mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-06-07 17:11:56 +00:00
Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember where :D
This commit is contained in:
parent
ce4e76a3a1
commit
fe0ab0418b
88 changed files with 801 additions and 831 deletions
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@ -503,11 +503,12 @@ void AnimationEditor::undo()
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if (core->getCtrlState())
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{
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if (undoEntry >= 0 && undoEntry < undoHistory.size())
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if (undoEntry < undoHistory.size())
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{
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editSprite->animations = undoHistory[undoEntry].animations;
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undoEntry--;
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if (undoEntry<0) undoEntry = 0;
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if(undoEntry > 0) {
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undoEntry--;
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}
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}
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}
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}
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@ -519,9 +520,8 @@ void AnimationEditor::redo()
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if (core->getCtrlState())
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{
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undoEntry++;
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if (undoEntry >= 0 && undoEntry < undoHistory.size())
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if (undoEntry < undoHistory.size())
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{
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editSprite->animations = undoHistory[undoEntry].animations;
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}
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else
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@ -587,7 +587,7 @@ void AnimationEditor::reorderKeys()
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void AnimationEditor::rebuildKeyframeWidgets()
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{
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int offx=0;
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for (int i = 0; i < keyframeWidgets.size(); i++)
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for (size_t i = 0; i < keyframeWidgets.size(); i++)
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{
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keyframeWidgets[i]->setLife(0.03);
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keyframeWidgets[i]->setDecayRate(1);
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@ -709,7 +709,7 @@ void AnimationEditor::update(float dt)
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text->setText(os.str());
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char t2buf[128];
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sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %d pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
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sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %lu pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
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text2->setText(t2buf);
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if (core->mouse.buttons.middle)
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@ -828,14 +828,15 @@ void AnimationEditor::nextKey()
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if (editingStrip)
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{
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selectedStripPoint++;
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if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size())
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if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size()
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&& selectedStripPoint > 0)
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selectedStripPoint --;
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}
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else
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{
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if (core->getCtrlState())
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{
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for (int i = 0; i < keyframeWidgets.size(); i++)
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for (size_t i = 0; i < keyframeWidgets.size(); i++)
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{
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keyframeWidgets[i]->shiftLeft();
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}
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@ -858,15 +859,15 @@ void AnimationEditor::prevKey()
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if (editingStrip)
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{
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selectedStripPoint--;
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if (selectedStripPoint < 0)
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selectedStripPoint = 0;
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if(selectedStripPoint > 0) {
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selectedStripPoint--;
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}
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}
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else
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{
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if (core->getCtrlState())
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{
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for (int i = 0; i < keyframeWidgets.size(); i++)
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for (size_t i = 0; i < keyframeWidgets.size(); i++)
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{
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keyframeWidgets[i]->shiftRight();
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}
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@ -1014,7 +1015,7 @@ void AnimationEditor::applyTranslation()
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if(!core->getCtrlState())
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{
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// all bones in one anim mode
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for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1027,9 +1028,9 @@ void AnimationEditor::applyTranslation()
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else
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{
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// all bones in all anims mode
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for (int a = 0; a < editSprite->animations.size(); ++a)
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for (size_t a = 0; a < editSprite->animations.size(); ++a)
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{
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for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1114,7 +1115,7 @@ void AnimationEditor::flipRot()
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{
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if (!core->getCtrlState())
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{
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for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1126,9 +1127,9 @@ void AnimationEditor::flipRot()
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else
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{
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// all bones in all anims mode
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for (int a = 0; a < editSprite->animations.size(); ++a)
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for (size_t a = 0; a < editSprite->animations.size(); ++a)
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{
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for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1196,7 +1197,7 @@ void AnimationEditor::rmbu()
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int rotdiff = editingBone->rotation.z - bcur->rot;
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if (!core->getCtrlState())
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{
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for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1208,9 +1209,9 @@ void AnimationEditor::rmbu()
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else
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{
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// all bones in all anims mode
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for (int a = 0; a < editSprite->animations.size(); ++a)
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for (size_t a = 0; a < editSprite->animations.size(); ++a)
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{
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for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
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{
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BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
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if (b)
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@ -1366,7 +1367,7 @@ void AnimationEditor::moveNextWidgets(float dt)
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int s = 0;
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KeyframeWidget *w=0;
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for (int i = 0; i < keyframeWidgets.size(); i++)
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for (size_t i = 0; i < keyframeWidgets.size(); i++)
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{
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w = keyframeWidgets[i];
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if (s)
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@ -77,7 +77,7 @@ void AquariaComboBox::enqueueSelectItem(int index)
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enqueuedSelectItem = index;
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}
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void AquariaComboBox::setScroll(int sc)
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void AquariaComboBox::setScroll(size_t sc)
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{
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scroll = sc;
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}
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@ -93,10 +93,8 @@ void AquariaComboBox::doScroll(int t)
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{
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if (t == 0)
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{
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scroll--;
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if (scroll < 0) scroll = 0;
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else
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{
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if(scroll > 0) {
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scroll--;
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close(0);
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open(0);
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}
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@ -229,7 +227,7 @@ void AquariaComboBox::open(float t)
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{
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shownItems.clear();
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for (int i = scroll; i < scroll + numDrops; i++)
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for (size_t i = scroll; i < scroll + numDrops; i++)
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{
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if (i < items.size())
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{
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@ -254,7 +252,7 @@ void AquariaComboBox::close(float t)
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isopen = false;
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for (int i = 0; i < shownItems.size(); i++)
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for (size_t i = 0; i < shownItems.size(); i++)
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{
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shownItems[i]->alpha.interpolateTo(0, t);
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}
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@ -262,7 +260,7 @@ void AquariaComboBox::close(float t)
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if (t>0)
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dsq->main(t);
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for(int i = 0; i < shownItems.size(); i++)
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for(size_t i = 0; i < shownItems.size(); i++)
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{
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removeChild(shownItems[i]);
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shownItems[i]->destroy();
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@ -277,7 +275,7 @@ void AquariaComboBox::close(float t)
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bool AquariaComboBox::setSelectedItem(const std::string &item)
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{
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for (int i = 0; i < items.size(); i++)
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for (size_t i = 0; i < items.size(); i++)
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{
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if (items[i] == item)
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{
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@ -300,9 +298,9 @@ void AquariaComboBox::setSelectedItem(int index)
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{
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doScroll(0);
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}
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else
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else if(index > 0)
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{
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if (index >= 0 && index < items.size())
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if ((size_t) index < items.size())
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{
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selectedItem = index;
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selectedItemLabel->setText(items[index]);
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@ -221,13 +221,13 @@ public:
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bool setSelectedItem(const std::string &item);
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int getSelectedItem();
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void enqueueSelectItem(int index);
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void setScroll(int sc);
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void setScroll(size_t sc);
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std::string getSelectedItemString();
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void doScroll(int dir);
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protected:
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void onUpdate(float dt);
