)
void Segmented::initSegments(const Vector &position)
{
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
segments[i]->position = position;
numSegments = segments.size();
}
void Segmented::destroySegments(float life)
{
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i]->setLife(life);
segments[i]->setDecayRate(1.0f);
@ -52,9 +52,9 @@ void Segmented::destroySegments(float life)
segments.clear();
}
RenderObject *Segmented::getSegment(int seg)
RenderObject *Segmented::getSegment(size_t seg)
{
if (seg < 0 || seg >= segments.size())
if (seg >= segments.size())
return 0;
return segments[seg];
}
@ -85,7 +85,7 @@ void Segmented::updateSegment(int i, const Vector &diff)
void Segmented::updateAlpha(float a)
{
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i]->alpha = a;
}
@ -93,7 +93,7 @@ void Segmented::updateAlpha(float a)
void Segmented::warpSegments(const Vector &position)
{
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i]->position = position;
}

View file

@ -27,7 +27,7 @@ class Segmented
{
public:
Segmented(float minDist, float maxDist);
RenderObject *getSegment(int seg);
RenderObject *getSegment(size_t seg);
void updateAlpha(float a);
void warpSegments(const Vector &position);
void setMaxDist(float m);
@ -47,7 +47,7 @@ protected:
class Strand : public RenderObject, public Segmented
{
public:
Strand(const Vector &position, int segs, int dist=32);
Strand(const Vector &position, size_t segs, size_t dist=32);
void destroy();
protected:
void onUpdate(float dt);

View file

@ -292,7 +292,7 @@ namespace NagStuff
const float screenTime = 3;
const float nagFadeTime = 1;
};
}
using namespace NagStuff;
@ -424,7 +424,7 @@ void Nag::update(float dt)
ic ++;
if (ic >= numScreens)
ic = 0;
for (int i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime);
for (size_t i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime);
irot[ic]->alpha.interpolateTo(1, nagFadeTime);
}
}

View file

@ -229,7 +229,7 @@ void StatsAndAchievements::RunFrame()
// but only if we're not in a mod
if (!dsq->mod.isActive())
{
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
EvaluateAchievement( g_rgAchievements[iAch] );
}
@ -252,7 +252,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
count = 0;
data += "Unlocked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
const Achievement &ach = g_rgAchievements[iAch];
if (!ach.achieved)
@ -271,7 +271,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
count = 0;
data += "Locked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{
const Achievement &ach = g_rgAchievements[iAch];
if (ach.achieved)
@ -384,7 +384,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
bool didPoisonLoaf = false;
bool didVeggieSoup = false;
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
{
if (dsq->continuity.recipes[i].isKnown())
{
@ -397,7 +397,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
}
}
}
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
{
if (!dsq->continuity.recipes[i].isKnown())
{

View file

@ -21,11 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Segmented.h"
#include "RenderBase.h"
Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Segmented(dist, dist)
Strand::Strand(const Vector &position, size_t segs, size_t dist) : RenderObject(), Segmented(dist, dist)
{
cull = false;
segments.resize(segs);
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i] = new RenderObject;
}
@ -35,7 +35,7 @@ Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Seg
void Strand::destroy()
{
RenderObject::destroy();
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i]->destroy();
delete segments[i];

View file

@ -65,7 +65,7 @@ void StringBank::_load(const std::string &file)
if (!line.empty() && line[0] == ' ')
line = line.substr(1, line.size());
for (int i = 0; i < line.size(); i++)
for (size_t i = 0; i < line.size(); i++)
{
if (line[i] == '|')
line[i] = '\n';

View file

@ -200,30 +200,28 @@ void UserSettings::save()
{
const ActionSet& as = control.actionSets[i];
XMLElement *xml_actionSet = doc.NewElement("ActionSet");
xml_actionSet->SetAttribute("enabled", as.enabled);
xml_actionSet->SetAttribute("name", as.name.c_str());
xml_actionSet->SetAttribute("joystickName", as.joystickName.c_str());
xml_actionSet->SetAttribute("joystickGUID", as.joystickGUID.c_str());
XMLElement *xml_joyAxes = doc.NewElement("JoyAxes");
{
xml_actionSet->SetAttribute("enabled", as.enabled);
xml_actionSet->SetAttribute("name", as.name.c_str());
xml_actionSet->SetAttribute("joystickName", as.joystickName.c_str());
xml_actionSet->SetAttribute("joystickGUID", as.joystickGUID.c_str());
XMLElement *xml_joyAxes = doc.NewElement("JoyAxes");
{
xml_joyAxes->SetAttribute("s1ax", as.joycfg.s1ax);
xml_joyAxes->SetAttribute("s1ay", as.joycfg.s1ay);
xml_joyAxes->SetAttribute("s2ax", as.joycfg.s2ax);
xml_joyAxes->SetAttribute("s2ay", as.joycfg.s2ay);
xml_joyAxes->SetAttribute("s1dead", as.joycfg.s1dead);
xml_joyAxes->SetAttribute("s2dead", as.joycfg.s2dead);
}
xml_actionSet->InsertEndChild(xml_joyAxes);
for (int i = 0; i < as.inputSet.size(); i++)
{
XMLElement *xml_action = doc.NewElement("Action");
const ActionInput& ai = as.inputSet[i];
xml_action->SetAttribute("name", ai.name.c_str());
xml_action->SetAttribute("input", ai.toString().c_str());
xml_joyAxes->SetAttribute("s1ax", as.joycfg.s1ax);
xml_joyAxes->SetAttribute("s1ay", as.joycfg.s1ay);
xml_joyAxes->SetAttribute("s2ax", as.joycfg.s2ax);
xml_joyAxes->SetAttribute("s2ay", as.joycfg.s2ay);
xml_joyAxes->SetAttribute("s1dead", as.joycfg.s1dead);
xml_joyAxes->SetAttribute("s2dead", as.joycfg.s2dead);
}
xml_actionSet->InsertEndChild(xml_joyAxes);
for (int i = 0; i < as.inputSet.size(); i++)
{
XMLElement *xml_action = doc.NewElement("Action");
const ActionInput& ai = as.inputSet[i];
xml_action->SetAttribute("name", ai.name.c_str());
xml_action->SetAttribute("input", ai.toString().c_str());
xml_actionSet->InsertEndChild(xml_action);
}
xml_actionSet->InsertEndChild(xml_action);
}
xml_control->InsertEndChild(xml_actionSet);
}
@ -254,8 +252,8 @@ void UserSettings::save()
XMLElement *xml_data = doc.NewElement("Data");
{
xml_data->SetAttribute("savePage", data.savePage);
xml_data->SetAttribute("saveSlot", data.saveSlot);
xml_data->SetAttribute("savePage", (unsigned int) data.savePage);
xml_data->SetAttribute("saveSlot", (unsigned int) data.saveSlot);
std::ostringstream ss;
for (std::vector<std::string>::iterator it = dsq->activePatches.begin(); it != dsq->activePatches.end(); ++it)
@ -544,8 +542,12 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
XMLElement *xml_data = doc.FirstChildElement("Data");
if (xml_data)
{
xml_data->QueryIntAttribute("savePage", &data.savePage);
xml_data->QueryIntAttribute("saveSlot", &data.saveSlot);
// use a temporary variable so we don't get into trouble on big-endian architectures
unsigned int tmp;
xml_data->QueryUnsignedAttribute("savePage", &tmp);
data.savePage = tmp;
xml_data->QueryUnsignedAttribute("saveSlot", &tmp);
data.saveSlot = tmp;
if(const char *patchlist = xml_data->Attribute("activePatches"))
{

View file

@ -117,8 +117,8 @@ public:
struct Data
{
Data() { savePage=0; saveSlot=0; }
int savePage;
int saveSlot;
size_t savePage;
size_t saveSlot;
} data;
struct Version

View file

@ -77,16 +77,16 @@ int Web::addPoint(const Vector &point)
return points.size()-1;
}
void Web::setPoint(int pt, const Vector &v)
void Web::setPoint(size_t pt, const Vector &v)
{
if (pt < 0 || pt >= points.size()) return;
if (pt >= points.size()) return;
points[pt] = v;
}
Vector Web::getPoint(int pt) const
Vector Web::getPoint(size_t pt) const
{
Vector v;
if (pt >= 0 || pt < points.size())
if ( pt < points.size())
v = points[pt];
return v;
}
@ -123,9 +123,9 @@ void Web::onUpdate(float dt)
Entity *e = (*i);
if ((e->getEntityType() == ET_ENEMY || e->getEntityType() == ET_AVATAR) && e->isDamageTarget(DT_ENEMY_WEB))
{
if (parentEntity != e)
if (parentEntity != e && points.size() > 0)
{
for (int j = 0; j < points.size()-1; j++)
for (size_t j = 0; j < points.size()-1; j++)
{
if (game->collideCircleVsLine(e, points[j], points[j+1], 4))
{
@ -155,14 +155,13 @@ void Web::onRender()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_LINES);
for (int i = 0; i < points.size()-1; i++)
{
glColor4f(1, 1, 1, 0.5f*alpha.x);
glVertex3f(points[i].x, points[i].y, 0);
glColor4f(1, 1, 1, 0.5f*alpha.x);
glVertex3f(points[i+1].x, points[i+1].y, 0);
if(points.size() > 0) {
for (size_t i = 0; i < points.size()-1; i++) {
glColor4f(1, 1, 1, 0.5f*alpha.x);
glVertex3f(points[i].x, points[i].y, 0);
glColor4f(1, 1, 1, 0.5f*alpha.x);
glVertex3f(points[i+1].x, points[i+1].y, 0);
}
}
glEnd();
}

View file

@ -30,8 +30,8 @@ class Web : public RenderObject
public:
Web();
int addPoint(const Vector &point = Vector(0,0));
void setPoint(int pt, const Vector &v);
Vector getPoint(int pt) const;
void setPoint(size_t pt, const Vector &v);
Vector getPoint(size_t pt) const;
void setParentEntity(Entity *e);
int getNumPoints();
typedef std::list<Web*> Webs;

View file

@ -40,8 +40,8 @@ struct WorldMap
void hideMap();
void revealMap(const std::string &name);
WorldMapTile *getWorldMapTile(const std::string &name);
int getNumWorldMapTiles();
WorldMapTile *getWorldMapTile(int index);
size_t getNumWorldMapTiles();
WorldMapTile *getWorldMapTile(size_t index);
WorldMapTile *getWorldMapTileByIndex(int index);
void revealMapIndex(int index);

