mirror of
https://github.com/AquariaOSE/Aquaria.git
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commit
fe0a91129f
2 changed files with 21 additions and 13 deletions
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@ -212,6 +212,11 @@ bool FoodHolder::isEmpty()
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return (foodHolderIngredient == 0);
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}
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bool FoodHolder::isValid()
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{
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return this->alpha.x > 0 && this->alphaMod > 0;
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}
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IngredientData *FoodHolder::getIngredient()
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{
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return foodHolderIngredient;
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@ -264,6 +269,10 @@ void FoodHolder::setIngredient(IngredientData *i, bool effects)
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}
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}
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void FoodHolder::toggleValid(bool v) {
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this->alpha = this->alphaMod = (float) v;
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}
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void Game::enqueuePreviewRecipe()
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{
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enqueuedPreviewRecipe = 1;
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@ -477,7 +486,7 @@ void FoodSlot::moveRight()
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for (int i = foodHolders.size()-1; i >= 0; i--)
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{
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if (foodHolders[i]->alpha.x > 0 && foodHolders[i]->alphaMod > 0 && foodHolders[i]->isEmpty() && !foodHolders[i]->isTrash())
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if (foodHolders[i]->isValid() && foodHolders[i]->isEmpty() && !foodHolders[i]->isTrash())
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{
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foodHolders[i]->setIngredient(ingredient);
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inCookSlot = true;
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@ -564,7 +573,7 @@ void FoodSlot::onUpdate(float dt)
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break;
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//return;
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}
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else if (foodHolders[i]->isEmpty())
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else if (foodHolders[i]->isEmpty() && foodHolders[i]->isValid())
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{
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foodHolders[i]->setIngredient(ingredient);
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inCookSlot = true;
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@ -3745,7 +3754,7 @@ void Game::createInGameMenu()
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for (i = 0; i < foodHolders.size(); i++)
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{
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foodHolders[i] = new FoodHolder(i);
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foodHolders[i]->alpha = 0;
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foodHolders[i]->toggleValid(false);
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float angle = (float(holders)/float(foodHolders.size()))*PI*2;
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foodHolders[i]->position = rightCenter + Vector(sinf(angle), cosf(angle))*radius;
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@ -3832,7 +3841,7 @@ void Game::createInGameMenu()
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foodHolders.resize(4);
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foodHolders[3] = new FoodHolder(-1, true);
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foodHolders[3]->alpha = 0;
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foodHolders[3]->toggleValid(false);
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foodHolders[3]->position = rightCenter + Vector(96, 150);
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menuBg->addChild(foodHolders[3], PM_POINTER);
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@ -6078,7 +6087,7 @@ void Game::action(int id, int state)
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int trashIndex = -1;
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for (int i = 0; i < foodHolders.size(); i++)
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{
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if (foodHolders[i]->alpha.x > 0 && foodHolders[i]->alphaMod > 0 && foodHolders[i]->isTrash())
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if (foodHolders[i]->isValid() && foodHolders[i]->isTrash())
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{
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trashIndex = i;
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break;
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@ -7393,7 +7402,7 @@ void Game::onCook()
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longAnim = false;
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for (int i = foodHolders.size()-1; i >= 0; i--)
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if (foodHolders[i]->alpha.x > 0 && !foodHolders[i]->isEmpty() && !foodHolders[i]->isTrash())
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if (foodHolders[i]->isValid() && !foodHolders[i]->isEmpty() && !foodHolders[i]->isTrash())
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foodHolders[i]->animateLid(true, longAnim);
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//dsq->main(0.2);
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@ -7481,7 +7490,7 @@ void Game::onCook()
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dsq->sound->playSfx("Cook");
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for (int i = 0; i < foodHolders.size(); i++)
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if (foodHolders[i]->alpha.x > 0 && !foodHolders[i]->isTrash())
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if (foodHolders[i]->isValid() && !foodHolders[i]->isTrash())
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foodHolders[i]->animateLid(false);
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dsq->spawnParticleEffect("cook-food", Vector(575,250), 0, 0, LR_HUD3, 1);
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@ -9065,10 +9074,7 @@ void Game::toggleFoodMenu(bool f)
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for (int i = 0; i < foodHolders.size(); i++)
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{
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if (f)
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foodHolders[i]->alpha = 1;
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else
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foodHolders[i]->alpha = 0;
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foodHolders[i]->toggleValid(f);
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}
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if (f)
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@ -9081,11 +9087,11 @@ void Game::toggleFoodMenu(bool f)
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&& p->isCoordinateInside(dsq->game->avatar->position)))
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{
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//cook->alpha = 1;
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foodHolders[0]->alpha = 1;
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foodHolders[0]->toggleValid(true);
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}
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else
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{
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foodHolders[0]->alpha = 0;
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foodHolders[0]->toggleValid(false);
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}
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}
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}
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@ -283,7 +283,9 @@ public:
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bool isEmpty();
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bool isTrash();
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bool isValid();
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void setIngredient(IngredientData *i, bool effects=true);
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void toggleValid(bool v);
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void dropFood();
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IngredientData *getIngredient();
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void animateLid(bool down, bool longAnim=true);
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