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int numDrops;
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size_t numDrops;
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bool mb, isopen;
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int scroll;
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@ -239,7 +239,7 @@ protected:
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Quad *bar, *window, *scrollBtnUp, *scrollBtnDown, *scrollBar;
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BitmapText *selectedItemLabel;
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int selectedItem;
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size_t selectedItem;
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float scrollDelay;
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bool firstScroll;
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Vector textscale;
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@ -171,9 +171,6 @@ void AutoMap::onUpdate(float dt)
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const float maxScale=1.25, minScale=0.5;
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blip.update(dt);
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Vector sTarget=scale;
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float spd = 0.5;
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if (core->mouse.scrollWheelChange < 0)
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{
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@ -43,9 +43,9 @@ const float JELLYCOSTUME_HEALAMOUNT = 0.5;
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const float biteTimerBiteRange = 0.6;
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const float biteTimerMax = 3;
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const float biteDelayPeriod = 0.08;
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const int normalTendrilHits = 3;
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const int rollTendrilHits = 4;
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const int maxTendrilHits = 6;
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const size_t normalTendrilHits = 3;
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const size_t rollTendrilHits = 4;
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const size_t maxTendrilHits = 6;
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const float fireDelayTime = 0.2;
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const int maxShieldPoints = 8;
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@ -233,7 +233,7 @@ Vector randCirclePos(Vector position, int radius)
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return position + Vector(sinf(a), cosf(a))*radius;
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}
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SongIconParticle::SongIconParticle(Vector color, Vector pos, int note)
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SongIconParticle::SongIconParticle(Vector color, Vector pos, size_t note)
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: note(note)
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{
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cull = false;
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@ -269,7 +269,7 @@ SongIconParticle::SongIconParticle(Vector color, Vector pos, int note)
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float smallestDist = HUGE_VALF;
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SongIcon *closest = 0;
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for (int i = 0; i < avatar->songIcons.size(); i++)
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for (size_t i = 0; i < avatar->songIcons.size(); i++)
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{
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if (i != note)
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{
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@ -302,7 +302,7 @@ void SongIconParticle::onUpdate(float dt)
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}
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}
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SongIcon::SongIcon(int note) : Quad(), note(note)
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SongIcon::SongIcon(size_t note) : Quad(), note(note)
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{
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open = false;
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alphaMod = 0.9;
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@ -571,7 +571,7 @@ void SongIcon::openNote()
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e->songNote(note);
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}
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}
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for (int i = 0; i < dsq->game->getNumPaths(); i++)
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for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
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{
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Path *p = dsq->game->getPath(i);
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if (!p->nodes.empty())
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@ -622,7 +622,7 @@ void SongIcon::closeNote()
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e->songNoteDone(note, len);
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}
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}
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for (int i = 0; i < dsq->game->getNumPaths(); i++)
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for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
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{
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Path *p = dsq->game->getPath(i);
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if (!p->nodes.empty())
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@ -1216,7 +1216,7 @@ void Avatar::lostTarget(int i, Entity *e)
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void Avatar::entityDied(Entity *e)
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{
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Entity::entityDied(e);
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for (int i = 0; i < targets.size(); i++)
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for (size_t i = 0; i < targets.size(); i++)
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{
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if (targets[i].e == e)
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{
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@ -1284,7 +1284,7 @@ void Avatar::enableInput()
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if (dsq->continuity.form == FORM_ENERGY)
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{
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for (int i = 0; i < targetQuads.size(); i++)
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for (size_t i = 0; i < targetQuads.size(); i++)
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targetQuads[i]->start();
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}
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@ -1310,7 +1310,7 @@ void Avatar::disableInput()
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dsq->setMousePosition(Vector(400,300));
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}
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for (int i = 0; i < targetQuads.size(); i++)
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for (size_t i = 0; i < targetQuads.size(); i++)
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{
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targetQuads[i]->stop();
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}
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@ -1320,7 +1320,7 @@ void Avatar::disableInput()
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void Avatar::clearTargets()
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{
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for (int i = 0; i < targets.size(); i++)
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for (size_t i = 0; i < targets.size(); i++)
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{
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if (targets[i].e)
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{
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@ -1347,7 +1347,7 @@ void Avatar::openSingingInterface()
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currentSongIdx = SONG_NONE;
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// make the singing icons appear
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for (int i = 0; i < songIcons.size(); i++)
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for (size_t i = 0; i < songIcons.size(); i++)
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{
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songIcons[i]->openInterface();
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}
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@ -1380,7 +1380,7 @@ void Avatar::closeSingingInterface()
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applyRidingPosition();
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singing = false;
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for (int i = 0; i < songIcons.size(); i++)
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for (size_t i = 0; i < songIcons.size(); i++)
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{
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songIcons[i]->closeInterface();
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}
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@ -1470,7 +1470,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
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os2 << "lastForm: " << lastForm;
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debugLog(os2.str());
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for (int i = 0; i < targetQuads.size(); i++)
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for (size_t i = 0; i < targetQuads.size(); i++)
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{
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if (targetQuads[i])
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targetQuads[i]->stop();
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@ -1622,17 +1622,15 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
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dsq->game->sceneColor3.interpolateTo(Vector(1,1,1), 0.2);
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}
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*/
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float lastHairAlphaMod = 0;
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if (hair)
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{
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hair->alphaMod = 0;
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lastHairAlphaMod = hair->alphaMod;
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}
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switch (form)
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{
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case FORM_ENERGY:
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refreshModel("Naija", "EnergyForm");
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for (int i = 0; i < targetQuads.size(); i++)
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for (size_t i = 0; i < targetQuads.size(); i++)
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targetQuads[i]->start();
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leftHandEmitter->load("EnergyFormHandGlow");
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leftHandEmitter->start();
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@ -1756,7 +1754,7 @@ void Avatar::updateSingingInterface(float dt)
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{
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float smallestDist = HUGE_VALF;
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int closest = -1;
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for (int i = 0; i < songIcons.size(); i++)
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for (size_t i = 0; i < songIcons.size(); i++)
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{
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float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
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if (dist < smallestDist)
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@ -1803,7 +1801,7 @@ void Avatar::updateSingingInterface(float dt)
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if (!setNote)
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{
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bool alreadyAtNote = false;
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for (int i = 0; i < songIcons.size(); i++)
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for (size_t i = 0; i < songIcons.size(); i++)
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{
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const float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
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if (dist <= sqr(NOTE_ACCEPT_DISTANCE))
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@ -1830,7 +1828,7 @@ void Avatar::setSongIconPositions()
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{
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float radIncr = (2*PI)/float(songIcons.size());
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float rad = 0;
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for (int i = 0; i < songIcons.size(); i++)
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for (size_t i = 0; i < songIcons.size(); i++)
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{
|
||||
songIcons[i]->position = Vector(400,300)+/*this->position + */Vector(sinf(rad)*singingInterfaceRadius, cosf(rad)*singingInterfaceRadius);
|
||||
rad += radIncr;
|
||||
|
@ -1887,7 +1885,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
|
|||
{
|
||||
if (ignore)
|
||||
{
|
||||
int j = 0;
|
||||
size_t j = 0;
|
||||
for (; j < ignore->size(); j++)
|
||||
{
|
||||
if ((*ignore)[j].e == e)
|
||||
|
@ -1905,7 +1903,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
|
|||
{
|
||||
if (ignore)
|
||||
{
|
||||
int j = 0;
|
||||
size_t j = 0;
|
||||
for (; j < ignore->size(); j++)
|
||||
{
|
||||
if ((*ignore)[j].e == e && (*ignore)[j].targetPt == i)
|
||||
|
@ -1949,7 +1947,7 @@ bool wasDown = false;
|
|||
void Avatar::updateTargets(float dt, bool override)
|
||||
{
|
||||
DamageType damageType = DT_AVATAR_ENERGYBLAST;
|
||||
for (int i = 0; i < targets.size(); i++)
|
||||
for (size_t i = 0; i < targets.size(); i++)
|
||||
{
|
||||
if (!targets[i].e
|
||||
|| !targets[i].e->isPresent()
|
||||
|
@ -2009,7 +2007,7 @@ void Avatar::updateTargets(float dt, bool override)
|
|||
}
|
||||
if (targets.empty())
|
||||
{
|
||||
for (int i = 0; i < oldTargets.size(); i++)
|
||||
for (size_t i = 0; i < oldTargets.size(); i++)
|
||||
{
|
||||
Entity *e = oldTargets[i].e;
|
||||
if (e)
|
||||
|
@ -2031,7 +2029,7 @@ void Avatar::updateTargets(float dt, bool override)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < targets.size(); i++)
|
||||
for (size_t i = 0; i < targets.size(); i++)
|
||||
{
|
||||
Entity *e = targets[i].e;
|
||||
if (e)
|
||||
|
@ -2063,7 +2061,7 @@ void Avatar::updateTargetQuads(float dt)
|
|||
|
||||
static Entity *lastTargetE = 0;
|
||||
const float tt = 0.02;
|
||||
for (int i = 0; i < targets.size(); i++)
|
||||
for (size_t i = 0; i < targets.size(); i++)
|
||||
{
|
||||
if (targets[i].e)
|
||||
{
|
||||
|