View file

@ -1282,7 +1282,7 @@ void WorldMapRender::fixGems()
void WorldMapRender::addAllGems()
{
int c = 0;
size_t c = 0;
for (Continuity::Gems::reverse_iterator i = dsq->continuity.gems.rbegin(); i != dsq->continuity.gems.rend(); i++)
{
GemMover *g = addGem(&(*i));

View file

@ -282,7 +282,7 @@ void WorldMap::save()
if (out)
{
for (int i = 0; i < worldMapTiles.size(); i++)
for (size_t i = 0; i < worldMapTiles.size(); i++)
{
WorldMapTile *t = &worldMapTiles[i];
out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
@ -317,7 +317,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
{
std::string n = name;
stringToUpper(n);
for (int i = 0; i < worldMapTiles.size(); i++)
for (size_t i = 0; i < worldMapTiles.size(); i++)
{
if (worldMapTiles[i].name == n)
{
@ -329,7 +329,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
{
for (int i = 0; i < worldMapTiles.size(); i++)
for (size_t i = 0; i < worldMapTiles.size(); i++)
{
if (worldMapTiles[i].index == index)
{
@ -343,20 +343,20 @@ WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
void WorldMap::hideMap()
{
for (int i = 0; i < worldMapTiles.size(); i++)
for (size_t i = 0; i < worldMapTiles.size(); i++)
{
worldMapTiles[i].revealed = false;
}
}
int WorldMap::getNumWorldMapTiles()
size_t WorldMap::getNumWorldMapTiles()
{
return worldMapTiles.size();
}
WorldMapTile *WorldMap::getWorldMapTile(int index)
WorldMapTile *WorldMap::getWorldMapTile(size_t index)
{
if (index < 0 || index >= worldMapTiles.size()) return 0;
if (index >= worldMapTiles.size()) return 0;
return &worldMapTiles[index];
}

View file

@ -177,9 +177,9 @@ int getStringToInputCode(const std::string& s)
ActionInput::ActionInput()
{
for (int i = 0; i < INP_MSESIZE; i++) mse[i] = 0;
for (int i = 0; i < INP_KEYSIZE; i++) key[i] = 0;
for (int i = 0; i < INP_JOYSIZE; i++) joy[i] = 0;
for (int i = 0; i < INP_MSESIZE; i++) data.single.mse[i] = 0;
for (int i = 0; i < INP_KEYSIZE; i++) data.single.key[i] = 0;
for (int i = 0; i < INP_JOYSIZE; i++) data.single.joy[i] = 0;
}
std::string ActionInput::toString() const
@ -188,15 +188,15 @@ std::string ActionInput::toString() const
for (int i = 0; i < INP_MSESIZE; i++)
{
os << getInputCodeToString(mse[i]) << " ";
os << getInputCodeToString(data.single.mse[i]) << " ";
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
os << getInputCodeToString(key[i]) << " ";
os << getInputCodeToString(data.single.key[i]) << " ";
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
os << getInputCodeToString(joy[i]) << " ";
os << getInputCodeToString(data.single.joy[i]) << " ";
}
return os.str();
@ -209,17 +209,17 @@ void ActionInput::fromString(const std::string &read)
for (int i = 0; i < INP_MSESIZE; i++)
{
is >> str;
mse[i] = getStringToInputCode(str);
data.single.mse[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_KEYSIZE; i++)
{
is >> str;
key[i] = getStringToInputCode(str);
data.single.key[i] = getStringToInputCode(str);
}
for (int i = 0; i < INP_JOYSIZE; i++)
{
is >> str;
joy[i] = getStringToInputCode(str);
data.single.joy[i] = getStringToInputCode(str);
}
}

View file

@ -49,9 +49,9 @@ public:
int mse[INP_MSESIZE];
int key[INP_KEYSIZE];
int joy[INP_JOYSIZE];
};
} single;
int all[INP_COMBINED_SIZE];
};
} data;
std::string toString() const;
void fromString(const std::string &read);

View file

@ -113,7 +113,7 @@ void ActionMapper::addAction(Event *event, int k, int state)
Event* ActionMapper::addCreatedEvent(Event *event)
{
for (int i = 0; i < createdEvents.size(); i++)
for (size_t i = 0; i < createdEvents.size(); i++)
{
if (createdEvents[i] == event)
return event;
@ -124,7 +124,7 @@ Event* ActionMapper::addCreatedEvent(Event *event)
void ActionMapper::clearCreatedEvents()
{
for (int i = 0; i < createdEvents.size(); i++)
for (size_t i = 0; i < createdEvents.size(); i++)
{
delete createdEvents[i];
}

View file

@ -148,14 +148,14 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, int
if (!enabled) return;
if (!mapper) return;
for (int i = 0; i < inputSet.size(); i++)
for (size_t i = 0; i < inputSet.size(); i++)
{
const ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name)
{
for (int i = 0; i < INP_COMBINED_SIZE; i++)
if (actionInput->all[i])
mapper->addAction(actionID, actionInput->all[i], sourceID);
if (actionInput->data.all[i])
mapper->addAction(actionID, actionInput->data.all[i], sourceID);
return;
}
}
@ -166,14 +166,14 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, Even
if (!enabled) return;
if (!mapper) return;
for (int i = 0; i < inputSet.size(); i++)
for (size_t i = 0; i < inputSet.size(); i++)
{
const ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name)
{
for (int i = 0; i < INP_COMBINED_SIZE; i++)
if (actionInput->all[i])
mapper->addAction(event, actionInput->all[i], state);
if (actionInput->data.all[i])
mapper->addAction(event, actionInput->data.all[i], state);
return;
}
}
@ -196,8 +196,8 @@ std::string ActionSet::insertInputIntoString(const std::string &string)
{
std::string str = string;
int start = str.find('{');
int end = str.find('}');
size_t start = str.find('{');
size_t end = str.find('}');
if (start == std::string::npos || end == std::string::npos)
return string;
std::string code = str.substr(start+1, end - start);

View file

@ -20,8 +20,8 @@ void ActionButtonStatus::import(const ActionSet& as)
{
const ActionInput& inp = as.inputSet[i];
for(int j = 0; j < INP_COMBINED_SIZE; ++j)
if(unsigned(inp.all[j]) < ACTION_BUTTON_ENUM_SIZE)
found[inp.all[j]] = 1;
if(unsigned(inp.data.all[j]) < ACTION_BUTTON_ENUM_SIZE)
found[inp.data.all[j]] = 1;
}
toQuery.clear();

View file

@ -81,7 +81,7 @@ AfterEffectManager::~AfterEffectManager()
void AfterEffectManager::deleteEffects()
{
for (int i = 0; i < effects.size(); i++)
for (size_t i = 0; i < effects.size(); i++)
{
if (effects[i])
{
@ -132,7 +132,7 @@ void AfterEffectManager::update(float dt)
else
active = false;
for (int i = 0; i < effects.size(); i++)
for (size_t i = 0; i < effects.size(); i++)
{
Effect *e = effects[i];
if (e)

View file

@ -50,7 +50,7 @@ int randRange(int n1, int n2)
std::string removeSpaces(const std::string &input)
{
std::string result;
for (int i = 0; i < input.size(); i++)
for (size_t i = 0; i < input.size(); i++)
{
if (input[i] != ' ')
{
@ -64,7 +64,7 @@ unsigned hash(const std::string &string)
{
unsigned hash = 5381;
for (int i = 0; i < string.size(); i++)
for (size_t i = 0; i < string.size(); i++)
hash = ((hash << 5) + hash) + (unsigned char)string[i];
return hash;
@ -127,7 +127,7 @@ std::string splitCamelCase(const std::string &input)
{
std::string result;
int last = 0;
for (int i = 0; i < input.size(); i++)
for (size_t i = 0; i < input.size(); i++)
{
if (last == 1)
{
@ -149,7 +149,7 @@ std::string splitCamelCase(const std::string &input)
return result;
}
std::string numToZeroString(int num, int zeroes)
std::string numToZeroString(int num, size_t zeroes)
{
std::ostringstream num_os;
num_os << num;
@ -158,7 +158,7 @@ std::string numToZeroString(int num, int zeroes)
if (num_os.str().size() <= zeroes)
{
for (int j = 0; j < zeroes - num_os.str().size(); j++)
for (size_t j = 0; j < zeroes - num_os.str().size(); j++)
{
os << "0";
}
@ -169,13 +169,13 @@ std::string numToZeroString(int num, int zeroes)
void stringToUpper(std::string &s)
{
for (int i = 0; i < s.size(); i++)
for (size_t i = 0; i < s.size(); i++)
s[i] = charToUpper(s[i]);
}
void stringToLower(std::string &s)
{
for (int i = 0; i < s.size(); i++)
for (size_t i = 0; i < s.size(); i++)
s[i] = charToLower(s[i]);
}
@ -319,7 +319,7 @@ char *readFile(const std::string& path, unsigned long *size_ret)
return NULL;
}
long bytesRead = vfread(buffer, 1, fileSize, f);
size_t bytesRead = vfread(buffer, 1, fileSize, f);
if (bytesRead != fileSize)
{
std::ostringstream os;
@ -340,7 +340,7 @@ char *readFile(const std::string& path, unsigned long *size_ret)
std::string stripEndlineForUnix(const std::string &in)
{
std::string out;
for (int i = 0; i < in.size(); i++)
for (size_t i = 0; i < in.size(); i++)
{
if (int(in[i]) != 13)
{
@ -405,7 +405,7 @@ float lerp(const float &v1, const float &v2, float dt, int lerpType)
std::string underscoresToSpaces(const std::string &str)
{
std::string s = str;
for (int i = 0; i < s.size(); i++)
for (size_t i = 0; i < s.size(); i++)
if (s[i] == '_') s[i] = ' ';
return s;
}
@ -413,7 +413,7 @@ std::string underscoresToSpaces(const std::string &str)
std::string spacesToUnderscores(const std::string &str)
{
std::string s = str;
for (int i = 0; i < s.size(); i++)
for (size_t i = 0; i < s.size(); i++)
if (s[i] == ' ') s[i] = '_';
return s;
}

View file

@ -103,7 +103,7 @@ typedef int CharTranslationTable[256]; // -1 entries are skipped
#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
#define MAX(X,Y) ((X) > (Y) ? (X) : (Y))
std::string numToZeroString(int num, int zeroes);
std::string numToZeroString(int num, size_t zeroes);
bool chance(int perc);
void initCharTranslationTables(const CharTranslationTable *ptab);
void stringToUpper(std::string &s);

