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More filename case fixes for linux (skeletal + skin)
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1 changed files with 3 additions and 1 deletions
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@ -1169,7 +1169,7 @@ void SkeletalSprite::loadSkin(const std::string &fn)
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file = animationPath + skinPath + fn + ".xml";
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}
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stringToLower(file);
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file = core->adjustFilenameCase(file);
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if (!exists(file,1))
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{
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@ -1306,6 +1306,8 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
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return;
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}
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file = core->adjustFilenameCase(file);
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loaded = true;
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TiXmlDocument& xml = _retrieveSkeletalXML(file);
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