@ -2104,7 +2102,7 @@ void Avatar::updateTargetQuads(float dt)
|
|||
|
||||
if (targets.empty())
|
||||
{
|
||||
for (int i = 0; i < targetQuads.size(); i++)
|
||||
for (size_t i = 0; i < targetQuads.size(); i++)
|
||||
{
|
||||
if (lastTargetE != 0)
|
||||
{
|
||||
|
@ -2215,7 +2213,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
|
|||
if (!targets.empty())
|
||||
{
|
||||
//homing = home;
|
||||
for (int i = 0; i < targets.size(); i++)
|
||||
for (size_t i = 0; i < targets.size(); i++)
|
||||
{
|
||||
/*
|
||||
if (!aimAt)
|
||||
|
@ -2858,9 +2856,9 @@ Vector Avatar::getTendrilAimVector(int i, int max)
|
|||
return aim;
|
||||
}
|
||||
|
||||
int Avatar::getNumShots()
|
||||
size_t Avatar::getNumShots()
|
||||
{
|
||||
int thits = normalTendrilHits;
|
||||
size_t thits = normalTendrilHits;
|
||||
if (flourishPowerTimer.isActive())
|
||||
{
|
||||
if (lastBurstType == BURST_WALL)
|
||||
|
@ -2884,14 +2882,14 @@ void Avatar::doShock(const std::string &shotName)
|
|||
|
||||
|
||||
|
||||
int c = 0;
|
||||
size_t c = 0;
|
||||
//int maxHit = 2 + dsq->continuity.getSpellLevel(SPELL_SHOCK)*2;
|
||||
//int maxHit = 4;
|
||||
std::vector <Entity*> entitiesToHit;
|
||||
std::vector <Target> localTargets;
|
||||
bool clearTargets = true;
|
||||
|
||||
int thits = getNumShots();
|
||||
size_t thits = getNumShots();
|
||||
|
||||
/*
|
||||
if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation())
|
||||
|
@ -2903,7 +2901,7 @@ void Avatar::doShock(const std::string &shotName)
|
|||
if (!targets.empty() && targets[0].e != 0)
|
||||
{
|
||||
clearTargets = false;
|
||||
for (int i = 0; i < thits; i++)
|
||||
for (size_t i = 0; i < thits; i++)
|
||||
{
|
||||
entitiesToHit.push_back(targets[0].e);
|
||||
}
|
||||
|
@ -2945,7 +2943,7 @@ void Avatar::doShock(const std::string &shotName)
|
|||
{
|
||||
while (entitiesToHit.size()<thits)
|
||||
{
|
||||
for (int i = 0; i < localTargets.size(); i++)
|
||||
for (size_t i = 0; i < localTargets.size(); i++)
|
||||
{
|
||||
if (!(entitiesToHit.size()<thits))
|
||||
break;
|
||||
|
@ -2965,7 +2963,7 @@ void Avatar::doShock(const std::string &shotName)
|
|||
|
||||
if (sz == 0)
|
||||
{
|
||||
for (int i = 0; i < thits; i++)
|
||||
for (size_t i = 0; i < thits; i++)
|
||||
{
|
||||
Shot *s = dsq->game->fireShot(shotName, this, 0);
|
||||
|
||||
|
@ -2984,7 +2982,7 @@ void Avatar::doShock(const std::string &shotName)
|
|||
Shot *s = dsq->game->fireShot(shotName, this, e);
|
||||
if (!targets.empty())
|
||||
{
|
||||
for (int j = 0; j < targets.size(); j++)
|
||||
for (size_t j = 0; j < targets.size(); j++)
|
||||
{
|
||||
if (targets[j].e == e)
|
||||
s->targetPt = targets[j].targetPt;
|
||||
|
@ -3833,7 +3831,7 @@ Avatar::Avatar() : Entity(), ActionMapper()
|
|||
dsq->game->addRenderObject(tripper, LR_AFTER_EFFECTS);
|
||||
|
||||
songIcons.resize(8);
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < songIcons.size(); i++)
|
||||
{
|
||||
songIcons[i] = new SongIcon(i);
|
||||
|
@ -7022,7 +7020,7 @@ void Avatar::onWarp()
|
|||
|
||||
bool Avatar::checkWarpAreas()
|
||||
{
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
bool warp = false;
|
||||
|
|
|
@ -76,7 +76,7 @@ enum SeeMapMode
|
|||
class SongIconParticle : public Quad
|
||||
{
|
||||
public:
|
||||
SongIconParticle(Vector color, Vector pos, int note);
|
||||
SongIconParticle(Vector color, Vector pos, size_t note);
|
||||
int note;
|
||||
SongIcon *toIcon;
|
||||
protected:
|
||||
|
@ -86,9 +86,9 @@ protected:
|
|||
class SongIcon : public Quad
|
||||
{
|
||||
public:
|
||||
SongIcon(int note);
|
||||
SongIcon(size_t note);
|
||||
void destroy();
|
||||
int note;
|
||||
size_t note;
|
||||
void openNote();
|
||||
void closeNote();
|
||||
void openInterface();
|
||||
|
@ -340,7 +340,7 @@ protected:
|
|||
Timer webBitTimer;
|
||||
int curWebPoint;
|
||||
void checkUpgradeForShot(Shot *s);
|
||||
int getNumShots();
|
||||
size_t getNumShots();
|
||||
void lockToWallCommon();
|
||||
void onSetBoneLock();
|
||||
void onUpdateBoneLock();
|
||||
|
|
|
@ -143,7 +143,7 @@ void BitBlotLogo::applyState()
|
|||
dragon->loadSkeletal("bb-dragon");
|
||||
dragon->animate("idle", -1);
|
||||
dragon->position = Vector(300 , -100);
|
||||
for (int i = 0; i < dragon->bones.size(); i++)
|
||||
for (size_t i = 0; i < dragon->bones.size(); i++)
|
||||
{
|
||||
dragon->getBoneByIdx(i)->shareAlphaWithChildren = 1;
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ void BitBlotLogo::applyState()
|
|||
landscape->addChild(windmill, PM_POINTER, RBP_OFF);
|
||||
windmill->update((rand()%100)*0.1f);
|
||||
windmill->scale = Vector(0.7, 0.7);
|
||||
for (int i = 0; i < windmill->bones.size(); i++)
|
||||
for (size_t i = 0; i < windmill->bones.size(); i++)
|
||||
{
|
||||
windmill->getBoneByIdx(i)->alpha = 0.7;
|
||||
}
|
||||
|
@ -174,11 +174,11 @@ void BitBlotLogo::applyState()
|
|||
|
||||
if (windmills.size() >= 2)
|
||||
{
|
||||
for (int i = 0; i < windmills.size()-1; i++)
|
||||
for (size_t i = 0; i < windmills.size()-1; i++)
|
||||
{
|
||||
if (windmills[i]->position.y < 4000)
|
||||
{
|
||||
for (int j = i+1; j < windmills.size(); j++)
|
||||
for (size_t j = i+1; j < windmills.size(); j++)
|
||||
{
|
||||
if (windmills[j]->position.y < 4000)
|
||||
{
|
||||
|
|
|
@ -189,7 +189,7 @@ void CollideEntity::updateMovement(float dt)
|
|||
{
|
||||
vel += Vector(0, weight*dt);
|
||||
}
|
||||
for (int i = 0; i < attachedEntities.size(); i++)
|
||||
for (size_t i = 0; i < attachedEntities.size(); i++)
|
||||
{
|
||||
attachedEntities[i]->position = this->position + attachedEntitiesOffsets[i];
|
||||
attachedEntities[i]->rotation = this->rotation;
|
||||
|
|
|
@ -58,7 +58,7 @@ Continuity::Continuity()
|
|||
|
||||
bool Continuity::isIngredientFull(IngredientData *data)
|
||||
{
|
||||
for (int i = 0; i < ingredients.size(); i++)
|
||||
for (size_t i = 0; i < ingredients.size(); i++)
|
||||
{
|
||||
if (nocasecmp(ingredients[i]->name, data->name)==0)
|
||||
{
|
||||
|
@ -93,7 +93,7 @@ void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects, b
|
|||
|
||||
int Continuity::indexOfIngredientData(const IngredientData* data) const
|
||||
{
|
||||
for (int i = 0; i < ingredientData.size(); i++)
|
||||
for (size_t i = 0; i < ingredientData.size(); i++)
|
||||
{
|
||||
if (ingredientData[i]->name == data->name)
|
||||
{
|
||||
|
@ -103,7 +103,7 @@ int Continuity::indexOfIngredientData(const IngredientData* data) const
|
|||
return -1;
|
||||
}
|
||||
|
||||
#define FOR_INGREDIENTDATA(x) for (int x = 0; x < ingredientData.size(); x++)
|
||||
#define FOR_INGREDIENTDATA(x) for (size_t x = 0; x < ingredientData.size(); x++)
|
||||
|
||||
IngredientData *Continuity::getIngredientDataByName(const std::string &name)
|
||||
{
|
||||
|
@ -117,7 +117,7 @@ IngredientData *Continuity::getIngredientDataByName(const std::string &name)
|
|||
|
||||
IngredientData *Continuity::getIngredientHeldByName(const std::string &name) const
|
||||
{
|
||||
for (int i = 0; i < ingredients.size(); i++) {
|
||||
for (size_t i = 0; i < ingredients.size(); i++) {
|
||||
if (nocasecmp(ingredients[i]->name, name)==0)
|
||||
return ingredients[i];
|
||||
}
|
||||
|
@ -181,15 +181,15 @@ std::string Continuity::getIngredientDisplayName(const std::string& name) const
|
|||
return splitCamelCase(name);
|
||||
}
|
||||
|
||||
IngredientData *Continuity::getIngredientHeldByIndex(int idx) const
|
||||
IngredientData *Continuity::getIngredientHeldByIndex(size_t idx) const
|
||||
{
|
||||
if (idx < 0 || idx >= ingredients.size()) return 0;
|
||||
if (idx >= ingredients.size()) return 0;
|
||||
return ingredients[idx];
|
||||
}
|
||||
|
||||
IngredientData *Continuity::getIngredientDataByIndex(int idx)
|
||||
IngredientData *Continuity::getIngredientDataByIndex(size_t idx)
|
||||
{
|
||||
if (idx < 0 || idx >= ingredientData.size()) return 0;
|
||||
if (idx >= ingredientData.size()) return 0;
|
||||
return ingredientData[idx];
|
||||
}
|
||||
|
||||
|
@ -225,7 +225,7 @@ void Recipe::learn()
|
|||
|
||||
void Recipe::addName(const std::string &name)
|
||||
{
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (; i < names.size(); i++)
|
||||
{
|
||||
if (names[i].name == name)
|
||||
|
@ -240,7 +240,7 @@ void Recipe::addName(const std::string &name)
|
|||
|
||||
void Recipe::addType(IngredientType type, const std::string &typeName)
|
||||
{
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (; i < types.size(); i++)
|
||||
{
|
||||
if (types[i].type == type)
|
||||
|
@ -325,14 +325,14 @@ void Continuity::sortFood()
|
|||
|
||||
std::vector<IngredientData*> sort;
|
||||
|
||||
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
{
|
||||
dsq->continuity.ingredients[i]->sorted = false;
|
||||
}
|
||||
|
||||
for (int j = 0; j < sortOrder.size(); j++)
|
||||
for (size_t j = 0; j < sortOrder.size(); j++)
|
||||
{
|
||||
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.ingredients[i];
|
||||
if (!data->sorted)
|
||||
|
@ -349,7 +349,7 @@ void Continuity::sortFood()
|
|||
}
|
||||
else if (sortOrder[j].effectType != IET_NONE)
|
||||
{
|
||||
for (int c = 0; c < data->effects.size(); c++)
|
||||
for (size_t c = 0; c < data->effects.size(); c++)
|
||||
{
|
||||
if (data->effects[c].type == sortOrder[j].effectType)
|
||||
{
|
||||
|
@ -371,7 +371,7 @@ void Continuity::sortFood()
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.ingredients[i];
|
||||
if (!data->sorted)
|
||||
|
@ -382,7 +382,7 @@ void Continuity::sortFood()
|
|||
}
|
||||
|
||||
ingredients.clear();
|
||||
for (int i = 0; i < sort.size(); i++) {
|
||||
for (size_t i = 0; i < sort.size(); i++) {
|
||||
ingredients.push_back(sort[i]);
|
||||
}
|
||||
sort.clear();
|
||||
|
@ -493,7 +493,7 @@ void Continuity::setFishPoison(float m, float t)
|
|||
fishPoison = m;
|
||||
}
|
||||
|
||||
std::string Continuity::getIEString(IngredientData *data, int i)
|
||||
std::string Continuity::getIEString(IngredientData *data, size_t i)
|
||||
{
|
||||
if (i < 0 || i >= data->effects.size()) return "";
|
||||
|
||||
|
@ -620,7 +620,7 @@ std::string Continuity::getAllIEString(IngredientData *data)
|
|||
{
|
||||
std::ostringstream os;
|
||||
|
||||
for (int i = 0; i < data->effects.size(); i++)
|
||||
for (size_t i = 0; i < data->effects.size(); i++)
|
||||
{
|
||||
os << getIEString(data, i) << "\n";
|
||||
}
|
||||
|
@ -633,7 +633,7 @@ bool Continuity::applyIngredientEffects(IngredientData *data)
|
|||
{
|
||||
bool eaten = true;
|
||||
float y =0;
|
||||
for (int i = 0; i < data->effects.size(); i++)
|
||||
for (size_t i = 0; i < data->effects.size(); i++)
|
||||
{
|
||||
y = 300 + i * 40;
|
||||
IngredientEffect fx = data->effects[i];
|
||||
|
@ -1004,8 +1004,8 @@ void Continuity::loadIngredientData(const std::string &file)
|
|||
|
||||
if (!effects.empty())
|
||||
{
|
||||
int p1 = effects.find("(");
|
||||
int p2 = effects.find(")");
|
||||
size_t p1 = effects.find("(");
|
||||
size_t p2 = effects.find(")");
|
||||
if (p1 != std::string::npos && p2 != std::string::npos)
|
||||
{
|
||||
effects = effects.substr(p1+1, p2-(p1+1));
|
||||
|
@ -1102,7 +1102,7 @@ void Continuity::loadIngredientData(const std::string &file)
|
|||
fx.type = IET_SCRIPT;
|
||||
}
|
||||
|
||||
int c = 0;
|
||||
size_t c = 0;
|
||||
while (c < bit.size())
|
||||
{
|
||||
if (bit[c] == '+')
|
||||
|
@ -1358,7 +1358,7 @@ std::string Continuity::getVoxForSongSlot(int songSlot)
|
|||
|
||||
EatData *Continuity::getEatData(const std::string &name)
|
||||
{
|
||||
for (int i = 0; i < eats.size(); i++)
|
||||
for (size_t i = 0; i < eats.size(); i++)
|
||||
{
|
||||
if (eats[i].name == name)
|
||||
return &eats[i];
|
||||
|
@ -1659,7 +1659,7 @@ void Continuity::castSong(int num)
|
|||
e->song((SongType)num);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
Path *p = dsq->game->getPath(i);
|
||||
if (p && !p->nodes.empty())
|
||||
|
@ -1694,13 +1694,13 @@ bool Continuity::isSongTypeForm(SongType s)
|
|||
return (s == SONG_ENERGYFORM || s == SONG_BEASTFORM || s == SONG_NATUREFORM || s == SONG_SUNFORM || s == SONG_SPIRITFORM || s == SONG_FISHFORM || s== SONG_DUALFORM);
|
||||
}
|
||||
|
||||
void Continuity::shortenSong(Song &song, int size)
|
||||
void Continuity::shortenSong(Song &song, size_t size)
|
||||
{
|
||||
if (song.notes.size() > size)
|
||||
{
|
||||
Song copy = song;
|
||||
song.notes.clear();
|
||||
for (int i = copy.notes.size()-size; i < copy.notes.size(); i++)
|
||||
for (size_t i = copy.notes.size()-size; i < copy.notes.size(); i++)
|
||||
{
|
||||
song.notes.push_back(copy.notes[i]);
|
||||
}
|
||||
|
@ -1726,7 +1726,7 @@ int Continuity::checkSongAssisted(const Song &s)
|
|||
shortenSong(song, 64);
|
||||
|
||||
std::vector<SongCheck> songChecks;
|
||||
for (int c = 0; c < songBank.size(); c++)
|
||||
for (size_t c = 0; c < songBank.size(); c++)
|
||||
{
|
||||
int i = songSlotsToType[c];
|
||||
if (knowsSong[i])
|
||||
|
@ -1735,9 +1735,10 @@ int Continuity::checkSongAssisted(const Song &s)
|
|||
songChecks.push_back(SongCheck(i, s));
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < songChecks.size(); i++)
|
||||
for (size_t i = 0; i < songChecks.size(); i++)
|
||||
{
|
||||
int j=0,c=0,m=0,last=0,rank=0;
|
||||
size_t j = 0;
|
||||
int c=0,m=0,last=0,rank=0;
|
||||
int ms=songChecks[i].song->notes.size();
|
||||
j = 0;
|
||||
|
||||
|
@ -1791,7 +1792,7 @@ loop:
|
|||
goto loop;
|
||||
}
|
||||
int songIdx = SONG_NONE, lowestRank = -1;
|
||||
for (int i = 0; i < songChecks.size(); i++)
|
||||
for (size_t i = 0; i < songChecks.size(); i++)
|
||||
{
|
||||
if (songChecks[i].pass)
|
||||
{
|
||||
|
@ -1814,21 +1815,21 @@ int Continuity::checkSong(const Song &song)
|
|||
bool knowAllSongs = false;
|
||||
// way too long song
|
||||
if (song.notes.size() > 64) return SONG_NONE;
|
||||
for (int c = 0; c < songBank.size(); c++)
|
||||
for (size_t c = 0; c < songBank.size(); c++)
|
||||
{
|
||||
int i = songSlotsToType[c];
|
||||
if ((knowAllSongs || knowsSong[i]))
|
||||
{
|
||||
Song *s = &songBank[i];
|
||||
if (s->notes.empty()) continue;
|
||||
int j = 0;
|
||||
size_t j = 0;
|
||||
|
||||
{
|
||||
bool foundSong = false;
|
||||
int currentNote = 0;
|
||||
size_t currentNote = 0;
|
||||
for (j = 0; j < song.notes.size(); j++)
|
||||
{
|
||||
if (currentNote >= 0 && currentNote < (*s).notes.size())
|
||||
if (currentNote < (*s).notes.size())
|
||||
{
|
||||
int bankNote = (*s).notes[currentNote];
|
||||
int songNote = song.notes[j];
|
||||
|
@ -2137,11 +2138,11 @@ void Continuity::eatBeast(const EatData &eatData)
|
|||
}
|
||||
}
|
||||
|
||||
void Continuity::removeNaijaEat(int idx)
|
||||
void Continuity::removeNaijaEat(size_t idx)
|
||||
{
|
||||
std::vector<EatData> copy = naijaEats;
|
||||
naijaEats.clear();
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
if (i != idx)
|
||||
naijaEats.push_back(copy[i]);
|
||||
|
@ -2221,7 +2222,7 @@ void Continuity::initAvatar(Avatar *a)
|
|||
|
||||
void Continuity::spawnAllIngredients(const Vector &position)
|
||||
{
|
||||
for (int i = 0; i < ingredientData.size(); i++)
|
||||
for (size_t i = 0; i < ingredientData.size(); i++)
|
||||
{
|
||||
dsq->game->spawnIngredient(ingredientData[i]->name, position, 4, 0);
|
||||
}
|
||||
|
@ -2281,7 +2282,7 @@ void Continuity::loadPetData()
|
|||
in.close();
|
||||
}
|
||||
|
||||
PetData *Continuity::getPetData(int idx)
|
||||
PetData *Continuity::getPetData(size_t idx)
|
||||
{
|
||||
if (idx < 0 || idx >= petData.size())
|
||||
{
|
||||
|
@ -2459,7 +2460,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
|
|||
XMLElement *vox = doc.NewElement("VO");
|
||||
{
|
||||
std::ostringstream os;
|
||||
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
|
||||
for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
|
||||
{
|
||||
|
||||
os << dsq->continuity.voiceOversPlayed[i] << " ";
|
||||
|
@ -2541,7 +2542,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
|
|||
|
||||
// new format as used by android version
|
||||
std::ostringstream ingrNames;
|
||||
for (int i = 0; i < ingredients.size(); i++)
|
||||
for (size_t i = 0; i < ingredients.size(); i++)
|
||||
{
|
||||
IngredientData *data = ingredients[i];
|
||||
ingrNames << data->name << " " << data->amount << " ";