View file

@ -148,7 +148,7 @@ void BitmapText::formatText()
float currentWidth = 0;
alignWidth = 0;
maxW = 0;
for (int i = 0; i < text.size(); i++)
for (size_t i = 0; i < text.size(); i++)
{
float sz = bmpFont->font->GetCharWidth(text[i])*bmpFont->scale;
@ -194,10 +194,10 @@ void BitmapText::setBitmapFontEffect(BitmapFontEffect bfe)
void BitmapText::updateWordColoring()
{
colorIndices.resize(lines.size());
for (int i = 0; i < colorIndices.size(); i++)
for (size_t i = 0; i < colorIndices.size(); i++)
{
colorIndices[i].resize(lines[i].size());
for (int j = 0; j < colorIndices[i].size(); j++)
for (size_t j = 0; j < colorIndices[i].size(); j++)
{
colorIndices[i][j] = Vector(1,1,1);
}
@ -265,15 +265,12 @@ void BitmapText::onUpdate(float dt)
}
}
Vector BitmapText::getColorIndex(int i, int j)
Vector BitmapText::getColorIndex(size_t i, size_t j)
{
Vector c(1,1,1);
if (!(i < 0 || j < 0))
if ( i < colorIndices.size() && j < colorIndices[i].size())
{
if ( i < colorIndices.size() && j < colorIndices[i].size())
{
c = colorIndices[i][j];
}
c = colorIndices[i][j];
}
return c;
}
@ -301,7 +298,7 @@ void BitmapText::onRender()
if (scrolling)
{
for (int i = 0; i <= currentScrollLine; i++)
for (size_t i = 0; i <= currentScrollLine; i++)
{
std::string theLine = lines[i];
if (i == currentScrollLine)
@ -323,7 +320,7 @@ void BitmapText::onRender()
}
else
{
for (int i = 0; i < lines.size(); i++)
for (size_t i = 0; i < lines.size(); i++)
{
x=0;
if (align == ALIGN_CENTER)

View file

@ -66,7 +66,7 @@ public:
virtual void setAlign(Align align);
std::string getText();
int getWidthOnScreen();
Vector getColorIndex(int i, int j);
Vector getColorIndex(size_t i, size_t j);
void updateWordColoring();
void autoKern();
void setBitmapFontEffect(BitmapFontEffect bfe);
@ -87,8 +87,8 @@ protected:
void onUpdate(float dt);
float scrollDelay;
bool scrolling;
int currentScrollLine;
int currentScrollChar;
size_t currentScrollLine;
size_t currentScrollChar;
Align align;
float alignWidth;
void formatText();

View file

@ -89,7 +89,7 @@ ParticleEffect* Core::createParticleEffect(const std::string &name, const Vector
void Core::unloadDevice()
{
for (int i = 0; i < renderObjectLayers.size(); i++)
for (size_t i = 0; i < renderObjectLayers.size(); i++)
{
RenderObjectLayer *r = &renderObjectLayers[i];
RenderObject *robj = r->getFirst();
@ -107,7 +107,7 @@ void Core::unloadDevice()
void Core::reloadDevice()
{
for (int i = 0; i < renderObjectLayers.size(); i++)
for (size_t i = 0; i < renderObjectLayers.size(); i++)
{
RenderObjectLayer *r = &renderObjectLayers[i];
r->reloadDevice();
@ -574,7 +574,7 @@ void Core::initPlatform(const std::string &filesystem)
char path[PATH_MAX];
// always a symlink to this process's binary, on modern Linux systems.
const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
if ( (rc == -1) || (rc >= sizeof (path)) )
if ( (rc == -1) || (rc >= (ssize_t) sizeof (path)) )
{
// error!
debugLog("readlink");
@ -698,7 +698,9 @@ void Core::init()
if((SDL_Init(SDL_INIT_EVERYTHING))==-1)
{
exit_error("Failed to init SDL");
std::string msg("Failed to init SDL: ");
msg.append(SDL_GetError());
exit_error(msg);
}
loopDone = false;
@ -1222,7 +1224,7 @@ void Core::resetTimer()
{
nowTicks = thenTicks = SDL_GetTicks();
for (int i = 0; i < avgFPS.size(); i++)
for (size_t i = 0; i < avgFPS.size(); i++)
{
avgFPS[i] = 0;
}
@ -1230,8 +1232,6 @@ void Core::resetTimer()
void Core::setMousePosition(const Vector &p)
{
Vector lp = core->mouse.position;
core->mouse.position = p;
float px = p.x + virtualOffX;
float py = p.y;
@ -1246,7 +1246,7 @@ void Core::setMousePosition(const Vector &p)
// used to update all render objects either uniformly or as part of a time sliced update process
void Core::updateRenderObjects(float dt)
{
for (int c = 0; c < renderObjectLayers.size(); c++)
for (size_t c = 0; c < renderObjectLayers.size(); c++)
{
RenderObjectLayer *rl = &renderObjectLayers[c];
@ -1335,7 +1335,7 @@ void Core::run(float runTime)
if (!avgFPS.empty())
{
int i = 0;
size_t i = 0;
for (i = avgFPS.size()-1; i > 0; i--)
{
avgFPS[i] = avgFPS[i-1];
@ -1796,11 +1796,9 @@ void Core::print(int x, int y, const char *str, float sz)
float xx = x;
float yy = y;
glTranslatef(x, y-0.5f*sz, 0);
x = y = 0;
xx = 0; yy = 0;
bool isLower = false, wasLower = false;
xx = 0;
int c=0;
@ -1811,13 +1809,6 @@ void Core::print(int x, int y, const char *str, float sz)
while (str[c] != '\0')
{
if (str[c] <= 'z' && str[c] >= 'a')
isLower = true;
else
isLower = false;
switch(toupper(str[c]))
{
case '_':
@ -2067,11 +2058,6 @@ void Core::print(int x, int y, const char *str, float sz)
default:
break;
}
if (isLower)
{
wasLower = true;
}
c++;
xx += 1.4f;
@ -2142,7 +2128,7 @@ void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
RenderObject::rlayer = 0;
for (int c = 0; c < renderObjectLayerOrder.size(); c++)
for (size_t c = 0; c < renderObjectLayerOrder.size(); c++)
{
int i = renderObjectLayerOrder[c];
@ -2239,7 +2225,7 @@ void Core::shutdownJoystickLibrary()
void Core::clearRenderObjects()
{
for (int i = 0; i < renderObjectLayers.size(); i++)
for (size_t i = 0; i < renderObjectLayers.size(); i++)
{
RenderObject *r = renderObjectLayers[i].getFirst();
@ -2454,11 +2440,11 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName)
return ptex;
}
void Core::addRenderObject(RenderObject *o, int layer)
void Core::addRenderObject(RenderObject *o, size_t layer)
{
if (!o) return;
o->layer = layer;
if (layer < 0 || layer >= renderObjectLayers.size())
if (layer >= renderObjectLayers.size())
{
std::ostringstream os;
os << "attempted to add render object to invalid layer [" << layer << "]";
@ -2477,7 +2463,7 @@ void Core::switchRenderObjectLayer(RenderObject *o, int toLayer)
void Core::unloadResources()
{
for (int i = 0; i < resources.size(); i++)
for (size_t i = 0; i < resources.size(); i++)
{
resources[i]->unload();
}
@ -2489,7 +2475,7 @@ void Core::onReloadResources()
void Core::reloadResources()
{
for (int i = 0; i < resources.size(); i++)
for (size_t i = 0; i < resources.size(); i++)
{
resources[i]->reload();
}
@ -2645,8 +2631,8 @@ bool Core::saveScreenshot(const std::string &filename, bool png)
// saves an array of pixels as a TGA image
bool Core::tgaSave( const char *filename,
short int width,
short int height,
short unsigned int width,
short unsigned int height,
unsigned char pixelDepth,
unsigned char *imageData) {
@ -2712,8 +2698,8 @@ void Core::screenshot()
// saves an array of pixels as a TGA image (frees the image data passed in)
bool Core::zgaSave( const char *filename,
short int w,
short int h,
short unsigned int w,
short unsigned int h,
unsigned char depth,
unsigned char *imageData) {

View file

@ -190,9 +190,9 @@ protected:
std::vector<DisplayListElement> displayList;
RenderObjects renderObjects;
int objectCount;
int firstFreeIdx;
int iter;
size_t objectCount;
size_t firstFreeIdx;
size_t iter;
};
class Core : public ActionMapper, public StateManager
@ -244,7 +244,7 @@ public:
void setFullscreen(bool full);
void enable2D(int pixelScaleX, int pixelScaleY);
void addRenderObject(RenderObject *o, int layer=0);
void addRenderObject(RenderObject *o, size_t layer=0);
void switchRenderObjectLayer(RenderObject *o, int toLayer);
void addTexture(Texture *r);
CountedPtr<Texture> findTexture(const std::string &name);
@ -435,9 +435,10 @@ public:
CoreSettings settings;
bool tgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
bool zgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
bool tgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
bool zgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
bool pngSave(const char *filename, unsigned width, unsigned height, unsigned char *data);
volatile int dbg_numThreadDecoders;
virtual void onBackgroundUpdate();

View file

@ -92,7 +92,7 @@ void DebugFont::formatText()
int lastSpace = -1;
float currentWidth = 0;
maxW = 0;
for (int i = 0; i < text.size(); i++)
for (size_t i = 0; i < text.size(); i++)
{
currentWidth += fontDrawSize;
@ -134,7 +134,7 @@ void DebugFont::onRender()
{
const float vspc = 1.5;
for (int i = 0; i < lines.size(); i++)
for (size_t i = 0; i < lines.size(); i++)
{
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;
@ -167,12 +167,12 @@ DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidt
: RenderObject()
, label(0)
, buttonID(buttonID)
, highlight(0)
, receiver(receiver)
, activeAlpha(0.5f)
, activeColor(1,1,1)
, inactiveAlpha(0.5f)
, inactiveColor(0,0,0)
, highlight(0)
, receiver(receiver)
{
if (bgWidth == 0)
bgWidth = 150;

View file

@ -1378,7 +1378,7 @@ static void *decode_to_pcm(VFILE *io, ALenum &format, ALsizei &size, ALuint &fre
if (rc > 0)
{
size += rc;
if (size >= allocated)
if ((size_t) size >= allocated)
{
allocated *= 2;
ALubyte *tmp = (ALubyte *) realloc(retval, allocated);
@ -1738,7 +1738,7 @@ FMOD_RESULT OpenALSystem::update()
}
ALBRIDGE(System, set3DListenerAttributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up),
(listener, pos, vel, forward, up));
(listener, pos, vel, forward, up))
FMOD_RESULT OpenALSystem::set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up)
{
// ignore listener parameter; there is only one listener in OpenAL.

