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New action: ACTION_PLACE_AVATAR. Add Lua functions:
- entity_getBoneLockData() - entity_getWeight()
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3 changed files with 29 additions and 2 deletions
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@ -2338,6 +2338,7 @@ void SceneEditor::removeEntity()
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void SceneEditor::placeAvatar()
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{
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dsq->game->avatar->position = dsq->getGameCursorPosition();
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dsq->game->action(ACTION_PLACE_AVATAR, 0);
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}
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void SceneEditor::scaleElementUp()
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