|
||||
|
@ -2550,7 +2551,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
|
|||
|
||||
// for compatibility with older versions
|
||||
std::ostringstream ingrOs;
|
||||
for (int i = 0; i < ingredients.size(); i++)
|
||||
for (size_t i = 0; i < ingredients.size(); i++)
|
||||
{
|
||||
IngredientData *data = ingredients[i];
|
||||
ingrOs << data->getIndex() << " " << data->amount << " ";
|
||||
|
@ -2558,7 +2559,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
|
|||
startData->SetAttribute("ingr", ingrOs.str().c_str());
|
||||
|
||||
std::ostringstream recOs;
|
||||
for (int i = 0; i < recipes.size(); i++)
|
||||
for (size_t i = 0; i < recipes.size(); i++)
|
||||
{
|
||||
recOs << recipes[i].isKnown() << " ";
|
||||
}
|
||||
|
@ -2738,15 +2739,6 @@ void Continuity::loadFile(int slot)
|
|||
|
||||
this->reset();
|
||||
|
||||
int versionMajor=-1, versionMinor=-1, versionRevision=-1;
|
||||
XMLElement *xmlVersion = doc.FirstChildElement("Version");
|
||||
if (xmlVersion)
|
||||
{
|
||||
versionMajor = atoi(xmlVersion->Attribute("major"));
|
||||
versionMinor = atoi(xmlVersion->Attribute("minor"));
|
||||
versionRevision = atoi(xmlVersion->Attribute("revision"));
|
||||
}
|
||||
|
||||
XMLElement *e = doc.FirstChildElement("Flag");
|
||||
while (e)
|
||||
{
|
||||
|
@ -2754,8 +2746,6 @@ void Continuity::loadFile(int slot)
|
|||
e = e->NextSiblingElement("Flag");
|
||||
}
|
||||
|
||||
|
||||
|
||||
XMLElement *efx = doc.FirstChildElement("EFX");
|
||||
if (efx)
|
||||
{
|
||||
|
@ -3067,7 +3057,7 @@ void Continuity::loadFile(int slot)
|
|||
{
|
||||
std::istringstream is(startData->Attribute("rec"));
|
||||
|
||||
for (int i = 0; i < recipes.size(); i++)
|
||||
for (size_t i = 0; i < recipes.size(); i++)
|
||||
{
|
||||
bool known = false;
|
||||
is >> known;
|
||||
|
@ -3475,7 +3465,7 @@ void Continuity::learnRecipe(Recipe *r, bool effects)
|
|||
|
||||
void Continuity::learnRecipe(const std::string &result, bool effects)
|
||||
{
|
||||
for (int i = 0; i < recipes.size(); i++)
|
||||
for (size_t i = 0; i < recipes.size(); i++)
|
||||
{
|
||||
if (nocasecmp(recipes[i].result, result)==0)
|
||||
{
|
||||
|
@ -3602,9 +3592,9 @@ void Continuity::reset()
|
|||
core->resetTimer();
|
||||
}
|
||||
|
||||
float Continuity::getSpeedType(int speedType)
|
||||
float Continuity::getSpeedType(size_t speedType)
|
||||
{
|
||||
if (speedType >= speedTypes.size() || speedType < 0)
|
||||
if (speedType >= speedTypes.size())
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "speedType: " << speedType << " out of range";
|
||||
|
|
|
@ -30,11 +30,11 @@ namespace AQCredits
|
|||
|
||||
std::vector<Quad*> slides;
|
||||
|
||||
void watchSlide(int slide)
|
||||
void watchSlide(size_t slide)
|
||||
{
|
||||
float t = 10;
|
||||
|
||||
if (!(slide >= 0 && slide < slides.size())) return;
|
||||
if (slide >= slides.size()) return;
|
||||
|
||||
Quad *q = slides[slide];
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace AQCredits
|
|||
else
|
||||
cred->alpha.interpolateTo(0, t, 0, 0, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
using namespace AQCredits;
|
||||
|
||||
|
@ -127,7 +127,7 @@ void Credits::applyState()
|
|||
|
||||
slides.resize(numSlides);
|
||||
|
||||
for (int i = 0; i < slides.size(); i++)
|
||||
for (size_t i = 0; i < slides.size(); i++)
|
||||
{
|
||||
slides[i] = new Quad("credits/slide-" + numToZeroString(i, 4), Vector(400, 300));
|
||||
slides[i]->alpha = 0;
|
||||
|
|
|
@ -129,8 +129,8 @@ static void Linux_CopyTree(const char *src, const char *dst)
|
|||
#endif
|
||||
|
||||
|
||||
const int saveSlotPageSize = 4;
|
||||
int maxPages = 15;
|
||||
const size_t saveSlotPageSize = 4;
|
||||
size_t maxPages = 15;
|
||||
#ifdef AQUARIA_BUILD_CONSOLE
|
||||
const int MAX_CONSOLELINES = 18;
|
||||
#endif
|
||||
|
@ -339,15 +339,26 @@ void DSQ::loadElementEffects()
|
|||
inFile.close();
|
||||
}
|
||||
|
||||
ElementEffect DSQ::getElementEffectByIndex(int e)
|
||||
ElementEffect DSQ::getElementEffectByIndex(size_t e)
|
||||
{
|
||||
if (e < elementEffects.size() && e >= 0)
|
||||
if (e < elementEffects.size())
|
||||
{
|
||||
return elementEffects[e];
|
||||
}
|
||||
|
||||
ElementEffect empty;
|
||||
empty.type = EFX_NONE;
|
||||
empty.alpha = 0;
|
||||
empty.blendType = 0;
|
||||
empty.color = 0;
|
||||
empty.segsx = empty.segsy = 0;
|
||||
empty.segs_dgmx = empty.segs_dgmy = 0;
|
||||
empty.segs_dgo = 0;
|
||||
empty.segs_dgox = empty.segs_dgoy = 0;
|
||||
empty.segs_dgtm = 0;
|
||||
empty.wavy_flip = false;
|
||||
empty.wavy_max = empty.wavy_min = 0;
|
||||
empty.wavy_radius = 0;
|
||||
|
||||
return empty;
|
||||
}
|
||||
|
@ -1869,7 +1880,7 @@ void DSQ::debugLog(const std::string &s)
|
|||
if (consoleLines.size() > MAX_CONSOLELINES)
|
||||
{
|
||||
|
||||
for (int i = 0; i < consoleLines.size()-1; i++)
|
||||
for (size_t i = 0; i < consoleLines.size()-1; i++)
|
||||
{
|
||||
consoleLines[i] = consoleLines[i+1];
|
||||
}
|
||||
|
@ -1878,7 +1889,7 @@ void DSQ::debugLog(const std::string &s)
|
|||
if (console)
|
||||
{
|
||||
std::string text;
|
||||
for (int i = 0; i < consoleLines.size(); i++)
|
||||
for (size_t i = 0; i < consoleLines.size(); i++)
|
||||
{
|
||||
text += consoleLines[i] + '\n';
|
||||
}
|
||||
|
@ -1890,7 +1901,7 @@ void DSQ::debugLog(const std::string &s)
|
|||
|
||||
int DSQ::getEntityTypeIndexByName(std::string s)
|
||||
{
|
||||
for (int i = 0; i < game->entityTypeList.size(); i++)
|
||||
for (size_t i = 0; i < game->entityTypeList.size(); i++)
|
||||
{
|
||||
EntityClass *t = &game->entityTypeList[i];
|
||||
if (t->name == s)
|
||||
|
@ -1959,7 +1970,7 @@ void DSQ::startSelectedMod()
|
|||
|
||||
ModEntry* DSQ::getSelectedModEntry()
|
||||
{
|
||||
if (!modEntries.empty() && selectedMod >= 0 && selectedMod < modEntries.size())
|
||||
if (!modEntries.empty() && selectedMod < modEntries.size())
|
||||
return &modEntries[selectedMod];
|
||||
return 0;
|
||||
}
|
||||
|
@ -1995,7 +2006,7 @@ void DSQ::applyPatches()
|
|||
loadMods();
|
||||
|
||||
for (std::set<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it)
|
||||
for(int i = 0; i < modEntries.size(); ++i)
|
||||
for(size_t i = 0; i < modEntries.size(); ++i)
|
||||
if(modEntries[i].type == MODTYPE_PATCH)
|
||||
if(!nocasecmp(modEntries[i].path.c_str(), it->c_str()))
|
||||
applyPatch(modEntries[i].path);
|
||||
|
@ -2054,7 +2065,7 @@ void DSQ::refreshResourcesForPatch(const std::string& name)
|
|||
int reloaded = 0;
|
||||
if(files.size())
|
||||
{
|
||||
for(int i = 0; i < dsq->resources.size(); ++i)
|
||||
for(size_t i = 0; i < dsq->resources.size(); ++i)
|
||||
{
|
||||
Texture *r = dsq->resources[i];
|
||||
if(files.find(r->name) != files.end())
|
||||
|
@ -2440,7 +2451,7 @@ void DSQ::playNoEffect()
|
|||
|
||||
void DSQ::clearMenu(float t)
|
||||
{
|
||||
for (int i = 0; i < menu.size(); i++)
|
||||
for (size_t i = 0; i < menu.size(); i++)
|
||||
{
|
||||
menu[i]->setLife(1);
|
||||
menu[i]->setDecayRate(1/t);
|
||||
|
@ -2508,7 +2519,7 @@ bool DSQ::onPickedSaveSlot(AquariaSaveSlot *slot)
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i]->mbDown = false;
|
||||
}
|
||||
|
@ -2582,7 +2593,7 @@ bool DSQ::modIsKnown(const std::string& name)
|
|||
std::string nlower = name;
|
||||
stringToLower(nlower);
|
||||
|
||||
for(int i = 0; i < modEntries.size(); ++i)
|
||||
for(size_t i = 0; i < modEntries.size(); ++i)
|
||||
{
|
||||
std::string elower = modEntries[i].path;
|
||||
stringToLower(elower);
|
||||
|
@ -2814,13 +2825,13 @@ void DSQ::title(bool fade)
|
|||
|
||||
void DSQ::createSaveSlotPage()
|
||||
{
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i]->safeKill();
|
||||
}
|
||||
|
||||
saveSlots.resize(saveSlotPageSize);
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i] = new AquariaSaveSlot(i + user.data.savePage * saveSlotPageSize);
|
||||
saveSlots[i]->followCamera = 1;
|
||||
|
@ -2914,7 +2925,7 @@ void DSQ::clearSaveSlots(bool trans)
|
|||
saveSlotPageCount->fadeAlphaWithLife = 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i]->close(trans);
|
||||
}
|
||||
|
@ -2927,7 +2938,7 @@ void DSQ::clearSaveSlots(bool trans)
|
|||
{
|
||||
disableMiniMapOnNoInput = false;
|
||||
|
||||
for (int i = 0; i < menu.size(); i++)
|
||||
for (size_t i = 0; i < menu.size(); i++)
|
||||
{
|
||||
if (i != 1)
|
||||
{
|
||||
|
@ -2953,7 +2964,7 @@ void DSQ::clearSaveSlots(bool trans)
|
|||
|
||||
void DSQ::hideSaveSlots()
|
||||
{
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i]->hide();
|
||||
}
|
||||
|
@ -2963,7 +2974,7 @@ void DSQ::transitionSaveSlots()
|
|||
{
|
||||
hideSaveSlotCrap();
|
||||
|
||||
for (int i = 0; i < saveSlots.size(); i++)
|
||||
for (size_t i = 0; i < saveSlots.size(); i++)
|
||||
{
|
||||
saveSlots[i]->transition();
|
||||
}
|
||||
|
@ -3002,7 +3013,7 @@ void DSQ::doSaveSlotMenu(SaveSlotMode ssm, const Vector &position)
|
|||
saveSlotMode = SSM_NONE;
|
||||
|
||||
createSaveSlots(ssm);
|
||||
const int firstSaveSlot = user.data.savePage * saveSlotPageSize;
|
||||
const size_t firstSaveSlot = user.data.savePage * saveSlotPageSize;
|
||||
if (user.data.saveSlot >= firstSaveSlot && user.data.saveSlot < firstSaveSlot + saveSlots.size())
|
||||
{
|
||||
selectedSaveSlot = saveSlots[user.data.saveSlot - firstSaveSlot];
|
||||
|
@ -3445,7 +3456,7 @@ bool DSQ::playedVoice(const std::string &file)
|
|||
{
|
||||
std::string f = file;
|
||||
stringToUpper(f);
|
||||
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
|
||||
for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
|
||||
{
|
||||
if (f == dsq->continuity.voiceOversPlayed[i])
|
||||
{
|
||||
|
@ -4438,7 +4449,7 @@ void DSQ::modifyDt(float &dt)
|
|||
|
||||
void DSQ::removeElement(Element *element)
|
||||
{
|
||||
for (int i = 0; i < dsq->elements.size(); i++)
|
||||
for (size_t i = 0; i < dsq->elements.size(); i++)
|
||||
{
|
||||
if (dsq->elements[i] == element)
|
||||
{
|
||||
|
@ -4449,11 +4460,11 @@ void DSQ::removeElement(Element *element)
|
|||
|
||||
}
|
||||
// only happens in editor, no need to optimize
|
||||
void DSQ::removeElement(int idx)
|
||||
void DSQ::removeElement(size_t idx)
|
||||
{
|
||||
ElementContainer copy = elements;
|
||||
clearElements();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < idx; i++)
|
||||
{
|
||||
addElement(copy[i]);
|
||||
|
@ -4478,7 +4489,7 @@ void DSQ::clearElements()
|
|||
|
||||
void DSQ::addEntity(Entity *entity)
|
||||
{
|
||||
int i;
|
||||
size_t i;
|
||||
for (i = 0; entities[i] != 0; i++) {}
|
||||
if (i+1 >= entities.size())
|
||||
entities.resize(entities.size()*2, 0);
|
||||
|
@ -4543,7 +4554,7 @@ void DSQ::updatepecue(float dt)
|
|||
{
|
||||
|
||||
int nz = 0;
|
||||
for (int i = 0; i < pecue.size(); i++)
|
||||
for (size_t i = 0; i < pecue.size(); i++)
|
||||
{
|
||||
PECue *p = &pecue[i];
|
||||
if (p->t > 0)
|
||||
|
|
|
@ -229,7 +229,7 @@ public:
|
|||
typedef std::vector<SubLine> SubLines;
|
||||
SubLines subLines;
|
||||
|
||||
int curLine;
|
||||
size_t curLine;
|
||||
protected:
|
||||
bool vis, hidden;
|
||||
};
|
||||
|
@ -432,7 +432,7 @@ class Emote
|
|||
public:
|
||||
Emote();
|
||||
void load(const std::string &file);
|
||||
void playSfx(int index);
|
||||
void playSfx(size_t index);
|
||||
void update(float dt);
|
||||
|
||||
float emoteTimer;
|
||||
|
@ -578,7 +578,7 @@ struct WorldMap
|
|||
void revealMap(const std::string &name);
|
||||
WorldMapTile *getWorldMapTile(const std::string &name);
|
||||
int getNumWorldMapTiles();
|
||||
WorldMapTile *getWorldMapTile(int index);
|
||||
WorldMapTile *getWorldMapTile(size_t index);
|
||||
|
||||
WorldMapTile *getWorldMapTileByIndex(int index);
|
||||
void revealMapIndex(int index);
|
||||
|
@ -887,7 +887,7 @@ public:
|
|||
|
||||
void setCostume(const std::string &c);
|
||||
|
||||
void shortenSong(Song &song, int size);
|
||||
void shortenSong(Song &song, size_t size);
|
||||
void warpLiToAvatar();
|
||||
|
||||
void flingMonkey(Entity *e);
|
||||
|
@ -920,7 +920,7 @@ public:
|
|||
std::string getDescriptionForSongSlot(int songSlot);
|
||||
std::string getVoxForSongSlot(int songSlot);
|
||||
|
||||
std::string getIEString(IngredientData *data, int i);
|
||||
std::string getIEString(IngredientData *data, size_t i);
|
||||
std::string getAllIEString(IngredientData *data);
|
||||
|
||||
std::string getInternalFormName();
|
||||
|
@ -963,7 +963,7 @@ public:
|
|||
float getStory();
|
||||
void setStory(float v);
|
||||
|
||||
float getSpeedType(int speedType);
|
||||
float getSpeedType(size_t speedType);
|
||||
void setNaijaModel(std::string model);
|
||||
|
||||
|
||||
|
@ -1036,8 +1036,8 @@ public:
|
|||
IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list
|
||||
IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData
|
||||
|
||||
IngredientData *getIngredientHeldByIndex(int idx) const;
|
||||
IngredientData *getIngredientDataByIndex(int idx);
|
||||
IngredientData *getIngredientHeldByIndex(size_t idx) const;
|
||||
IngredientData *getIngredientDataByIndex(size_t idx);
|
||||
|
||||
int getIngredientDataSize() const;
|
||||
int getIngredientHeldSize() const;
|
||||
|
@ -1086,13 +1086,13 @@ public:
|
|||
float speedMult2;
|
||||
|
||||
void eatBeast(const EatData &eatData);
|
||||
void removeNaijaEat(int idx);
|
||||
void removeNaijaEat(size_t idx);
|
||||
void removeLastNaijaEat();
|
||||
EatData *getLastNaijaEat();
|
||||
bool isNaijaEatsEmpty();
|
||||
|
||||
void loadPetData();
|
||||
PetData *getPetData(int idx);
|
||||
PetData *getPetData(size_t idx);
|
||||
|
||||
std::vector<EatData> naijaEats;
|
||||
|
||||
|
@ -1199,7 +1199,7 @@ public:
|
|||
void save(const std::string &name);
|
||||
void load(const std::string &name);
|
||||
|
||||
int frame;
|
||||
unsigned int frame;
|
||||
float time;
|
||||
float timeDiff;
|
||||
std::vector <DemoFrame> frames;
|
||||
|
@ -1276,12 +1276,12 @@ public:
|
|||
int getEntityLayerToLayer(int layer);
|
||||
|
||||
void addElement(Element *e);
|
||||
int getNumElements() const {return elements.size();}
|
||||
size_t getNumElements() const {return elements.size();}
|
||||
Element *getElement(int idx) const {return elements[idx];}
|
||||
Element *getFirstElementOnLayer(int layer) const {return layer<0 || layer>15 ? 0 : firstElementOnLayer[layer];}
|
||||
void clearElements();
|
||||
// Used only by scene editor:
|
||||
void removeElement(int idx);
|
||||
void removeElement(size_t idx);
|
||||
void removeElement(Element *e);
|
||||
ElementContainer getElementsCopy() const {return elements;}
|
||||
|
||||
|
@ -1382,7 +1382,7 @@ public:
|
|||
bool canOpenEditor() const;
|
||||
|
||||
void loadElementEffects();
|
||||
ElementEffect getElementEffectByIndex(int e);
|
||||
ElementEffect getElementEffectByIndex(size_t e);
|
||||
typedef std::vector<ElementEffect> ElementEffects;
|
||||
ElementEffects elementEffects;
|
||||
|
||||
|
@ -1464,7 +1464,7 @@ public:
|
|||
|
||||
std::vector<ModEntry> modEntries;
|
||||
std::set<std::string> activePatches;
|
||||
int selectedMod;
|
||||
size_t selectedMod;
|
||||
ModSelectorScreen *modSelectorScr;
|
||||
|
||||
void startSelectedMod();
|
||||
|
|
|
@ -131,7 +131,6 @@ void Demo::update(float dt)
|
|||
}
|
||||
else if (mode == DEMOMODE_PLAYBACK)
|
||||
{
|
||||
|
||||
while (frame < frames.size())
|
||||
{
|
||||
DemoFrame *f = &frames[frame];
|
||||
|
|
|
@ -42,7 +42,7 @@ Element::Element() : Quad()
|
|||
elementFlag = EF_NONE;
|
||||
elementActive = true;
|
||||
bgLayer = 0;
|
||||
templateIdx = -1;
|
||||
templateIdx = ~0UL;
|
||||
eff = NULL;
|
||||
|
||||
setStatic(true);
|
||||
|
@ -127,7 +127,7 @@ void Element::updateEffects(float dt)
|
|||
float magRedSpd = 48;
|
||||
float lerpSpd = 5.0;
|
||||
float wavySz = float(eff->wavy.size());
|
||||
for (int i = 0; i < eff->wavy.size(); i++)
|
||||
for (size_t i = 0; i < eff->wavy.size(); i++)
|
||||
{
|
||||
float weight = float(i)/wavySz;
|
||||
if (eff->wavyFlip)
|
||||
|
@ -211,13 +211,13 @@ void Element::setGridFromWavy()
|
|||
{
|
||||
|
||||
const float w = float(getWidth());
|
||||
for (int x = 0; x < xDivs-1; x++)
|
||||
for (size_t x = 0; x < xDivs-1; x++)
|
||||
{
|
||||
for (int y = 0; y < yDivs; y++)