View file

@ -56,7 +56,7 @@ void LensFlare::onUpdate(float dt)
Vector vbit = v;
vbit *= inc;
for (int i = 0; i < flares.size(); i++)
for (size_t i = 0; i < flares.size(); i++)
{
flares[i]->position = vbit*i;
flares[i]->alpha = a;

View file

@ -58,5 +58,5 @@ namespace MathFunctions
return angle;
}
};
}

View file

@ -234,7 +234,7 @@ void forEachFile(const std::string& inpath, std::string type, void callback(cons
dirent *file=0;
while ( (file=readdir(dir)) != NULL )
{
if (file->d_name && strlen(file->d_name) > 4)
if (strlen(file->d_name) > 4)
{
debugLog(file->d_name);
char *extension=strrchr(file->d_name,'.');

View file

@ -44,10 +44,10 @@ ParticleManager::ParticleManager(int size)
setSize(size);
}
void ParticleManager::setSize(int size)
void ParticleManager::setSize(size_t size)
{
// dangerous!
for (int i = 0; i < particles.size(); i++)
for (size_t i = 0; i < particles.size(); i++)
{
Particle *p = &particles[i];
if (p->emitter)
@ -71,15 +71,15 @@ void ParticleManager::setNumSuckPositions(int num)
suckPositions.resize(num);
}
void ParticleManager::setSuckPosition(int idx, const Vector &pos)
void ParticleManager::setSuckPosition(size_t idx, const Vector &pos)
{
if (idx < 0 || idx >= suckPositions.size()) return;
if (idx >= suckPositions.size()) return;
suckPositions[idx] = pos;
}
Vector *ParticleManager::getSuckPosition(int idx)
Vector *ParticleManager::getSuckPosition(size_t idx)
{
if (idx < 0 || idx >= suckPositions.size()) return 0;
if (idx >= suckPositions.size()) return 0;
return &suckPositions[idx];
}
@ -207,12 +207,14 @@ void ParticleManager::nextFree(int jump)
void ParticleManager::prevFree(int jump)
{
free -= jump;
if (free < 0)
free += size;
if(free < jump) {
free = free + size - jump;
} else {
free -= jump;
}
}
void ParticleManager::setFree(int free)
void ParticleManager::setFree(size_t free)
{
if (free != -1)
{
@ -363,7 +365,7 @@ void ParticleManager::update(float dt)
{
BBGE_PROF(ParticleManager_update);
numActive = 0;
for (int i = 0; i < particles.size(); i++)
for (size_t i = 0; i < particles.size(); i++)
{
if (particles[i].active)
{

View file

@ -198,7 +198,7 @@ class ParticleManager
{
public:
ParticleManager(int size);
void setSize(int size);
void setSize(size_t size);
void loadParticleBank(const std::string &bank1, const std::string &bank2);
void clearParticleBank();
@ -217,15 +217,15 @@ public:
void endParticle(Particle *p);
void setFree(int free);
void setFree(size_t free);
int getFree() { return free; }
int getNumActive() { return numActive; }
void setNumSuckPositions(int num);
void setSuckPosition(int idx, const Vector &pos);
void setSuckPosition(size_t idx, const Vector &pos);
Vector *getSuckPosition(int idx);
Vector *getSuckPosition(size_t idx);
static std::string particleBankPath;
@ -234,18 +234,18 @@ protected:
std::vector<Vector> suckPositions;
int numActive;
size_t numActive;
Particle* stomp();
void nextFree(int f=1);
void prevFree(int f=1);
int oldFree;
size_t oldFree;
typedef std::vector<ParticleInfluence> Influences;
Influences influences;
int size, used, free, halfSize;
size_t size, used, free, halfSize;
Particles particles;

View file

@ -63,9 +63,10 @@ void Precacher::loadTextureRange(const std::string &file, const std::string &typ
std::ostringstream os;
os << file;
for (int j = 0; j < 4 - num_os.str().size(); j++)
{
os << "0";
if(num_os.str().size() <= 4) {
for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
os << "0";
}
}
os << t;

View file

@ -74,7 +74,7 @@ void Quad::createStrip(bool vert, int num)
void Quad::setStrip(const std::vector<Vector> &st)
{
resetStrip();
for (int i = 0; i < st.size(); i++)
for (size_t i = 0; i < st.size(); i++)
{
if (i < strip.size())
{
@ -92,10 +92,10 @@ void Quad::createGrid(int xd, int yd)
yDivs = yd;
drawGrid = new Vector * [xDivs];
for (int i = 0; i < xDivs; i++)
for (size_t i = 0; i < xDivs; i++)
{
drawGrid[i] = new Vector [yDivs];
for (int j = 0; j < yDivs; j++)
for (size_t j = 0; j < yDivs; j++)
{
drawGrid[i][j].z = 1;
}
@ -104,9 +104,9 @@ void Quad::createGrid(int xd, int yd)
resetGrid();
}
void Quad::setDrawGridAlpha(int x, int y, float alpha)
void Quad::setDrawGridAlpha(size_t x, size_t y, float alpha)
{
if (x < xDivs && x >= 0 && y < yDivs && y >= 0)
if (x < xDivs && y < yDivs)
{
drawGrid[x][y].z = alpha;
}
@ -116,13 +116,13 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
{
if (!drawGrid) return;
resetGrid();
for (int i = 0; i < points.size(); i++)
for (size_t i = 0; i < points.size(); i++)
{
if (!vert) // horz
{
for (int y = 0; y < yDivs; y++)
for (size_t y = 0; y < yDivs; y++)
{
for (int x = 0; x < xDivs; x++)
for (size_t x = 0; x < xDivs; x++)
{
if (x < points.size())
{
@ -133,9 +133,9 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
}
else
{
for (int x = 0; x < xDivs; x++)
for (size_t x = 0; x < xDivs; x++)
{
for (int y = 0; y < yDivs; y++)
for (size_t y = 0; y < yDivs; y++)
{
if (y < points.size())
{
@ -156,7 +156,7 @@ void Quad::resetStrip()
{
if (!stripVert)
{
for (int i = 0; i < strip.size(); i++)
for (size_t i = 0; i < strip.size(); i++)
{
float v = (i/(float(strip.size())));
@ -172,9 +172,9 @@ void Quad::resetStrip()
void Quad::resetGrid()
{
for (int i = 0; i < xDivs; i++)
for (size_t i = 0; i < xDivs; i++)
{
for (int j = 0; j < yDivs; j++)
for (size_t j = 0; j < yDivs; j++)
{
drawGrid[i][j].x = i/(float)(xDivs-1)-0.5f;
drawGrid[i][j].y = j/(float)(yDivs-1)-0.5f;
@ -226,7 +226,7 @@ void Quad::deleteGrid()
{
if (drawGrid)
{
for (int i = 0; i < xDivs; i++)
for (size_t i = 0; i < xDivs; i++)
{
delete[] drawGrid[i];
}
@ -308,14 +308,14 @@ void Quad::updateGrid(float dt)
{
gridTimer += dt * drawGridTimeMultiplier;
resetGrid();
int hx = xDivs/2;
for (int x = 0; x < xDivs; x++)
size_t hx = xDivs/2;
for (size_t x = 0; x < xDivs; x++)
{
float yoffset = x * drawGridOffsetY;
float addY = 0;
if (drawGridModY != 0)
addY = cosf(gridTimer+yoffset)*drawGridModY;
for (int y = 0; y < yDivs; y++)
for (size_t y = 0; y < yDivs; y++)
{
float xoffset = y * drawGridOffsetX;
if (drawGridModX != 0)
@ -366,11 +366,11 @@ void Quad::renderGrid()
glBegin(GL_QUADS);
float u0 = baseX;
float u1 = u0 + incX;
for (int i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
for (size_t i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
{
float v0 = 1 - percentY + baseY;
float v1 = v0 + incY;
for (int j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
for (size_t j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
{
if (drawGrid[i][j].z != 0 || drawGrid[i][j+1].z != 0 || drawGrid[i+1][j].z != 0 || drawGrid[i+1][j+1].z != 0)
{
@ -410,9 +410,10 @@ void Quad::renderGrid()
glPointSize(2);
glColor3f(1,0,0);
glBegin(GL_POINTS);
for (int i = 0; i < (xDivs-1); i++)
if(xDivs > 0 && yDivs > 0)
for (size_t i = 0; i < (xDivs-1); i++)
{
for (int j = 0; j < (yDivs-1); j++)
for (size_t j = 0; j < (yDivs-1); j++)
{
glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y);
glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y);
@ -453,7 +454,7 @@ void Quad::onRender()
if (!stripVert)
{
for (int i = 0; i < strip.size(); i++)
for (size_t i = 0; i < strip.size(); i++)
{
glTexCoord2f(texBits*i, 0);
glVertex2f(strip[i].x*width-_w2, strip[i].y*_h2*10 - _h2);
@ -469,7 +470,7 @@ void Quad::onRender()
glPointSize(64);
glBegin(GL_POINTS);
for (int i = 0; i < strip.size(); i++)
for (size_t i = 0; i < strip.size(); i++)
{
glVertex2f((strip[i].x*width)-_w2, strip[i].y*height);
}

View file

@ -59,7 +59,7 @@ public:
int getHeight() const {return int(height);}
void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
void setDrawGridAlpha(int x, int y, float alpha);
void setDrawGridAlpha(size_t x, size_t y, float alpha);
void repeatTextureToFill(bool on);
void refreshRepeatTextureToFill();
bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
@ -99,7 +99,7 @@ public:
protected:
bool repeatingTextureToFill;
float gridTimer;
int xDivs, yDivs;
size_t xDivs, yDivs;
Vector ** drawGrid;
void resetGrid();

