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Do all sound decoding in *one* background thread, instead of one thread per decoder.
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parent
6ffb668668
commit
f953f2b5ab
4 changed files with 333 additions and 73 deletions
75
BBGE/MT.cpp
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75
BBGE/MT.cpp
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#include "MT.h"
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#include "Base.h"
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#ifdef BBGE_BUILD_SDL
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// --------- Lockable ----------
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Lockable::Lockable()
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: _mtx(NULL)
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{
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#ifdef BBGE_BUILD_SDL
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_mtx = SDL_CreateMutex();
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#endif
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}
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Lockable::~Lockable()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_DestroyMutex((SDL_mutex*)_mtx);
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#endif
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}
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void Lockable::lock()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_LockMutex((SDL_mutex*)_mtx);
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#endif
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}
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void Lockable::unlock()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_UnlockMutex((SDL_mutex*)_mtx);
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#endif
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}
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// --------- Waitable ----------
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Waitable::Waitable()
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: _cond(NULL)
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{
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#ifdef BBGE_BUILD_SDL
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_cond = SDL_CreateCond();
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#endif
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}
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Waitable::~Waitable()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_DestroyCond((SDL_cond*)_cond);
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#endif
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}
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void Waitable::wait()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_CondWait((SDL_cond*)_cond, (SDL_mutex*)mutex());
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#endif
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}
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void Waitable::signal()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_CondSignal((SDL_cond*)_cond);
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#endif
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}
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void Waitable::broadcast()
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{
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#ifdef BBGE_BUILD_SDL
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SDL_CondBroadcast((SDL_cond*)_cond);
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#endif
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}
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#endif // BBGE_BUILD_SDL
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