|
||||
for (size_t y = 0; y < yDivs; y++)
|
||||
{
|
||||
const int wavy_y = (yDivs - y)-1;
|
||||
const float tmp = eff->wavy[wavy_y].x / w;
|
||||
if (wavy_y < eff->wavy.size())
|
||||
if (wavy_y < 0 || (size_t) wavy_y < eff->wavy.size())
|
||||
{
|
||||
|
||||
drawGrid[x][y].x = tmp - 0.5f;
|
||||
|
@ -264,7 +264,7 @@ void Element::setElementEffectByIndex(int eidx)
|
|||
|
||||
eff->wavy.resize(e.segsy);
|
||||
float bity = float(getHeight())/float(e.segsy);
|
||||
for (int i = 0; i < eff->wavy.size(); i++)
|
||||
for (size_t i = 0; i < eff->wavy.size(); i++)
|
||||
{
|
||||
eff->wavy[i] = Vector(0, -(i*bity));
|
||||
}
|
||||
|
@ -300,7 +300,7 @@ void Element::render()
|
|||
renderBorderColor = Vector(0.5,0.5,0.5);
|
||||
if (!dsq->game->sceneEditor.selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++)
|
||||
{
|
||||
if (this == dsq->game->sceneEditor.selectedElements[i])
|
||||
renderBorderColor = Vector(1,1,1);
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
~Element();
|
||||
void destroy();
|
||||
void update(float dt);
|
||||
int templateIdx;
|
||||
size_t templateIdx;
|
||||
int bgLayer;
|
||||
Element *bgLayerNext;
|
||||
void render();
|
||||
|
|
|
@ -44,9 +44,9 @@ void Emote::load(const std::string &file)
|
|||
emoteTimer = 0;
|
||||
}
|
||||
|
||||
void Emote::playSfx(int index)
|
||||
void Emote::playSfx(size_t index)
|
||||
{
|
||||
if (index < 0 || index >= emotes.size()) return;
|
||||
if (index >= emotes.size()) return;
|
||||
if (emoteTimer > 0) return;
|
||||
|
||||
int r = 0;
|
||||
|
|
|
@ -45,7 +45,7 @@ void Entity::setIngredientData(const std::string &name)
|
|||
|
||||
void Entity::entityDied(Entity *e)
|
||||
{
|
||||
for (int i = 0; i < targets.size(); i++)
|
||||
for (size_t i = 0; i < targets.size(); i++)
|
||||
{
|
||||
targets[i] = 0;
|
||||
}
|
||||
|
@ -73,7 +73,7 @@ void Entity::generateCollisionMask(int ovrCollideRadius)
|
|||
{
|
||||
if (this->skeletalSprite.isLoaded())
|
||||
{
|
||||
for (int i = 0; i < skeletalSprite.bones.size(); i++)
|
||||
for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
|
||||
{
|
||||
if (skeletalSprite.bones[i]->generateCollisionMask)
|
||||
{
|
||||
|
@ -196,7 +196,7 @@ Entity::Entity()
|
|||
dropChance = 0;
|
||||
inCurrent = false;
|
||||
entityProperties.resize(EP_MAX);
|
||||
for (int i = 0; i < entityProperties.size(); i++)
|
||||
for (size_t i = 0; i < entityProperties.size(); i++)
|
||||
{
|
||||
entityProperties[i] = false;
|
||||
}
|
||||
|
@ -428,7 +428,7 @@ float Entity::followPath(Path *p, float speed, int dir, bool deleteOnEnd)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < p->nodes.size(); i++)
|
||||
for (size_t i = 0; i < p->nodes.size(); i++)
|
||||
{
|
||||
PathNode pn = p->nodes[i];
|
||||
position.data->path.addPathNode(pn.position, float(i/float(p->nodes.size())));
|
||||
|
@ -1265,7 +1265,7 @@ bool Entity::updateCurrents(float dt)
|
|||
{
|
||||
if (p->active)
|
||||
{
|
||||
for (int n = 1; n < p->nodes.size(); n++)
|
||||
for (size_t n = 1; n < p->nodes.size(); n++)
|
||||
{
|
||||
PathNode *node2 = &p->nodes[n];
|
||||
PathNode *node1 = &p->nodes[n-1];
|
||||
|
@ -1837,7 +1837,7 @@ void Entity::detachEntity(Entity *e)
|
|||
attachedEntities.clear();
|
||||
attachedEntitiesOffsets.clear();
|
||||
|
||||
for (int i = 0; i < copyEnts.size(); i++)
|
||||
for (size_t i = 0; i < copyEnts.size(); i++)
|
||||
{
|
||||
if (copyEnts[i] != e)
|
||||
{
|
||||
|
@ -1892,9 +1892,9 @@ int Entity::getNumTargetPoints()
|
|||
return targetPoints.size();
|
||||
}
|
||||
|
||||
Vector Entity::getTargetPoint(int i)
|
||||
Vector Entity::getTargetPoint(size_t i)
|
||||
{
|
||||
if (i >= targetPoints.size() || i < 0)
|
||||
if (i >= targetPoints.size())
|
||||
return getEnergyShotTargetPosition();
|
||||
return targetPoints[i];
|
||||
}
|
||||
|
@ -1983,9 +1983,9 @@ Vector Entity::getEnergyShotTargetPosition()
|
|||
return getWorldPosition();
|
||||
}
|
||||
|
||||
bool Entity::isTargetInRange(int range, int t)
|
||||
bool Entity::isTargetInRange(int range, size_t t)
|
||||
{
|
||||
if (t < 0 || t >= targets.size())
|
||||
if (t >= targets.size())
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "isTargetInRange: invalid target index: " << t;
|
||||
|
@ -2287,7 +2287,7 @@ bool Entity::canSetState(int state)
|
|||
|
||||
bool Entity::updateLocalWarpAreas(bool affectAvatar)
|
||||
{
|
||||
for (int i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
Path *p = dsq->game->getPath(i);
|
||||
if (!p->nodes.empty())
|
||||
|
@ -2331,9 +2331,9 @@ void Entity::warpLastPosition()
|
|||
|
||||
void Entity::spawnParticlesFromCollisionMask(const std::string &p, int intv)
|
||||
{
|
||||
for (int i = 0; i < skeletalSprite.bones.size(); i++)
|
||||
for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
|
||||
{
|
||||
for (int j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv)
|
||||
for (size_t j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv)
|
||||
{
|
||||
Vector pos = skeletalSprite.bones[i]->getWorldCollidePosition(skeletalSprite.bones[i]->collisionMask[j]);
|
||||
dsq->spawnParticleEffect(p, pos);
|
||||
|
@ -2552,7 +2552,7 @@ void Entity::doSpellAvoidance(float dt, int range, float mod)
|
|||
|
||||
if (s->isActive() && (s->position - this->position).getSquaredLength2D() < sqr(range))
|
||||
{
|
||||
for (int j = 0; j < ignoreShotDamageTypes.size(); j++)
|
||||
for (size_t j = 0; j < ignoreShotDamageTypes.size(); j++)
|
||||
{
|
||||
if (s->getDamageType() == ignoreShotDamageTypes[j])
|
||||
{
|
||||
|
|
|
@ -335,7 +335,7 @@ public:
|
|||
Entity *findTarget(int dist, int type, int t=0);
|
||||
|
||||
bool hasTarget(int t=0);
|
||||
bool isTargetInRange(int range, int t=0);
|
||||
bool isTargetInRange(int range, size_t t=0);
|
||||
void doGlint(const Vector &position, const Vector &scale=Vector(2,2), const std::string &tex="Glint", RenderObject::BlendTypes bt=BLEND_DEFAULT);
|
||||
Entity *getTargetEntity(int t=0);
|
||||
void setTargetEntity(Entity *e, int t=0);
|
||||
|
@ -424,7 +424,7 @@ public:
|
|||
void clearTargetPoints();
|
||||
void addTargetPoint(const Vector &point);
|
||||
int getNumTargetPoints();
|
||||
Vector getTargetPoint(int i);
|
||||
Vector getTargetPoint(size_t i);
|
||||
int targetPriority;
|
||||
virtual void shiftWorlds(WorldType lastWorld, WorldType worldType){}
|
||||
void setCanLeaveWater(bool v);
|
||||
|
|
|
@ -36,13 +36,13 @@ FlockEntity::FlockEntity() : CollideEntity()
|
|||
collideRadius = 8;
|
||||
}
|
||||
|
||||
void FlockEntity::addToFlock(int id)
|
||||
void FlockEntity::addToFlock(size_t id)
|
||||
{
|
||||
if (id >= flocks.size())
|
||||
{
|
||||
int curSize = flocks.size();
|
||||
flocks.resize(id+1);
|
||||
for (int i = curSize; i < id+1; i++)
|
||||
for (size_t i = curSize; i < id+1; i++)
|
||||
flocks[i] = 0;
|
||||
}
|
||||
if (!flocks[id])
|
||||
|
@ -113,7 +113,7 @@ void FlockEntity::destroy()
|
|||
|
||||
void FlockEntity::updateFlockData(void)
|
||||
{
|
||||
for (int flockID = 0; flockID < flocks.size(); flockID++)
|
||||
for (size_t flockID = 0; flockID < flocks.size(); flockID++)
|
||||
{
|
||||
Flock *flock = flocks[flockID];
|
||||
if (flock)
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
FLOCK_FISH = 0,
|
||||
MAX_FLOCKTYPES
|
||||
};
|
||||
void addToFlock(int id);
|
||||
void addToFlock(size_t id);
|
||||
void removeFromFlock();
|
||||
void destroy();
|
||||
|
||||
|
|
234
Aquaria/Game.cpp
234
Aquaria/Game.cpp
|
@ -69,7 +69,7 @@ std::string getSceneFilename(const std::string &scene)
|
|||
return "";
|
||||
}
|
||||
|
||||
PetSlot::PetSlot(int pet) : AquariaGuiQuad()
|
||||
PetSlot::PetSlot(size_t pet) : AquariaGuiQuad()
|
||||
{
|
||||
PetData *p = dsq->continuity.getPetData(pet);
|
||||
if (p)
|
||||
|
@ -451,7 +451,7 @@ void FoodSlot::eatMe()
|
|||
{
|
||||
if (ingredient && !dsq->isNested())
|
||||
{
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty())
|
||||
{
|
||||
|
@ -556,7 +556,7 @@ void FoodSlot::onUpdate(float dt)
|
|||
else
|
||||
{
|
||||
bool droppedIn = false;
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
bool in = (foodHolders[i]->getWorldPosition() - wp).isLength2DIn(32);
|
||||
if (in)
|
||||
|
@ -903,11 +903,11 @@ void TreasureSlot::refresh()
|
|||
|
||||
std::string parse = dsq->continuity.stringBank.get(flag);
|
||||
|
||||
int p1 = parse.find_first_of('[');
|
||||
size_t p1 = parse.find_first_of('[');
|
||||
if (p1 != std::string::npos)
|
||||
{
|
||||
p1++;
|
||||
int p2 = parse.find_first_of(']');
|
||||
size_t p2 = parse.find_first_of(']');
|
||||
treasureName = parse.substr(p1,p2-p1);
|
||||
|
||||
p1 = parse.find_last_of('[');
|
||||
|
@ -1047,9 +1047,9 @@ int Game::getNumberOfEntitiesNamed(const std::string &name)
|
|||
return c;
|
||||
}
|
||||
|
||||
void Game::playSongInMenu(int songType, bool override)
|
||||
void Game::playSongInMenu(size_t songType, bool override)
|
||||
{
|
||||
if (playingSongInMenu == -1 || override)
|
||||
if (playingSongInMenu == ~0UL || override)
|
||||
{
|
||||
playingSongInMenu = songType;
|
||||
currentSongMenuNote = 0;
|
||||
|
@ -1082,7 +1082,7 @@ void Game::flipSceneVertical(int flipY)
|
|||
Entity *e = *itr;
|
||||
flipRenderObjectVertical(e, flipY);
|
||||
}
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
int flipTY = (flipY/TILE_SIZE)-1;
|
||||
for (i = 0; i < obsRows.size(); i++)
|
||||
{
|
||||
|
@ -1359,7 +1359,7 @@ void Game::showInGameMenu(bool ignoreInput, bool optionsOnly, MenuPage menuPage)
|
|||
else
|
||||
liCrystal->alphaMod = 0;
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
|
||||
|
||||
for (i = 0; i < songSlots.size(); i++)
|
||||
|
@ -1422,12 +1422,12 @@ void Game::showInGameMenu(bool ignoreInput, bool optionsOnly, MenuPage menuPage)
|
|||
eYes->setHidden(false);
|
||||
eNo->setHidden(false);
|
||||
menuIconGlow->setHidden(false);
|
||||
for (int i = 0; i < menu.size(); i++)
|
||||
for (size_t i = 0; i < menu.size(); i++)
|
||||
menu[i]->setHidden(false);
|
||||
for (int i = 0; i < treasureSlots.size(); i++)
|
||||
for (size_t i = 0; i < treasureSlots.size(); i++)
|
||||
treasureSlots[i]->setHidden(false);
|
||||
treasureDescription->setHidden(false);
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
foodSlots[i]->setHidden(false);
|
||||
|
||||
|
||||
|
@ -1576,7 +1576,7 @@ void Game::hideInGameMenu(bool effects, bool cancel)
|
|||
t = 0;
|
||||
//if (avatar->isEntityDead()) return;
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
|
||||
for (i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
|
@ -1652,12 +1652,12 @@ void Game::hideInGameMenu(bool effects, bool cancel)
|
|||
inGameMenu = false;
|
||||
//toggleMiniMapRender(1);
|
||||
|
||||
for (int i = 0; i < songTips.size(); i++)
|
||||
for (size_t i = 0; i < songTips.size(); i++)
|
||||
songTips[i]->alpha = 0;
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < dropIngrNames.size(); i++)
|
||||
for (size_t i = 0; i < dropIngrNames.size(); i++)
|
||||
{
|
||||
dsq->game->spawnIngredient(dropIngrNames[i], avatar->position + Vector(0,-96), 1, 1);
|
||||
}
|
||||
|
@ -1696,12 +1696,12 @@ void Game::hideInGameMenu(bool effects, bool cancel)
|
|||
eYes->setHidden(true);
|
||||
eNo->setHidden(true);
|
||||
menuIconGlow->setHidden(true);
|
||||
for (int i = 0; i < menu.size(); i++)
|
||||
for (size_t i = 0; i < menu.size(); i++)
|
||||
menu[i]->setHidden(true);
|
||||
for (int i = 0; i < treasureSlots.size(); i++)
|
||||
for (size_t i = 0; i < treasureSlots.size(); i++)
|
||||
treasureSlots[i]->setHidden(true);
|
||||
treasureDescription->setHidden(true);
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
foodSlots[i]->setHidden(true);
|
||||
}
|
||||
|
||||
|
@ -1878,9 +1878,9 @@ void Game::transitionToScene(std::string scene)
|
|||
core->enqueueJumpState("Game", false);
|
||||
}
|
||||
|
||||
ElementTemplate *Game::getElementTemplateByIdx(int idx)
|
||||
ElementTemplate *Game::getElementTemplateByIdx(size_t idx)
|
||||
{
|
||||
for (int i = 0; i < elementTemplates.size(); i++)
|
||||
for (size_t i = 0; i < elementTemplates.size(); i++)
|
||||
{
|
||||
if (elementTemplates[i].idx == idx)
|
||||
{
|
||||
|
@ -2031,10 +2031,10 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
|
|||
// obs now empty
|
||||
|
||||
int sides = 0;
|
||||
for (int i = 0; i < obsCopy.size(); i++)
|
||||
for (size_t i = 0; i < obsCopy.size(); i++)
|
||||
{
|
||||
sides = 0;
|
||||
for (int j = 0; j < obsCopy.size(); j++)
|
||||
for (size_t j = 0; j < obsCopy.size(); j++)
|
||||
{
|
||||
if (i != j)
|
||||
{
|
||||
|
@ -2060,7 +2060,7 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
|
|||
|
||||
glPushMatrix();
|
||||
|
||||
for (int i = 0; i < obs.size(); i++)
|
||||
for (size_t i = 0; i < obs.size(); i++)
|
||||
{
|
||||
glLoadIdentity();
|
||||
|
||||
|
@ -2137,7 +2137,7 @@ void Game::reconstructGrid(bool force)
|
|||
if (!force && isSceneEditorActive()) return;
|
||||
|
||||
clearGrid();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
|
@ -2347,7 +2347,7 @@ Vector Game::getWallNormal(Vector pos, int sampleArea, float *dist, int obs)
|
|||
}
|
||||
}
|
||||
int sz = (TILE_SIZE*(sampleArea-1));
|
||||
for (int i = 0; i < vs.size(); i++)
|
||||
for (size_t i = 0; i < vs.size(); i++)
|
||||
{
|
||||
float len = vs[i].getLength2D();
|
||||
if (len < sz)
|
||||
|
@ -2425,13 +2425,13 @@ bool Game::removeEntity(Entity *selected)
|
|||
e = e->NextSiblingElement("Enemy");
|
||||
}
|
||||
|
||||
for (int i = 0; i < entitySaveData.size(); i++)
|
||||
for (size_t i = 0; i < entitySaveData.size(); i++)
|
||||
{
|
||||
if (entitySaveData[i].x == int(selected->startPos.x) && entitySaveData[i].y == int(selected->startPos.y))
|
||||
{
|
||||
std::vector<EntitySaveData> copy = entitySaveData;
|
||||
entitySaveData.clear();
|
||||
for (int j = 0; j < copy.size(); j++)
|
||||
for (size_t j = 0; j < copy.size(); j++)
|
||||
{
|
||||
if (j != i)
|
||||
entitySaveData.push_back(copy[j]);
|
||||
|
@ -2560,7 +2560,7 @@ void Game::loadEntityTypeList()
|
|||
|
||||
EntityClass *Game::getEntityClassForEntityType(const std::string &type)
|
||||
{
|
||||
for (int i = 0; i < entityTypeList.size(); i++)
|
||||
for (size_t i = 0; i < entityTypeList.size(); i++)
|
||||
{
|
||||
/*
|
||||
std::ostringstream os;
|
||||
|
@ -2577,7 +2577,7 @@ int Game::getIdxForEntityType(std::string type)
|
|||
{
|
||||
//if (!type.empty() && type[0] == '@') return -1;
|
||||
|
||||
for (int i = 0; i < entityTypeList.size(); i++)
|
||||
for (size_t i = 0; i < entityTypeList.size(); i++)
|
||||
{
|
||||
if (nocasecmp(entityTypeList[i].name, type)==0)
|
||||
return entityTypeList[i].idx;
|
||||
|
@ -2588,7 +2588,7 @@ int Game::getIdxForEntityType(std::string type)
|
|||
Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit)
|
||||
{
|
||||
std::string type;
|
||||
for (int i = 0; i < dsq->game->entityTypeList.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->entityTypeList.size(); i++)
|
||||
{
|
||||
EntityClass *ec = &dsq->game->entityTypeList[i];
|
||||
if (ec->idx == idx)
|
||||
|
@ -2726,7 +2726,7 @@ void Game::initEntities()
|
|||
EntitySaveData *Game::getEntitySaveDataForEntity(Entity *e, Vector pos)
|
||||
{
|
||||
|
||||
for (int i = 0; i < entitySaveData.size(); i++)
|
||||
for (size_t i = 0; i < entitySaveData.size(); i++)
|
||||
{
|
||||
if (entitySaveData[i].e == e)
|
||||
{
|
||||
|
@ -2884,12 +2884,12 @@ void Game::addPath(Path *p)
|
|||
}
|
||||
}
|
||||
|
||||
void Game::removePath(int idx)
|
||||
void Game::removePath(size_t idx)
|
||||
{
|
||||
if (idx >= 0 && idx < paths.size()) paths[idx]->destroy();
|
||||
if (idx < paths.size()) paths[idx]->destroy();
|
||||
std::vector<Path*> copy = this->paths;
|
||||
clearPaths();
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
if (i != idx)
|
||||
addPath(copy[i]);
|
||||
|
@ -2905,7 +2905,7 @@ void Game::clearPaths()
|
|||
|
||||
int Game::getIndexOfPath(Path *p)
|
||||
{
|
||||
for (int i = 0; i < paths.size(); i++)
|
||||
for (size_t i = 0; i < paths.size(); i++)
|
||||
{
|
||||
if (paths[i] == p)
|
||||
return i;
|
||||
|
@ -2969,7 +2969,7 @@ Path *Game::getNearestPath(const Vector &pos, const std::string &s, const Path *