View file

@ -32,7 +32,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif
bool RenderObject::renderCollisionShape = false;
int RenderObject::lastTextureApplied = 0;
size_t RenderObject::lastTextureApplied = 0;
bool RenderObject::lastTextureRepeat = false;
bool RenderObject::renderPaths = false;
@ -474,7 +474,7 @@ void RenderObject::enableMotionBlur(int sz, int off)
motionBlurPositions.resize(sz);
motionBlurFrameOffsetCounter = 0;
motionBlurFrameOffset = off;
for (int i = 0; i < motionBlurPositions.size(); i++)
for (size_t i = 0; i < motionBlurPositions.size(); i++)
{
motionBlurPositions[i].position = position;
motionBlurPositions[i].rotz = rotation.z;
@ -561,7 +561,7 @@ void RenderObject::render()
Vector oldPos = position;
float oldAlpha = alpha.x;
float oldRotZ = rotation.z;
for (int i = 0; i < motionBlurPositions.size(); i++)
for (size_t i = 0; i < motionBlurPositions.size(); i++)
{
position = motionBlurPositions[i].position;
rotation.z = motionBlurPositions[i].rotz;
@ -650,7 +650,7 @@ void RenderObject::renderCall()
glLineWidth(4);
glEnable(GL_BLEND);
int i = 0;
size_t i = 0;
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glBindTexture(GL_TEXTURE_2D, 0);
@ -787,7 +787,7 @@ void RenderObject::renderCollision()
glColor4f(1,1,0,0.5);
for (int i = 0; i < transformedCollisionMask.size(); i++)
for (size_t i = 0; i < transformedCollisionMask.size(); i++)
{
Vector collide = this->transformedCollisionMask[i];
@ -840,11 +840,11 @@ void RenderObject::deathNotify(RenderObject *r)
deathNotifications.remove(r);
}
Vector RenderObject::getCollisionMaskNormal(int index)
Vector RenderObject::getCollisionMaskNormal(size_t index)
{
Vector sum;
int num=0;
for (int i = 0; i < this->transformedCollisionMask.size(); i++)
size_t num=0;
for (size_t i = 0; i < this->transformedCollisionMask.size(); i++)
{
if (i != index)
{

View file

@ -135,8 +135,8 @@ public:
bool isfhr();
bool isfvr();
int getIdx() const { return idx; }
void setIdx(int idx) { this->idx = idx; }
size_t getIdx() const { return idx; }
void setIdx(size_t idx) { this->idx = idx; }
void moveToFront();
void moveToBack();
@ -217,13 +217,13 @@ public:
virtual void unloadDevice();
virtual void reloadDevice();
Vector getCollisionMaskNormal(int index);
Vector getCollisionMaskNormal(size_t index);
//-------------------------------- Methods above, fields below
static bool renderCollisionShape;
static bool renderPaths;
static int lastTextureApplied;
static size_t lastTextureApplied;
static bool lastTextureRepeat;
float width, height; // Only used by Quads, but stored here for getCullRadius()
@ -331,7 +331,7 @@ protected:
bool _static;
bool _fv, _fh;
int idx;
size_t idx;
RenderObject *parent;
StateData *stateData;
float decayRate;

View file

@ -63,7 +63,7 @@ void RenderObjectLayer::setOptimizeStatic(bool opt)
void RenderObjectLayer::add(RenderObject* r)
{
int size = renderObjects.size();
size_t size = renderObjects.size();
if (firstFreeIdx >= size)
{
size += size/2; // Increase size by 50% each time we fill up.
@ -85,8 +85,8 @@ void RenderObjectLayer::add(RenderObject* r)
void RenderObjectLayer::remove(RenderObject* r)
{
const int idx = r->getIdx();
if (idx < 0 || idx >= renderObjects.size())
const size_t idx = r->getIdx();
if (idx >= renderObjects.size())
{
errorLog("Trying to remove RenderObject with invalid index");
return;
@ -107,9 +107,9 @@ void RenderObjectLayer::remove(RenderObject* r)
void RenderObjectLayer::moveToFront(RenderObject *r)
{
const int size = renderObjects.size();
const int curIdx = r->getIdx();
int lastUsed;
const size_t size = renderObjects.size();
const size_t curIdx = r->getIdx();
size_t lastUsed;
for (lastUsed = size-1; lastUsed > curIdx; lastUsed--)
{
if (renderObjects[lastUsed])
@ -122,7 +122,7 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
}
else if (lastUsed < size-1)
{
const int newIdx = lastUsed + 1;
const size_t newIdx = lastUsed + 1;
renderObjects[curIdx] = 0;
renderObjects[newIdx] = r;
r->setIdx(newIdx);
@ -132,12 +132,12 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
else if (objectCount == size)
{
// Expand the array so future calls have a bit of breathing room.
const int newSize = size + 10;
const size_t newSize = size + 10;
renderObjects.resize(newSize);
renderObjects[curIdx] = 0;
renderObjects[size] = r;
r->setIdx(size);
for (int i = size+1; i < newSize; i++)
for (size_t i = size+1; i < newSize; i++)
renderObjects[i] = 0;
if (firstFreeIdx > curIdx)
firstFreeIdx = curIdx;
@ -146,13 +146,13 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
{
// Need to shift elements downward to make room for the new one.
renderObjects[curIdx] = 0;
int lastFree;
size_t lastFree;
for (lastFree = lastUsed-1; lastFree > curIdx; lastFree--)
{
if (!renderObjects[lastFree])
break;
}
for (int i = lastFree + 1; i <= lastUsed; i++)
for (size_t i = lastFree + 1; i <= lastUsed; i++)
{
renderObjects[i-1] = renderObjects[i];
renderObjects[i-1]->setIdx(i-1); // Known to be non-NULL.
@ -170,9 +170,9 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
void RenderObjectLayer::moveToBack(RenderObject *r)
{
const int size = renderObjects.size();
const int curIdx = r->getIdx();
int firstUsed;
const size_t size = renderObjects.size();
const size_t curIdx = r->getIdx();
size_t firstUsed;
for (firstUsed = 0; firstUsed < curIdx; firstUsed++)
{
if (renderObjects[firstUsed])
@ -196,19 +196,19 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
}
else if (objectCount == size)
{
const int newSize = size + 10;
const int sizeDiff = newSize - size;
const int newIdx = sizeDiff - 1;
const size_t newSize = size + 10;
const size_t sizeDiff = newSize - size;
const size_t newIdx = sizeDiff - 1;
renderObjects.resize(newSize);
renderObjects[curIdx] = 0;
for (int i = newSize - 1; i >= sizeDiff; i--)
for (size_t i = newSize - 1; i >= sizeDiff; i--)
{
renderObjects[i] = renderObjects[i - sizeDiff];
if(renderObjects[i])
renderObjects[i]->setIdx(i);
}
for (int i = 0; i < newIdx; i++)
for (size_t i = 0; i < newIdx; i++)
renderObjects[i] = 0;
renderObjects[newIdx] = r;
r->setIdx(newIdx);

View file

@ -327,9 +327,9 @@ bool Shader::Uniform::operator< (const Uniform& b) const
void Shader::_queryUniforms()
{
glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , &numUniforms);
glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , (GLint*)&numUniforms);
if (numUniforms <= 0)
if (numUniforms == 0 || numUniforms == -1)
{
uniforms.clear();
return;
@ -385,7 +385,7 @@ int Shader::_getUniformIndex(const char *name)
void Shader::setInt(const char *name, int x, int y /* = 0 */, int z /* = 0 */, int w /* = 0 */)
{
#if BBGE_BUILD_SHADERS
if(!g_programObj || numUniforms <= 0)
if(!g_programObj || numUniforms == 0 || numUniforms == -1)
return;
int idx = _getUniformIndex(name);
if(unsigned(idx) >= uniforms.size())
@ -403,7 +403,7 @@ void Shader::setInt(const char *name, int x, int y /* = 0 */, int z /* = 0 */, i
void Shader::setFloat(const char *name, float x, float y /* = 0 */, float z /* = 0 */, float w /* = 0 */)
{
#if BBGE_BUILD_SHADERS
if(!g_programObj || numUniforms <= 0)
if(!g_programObj || numUniforms == 0 || numUniforms == -1)
return;
int idx = _getUniformIndex(name);
if(unsigned(idx) >= uniforms.size())

View file

@ -46,7 +46,7 @@ protected:
std::string vertFile, fragFile;
std::string vertSrc, fragSrc;
unsigned g_programObj;
int numUniforms;
unsigned numUniforms;
private:
static void staticInit();
@ -58,7 +58,7 @@ private:
struct Uniform
{
int location; // GL location variable
int type;
size_t type;
bool dirty; // need to flush if true
union
{

