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Eradicate remnents of BBGE_BUILD_GFLW & SDL

This commit is contained in:
Nicolas Braud-Santoni 2016-05-05 20:24:42 +02:00
parent bb50895595
commit fb8732e97d
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@ -837,10 +837,6 @@ bool Core::initInputLibrary()
{ {
core->mouse.position = Vector(getWindowWidth()/2, getWindowHeight()/2); core->mouse.position = Vector(getWindowWidth()/2, getWindowHeight()/2);
#ifdef BBGE_BUILD_GFLW
glfwDisable(GLFW_MOUSE_CURSOR);
#endif
for (int i = 0; i < KEY_MAXARRAY; i++) for (int i = 0; i < KEY_MAXARRAY; i++)
{ {
keys[i] = 0; keys[i] = 0;
@ -2760,9 +2756,7 @@ void Core::shutdownJoystickLibrary()
{ {
if (joystickEnabled) { if (joystickEnabled) {
joystick.shutdown(); joystick.shutdown();
#ifdef BBGE_BUIDL_SDL
SDL_QuitSubSystem(SDL_INIT_JOYSTICK); SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
#endif
joystickEnabled = false; joystickEnabled = false;
} }
} }