|
|||
float smallestDist = HUGE_VALF;
|
||||
std::string st = s;
|
||||
stringToLower(st);
|
||||
for (int i = 0; i < dsq->game->paths.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->paths.size(); i++)
|
||||
{
|
||||
Path *cp = dsq->game->paths[i];
|
||||
if (cp != ignore && !cp->nodes.empty() && (st.empty() || st == cp->label))
|
||||
|
@ -3016,7 +3016,7 @@ Path *Game::getNearestPath(Path *p, std::string s)
|
|||
Path *Game::getPathByName(std::string name)
|
||||
{
|
||||
stringToLowerUserData(name);
|
||||
for (int i = 0; i < paths.size(); i++)
|
||||
for (size_t i = 0; i < paths.size(); i++)
|
||||
{
|
||||
if (paths[i]->label == name)
|
||||
return paths[i];
|
||||
|
@ -3224,7 +3224,7 @@ void Game::sortFood()
|
|||
std::vector<std::string> foodHolderNames;
|
||||
foodHolderNames.resize(foodHolders.size());
|
||||
|
||||
for (int i = 0; i < foodHolders.size(); i++) {
|
||||
for (size_t i = 0; i < foodHolders.size(); i++) {
|
||||
IngredientData *ing = foodHolders[i]->getIngredient();
|
||||
if (ing) {
|
||||
foodHolderNames[i] = ing->name;
|
||||
|
@ -3252,7 +3252,7 @@ void Game::sortFood()
|
|||
dsq->sound->playSfx("menu-switch", 0.5);
|
||||
dsq->spawnParticleEffect("menu-switch", worldLeftCenter, 0, 0, LR_HUD3, 1);
|
||||
|
||||
for (int i = 0; i < foodHolders.size(); i++) {
|
||||
for (size_t i = 0; i < foodHolders.size(); i++) {
|
||||
if (!foodHolderNames[i].empty()) {
|
||||
IngredientData *ing = dsq->continuity.getIngredientHeldByName(foodHolderNames[i]);
|
||||
foodHolders[i]->setIngredient(ing, false);
|
||||
|
@ -3275,7 +3275,7 @@ void Game::sortFood()
|
|||
void Game::createInGameMenu()
|
||||
{
|
||||
float menuz = 4;
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
|
||||
|
||||
menuBg = new Quad;
|
||||
|
@ -3294,7 +3294,6 @@ void Game::createInGameMenu()
|
|||
menuBg2->position = Vector(0, 240);
|
||||
menuBg->addChild(menuBg2, PM_POINTER);
|
||||
|
||||
float scale = menuBg->scale.x;
|
||||
/*
|
||||
songDescription = new BitmapText(&dsq->font);
|
||||
songDescription->position = Vector(0,100);
|
||||
|
@ -3454,7 +3453,6 @@ void Game::createInGameMenu()
|
|||
options->followCamera = 1;
|
||||
addRenderObject(options, LR_MENU);
|
||||
|
||||
scale = 1;
|
||||
songSlots.clear();
|
||||
//songSlots.resize(3);
|
||||
songSlots.resize(10);
|
||||
|
@ -3750,7 +3748,7 @@ void Game::createInGameMenu()
|
|||
addRenderObject(circlePageNum, LR_MENU);
|
||||
|
||||
foodHolders.resize(3);
|
||||
int holders=0;
|
||||
size_t holders=0;
|
||||
for (i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
foodHolders[i] = new FoodHolder(i);
|
||||
|
@ -4699,10 +4697,8 @@ bool Game::loadSceneXML(std::string scene)
|
|||
waSF->SetAttribute("y", a.position.y = atoi(warpArea->Attribute("y")));
|
||||
if (warpArea->Attribute("radius"))
|
||||
waSF->SetAttribute("radius", a.radius = atoi(warpArea->Attribute("radius")));
|
||||
bool isRect = false;
|
||||
if (warpArea->Attribute("w"))
|
||||
{
|
||||
isRect = true;
|
||||
waSF->SetAttribute("w", a.w = atoi(warpArea->Attribute("w")));
|
||||
waSF->SetAttribute("h", a.h = atoi(warpArea->Attribute("h")));
|
||||
}
|
||||
|
@ -5193,7 +5189,7 @@ void Game::findMaxCameraValues()
|
|||
cameraMin.y = 20;
|
||||
cameraMax.x = -1;
|
||||
cameraMax.y = -1;
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < obsRows.size(); i++)
|
||||
{
|
||||
ObsRow *r = &obsRows[i];
|
||||
|
@ -5386,7 +5382,7 @@ bool Game::saveScene(std::string scene)
|
|||
*/
|
||||
|
||||
std::ostringstream obs;
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < obsRows.size(); i++)
|
||||
{
|
||||
obs << obsRows[i].tx << " " << obsRows[i].ty << " " << obsRows[i].len << " ";
|
||||
|
@ -5402,7 +5398,7 @@ bool Game::saveScene(std::string scene)
|
|||
Path *p = dsq->game->getPath(i);
|
||||
pathXml->SetAttribute("name", p->name.c_str());
|
||||
//pathXml->SetAttribute("active", p->active);
|
||||
for (int n = 0; n < p->nodes.size(); n++)
|
||||
for (size_t n = 0; n < p->nodes.size(); n++)
|
||||
{
|
||||
XMLElement *nodeXml = saveFile.NewElement("Node");
|
||||
std::ostringstream os;
|
||||
|
@ -5478,7 +5474,7 @@ bool Game::saveScene(std::string scene)
|
|||
XMLElement *entitiesNode = saveFile.NewElement("Entities");
|
||||
|
||||
std::ostringstream os;
|
||||
for (int i = 0; i < dsq->game->entitySaveData.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->entitySaveData.size(); i++)
|
||||
{
|
||||
EntitySaveData *e = &dsq->game->entitySaveData[i];
|
||||
os << e->idx << " ";
|
||||
|
@ -5504,7 +5500,7 @@ bool Game::saveScene(std::string scene)
|
|||
{
|
||||
XMLElement *simpleElementsXML = saveFile.NewElement("SE");
|
||||
simpleElementsXML->SetAttribute("k", s.c_str());
|
||||
simpleElementsXML->SetAttribute("l", i);
|
||||
simpleElementsXML->SetAttribute("l", (unsigned int) i);
|
||||
std::string repeatScaleStr = simpleElements_repeatScale[i].str();
|
||||
if(!repeatScaleStr.empty())
|
||||
simpleElementsXML->SetAttribute("repeatScale", repeatScaleStr.c_str());
|
||||
|
@ -5606,7 +5602,7 @@ bool Game::isValidTarget(Entity *e, Entity *me)
|
|||
void Game::updateMiniMapHintPosition()
|
||||
{
|
||||
miniMapHintPosition = Vector(0,0,0);
|
||||
for (int i = 0; i < warpAreas.size(); i++)
|
||||
for (size_t i = 0; i < warpAreas.size(); i++)
|
||||
{
|
||||
if (this->sceneName == miniMapHint.scene)
|
||||
{
|
||||
|
@ -5895,7 +5891,7 @@ void Game::rebuildElementUpdateList()
|
|||
|
||||
elementUpdateList.clear();
|
||||
elementInteractionList.clear();
|
||||
for (int i = 0; i < dsq->getNumElements(); i++)
|
||||
for (size_t i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
const int eeidx = e->getElementEffectIndex();
|
||||
|
@ -5940,7 +5936,7 @@ float Game::getHalfTimer(float mod)
|
|||
|
||||
void Game::action(int id, int state)
|
||||
{
|
||||
for (int i = 0; i < paths.size(); i++)
|
||||
for (size_t i = 0; i < paths.size(); i++)
|
||||
{
|
||||
if (paths[i]->catchActions)
|
||||
{
|
||||
|
@ -6048,7 +6044,7 @@ void Game::action(int id, int state)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty())
|
||||
{
|
||||
|
@ -6066,7 +6062,7 @@ void Game::action(int id, int state)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
{
|
||||
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
|
||||
{
|
||||
|
@ -6085,7 +6081,7 @@ void Game::action(int id, int state)
|
|||
else
|
||||
{
|
||||
int trashIndex = -1;
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
if (foodHolders[i]->isValid() && foodHolders[i]->isTrash())
|
||||
{
|
||||
|
@ -6095,8 +6091,8 @@ void Game::action(int id, int state)
|
|||
}
|
||||
if (trashIndex >= 0)
|
||||
{
|
||||
int ingrIndex = -1;
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
size_t ingrIndex = ~0UL;
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
{
|
||||
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
|
||||
{
|
||||
|
@ -6104,7 +6100,7 @@ void Game::action(int id, int state)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (ingrIndex >= 0)
|
||||
if (ingrIndex != ~0UL)
|
||||
{
|
||||
foodSlots[ingrIndex]->discard();
|
||||
}
|
||||
|
@ -6507,7 +6503,7 @@ void Game::applyState()
|
|||
|
||||
if (!warpAreaType.empty())
|
||||
{
|
||||
for (int i = 0; i < warpAreas.size(); i++)
|
||||
for (size_t i = 0; i < warpAreas.size(); i++)
|
||||
{
|
||||
WarpArea *a = &warpAreas[i];
|
||||
if (a->warpAreaType == warpAreaType)
|
||||
|
@ -6653,7 +6649,7 @@ void Game::applyState()
|
|||
Path *closest = 0;
|
||||
Vector closestPushOut;
|
||||
bool doFlip = false;
|
||||
for (int i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
Path *p = dsq->game->getPath(i);
|
||||
Vector pos = p->nodes[0].position;
|
||||
|
@ -7035,10 +7031,10 @@ void Game::bindInput()
|
|||
worldMapRender->bindInput();
|
||||
}
|
||||
|
||||
bool ingType(const std::vector<IngredientData*> &list, IngredientType type, int amount=1)
|
||||
bool ingType(const std::vector<IngredientData*> &list, IngredientType type, size_t amount=1)
|
||||
{
|
||||
int c = 0;
|
||||
for (int i = 0; i < list.size(); i++)
|
||||
size_t c = 0;
|
||||
for (size_t i = 0; i < list.size(); i++)
|
||||
{
|
||||
IngredientData *data = list[i];
|
||||
if ((data->marked < data->held) && (data->type == type || type == IT_ANYTHING))
|
||||
|
@ -7053,10 +7049,10 @@ bool ingType(const std::vector<IngredientData*> &list, IngredientType type, int
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ingName(const std::vector<IngredientData*> &list, const std::string &name, int amount=1)
|
||||
bool ingName(const std::vector<IngredientData*> &list, const std::string &name, size_t amount=1)
|
||||
{
|
||||
int c = 0;
|
||||
for (int i = 0; i < list.size(); i++)
|
||||
size_t c = 0;
|
||||
for (size_t i = 0; i < list.size(); i++)
|
||||
{
|
||||
IngredientData *data = list[i];
|
||||
if ((data->marked < data->held) && (nocasecmp(data->name, name)==0))//data->name == name)
|
||||
|
@ -7070,7 +7066,7 @@ bool ingName(const std::vector<IngredientData*> &list, const std::string &name,
|
|||
return false;
|
||||
}
|
||||
|
||||
const int numTreasures = 16*2;
|
||||
const size_t numTreasures = 16*2;
|
||||
|
||||
void Game::onPrevTreasurePage()
|
||||
{
|
||||
|
@ -7120,7 +7116,7 @@ void Game::onNextTreasurePage()
|
|||
|
||||
void Game::onPrevFoodPage()
|
||||
{
|
||||
int lastFoodPage = currentFoodPage;
|
||||
size_t lastFoodPage = currentFoodPage;
|
||||
if (currentFoodPage > 0)
|
||||
{
|
||||
currentFoodPage--;
|
||||
|
@ -7148,7 +7144,7 @@ void Game::onPrevFoodPage()
|
|||
|
||||
void Game::onNextFoodPage()
|
||||
{
|
||||
int lastFoodPage = currentFoodPage;
|
||||
size_t lastFoodPage = currentFoodPage;
|
||||
if ((currentFoodPage+1)*foodPageSize < dsq->continuity.ingredientCount())
|
||||
{
|
||||
currentFoodPage++;
|
||||
|
@ -7194,17 +7190,14 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
|
|||
|
||||
// there will be a number of types and a number of names
|
||||
// the types and names DO NOT overlap
|
||||
int rc = 0;
|
||||
size_t rc = 0;
|
||||
Recipe *r = 0;
|
||||
Recipe *tr = 0;
|
||||
int q = 0, q2 = 0;
|
||||
size_t q = 0, q2 = 0;
|
||||
for ( rc = 0; rc < dsq->continuity.recipes.size(); rc++)
|
||||
{
|
||||
for (int i = 0; i < list.size(); i++) list[i]->marked = 0;
|
||||
for (size_t i = 0; i < list.size(); i++) list[i]->marked = 0;
|
||||
|
||||
tr = 0;
|
||||
r = &dsq->continuity.recipes[rc];
|
||||
tr = r;
|
||||
q = 0;
|
||||
|
||||
// get the amount of ingredients provided by the player
|
||||
|
@ -7213,16 +7206,16 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
|
|||
// get the amount of ingredients required
|
||||
int recipeAmount = 0;
|
||||
|
||||
for (int i = 0; i < r->types.size(); i++)
|
||||
for (size_t i = 0; i < r->types.size(); i++)
|
||||
recipeAmount += r->types[i].amount;
|
||||
|
||||
for (int i = 0; i < r->names.size(); i++)
|
||||
for (size_t i = 0; i < r->names.size(); i++)
|
||||
recipeAmount += r->names[i].amount;
|
||||
|
||||
if (listAmount != recipeAmount)
|
||||
continue;
|
||||
|
||||
for (int c = 0; c < r->types.size(); c++)
|
||||
for (size_t c = 0; c < r->types.size(); c++)
|
||||
{
|
||||
RecipeType *t = &r->types[c];
|
||||
if (ingType(list, t->type, t->amount))
|
||||
|
@ -7245,7 +7238,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
|
|||
if (q == r->types.size())
|
||||
{
|
||||
q2 = 0;
|
||||
for (int c = 0; c < r->names.size(); c++)
|
||||
for (size_t c = 0; c < r->names.size(); c++)
|
||||
{
|
||||
RecipeName *n = &r->names[c];
|
||||
if (ingName(list, n->name, n->amount))
|
||||
|
@ -7273,7 +7266,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < list.size(); i++) list[i]->marked = 0;
|
||||
for (size_t i = 0; i < list.size(); i++) list[i]->marked = 0;
|
||||
|
||||
if (rc == dsq->continuity.recipes.size())
|
||||
{
|
||||
|
@ -7292,7 +7285,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
|
|||
void Game::updateCookList()
|
||||
{
|
||||
cookList.clear();
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
IngredientData *ing = foodHolders[i]->getIngredient();
|
||||
if (!foodHolders[i]->isTrash() && ing)
|
||||
|
@ -7450,7 +7443,7 @@ void Game::onCook()
|
|||
|
||||
dsq->sound->playSfx("boil");
|
||||
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
if (!foodHolders[i]->isEmpty())
|
||||
dsq->spawnParticleEffect("cook-ingredient", foodHolders[i]->getWorldPosition(), 0, 0, LR_HUD3, 1);
|
||||
|
@ -7462,7 +7455,7 @@ void Game::onCook()
|
|||
dsq->main(0.2);
|
||||
|
||||
bool haveLeftovers = true;
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
if (!foodHolders[i]->isEmpty()) {
|
||||
IngredientData *ing = foodHolders[i]->getIngredient();
|
||||
|
@ -7473,7 +7466,7 @@ void Game::onCook()
|
|||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
IngredientData *ing = foodHolders[i]->getIngredient();
|
||||
if (ing)
|
||||
|
@ -7489,7 +7482,7 @@ void Game::onCook()
|
|||
|
||||
dsq->sound->playSfx("Cook");
|
||||
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
if (foodHolders[i]->isValid() && !foodHolders[i]->isTrash())
|
||||
foodHolders[i]->animateLid(false);
|
||||
|
||||
|
@ -7566,7 +7559,7 @@ void Game::overrideZoom(float sz, float t)
|
|||
|
||||
FoodSlot* getFoodSlotFromIndex()
|
||||
{
|
||||
for (int i = 0; i < dsq->game->foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->foodSlots.size(); i++)
|
||||
{
|
||||
if (dsq->game->foodSlots[i]->slot == FoodSlot::foodSlotIndex)
|
||||
{
|
||||
|
@ -7606,7 +7599,7 @@ void Game::clearControlHint()
|
|||
controlHint_image->alpha.interpolateTo(0, hintTransTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlHintNotes.size(); i++)
|
||||
for (size_t i = 0; i < controlHintNotes.size(); i++)
|
||||
{
|
||||
controlHintNotes[i]->alpha.interpolateTo(0, hintTransTime);
|
||||
}
|
||||
|
@ -7670,7 +7663,7 @@ void Game::setControlHint(const std::string &h, bool left, bool right, bool midd
|
|||
|
||||
p += Vector(100, 0);
|
||||
|
||||
for (int i = 0; i < song->notes.size(); i++)
|
||||
for (size_t i = 0; i < song->notes.size(); i++)
|
||||
{
|
||||
int note = song->notes[i];
|
||||
|
||||
|
@ -7757,7 +7750,7 @@ void Game::setControlHint(const std::string &h, bool left, bool right, bool midd
|
|||
controlHint_mouseBody->alpha.interpolateTo(0.5, hintTransTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < controlHintNotes.size(); i++)
|
||||
for (size_t i = 0; i < controlHintNotes.size(); i++)
|
||||
{
|
||||
controlHintNotes[i]->alpha.interpolateTo(alphaOn, hintTransTime);
|
||||
}
|
||||
|
@ -8305,7 +8298,7 @@ Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, fl
|
|||
{
|
||||
//float smallestDist = HUGE_VALF;
|
||||
Bone *closest = 0;
|
||||
for (int i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
|
||||
for (size_t i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
|
||||
{
|
||||
Bone *b = skeletal->skeletalSprite.bones[i];
|
||||
/*
|
||||
|
@ -8317,7 +8310,7 @@ Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, fl
|
|||
// MULTIPLE CIRCLES METHOD
|
||||
if (!b->collisionMask.empty() && b->alpha.x == 1 && b->renderQuad)
|
||||
{
|
||||
for (int i = 0; i < b->transformedCollisionMask.size(); i++)
|
||||
for (size_t i = 0; i < b->transformedCollisionMask.size(); i++)
|
||||
{
|
||||
if (isTouchingLine(start, end, b->transformedCollisionMask[i], radius+b->collideRadius))
|
||||
{
|
||||
|
@ -8384,7 +8377,7 @@ Bone *Game::collideSkeletalVsCircle(Entity *skeletal, Vector pos, float radius)
|
|||
float smallestDist = HUGE_VALF;
|
||||
Bone *closest = 0;
|
||||
if (!(pos - skeletal->position).isLength2DIn(2000)) return 0;
|
||||
for (int i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
|
||||
for (size_t i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
|
||||
{
|
||||
Bone *b = skeletal->skeletalSprite.bones[i];
|
||||
|
||||
|
@ -8400,7 +8393,7 @@ Bone *Game::collideSkeletalVsCircle(Entity *skeletal, Vector pos, float radius)
|
|||
{
|
||||
if (dist < checkRadius)
|
||||
{
|
||||
for (int i = 0; i < b->transformedCollisionMask.size(); i++)
|
||||
for (size_t i = 0; i < b->transformedCollisionMask.size(); i++)
|
||||
{
|
||||
if ((b->transformedCollisionMask[i] - pos).isLength2DIn(radius+b->collideRadius*skeletal->scale.x))