View file

@ -92,7 +92,7 @@ void Bone::destroy()
{
Quad::destroy();
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
segments[i]->setLife(1.0);
segments[i]->setDecayRate(10);
@ -246,7 +246,7 @@ void Bone::updateSegments()
if (!reverse)
{
for (int i = 0; i < segments.size(); i++)
for (size_t i = 0; i < segments.size(); i++)
{
Vector diff;
if (i == 0)
@ -416,7 +416,7 @@ void AnimationLayer::animate(const std::string &a, int loop)
stringToLower(animation);
bool played = false;
for (int i = 0; i < s->animations.size(); i++)
for (size_t i = 0; i < s->animations.size(); i++)
{
if (s->animations[i].name == animation)
{
@ -494,7 +494,7 @@ Animation* AnimationLayer::getCurrentAnimation()
{
if (currentAnimation == -1)
return &blendAnimation;
if (currentAnimation < 0 || currentAnimation >= s->animations.size())
if (currentAnimation >= s->animations.size())
{
std::ostringstream os;
os << "skel: " << s->filenameLoaded << " currentAnimation: " << currentAnimation << " is out of range\n error in anim file?";
@ -512,7 +512,7 @@ bool AnimationLayer::createTransitionAnimation(const std::string& anim, float ti
blendAnimation.keyframes.clear();
SkeletalKeyframe k;
k.t = 0;
for (int i = 0; i < s->bones.size(); i++)
for (size_t i = 0; i < s->bones.size(); i++)
{
BoneKeyframe b;
b.idx = s->bones[i]->boneIdx;
@ -566,14 +566,14 @@ Animation::Animation()
{
}
int Animation::getNumKeyframes()
size_t Animation::getNumKeyframes()
{
return keyframes.size();
}
SkeletalKeyframe *Animation::getKeyframe(int key)
SkeletalKeyframe *Animation::getKeyframe(size_t key)
{
if (key < 0 || key >= keyframes.size()) return 0;
if (key >= keyframes.size()) return 0;
return &keyframes[key];
}
@ -613,9 +613,9 @@ SkeletalKeyframe *Animation::getFirstKeyframe()
void Animation::reorderKeyframes()
{
for (int i = 0; i < keyframes.size(); i++)
for (size_t i = 0; i < keyframes.size(); i++)
{
for (int j = 0; j < keyframes.size()-1; j++)
for (size_t j = 0; j < keyframes.size()-1; j++)
{
if (keyframes[j].t > keyframes[j+1].t)
{
@ -627,11 +627,11 @@ void Animation::reorderKeyframes()
}
}
void Animation::cloneKey(int key, float toffset)
void Animation::cloneKey(size_t key, float toffset)
{
std::vector<SkeletalKeyframe> copy = this->keyframes;
keyframes.clear();
int i = 0;
size_t i = 0;
for (i = 0; i <= key; i++)
keyframes.push_back(copy[i]);
for (i = key; i < copy.size(); i++)
@ -639,20 +639,20 @@ void Animation::cloneKey(int key, float toffset)
keyframes[key+1].t += toffset;
}
void Animation::deleteKey(int key)
void Animation::deleteKey(size_t key)
{
std::vector<SkeletalKeyframe> copy = this->keyframes;
keyframes.clear();
int i = 0;
size_t i = 0;
for (i = 0; i < key; i++)
keyframes.push_back(copy[i]);
for (i = key+1; i < copy.size(); i++)
keyframes.push_back(copy[i]);
}
int Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
{
for (int i = 0; i < keyframes.size(); i++)
for (size_t i = 0; i < keyframes.size(); i++)
{
if (&keyframes[i] == skey)
return i;
@ -660,9 +660,9 @@ int Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
return -1;
}
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx)
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
{
for (int i = 0; i < keyframes.size(); i++)
for (size_t i = 0; i < keyframes.size(); i++)
{
if (keyframes[i].idx == idx)
{
@ -674,8 +674,8 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx)
SkeletalKeyframe *Animation::getPrevKeyframe(float t)
{
int kf = -1;
for (int i = keyframes.size()-1; i >= 0; i--)
size_t kf = -1;
for (size_t i = keyframes.size(); i-- > 0; )
{
if (t >= keyframes[i].t)
{
@ -687,15 +687,13 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
return 0;
if (kf >= keyframes.size())
kf = keyframes.size()-1;
if (kf < 0)
kf = 0;
return &keyframes[kf];
}
SkeletalKeyframe *Animation::getNextKeyframe(float t)
{
int kf = -1;
for (int i = 0; i < keyframes.size(); i++)
size_t kf = -1;
for (size_t i = 0; i < keyframes.size(); i++)
{
if (t <= keyframes[i].t)
{
@ -708,8 +706,6 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
return 0;
if (kf >= keyframes.size())
kf = keyframes.size()-1;
if (kf < 0)
kf = 0;
return &keyframes[kf];
}
@ -719,7 +715,7 @@ SkeletalSprite::SkeletalSprite() : RenderObject()
animKeyNotify = 0;
loaded = false;
animLayers.resize(10);
for (int i = 0; i < animLayers.size(); i++)
for (size_t i = 0; i < animLayers.size(); i++)
animLayers[i].setSkeletalSprite(this);
selectedBone = -1;
}
@ -747,9 +743,9 @@ float SkeletalSprite::transitionAnimate(const std::string& anim, float time, int
return 0;
}
AnimationLayer* SkeletalSprite::getAnimationLayer(int l)
AnimationLayer* SkeletalSprite::getAnimationLayer(size_t l)
{
if (l >= 0 && l < animLayers.size())
if (l < animLayers.size())
{
return &animLayers[l];
}
@ -769,7 +765,7 @@ void SkeletalSprite::onUpdate(float dt)
if (frozen) return;
RenderObject::onUpdate(dt);
int i = 0;
size_t i = 0;
for (i = 0; i < bones.size(); i++)
{
@ -780,7 +776,7 @@ void SkeletalSprite::onUpdate(float dt)
{
b->transformedCollisionMask.resize(b->collisionMask.size());
}
for (int i = 0; i < b->collisionMask.size(); i++)
for (size_t i = 0; i < b->collisionMask.size(); i++)
{
b->transformedCollisionMask[i] = b->getWorldCollidePosition(b->collisionMask[i]);
}
@ -851,7 +847,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
file = animationPath + filename + ".xml";
}
int i = 0;
size_t i = 0;
XMLDocument *xml = _retrieveSkeletalXML(file, true);
xml->Clear();
@ -862,7 +858,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
if (animLayers[i].ignoreBones.size() > 0)
{
std::ostringstream os;
for (int j = 0; j < animLayers[i].ignoreBones.size(); j++)
for (size_t j = 0; j < animLayers[i].ignoreBones.size(); j++)
{
os << animLayers[i].ignoreBones[j] << " ";
}
@ -871,7 +867,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
if (animLayers[i].includeBones.size() > 0)
{
std::ostringstream os;
for (int j = 0; j < animLayers[i].includeBones.size(); j++)
for (size_t j = 0; j < animLayers[i].includeBones.size(); j++)
{
os << animLayers[i].includeBones[j] << " ";
}
@ -891,7 +887,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
for (i = 0; i < this->bones.size(); i++)
{
XMLElement *bone = xml->NewElement("Bone");
bone->SetAttribute("idx", this->bones[i]->boneIdx);
bone->SetAttribute("idx", (unsigned int) this->bones[i]->boneIdx);
bone->SetAttribute("gfx", this->bones[i]->gfx.c_str());
bone->SetAttribute("pidx", this->bones[i]->pidx);
bone->SetAttribute("name", this->bones[i]->name.c_str());
@ -969,7 +965,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
animation->SetAttribute("name", a->name.c_str());
if(a->resetPassOnEnd)
animation->SetAttribute("resetPassOnEnd", a->resetPassOnEnd);
for (int j = 0; j < a->keyframes.size(); j++)
for (size_t j = 0; j < a->keyframes.size(); j++)
{
XMLElement *key = xml->NewElement("Key");
if (!a->keyframes[j].sound.empty())
@ -985,12 +981,12 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
std::ostringstream os;
os << a->keyframes[j].t << " ";
std::ostringstream szos;
for (int k = 0; k < a->keyframes[j].keyframes.size(); k++)
for (size_t k = 0; k < a->keyframes[j].keyframes.size(); k++)
{
BoneKeyframe *b = &a->keyframes[j].keyframes[k];
os << b->idx << " " << b->x << " " << b->y << " " << b->rot << " ";
os << b->strip.size() << " ";
for (int i = 0; i < b->strip.size(); i++)
for (size_t i = 0; i < b->strip.size(); i++)
{
os << b->strip[i].x << " " << b->strip[i].y << " ";
}
@ -1013,9 +1009,9 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
return xml->SaveFile(file.c_str()) == XML_SUCCESS;
}
int SkeletalSprite::getBoneIdx(Bone *b)
size_t SkeletalSprite::getBoneIdx(Bone *b)
{
for (int i = 0; i < bones.size(); i++)
for (size_t i = 0; i < bones.size(); i++)
{
if (bones[i] == b)
return i;
@ -1023,9 +1019,9 @@ int SkeletalSprite::getBoneIdx(Bone *b)
return -1;
}
void SkeletalSprite::toggleBone(int idx, int v)
void SkeletalSprite::toggleBone(size_t idx, int v)
{
if (idx >= 0 && idx < bones.size())
if (idx < bones.size())
{
bones[idx]->alpha.x = v;
}
@ -1033,7 +1029,7 @@ void SkeletalSprite::toggleBone(int idx, int v)
Bone *SkeletalSprite::getBoneByName(const std::string &name)
{
for (int i = 0; i < bones.size(); i++)
for (size_t i = 0; i < bones.size(); i++)
{
if (bones[i]->name == name)
return bones[i];
@ -1044,9 +1040,9 @@ Bone *SkeletalSprite::getBoneByName(const std::string &name)
return 0;
}
Bone *SkeletalSprite::getBoneByIdx(int idx)
Bone *SkeletalSprite::getBoneByIdx(size_t idx)
{
for (int i = 0; i < bones.size(); i++)
for (size_t i = 0; i < bones.size(); i++)
{
if (bones[i]->boneIdx == idx)
return bones[i];
@ -1102,7 +1098,7 @@ void SkeletalSprite::prevAnimation()
{
stopAnimation();
animLayers[0].currentAnimation--;
if (animLayers[0].currentAnimation < 0)
if (animLayers[0].currentAnimation >= animations.size())
animLayers[0].currentAnimation = animations.size()-1;
}
@ -1117,7 +1113,7 @@ void SkeletalSprite::deleteBones()
Animation *SkeletalSprite::getAnimation(const std::string& anim)
{
for (int i = 0; i < animations.size(); i++)
for (size_t i = 0; i < animations.size(); i++)
{
if (animations[i].name == anim)
return &animations[i];
@ -1220,7 +1216,7 @@ void SkeletalSprite::stopAnimation(int layer)
void SkeletalSprite::stopAllAnimations()
{
for (int i = 0; i < animLayers.size(); i++)
for (size_t i = 0; i < animLayers.size(); i++)
{
animLayers[i].stopAnimation();
}
@ -1445,7 +1441,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
bone = bone->NextSiblingElement("Bone");
}
// attach bones
for (int i = 0; i < this->bones.size(); i++)
for (size_t i = 0; i < this->bones.size(); i++)
{
Bone *b = this->bones[i];
if (b->pidx != -1)
@ -1545,7 +1541,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
if (strip>0)
{
b.strip.resize(strip);
for (int i = 0; i < b.strip.size(); i++)
for (size_t i = 0; i < b.strip.size(); i++)
{
is >> b.strip[i].x >> b.strip[i].y;
@ -1619,7 +1615,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
}
}
// generate empty bone keys
for (int i = 0; i < this->bones.size(); i++)
for (size_t i = 0; i < this->bones.size(); i++)
{
if (newSkeletalKeyframe.getBoneKeyframe(this->bones[i]->boneIdx))
{
@ -1640,12 +1636,12 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
}
}
Animation *SkeletalSprite::getCurrentAnimation(int layer)
Animation *SkeletalSprite::getCurrentAnimation(size_t layer)
{
return layer < animLayers.size() ? animLayers[layer].getCurrentAnimation() : NULL;
}
void SkeletalSprite::setTime(float time, int layer)
void SkeletalSprite::setTime(float time, size_t layer)
{
if(layer < animLayers.size())
animLayers[layer].timer = time;
@ -1653,7 +1649,7 @@ void SkeletalSprite::setTime(float time, int layer)
void AnimationLayer::resetPass()
{
for (int i = 0; i < s->bones.size(); i++)
for (size_t i = 0; i < s->bones.size(); i++)
{
Bone *b = s->bones[i];
if (contains(b))
@ -1666,13 +1662,13 @@ bool AnimationLayer::contains(const Bone *b) const
const int idx = b->boneIdx;
if (!ignoreBones.empty())
{
for (int j = 0; j < ignoreBones.size(); j++)
for (size_t j = 0; j < ignoreBones.size(); j++)
if (idx == ignoreBones[j])
return false;
}
else if (!includeBones.empty())
{
for (int j = 0; j < includeBones.size(); j++)
for (size_t j = 0; j < includeBones.size(); j++)
if (idx == includeBones[j])
return true;
return false;
@ -1708,7 +1704,7 @@ void AnimationLayer::updateBones()
}
if (!key2->commands.empty())
{
for (int i = 0; i < key2->commands.size(); i++)
for (size_t i = 0; i < key2->commands.size(); i++)
{
key2->commands[i].run();
}
@ -1720,7 +1716,7 @@ void AnimationLayer::updateBones()
}
lastNewKey = key2;
for (int i = 0; i < s->bones.size(); i++)
for (size_t i = 0; i < s->bones.size(); i++)
{
Bone *b = s->bones[i];
@ -1772,7 +1768,7 @@ void AnimationLayer::updateBones()
bkey2->strip.resize(b->changeStrip.size());
if (bkey1->strip.size() < b->changeStrip.size())
bkey1->strip.resize(b->changeStrip.size());
for (int i = 0; i < b->changeStrip.size(); i++)
for (size_t i = 0; i < b->changeStrip.size(); i++)
{
b->changeStrip[i] = Vector(lerp(bkey1->strip[i].x, bkey2->strip[i].x, dt, lerpType), lerp(bkey1->strip[i].y, bkey2->strip[i].y, dt, lerpType));
}
@ -1794,7 +1790,7 @@ void SkeletalSprite::updateBones()
{
if (!frozen)
{
for (int i = 0; i < animLayers.size(); i++)
for (size_t i = 0; i < animLayers.size(); i++)
{
animLayers[i].updateBones();
}
@ -1821,7 +1817,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
float closestDist = HUGE_VALF;
Bone *b = 0;
Vector p = core->mouse.position;
for (int i = 0; i < bones.size(); i++)
for (size_t i = 0; i < bones.size(); i++)
{
if (bones[i]->renderQuad || core->getShiftState())
{
@ -1845,7 +1841,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
return b;
}
// else
if (!bones.empty() && selectedBone >= 0 && selectedBone < bones.size())
if (!bones.empty() && selectedBone < bones.size())
return bones[selectedBone];
return 0;
@ -1854,7 +1850,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
void SkeletalSprite::updateSelectedBoneColor()
{
for (int i = 0; i < bones.size(); i++)
for (size_t i = 0; i < bones.size(); i++)
{
bones[i]->color = Vector(1,1,1);
}
@ -1871,7 +1867,7 @@ void SkeletalSprite::setSelectedBone(int b)
void SkeletalSprite::selectPrevBone()
{
const int oldsel = selectedBone;
const size_t oldsel = selectedBone;
do
{
selectedBone++;
@ -1886,13 +1882,13 @@ void SkeletalSprite::selectPrevBone()
void SkeletalSprite::selectNextBone()
{
const int oldsel = selectedBone;
const size_t oldsel = selectedBone;
do
{
selectedBone--;
if(selectedBone == oldsel)
break;
if (selectedBone < 0)
if (selectedBone >= bones.size())
selectedBone = bones.size()-1;
}
while (!bones[selectedBone]->selectable);

View file

@ -60,7 +60,8 @@ public:
void destroy();
std::string gfx;
std::string name;
int boneIdx, pidx, rbp;
size_t boneIdx;
int pidx, rbp;
std::string prt;
std::vector<Vector> changeStrip;
@ -109,7 +110,8 @@ class BoneKeyframe
{
public:
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
int idx, x, y, rot;
size_t idx;
int x, y, rot;
float sx, sy;
bool doScale;
std::vector<Vector> strip;
@ -127,7 +129,7 @@ public:
float t;
std::string sound;
std::vector<BoneKeyframe> keyframes;
BoneKeyframe *getBoneKeyframe(int idx);
BoneKeyframe *getBoneKeyframe(size_t idx);
std::string cmd;
std::vector<BoneCommand> commands;
@ -141,17 +143,17 @@ public:
std::string name;
typedef std::vector <SkeletalKeyframe> Keyframes;
Keyframes keyframes;
SkeletalKeyframe *getKeyframe(int key);
SkeletalKeyframe *getKeyframe(size_t key);
SkeletalKeyframe *getLastKeyframe();
SkeletalKeyframe *getFirstKeyframe();
SkeletalKeyframe *getPrevKeyframe(float t);
SkeletalKeyframe *getNextKeyframe(float t);
void cloneKey(int key, float toffset);
void deleteKey(int key);
void cloneKey(size_t key, float toffset);
void deleteKey(size_t key);
void reorderKeyframes();
float getAnimationLength();
int getSkeletalKeyframeIndex(SkeletalKeyframe *skey);
int getNumKeyframes();
size_t getSkeletalKeyframeIndex(SkeletalKeyframe *skey);
size_t getNumKeyframes();
void reverse();
bool resetPassOnEnd;
};
@ -200,7 +202,7 @@ public:
//HACK: should be a lerped float
InterpolatedVector timeMultiplier;
float animationLength;
int currentAnimation;
size_t currentAnimation;
bool animating;
@ -215,13 +217,13 @@ public:
bool saveSkeletal(const std::string &fn);
void loadSkin(const std::string &fn);
Bone *getBoneByIdx(int idx);
Bone *getBoneByIdx(size_t idx);
Bone *getBoneByName(const std::string &name);
void animate(const std::string &animation, int loop = 0, int layer=0);
void setTime(float time, int layer=0);
void setTime(float time, size_t layer=0);
void updateBones();
void playCurrentAnimation(int loop=0, int layer=0);
@ -235,7 +237,7 @@ public:
void setTimeMultiplier(float t, int layer=0);
Bone* getSelectedBone(bool mouseBased = true);
Animation *getCurrentAnimation(int layer=0);
Animation *getCurrentAnimation(size_t layer=0);
void nextAnimation();
@ -262,9 +264,9 @@ public:
bool isLoaded();
int getNumAnimLayers() const { return animLayers.size(); }
AnimationLayer* getAnimationLayer(int l);
int getBoneIdx(Bone *b);
void toggleBone(int idx, int v);
AnimationLayer* getAnimationLayer(size_t l);
size_t getBoneIdx(Bone *b);
void toggleBone(size_t idx, int v);
void setAnimationKeyNotify(RenderObject *r);
@ -277,7 +279,7 @@ protected:
bool frozen;
RenderObject *animKeyNotify;
bool loaded;
int selectedBone;
size_t selectedBone;
friend class AnimationLayer;
std::vector<AnimationLayer> animLayers;
Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false);

View file

@ -1373,8 +1373,8 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
f = adjustFilenameCase(f);
}
int loc = f.find_last_of('/');
int loc2 = f.rfind('.');
size_t loc = f.find_last_of('/');
size_t loc2 = f.rfind('.');
if (loc != std::string::npos && loc2 != std::string::npos)
{
name = f.substr(loc+1, loc2-(loc+1));

View file

@ -68,7 +68,7 @@ StateData::StateData()
StateData::~StateData()
{
for (int i = 0; i < renderObjects.size(); i++)
for (size_t i = 0; i < renderObjects.size(); i++)
{
removeRenderObject (renderObjects[i]);
delete renderObjects[i];
@ -111,7 +111,7 @@ void StateData::eraseRenderObjects()
// why clear garbage here?
//core->clearGarbage();
for (int i = 0; i < renderObjects.size(); i++)
for (size_t i = 0; i < renderObjects.size(); i++)
{
RenderObject *r = renderObjects[i];
if (r && !r->isDead())
@ -274,7 +274,7 @@ StateObject *StateManager::addStateInstance(StateObject *s)
void StateManager::clearStateInstances()
{
for (int i = 0; i < stateInstances.size(); i++)
for (size_t i = 0; i < stateInstances.size(); i++)
{
StateObject *obj = stateInstances[i];
delete obj;