|
||||
{
|
||||
|
@ -8836,7 +8829,7 @@ void Game::onOptionsCancel()
|
|||
|
||||
void Game::refreshFoodSlots(bool effects)
|
||||
{
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
{
|
||||
foodSlots[i]->refresh(effects);
|
||||
}
|
||||
|
@ -8844,7 +8837,7 @@ void Game::refreshFoodSlots(bool effects)
|
|||
|
||||
void Game::refreshTreasureSlots()
|
||||
{
|
||||
for (int i = 0; i < treasureSlots.size(); i++)
|
||||
for (size_t i = 0; i < treasureSlots.size(); i++)
|
||||
{
|
||||
treasureSlots[i]->refresh();
|
||||
}
|
||||
|
@ -8868,14 +8861,12 @@ void Game::togglePetMenu(bool f)
|
|||
|
||||
toggleMainMenu(false);
|
||||
|
||||
bool hasPet = false;
|
||||
for (int i = 0; i < petSlots.size(); i++)
|
||||
for (size_t i = 0; i < petSlots.size(); i++)
|
||||
{
|
||||
petSlots[i]->alpha = 1;
|
||||
bool has = dsq->continuity.getFlag(petSlots[i]->petFlag);
|
||||
if (has)
|
||||
{
|
||||
hasPet = true;
|
||||
/*
|
||||
for (int j = 0; j < petSlots.size(); j++)
|
||||
{
|
||||
|
@ -8922,7 +8913,7 @@ void Game::togglePetMenu(bool f)
|
|||
}
|
||||
|
||||
|
||||
for (int i = 0; i < petTips.size(); i++)
|
||||
for (size_t i = 0; i < petTips.size(); i++)
|
||||
{
|
||||
/*
|
||||
if (hasPet && i == 0)
|
||||
|
@ -8948,12 +8939,12 @@ void Game::togglePetMenu(bool f)
|
|||
}
|
||||
else if (!f && petMenu)
|
||||
{
|
||||
for (int i = 0; i < petSlots.size(); i++)
|
||||
for (size_t i = 0; i < petSlots.size(); i++)
|
||||
{
|
||||
petSlots[i]->alpha = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < petTips.size(); i++)
|
||||
for (size_t i = 0; i < petTips.size(); i++)
|
||||
{
|
||||
petTips[i]->alpha = 0;
|
||||
}
|
||||
|
@ -8990,7 +8981,7 @@ void Game::toggleTreasureMenu(bool f)
|
|||
|
||||
refreshTreasureSlots();
|
||||
|
||||
for (int i = 0; i < treasureTips.size(); i++)
|
||||
for (size_t i = 0; i < treasureTips.size(); i++)
|
||||
treasureTips[i]->alpha = 1;
|
||||
|
||||
if (treasureSlots.size() > 8)
|
||||
|
@ -9016,7 +9007,7 @@ void Game::toggleTreasureMenu(bool f)
|
|||
{
|
||||
treasureMenu = false;
|
||||
|
||||
for (int i = 0; i < treasureTips.size(); i++)
|
||||
for (size_t i = 0; i < treasureTips.size(); i++)
|
||||
treasureTips[i]->alpha = 0;
|
||||
|
||||
menu[0]->setDirMove(DIR_UP, 0);
|
||||
|
@ -9027,7 +9018,7 @@ void Game::toggleTreasureMenu(bool f)
|
|||
circlePageNum->alpha = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < treasureSlots.size(); i++)
|
||||
for (size_t i = 0; i < treasureSlots.size(); i++)
|
||||
{
|
||||
if (f)
|
||||
treasureSlots[i]->alpha = 1;
|
||||
|
@ -9072,7 +9063,7 @@ void Game::toggleFoodMenu(bool f)
|
|||
toggleTreasureMenu(false);
|
||||
|
||||
|
||||
for (int i = 0; i < foodHolders.size(); i++)
|
||||
for (size_t i = 0; i < foodHolders.size(); i++)
|
||||
{
|
||||
foodHolders[i]->toggleValid(f);
|
||||
}
|
||||
|
@ -9116,7 +9107,7 @@ void Game::toggleFoodMenu(bool f)
|
|||
|
||||
foodSort->alpha = 1;
|
||||
|
||||
for (int i = 0; i < foodTips.size(); i++)
|
||||
for (size_t i = 0; i < foodTips.size(); i++)
|
||||
foodTips[i]->alpha = 1;
|
||||
|
||||
if (foodSlots.size() >= 16)
|
||||
|
@ -9168,7 +9159,7 @@ void Game::toggleFoodMenu(bool f)
|
|||
|
||||
liCrystal->alpha = 0;
|
||||
|
||||
for (int i = 0; i < foodTips.size(); i++)
|
||||
for (size_t i = 0; i < foodTips.size(); i++)
|
||||
foodTips[i]->alpha = 0;
|
||||
|
||||
menu[5]->setDirMove(DIR_LEFT, 0);
|
||||
|
@ -9178,7 +9169,7 @@ void Game::toggleFoodMenu(bool f)
|
|||
previewRecipe->alpha = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < foodSlots.size(); i++)
|
||||
for (size_t i = 0; i < foodSlots.size(); i++)
|
||||
{
|
||||
foodSlots[i]->toggle(f);
|
||||
}
|
||||
|
@ -9205,7 +9196,7 @@ void Game::toggleMainMenu(bool f)
|
|||
if (f)
|
||||
{
|
||||
currentMenuPage = MENUPAGE_SONGS;
|
||||
for (int i = 0; i < songSlots.size(); i++)
|
||||
for (size_t i = 0; i < songSlots.size(); i++)
|
||||
{
|
||||
//songSlots[i]->alpha.interpolateTo(1, t);
|
||||
songSlots[i]->alphaMod = 1;
|
||||
|
@ -9213,14 +9204,14 @@ void Game::toggleMainMenu(bool f)
|
|||
songBubbles->alpha.interpolateTo(1,t);
|
||||
energyIdol->alpha.interpolateTo(1,t);
|
||||
liCrystal->alpha.interpolateTo(1, t);
|
||||
for (int i = 0; i < songTips.size(); i++)
|
||||
for (size_t i = 0; i < songTips.size(); i++)
|
||||
songTips[i]->alpha = 1;
|
||||
menuBg2->alpha.interpolateTo(1, t);
|
||||
|
||||
|
||||
int sm=-900;
|
||||
SongSlot *ss=0;
|
||||
for (int i = 0; i < songSlots.size(); i++)
|
||||
for (size_t i = 0; i < songSlots.size(); i++)
|
||||
{
|
||||
if (dsq->continuity.hasSong(dsq->continuity.getSongTypeBySlot(i)))
|
||||
{
|
||||
|
@ -9248,12 +9239,12 @@ void Game::toggleMainMenu(bool f)
|
|||
{
|
||||
((AquariaMenuItem*)menu[5])->setDirMove(DIR_LEFT, 0);
|
||||
|
||||
for (int i = 0; i < songSlots.size(); i++)
|
||||
for (size_t i = 0; i < songSlots.size(); i++)
|
||||
{
|
||||
songSlots[i]->alphaMod = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < songTips.size(); i++)
|
||||
for (size_t i = 0; i < songTips.size(); i++)
|
||||
songTips[i]->alpha = 0;
|
||||
|
||||
songBubbles->alpha.interpolateTo(0, t);
|
||||
|
@ -9630,7 +9621,7 @@ void Game::updateInGameMenu(float dt)
|
|||
}
|
||||
// HACK: move this later
|
||||
updateOptionsMenu(dt);
|
||||
if (playingSongInMenu != -1)
|
||||
if (playingSongInMenu != ~0UL)
|
||||
{
|
||||
songMenuPlayDelay += dt;
|
||||
|
||||
|
@ -9643,7 +9634,7 @@ void Game::updateInGameMenu(float dt)
|
|||
songMenuPlayDelay = 0;
|
||||
|
||||
|
||||
if (currentSongMenuNote >= 0 && currentSongMenuNote < s.notes.size())
|
||||
if (currentSongMenuNote < s.notes.size())
|
||||
{
|
||||
/*
|
||||
std::ostringstream os;
|
||||
|
@ -10130,7 +10121,7 @@ void Game::update(float dt)
|
|||
}
|
||||
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
dsq->game->getPath(i)->update(dt);
|
||||
|
@ -10401,7 +10392,6 @@ void Game::update(float dt)
|
|||
//cameraLerpDelay = 0.15;
|
||||
cameraLerpDelay = vars->defaultCameraLerpDelay;
|
||||
}
|
||||
Vector oldCamPos = dsq->cameraPos;
|
||||
cameraInterp.stop();
|
||||
cameraInterp.interpolateTo(dest, cameraLerpDelay);
|
||||
dsq->cameraPos = getCameraPositionFor(cameraInterp);
|
||||
|
@ -10646,9 +10636,9 @@ void Game::loadElementTemplates(std::string pack)
|
|||
}
|
||||
in.close();
|
||||
|
||||
for (int i = 0; i < elementTemplates.size(); i++)
|
||||
for (size_t i = 0; i < elementTemplates.size(); i++)
|
||||
{
|
||||
for (int j = i; j < elementTemplates.size(); j++)
|
||||
for (size_t j = i; j < elementTemplates.size(); j++)
|
||||
{
|
||||
if (elementTemplates[i].idx > elementTemplates[j].idx)
|
||||
{
|
||||
|
@ -10677,7 +10667,7 @@ void Game::resetFromTitle()
|
|||
|
||||
void Game::setGrid(ElementTemplate *et, Vector position, float rot360)
|
||||
{
|
||||
for (int i = 0; i < et->grid.size(); i++)
|
||||
for (size_t i = 0; i < et->grid.size(); i++)
|
||||
{
|
||||
TileVector t(position);
|
||||
/*
|
||||
|
@ -10814,7 +10804,7 @@ void Game::removeState()
|
|||
dsq->globalScale = Vector(1,1);
|
||||
core->globalScaleChanged();
|
||||
|
||||
for (int i = 0; i < getNumPaths(); i++)
|
||||
for (size_t i = 0; i < getNumPaths(); i++)
|
||||
{
|
||||
Path *p = getPath(i);
|
||||
p->destroy();
|
||||
|
|
|
@ -67,7 +67,7 @@ struct RecipeMenu
|
|||
void goNextPage();
|
||||
void goPrevPage();
|
||||
int getNumPages();
|
||||
int getNumKnown();
|
||||
size_t getNumKnown();
|
||||
|
||||
int currentPage;
|
||||
|
||||
|
@ -253,11 +253,11 @@ protected:
|
|||
class PetSlot : public AquariaGuiQuad
|
||||
{
|
||||
public:
|
||||
PetSlot(int pet);
|
||||
PetSlot(size_t pet);
|
||||
int petFlag;
|
||||
protected:
|
||||
bool wasSlot;
|
||||
int petidx;
|
||||
size_t petidx;
|
||||
bool mouseDown;
|
||||
void onUpdate(float dt);
|
||||
};
|
||||
|
@ -313,7 +313,7 @@ public:
|
|||
void setGrid(Vector position);
|
||||
bool cull;
|
||||
float alpha;
|
||||
int idx;
|
||||
size_t idx;
|
||||
};
|
||||
|
||||
class MiniMapHint
|
||||
|
@ -470,8 +470,8 @@ public:
|
|||
Path *editingPath;
|
||||
|
||||
void toggleWarpAreaRender();
|
||||
int selectedIdx;
|
||||
int selectedNode;
|
||||
size_t selectedIdx;
|
||||
size_t selectedNode;
|
||||
Path *getSelectedPath();
|
||||
void changeDepth();
|
||||
void updateEntitySaveData(Entity *editingEntity);
|
||||
|
@ -492,7 +492,7 @@ public:
|
|||
|
||||
SelectedEntity selectedEntity;
|
||||
|
||||
int entityPageNum;
|
||||
size_t entityPageNum;
|
||||
|
||||
void checkForRebuild();
|
||||
void createAquarian();
|
||||
|
@ -572,7 +572,7 @@ protected:
|
|||
void mouseButtonLeft();
|
||||
void mouseButtonRight();
|
||||
|
||||
int curElement, selectedVariation, possibleSelectedIdx;
|
||||
size_t curElement, selectedVariation, possibleSelectedIdx;
|
||||
|
||||
Quad *placer;
|
||||
DebugFont *text;
|
||||
|
@ -703,7 +703,7 @@ public:
|
|||
std::vector<ElementTemplate> elementTemplates;
|
||||
std::string sceneName, sceneDisplayName;
|
||||
|
||||
ElementTemplate *getElementTemplateByIdx(int idx);
|
||||
ElementTemplate *getElementTemplateByIdx(size_t idx);
|
||||
|
||||
bool saveScene(std::string scene);
|
||||
typedef std::vector<WarpArea> WarpAreas;
|
||||
|
@ -790,10 +790,10 @@ protected:
|
|||
Path *firstPathOfType[PATH_MAX];
|
||||
public:
|
||||
void addPath(Path *p);
|
||||
void removePath(int idx);
|
||||
void removePath(size_t idx);
|
||||
void clearPaths();
|
||||
int getNumPaths() const {return paths.size();}
|
||||
Path *getPath(int idx) const {return paths[idx];}
|
||||
size_t getNumPaths() const {return paths.size();}
|
||||
Path *getPath(size_t idx) const {return paths[idx];}
|
||||
Path *getFirstPathOfType(PathType type) const {return firstPathOfType[type];}
|
||||
Path *getPathByName(std::string name);
|
||||
int getIndexOfPath(Path *p);
|
||||
|
@ -822,7 +822,7 @@ public:
|
|||
bool optionsOnly;
|
||||
|
||||
MenuPage currentMenuPage;
|
||||
int currentFoodPage, currentTreasurePage;
|
||||
size_t currentFoodPage, currentTreasurePage;
|
||||
|
||||
Precacher tileCache;
|
||||
|
||||
|
@ -865,7 +865,7 @@ public:
|
|||
|
||||
void colorTest();
|
||||
|
||||
void playSongInMenu(int songType, bool override=false);
|
||||
void playSongInMenu(size_t songType, bool override=false);
|
||||
|
||||
bool trace(Vector start, Vector target);
|
||||
|
||||
|
@ -1127,8 +1127,8 @@ protected:
|
|||
void updateCursor(float dt);
|
||||
void updateInGameMenu(float dt);
|
||||
float songMenuPlayDelay;
|
||||
int currentSongMenuNote;
|
||||
int playingSongInMenu;
|
||||
size_t currentSongMenuNote;
|
||||
size_t playingSongInMenu;
|
||||
Quad *controlHint_mouseLeft, *controlHint_mouseRight, *controlHint_mouseBody, *controlHint_mouseMiddle, *controlHint_bg, *controlHint_image;
|
||||
Quad *controlHint_shine;
|
||||
bool controlHint_ignoreClear;
|
||||
|
|
|
@ -122,7 +122,7 @@ SongLineRender::SongLineRender()
|
|||
|
||||
void SongLineRender::newPoint(const Vector &pt, const Vector &color)
|
||||
{
|
||||
int maxx = 40;
|
||||
size_t maxx = 40;
|
||||
bool inRange = true;
|
||||
if (pts.size() > 1)
|
||||
inRange = (pt - pts[pts.size()-2].pt).isLength2DIn(4);
|
||||
|
@ -155,10 +155,10 @@ void SongLineRender::onRender()
|
|||
if (ls < 0)
|
||||
ls = 1;
|
||||
glLineWidth(ls);
|
||||
const int alphaLine = pts.size()*(0.9f);
|
||||
const unsigned int alphaLine = pts.size()*(0.9f);
|
||||
float a = 1;
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i < pts.size(); i++)
|
||||
for (size_t i = 0; i < pts.size(); i++)
|
||||
{
|
||||
if (i < alphaLine)
|
||||
a = float(i)/float(alphaLine);
|
||||
|
|
|
@ -35,7 +35,7 @@ Hair::Hair(int nodes, float segmentLength, float hairWidth) : RenderObject()
|
|||
hairNodes.resize(nodes);
|
||||
|
||||
|
||||
for (int i = 0; i < hairNodes.size(); i++)
|
||||
for (size_t i = 0; i < hairNodes.size(); i++)
|
||||
{
|
||||
float perc = (float(i)/(float(hairNodes.size())));
|
||||
if (perc < 0)
|
||||
|
@ -81,7 +81,7 @@ void Hair::onRender()
|
|||
float texBits = 1.0f / (hairNodes.size()-1);
|
||||
|
||||
Vector pl, pr;
|
||||
for (int i = 0; i < hairNodes.size(); i++)
|
||||
for (size_t i = 0; i < hairNodes.size(); i++)
|
||||
{
|
||||
|
||||
|
||||
|
@ -122,7 +122,7 @@ void Hair::updatePositions()
|
|||
BBGE_PROF(Hair_updatePositions);
|
||||
|
||||
|
||||
for (int i = 1; i < hairNodes.size(); i++)
|
||||
for (size_t i = 1; i < hairNodes.size(); i++)
|
||||
{
|
||||
Vector diff = hairNodes[i].position - hairNodes[i-1].position;
|
||||
|
||||
|
@ -149,7 +149,7 @@ void Hair::updatePositions()
|
|||
|
||||
void Hair::returnToDefaultPositions(float dt)
|
||||
{
|
||||
for (int i = 0; i < hairNodes.size(); i++)
|
||||
for (size_t i = 0; i < hairNodes.size(); i++)
|
||||
{
|
||||
Vector mov = hairNodes[i].defaultPosition - hairNodes[i].position;
|
||||
if (!mov.isLength2DIn(2))
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace IntroStuff
|
|||
{
|
||||
//Mappy *m;
|
||||
bool quitFlag;
|
||||
};
|
||||
}
|
||||
|
||||
using namespace IntroStuff;
|
||||
|
||||
|
@ -198,7 +198,7 @@ void Intro::createMeteor(int layer, Vector pos, Vector off, Vector sz)
|
|||
|
||||
void Intro::clearMeteors()
|
||||
{
|
||||
for (int i = 0; i < meteors.size(); i++)
|
||||
for (size_t i = 0; i < meteors.size(); i++)
|
||||
{
|
||||
meteors[i]->setLife(1);
|
||||
meteors[i]->setDecayRate(100);
|
||||
|
@ -255,7 +255,7 @@ void Intro::update(float dt)
|
|||
citybg->offset = Vector(-100, 0);
|
||||
citybg->scale = Vector(0.6, 0.6);
|
||||
citybg->alpha = 0;
|
||||
for (int i = 0; i < citybg->bones.size(); i++)
|
||||
for (size_t i = 0; i < citybg->bones.size(); i++)
|
||||
{
|
||||
if (citybg->bones[i]->name != "meteor")
|
||||
{
|
||||
|
@ -272,7 +272,7 @@ void Intro::update(float dt)
|
|||
eric->position = Vector(50, 400);
|
||||
eric->alpha = 0;
|
||||
eric->scale = Vector(0.4, 0.4);
|
||||
for (int i = 0; i < eric->bones.size(); i++)
|
||||
for (size_t i = 0; i < eric->bones.size(); i++)
|
||||
{
|
||||
eric->bones[i]->color = eric->color;
|
||||
}
|
||||
|
|
|
@ -402,7 +402,7 @@ void MiniMapRender::onUpdate(float dt)
|
|||
|
||||
if (!dsq->game->worldMapRender->isOn())
|
||||
{
|
||||
for (int i = 0; i < buttons.size(); i++)
|
||||
for (size_t i = 0; i < buttons.size(); i++)
|
||||
{
|
||||
if ((buttons[i]->getWorldPosition() - core->mouse.position).isLength2DIn(BUTTON_RADIUS))
|
||||
{
|
||||
|
@ -595,7 +595,7 @@ void MiniMapRender::onRender()
|
|||
|
||||
if (!radarHide)
|
||||
{
|
||||
for (int i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
Path *p = dsq->game->getPath(i);
|
||||
if (!p->nodes.empty() && p->minimapIcon)
|
||||
|
|
|
@ -310,14 +310,13 @@ bool ModDL::ParseModXML(const std::string& fn, bool allowChaining)
|
|||
ModPackageType pkgtype = MPT_MOD;
|
||||
int serverSize = 0;
|
||||
int serverIconSize = 0;
|
||||
XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props, *web;
|
||||
XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props;
|
||||
fullname = modx->FirstChildElement("Fullname");
|
||||
desc = modx->FirstChildElement("Description");
|
||||
icon = modx->FirstChildElement("Icon");
|
||||
pkg = modx->FirstChildElement("Package");
|
||||
confirm = modx->FirstChildElement("Confirm");
|
||||
props = modx->FirstChildElement("Properties");
|
||||
web = modx->FirstChildElement("Web");
|
||||
|
||||
if(fullname && fullname->Attribute("text"))
|
||||
namestr = fullname->Attribute("text");
|
||||
|
|
|
@ -46,7 +46,7 @@ ModSelectorScreen::ModSelectorScreen()
|
|||
, ActionMapper()
|
||||
, dlText(&dsq->smallFont)
|
||||
, gotServerList(false)
|
||||
, currentPanel(-1)
|
||||
, currentPanel(~0)
|
||||
, subtext(&dsq->subsFont)
|
||||
{
|
||||
followCamera = 1;
|
||||
|
@ -131,7 +131,7 @@ void ModSelectorScreen::onUpdate(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
void ModSelectorScreen::showPanel(int id)
|
||||
void ModSelectorScreen::showPanel(size_t id)
|
||||
{
|
||||
if(id == currentPanel)
|
||||
return;
|
||||
|
@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(int id)
|
|||
IconGridPanel *newgrid = panels[id];
|
||||
|
||||
// fade in selected panel
|
||||
if(currentPanel < 0) // just bringing up?