173
BBGE/Strings.cpp Normal file
View file

@ -0,0 +1,173 @@
/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Core.h"
typedef std::map<std::string, int> InputCodeMap;
InputCodeMap inputCodeMap;
void initInputCodeMap()
{
inputCodeMap["0"] = 0;
inputCodeMap["KEY_A"] = KEY_A;
inputCodeMap["KEY_B"] = KEY_B;
inputCodeMap["KEY_C"] = KEY_C;
inputCodeMap["KEY_D"] = KEY_D;
inputCodeMap["KEY_E"] = KEY_E;
inputCodeMap["KEY_F"] = KEY_F;
inputCodeMap["KEY_G"] = KEY_G;
inputCodeMap["KEY_H"] = KEY_H;
inputCodeMap["KEY_I"] = KEY_I;
inputCodeMap["KEY_J"] = KEY_J;
inputCodeMap["KEY_K"] = KEY_K;
inputCodeMap["KEY_L"] = KEY_L;
inputCodeMap["KEY_M"] = KEY_M;
inputCodeMap["KEY_N"] = KEY_N;
inputCodeMap["KEY_O"] = KEY_O;
inputCodeMap["KEY_P"] = KEY_P;
inputCodeMap["KEY_Q"] = KEY_Q;
inputCodeMap["KEY_R"] = KEY_R;
inputCodeMap["KEY_S"] = KEY_S;
inputCodeMap["KEY_T"] = KEY_T;
inputCodeMap["KEY_U"] = KEY_U;
inputCodeMap["KEY_V"] = KEY_V;
inputCodeMap["KEY_W"] = KEY_W;
inputCodeMap["KEY_X"] = KEY_X;
inputCodeMap["KEY_Y"] = KEY_Y;
inputCodeMap["KEY_Z"] = KEY_Z;
inputCodeMap["KEY_1"] = KEY_1;
inputCodeMap["KEY_2"] = KEY_2;
inputCodeMap["KEY_3"] = KEY_3;
inputCodeMap["KEY_4"] = KEY_4;
inputCodeMap["KEY_5"] = KEY_5;
inputCodeMap["KEY_6"] = KEY_6;
inputCodeMap["KEY_7"] = KEY_7;
inputCodeMap["KEY_8"] = KEY_8;
inputCodeMap["KEY_9"] = KEY_9;
inputCodeMap["KEY_0"] = KEY_0;
inputCodeMap["KEY_NUMPAD1"] = KEY_NUMPAD1;
inputCodeMap["KEY_NUMPAD2"] = KEY_NUMPAD2;
inputCodeMap["KEY_NUMPAD3"] = KEY_NUMPAD3;
inputCodeMap["KEY_NUMPAD4"] = KEY_NUMPAD4;
inputCodeMap["KEY_NUMPAD5"] = KEY_NUMPAD5;
inputCodeMap["KEY_NUMPAD6"] = KEY_NUMPAD6;
inputCodeMap["KEY_NUMPAD7"] = KEY_NUMPAD7;
inputCodeMap["KEY_NUMPAD8"] = KEY_NUMPAD8;
inputCodeMap["KEY_NUMPAD9"] = KEY_NUMPAD9;
inputCodeMap["KEY_NUMPAD0"] = KEY_NUMPAD0;
inputCodeMap["KEY_F1"] = KEY_F1;
inputCodeMap["KEY_F2"] = KEY_F2;
inputCodeMap["KEY_F3"] = KEY_F3;
inputCodeMap["KEY_F4"] = KEY_F4;
inputCodeMap["KEY_F5"] = KEY_F5;
inputCodeMap["KEY_F6"] = KEY_F6;
inputCodeMap["KEY_F7"] = KEY_F7;
inputCodeMap["KEY_F8"] = KEY_F8;
inputCodeMap["KEY_F9"] = KEY_F9;
inputCodeMap["KEY_F10"] = KEY_F10;
inputCodeMap["KEY_F11"] = KEY_F11;
inputCodeMap["KEY_F12"] = KEY_F12;
inputCodeMap["KEY_LEFT"] = KEY_LEFT;
inputCodeMap["KEY_RIGHT"] = KEY_RIGHT;
inputCodeMap["KEY_UP"] = KEY_UP;
inputCodeMap["KEY_DOWN"] = KEY_DOWN;
inputCodeMap["KEY_SPACE"] = KEY_SPACE;
inputCodeMap["KEY_LCONTROL"] = KEY_LCONTROL;
inputCodeMap["KEY_RCONTROL"] = KEY_RCONTROL;
inputCodeMap["KEY_LSHIFT"] = KEY_LSHIFT;
inputCodeMap["KEY_RSHIFT"] = KEY_RSHIFT;
inputCodeMap["KEY_LMETA"] = KEY_LMETA;
inputCodeMap["KEY_RMETA"] = KEY_RMETA;
inputCodeMap["KEY_LALT"] = KEY_LALT;
inputCodeMap["KEY_RALT"] = KEY_RALT;
inputCodeMap["KEY_RETURN"] = KEY_RETURN;
inputCodeMap["KEY_TAB"] = KEY_TAB;
inputCodeMap["KEY_ESCAPE"] = KEY_ESCAPE;
inputCodeMap["MOUSE_BUTTON_LEFT"] = ActionMapper::MOUSE_BUTTON_LEFT;
inputCodeMap["MOUSE_BUTTON_RIGHT"] = ActionMapper::MOUSE_BUTTON_RIGHT;
inputCodeMap["MOUSE_BUTTON_MIDDLE"] = ActionMapper::MOUSE_BUTTON_MIDDLE;
for (int i = 0; i < 17; i++)
{
std::ostringstream os;
os << "JOY_BUTTON_" << i;
inputCodeMap[os.str()] = ActionMapper::JOY1_BUTTON_0+i;
}
}
void clearInputCodeMap()
{
inputCodeMap.clear();
}
std::string getInputCodeToString(int key)
{
for (InputCodeMap::iterator i = inputCodeMap.begin(); i != inputCodeMap.end(); i++)
{
if ((*i).second == key)
{
return (*i).first;
}
}
return "";
}
// FIXME: Move stringbank to BBGE and move these strings into it. -- fg
std::string getInputCodeToUserString(int key)
{
for (InputCodeMap::iterator i = inputCodeMap.begin(); i != inputCodeMap.end(); i++)
{
if ((*i).second == key)
{
std::string use = (*i).first;
size_t idx = 0;
idx = use.find("KEY_");
if (idx != std::string::npos)
{
use = use.substr(4, use.size());
}
if (use == "MOUSE_BUTTON_LEFT")
use = "Left Mouse Button";
if (use == "MOUSE_BUTTON_RIGHT")
use = "Right Mouse Button";
if (use == "MOUSE_BUTTON_MIDDLE")
use = "Middle Mouse Button";
return use;
}
}
return "";
}
int getStringToInputCode(const std::string &string)
{
return inputCodeMap[string];
}

View file

@ -235,7 +235,7 @@ float TTFText::getLineHeight()
int TTFText::findLine(const std::string &label)
{
for (int i = 0; i < text.size(); i++)
for (size_t i = 0; i < text.size(); i++)
{
if (text[i].find(label) != std::string::npos)
{
@ -249,7 +249,7 @@ void TTFText::onRender()
{
for (int i = 0; i < text.size(); i++)
for (size_t i = 0; i < text.size(); i++)
{
if (shadow)
{

View file

@ -147,7 +147,7 @@ int Texture::getPixelWidth()
if (!data)
return 0;
int smallestx = -1, largestx = -1;
size_t smallestx = -1, largestx = 0;
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (unsigned int y = 0; y < unsigned(h); y++)
@ -155,9 +155,9 @@ int Texture::getPixelWidth()
unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254)
{
if (smallestx == -1 || x < smallestx)
if (x < smallestx)
smallestx = x;
if (largestx == -1 || x > largestx)
if (x > largestx)
largestx = x;
}
}
@ -174,17 +174,17 @@ int Texture::getPixelHeight()
if (!data)
return 0;
int smallesty = -1, largesty = -1;
size_t smallesty = -1, largesty = 0;
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (unsigned int y = 0; y < unsigned(h); y++)
{
int p = (y*unsigned(w)*4) + (x*4) + 3;
size_t p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254)
{
if (smallesty == -1 || y < smallesty)
if (y < smallesty)
smallesty = y;
if (largesty == -1 || y > largesty)
if (y > largesty)
largesty = y;
}
}
@ -427,9 +427,9 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
byte length = 0; // The length in bytes to the pixels
byte imageType = 0; // The image type (RLE, RGB, Alpha...)
byte bits = 0; // The bits per pixel for the image (16, 24, 32)
int channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
int stride = 0; // The stride (channels * width)
int i = 0; // A counter
uint32_t channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
uint32_t stride = 0; // The stride (channels * width)
size_t i = 0; // A counter
// This function loads in a TARGA (.TGA) file and returns its data to be
// used as a texture or what have you. This currently loads in a 16, 24

View file

@ -179,7 +179,7 @@ void VectorPath::realPercentageCalc()
{
float totalLen = getLength();
float len = 0;
for (int i = 1; i < pathNodes.size(); i++)
for (size_t i = 1; i < pathNodes.size(); i++)
{
Vector diff = pathNodes[i].value - pathNodes[i-1].value;
len += diff.getLength2D();
@ -202,7 +202,7 @@ float VectorPath::getSubSectionLength(int startIncl, int endIncl)
float VectorPath::getLength()
{
float len = 0;
for (int i = 1; i < pathNodes.size(); i++)
for (size_t i = 1; i < pathNodes.size(); i++)
{
Vector diff = pathNodes[i].value - pathNodes[i-1].value;
len += diff.getLength2D();
@ -219,7 +219,7 @@ void VectorPath::splice(const VectorPath &path, int sz)
{
std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear();
int i = 0;
size_t i = 0;
for (i = 0; i < path.pathNodes.size(); i++)
pathNodes.push_back(path.pathNodes[i]);
for (i = sz+1; i < copy.size(); i++)
@ -240,7 +240,7 @@ void VectorPath::prepend(const VectorPath &path)
{
std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear();
int i = 0;
size_t i = 0;
for (i = 0; i < path.pathNodes.size(); i++)
pathNodes.push_back(path.pathNodes[i]);
for (i = 0; i < copy.size(); i++)
@ -249,7 +249,7 @@ void VectorPath::prepend(const VectorPath &path)
void VectorPath::calculatePercentages()
{
for (int i = 0; i < pathNodes.size(); i++)
for (size_t i = 0; i < pathNodes.size(); i++)
{
pathNodes[i].percent = i/float(pathNodes.size());
}
@ -259,7 +259,7 @@ void VectorPath::append(const VectorPath &path)
{
std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear();
int i = 0;
size_t i = 0;
for (i = 0; i < copy.size(); i++)
pathNodes.push_back(copy[i]);
for (i = 0; i < path.pathNodes.size(); i++)
@ -270,7 +270,7 @@ void VectorPath::cut(int n)
{
std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear();
for (int i = 0; i < copy.size(); i+=n)
for (size_t i = 0; i < copy.size(); i+=n)
{
pathNodes.push_back(copy[i]);
}
@ -292,7 +292,7 @@ Vector VectorPath::getValue(float usePercent)
VectorPathNode *target = 0;
VectorPathNode *from = &pathNodes[0];
for (int i = 0; i < pathNodes.size(); ++i)
for (size_t i = 0; i < pathNodes.size(); ++i)
{
if (pathNodes[i].percent >= usePercent)
{

View file

@ -375,9 +375,9 @@ public:
void clear();
void addPathNode(Vector v, float p);
Vector getValue(float percent);
int getNumPathNodes() { return pathNodes.size(); }
size_t getNumPathNodes() { return pathNodes.size(); }
void resizePathNodes(int sz) { pathNodes.resize(sz); }
VectorPathNode *getPathNode(int i) { if (i<getNumPathNodes() && i >= 0) return &pathNodes[i]; return 0; }
VectorPathNode *getPathNode(size_t i) { if (i<getNumPathNodes()) return &pathNodes[i]; return 0; }
void cut(int n);
void splice(const VectorPath &path, int sz);
void prepend(const VectorPath &path);

View file

@ -76,6 +76,6 @@ inline unsigned int clz(uint32 x)
}; // end namespace bithacks
} // end namespace bithacks
#endif

View file

@ -65,7 +65,7 @@ namespace ByteBufferTools
template<typename T> void ToLittleEndian(T*); // will generate link error
template<typename T> void ToBigEndian(T*); // will generate link error
};
}
#ifdef BB_OLD_GNUC
# define BB_MAKE_WRITE_OP(T) inline ByteBuffer& operator<<(T val) { appendT(&val, sizeof(T)); return *this; }

View file

@ -30,7 +30,7 @@ namespace ttvfs
{
class File;
class Root;
};
}
typedef ttvfs::File VFILE;