|
||||
if(currentPanel == ~0U) // just bringing up?
|
||||
{
|
||||
newgrid->scale = Vector(0.8f,0.8f);
|
||||
newgrid->alpha = 0;
|
||||
|
@ -155,7 +155,7 @@ void ModSelectorScreen::updateFade()
|
|||
{
|
||||
// fade out background panels
|
||||
// necessary to do all of them, that icon alphas are 0... they would trigger otherwise, even if invisible because parent panel is not shown
|
||||
for(int i = 0; i < panels.size(); ++i)
|
||||
for(size_t i = 0; i < panels.size(); ++i)
|
||||
panels[i]->fade(i == currentPanel, true);
|
||||
}
|
||||
|
||||
|
@ -206,7 +206,7 @@ void ModSelectorScreen::init()
|
|||
addChild(&rightbar, PM_STATIC);
|
||||
}
|
||||
|
||||
for(int i = 0; i < panels.size(); ++i)
|
||||
for(size_t i = 0; i < panels.size(); ++i)
|
||||
{
|
||||
if(panels[i])
|
||||
continue;
|
||||
|
@ -326,7 +326,7 @@ void ModSelectorScreen::initModAndPatchPanel()
|
|||
}
|
||||
std::sort(tv.begin(), tv.end(), _modname_cmp);
|
||||
|
||||
for(int i = 0; i < tv.size(); ++i)
|
||||
for(size_t i = 0; i < tv.size(); ++i)
|
||||
{
|
||||
if(!tv[i]->getParent()) // ensure it was not added earlier
|
||||
{
|
||||
|
|
|
@ -147,7 +147,7 @@ public:
|
|||
void init();
|
||||
void close();
|
||||
|
||||
void showPanel(int id);
|
||||
void showPanel(size_t id);
|
||||
void updateFade();
|
||||
|
||||
void initModAndPatchPanel();
|
||||
|
@ -169,7 +169,7 @@ protected:
|
|||
virtual void onUpdate(float dt);
|
||||
MenuIconBar leftbar;
|
||||
MenuBasicBar rightbar;
|
||||
int currentPanel;
|
||||
size_t currentPanel;
|
||||
BitmapText subtext;
|
||||
Quad subbox;
|
||||
float subFadeT;
|
||||
|
|
|
@ -37,8 +37,7 @@ namespace Network
|
|||
void download(RequestData *rq);
|
||||
void update();
|
||||
void shutdown();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -85,9 +85,9 @@ void Path::clampPosition(Vector *pos, float radius)
|
|||
}
|
||||
}
|
||||
|
||||
PathNode *Path::getPathNode(int idx)
|
||||
PathNode *Path::getPathNode(size_t idx)
|
||||
{
|
||||
if (idx < 0 || idx >= nodes.size()) return 0;
|
||||
if (idx >= nodes.size()) return 0;
|
||||
return &nodes[idx];
|
||||
}
|
||||
|
||||
|
@ -661,30 +661,30 @@ void Path::activate(Entity *e)
|
|||
}
|
||||
}
|
||||
|
||||
void Path::removeNode(int idx)
|
||||
void Path::removeNode(size_t idx)
|
||||
{
|
||||
std::vector<PathNode> copy = nodes;
|
||||
nodes.clear();
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
if (idx != i)
|
||||
nodes.push_back(copy[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Path::addNode(int idx)
|
||||
void Path::addNode(size_t idx)
|
||||
{
|
||||
std::vector<PathNode> copy = nodes;
|
||||
nodes.clear();
|
||||
bool added = false;
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
nodes.push_back(copy[i]);
|
||||
if (idx == i)
|
||||
{
|
||||
added = true;
|
||||
PathNode p;
|
||||
int j = i + 1;
|
||||
size_t j = i + 1;
|
||||
if (j < copy.size())
|
||||
{
|
||||
Vector add = copy[j].position - copy[i].position;
|
||||
|
|
|
@ -86,14 +86,14 @@ public:
|
|||
std::string name; // full node string
|
||||
std::string label; // first part only (the actual node name)
|
||||
std::vector<PathNode>nodes;
|
||||
void removeNode(int idx);
|
||||
void addNode(int idx);
|
||||
void removeNode(size_t idx);
|
||||
void addNode(size_t idx);
|
||||
void update(float dt);
|
||||
void setActive(bool v);
|
||||
bool action(int id, int state);
|
||||
void setEmitter(const std::string& name);
|
||||
|
||||
PathNode *getPathNode(int idx);
|
||||
PathNode *getPathNode(size_t idx);
|
||||
bool isCoordinateInside(const Vector &pos, int rad=0);
|
||||
|
||||
void reverseNodes();
|
||||
|
|
|
@ -67,11 +67,11 @@ void PathFinding::forceMinimumPath(VectorPath &path, const Vector &start, const
|
|||
|
||||
void PathFinding::molestPath(VectorPath &path)
|
||||
{
|
||||
int sz=path.getNumPathNodes();
|
||||
size_t sz=path.getNumPathNodes();
|
||||
if(!sz)
|
||||
return;
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
// make normals
|
||||
std::vector<Vector> normals;
|
||||
normals.resize(sz);
|
||||
|
@ -108,8 +108,11 @@ void PathFinding::molestPath(VectorPath &path)
|
|||
// use wall normal to push out node a bit
|
||||
std::vector<Vector> newNormals;
|
||||
newNormals.resize(normals.size());
|
||||
for (i = 1; i < normals.size()-1; i++)
|
||||
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f;
|
||||
if(normals.size() > 0) {
|
||||
for (i = 1; i < normals.size()-1; i++) {
|
||||
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f;
|
||||
}
|
||||
}
|
||||
for (i = 1; i < sz-1; i++)
|
||||
path.getPathNode(i)->value += newNormals[i];
|
||||
|
||||
|
@ -132,7 +135,7 @@ void PathFinding::molestPath(VectorPath &path)
|
|||
lastSuccessNode = 0;
|
||||
hadSuccess = false;
|
||||
Vector node = path.getPathNode(i)->value;
|
||||
for (int j = sz-1; j >= i+adjust; j--)
|
||||
for (size_t j = sz-1; j >= i+adjust; j--)
|
||||
{
|
||||
Vector target = path.getPathNode(j)->value;
|
||||
if (dsq->game->trace(node, target))
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace PathFinding
|
|||
bool finishFindPath(State *state, VectorPath& path, unsigned step = 0);
|
||||
void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded);
|
||||
void purgeFindPath(PathFinding::State *state);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -30,11 +30,11 @@ PathRender::PathRender() : RenderObject()
|
|||
|
||||
void PathRender::onRender()
|
||||
{
|
||||
const int pathcount = dsq->game->getNumPaths();
|
||||
if (pathcount <= 0)
|
||||
const size_t pathcount = dsq->game->getNumPaths();
|
||||
if (pathcount == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < pathcount; i++)
|
||||
for (size_t i = 0; i < pathcount; i++)
|
||||
{
|
||||
Path *p = dsq->game->getPath(i);
|
||||
#ifdef AQUARIA_BUILD_SCENEEDITOR
|
||||
|
@ -45,7 +45,7 @@ void PathRender::onRender()
|
|||
glColor4f(1, 0.5, 0.5, 0.75);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (int n = 0; n < p->nodes.size()-1; n++)
|
||||
for (size_t n = 0; n < p->nodes.size()-1; n++)
|
||||
{
|
||||
PathNode *nd = &p->nodes[n];
|
||||
PathNode *nd2 = &p->nodes[n+1];
|
||||
|
@ -54,7 +54,7 @@ void PathRender::onRender()
|
|||
}
|
||||
glEnd();
|
||||
|
||||
for (int n = 0; n < p->nodes.size(); n++)
|
||||
for (size_t n = 0; n < p->nodes.size(); n++)
|
||||
{
|
||||
PathNode *nd = &p->nodes[n];
|
||||
|
||||
|
|
|
@ -69,20 +69,22 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
|
|||
equals->scale = Vector(0.7, 0.7);
|
||||
addChild(equals, PM_POINTER);
|
||||
|
||||
int c = 0;
|
||||
size_t c = 0;
|
||||
|
||||
int size=0;
|
||||
size_t size=0;
|
||||
|
||||
for (int i = 0; i < recipe->names.size(); i++)
|
||||
for (size_t i = 0; i < recipe->names.size(); i++)
|
||||
size += recipe->names[i].amount;
|
||||
|
||||
for (int j = 0; j < recipe->types.size(); j++)
|
||||
for (size_t j = 0; j < recipe->types.size(); j++)
|
||||
size += recipe->types[j].amount;
|
||||
|
||||
size --;
|
||||
if(size > 0) {
|
||||
size --;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < recipe->names.size(); i++)
|
||||
for (size_t i = 0; i < recipe->names.size(); i++)
|
||||
{
|
||||
debugLog("recipe name: " + recipe->names[i].name);
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(recipe->names[i].name);
|
||||
|
@ -118,7 +120,7 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < recipe->types.size(); i++)
|
||||
for (size_t i = 0; i < recipe->types.size(); i++)
|
||||
{
|
||||
|
||||
for (int j = 0; j < recipe->types[i].amount; j++)
|
||||
|
@ -182,7 +184,7 @@ void RecipeMenuEntry::onUpdate(float dt)
|
|||
std::ostringstream ds;
|
||||
|
||||
|
||||
for (int i = 0; i < data->effects.size(); i++)
|
||||
for (size_t i = 0; i < data->effects.size(); i++)
|
||||
{
|
||||
ds << dsq->continuity.getIEString(data, i);
|
||||
if (i == data->effects.size()-1)
|
||||
|
@ -206,9 +208,9 @@ void RecipeMenuEntry::onUpdate(float dt)
|
|||
glow->alphaMod = 0;
|
||||
selected = 0;
|
||||
|
||||
int n=0;
|
||||
size_t n=0;
|
||||
|
||||
for (int i = 0; i < game->recipeMenu.recipeMenuEntries.size(); i++)
|
||||
for (size_t i = 0; i < game->recipeMenu.recipeMenuEntries.size(); i++)
|
||||
{
|
||||
if (!game->recipeMenu.recipeMenuEntries[i]->selected)
|
||||
n++;
|
||||
|
@ -246,10 +248,10 @@ void RecipeMenu::slide(RenderObject *r, bool in, float t)
|
|||
}
|
||||
}
|
||||
|
||||
int RecipeMenu::getNumKnown()
|
||||
size_t RecipeMenu::getNumKnown()
|
||||
{
|
||||
int num = 0;
|
||||
for (int i = 0; i < dsq->continuity.recipes.size(); i++)
|
||||
size_t num = 0;
|
||||
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++)
|
||||
{
|
||||
if (dsq->continuity.recipes[i].isKnown())
|
||||
{
|
||||
|
@ -430,7 +432,7 @@ void RecipeMenu::createPage(int p)
|
|||
|
||||
void RecipeMenu::destroyPage()
|
||||
{
|
||||
for (int i = 0; i < recipeMenuEntries.size(); i++)
|
||||
for (size_t i = 0; i < recipeMenuEntries.size(); i++)
|
||||
{
|
||||
recipeMenuEntries[i]->setLife(1);
|
||||
recipeMenuEntries[i]->setDecayRate(20);
|
||||
|
|
|
@ -93,7 +93,7 @@ std::string getMapTemplateFilename()
|
|||
|
||||
void WarpAreaRender::onRender()
|
||||
{
|
||||
for (int i = 0; i < dsq->game->warpAreas.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->warpAreas.size(); i++)
|
||||
{
|
||||
WarpArea *a = &dsq->game->warpAreas[i];
|
||||
glTranslatef(a->position.x, a->position.y,0);
|
||||
|
@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
|
|||
SceneEditor::SceneEditor() : ActionMapper(), on(false)
|
||||
{
|
||||
autoSaveFile = 0;
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
}
|
||||
|
||||
void SceneEditor::setBackgroundGradient()
|
||||
|
@ -498,7 +498,7 @@ void SceneEditor::openMainMenu()
|
|||
void SceneEditor::closeMainMenu()
|
||||
{
|
||||
inMainMenu = false;
|
||||
for (int i = 0; i < mainMenu.size(); i++)
|
||||
for (size_t i = 0; i < mainMenu.size(); i++)
|
||||
{
|
||||
mainMenu[i]->alpha = 0;
|
||||
mainMenu[i]->safeKill();
|
||||
|
@ -779,7 +779,7 @@ void SceneEditor::createAquarian()
|
|||
std::string t = dsq->getUserInputString("Enter Aquarian:", "");
|
||||
stringToUpper(t);
|
||||
Vector startPos = dsq->getGameCursorPosition();
|
||||
for (int i = 0; i < t.size(); i++)
|
||||
for (size_t i = 0; i < t.size(); i++)
|
||||
{
|
||||
int v = 0;
|
||||
if (t[i] >= 'A' && t[i] <= 'Z')
|
||||
|
@ -798,7 +798,7 @@ void SceneEditor::createAquarian()
|
|||
|
||||
Path *SceneEditor::getSelectedPath()
|
||||
{
|
||||
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
|
||||
if (selectedIdx < dsq->game->getNumPaths())
|
||||
{
|
||||
return dsq->game->getPath(selectedIdx);
|
||||
}
|
||||
|
@ -869,7 +869,7 @@ void SceneEditor::toggleWarpAreaRender()
|
|||
void SceneEditor::setGridPattern(int gi)
|
||||
{
|
||||
if (selectedElements.size())
|
||||
for (int i = 0; i < selectedElements.size(); ++i)
|
||||
for (size_t i = 0; i < selectedElements.size(); ++i)
|
||||
selectedElements[i]->setElementEffectByIndex(gi);
|
||||
else if (editingElement)
|
||||
editingElement->setElementEffectByIndex(gi);
|
||||
|
@ -913,7 +913,7 @@ void SceneEditor::moveToFront()
|
|||
dsq->clearElements();
|
||||
|
||||
// move to the foreground ... this means that the editing element should be last in the list (Added last)
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
if (copy[i] != editingElement)
|
||||
dsq->addElement(copy[i]);
|
||||
|
@ -933,7 +933,7 @@ void SceneEditor::moveToBack()
|
|||
|
||||
// move to the background ... this means that the editing element should be first in the list (Added first)
|
||||
dsq->addElement(editingElement);
|
||||
for (int i = 0; i < copy.size(); i++)
|
||||
for (size_t i = 0; i < copy.size(); i++)
|
||||
{
|
||||
if (copy[i] != editingElement)
|
||||
dsq->addElement(copy[i]);
|
||||
|
@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
|
|||
|
||||
void SceneEditor::editModeElements()
|
||||
{
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
editType = ET_ELEMENTS;
|
||||
if (curElement < dsq->game->elementTemplates.size())
|
||||
{
|
||||
|
@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
|
|||
|
||||
void SceneEditor::editModeEntities()
|
||||
{
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
//HACK: methinks target is useless now
|
||||
//target->alpha.interpolateTo(0, 0.5);
|
||||
editType = ET_ENTITIES;
|
||||
|
@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
|
|||
|
||||
void SceneEditor::editModePaths()
|
||||
{
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
editType = ET_PATHS;
|
||||
placer->alpha = 0;
|
||||
pathRender->alpha = 0.5;
|
||||
|
@ -1039,7 +1039,7 @@ void SceneEditor::deleteSelected()
|
|||
{
|
||||
if (selectedElements.size()>0)
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->safeKill();
|
||||
dsq->removeElement(selectedElements[i]);
|
||||
|
@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (selectedIdx != -1)
|
||||
if (selectedIdx != ~0UL)
|
||||
{
|
||||
Path *p = dsq->game->getPath(selectedIdx);
|
||||
if (p->nodes.size() == 1)
|
||||
{
|
||||
dsq->game->removePath(selectedIdx);
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
}
|
||||
else
|
||||
p->removeNode(selectedNode);
|
||||
|
@ -1129,7 +1129,7 @@ void SceneEditor::checkForRebuild()
|
|||
if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty())
|
||||
{
|
||||
bool rebuild = false;
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
if (selectedElements[i]->elementFlag == EF_SOLID || selectedElements[i]->elementFlag == EF_HURT)
|
||||
{
|
||||
|
@ -1152,7 +1152,7 @@ void SceneEditor::exitMoveState()
|
|||
{
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
|
||||
dummy.removeChild(selectedElements[i]);
|
||||
|
@ -1174,7 +1174,7 @@ void SceneEditor::enterMoveState()
|
|||
dummy.rotation = Vector(0,0,0);
|
||||
cursorOffset = dsq->getGameCursorPosition();
|
||||
groupCenter = getSelectedElementsCenter();
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position -= groupCenter;
|
||||
dummy.addChild(selectedElements[i], PM_NONE);
|
||||
|
@ -1222,7 +1222,7 @@ void SceneEditor::enterRotateState()
|
|||
oldRotation = dummy.rotation;
|
||||
cursorOffset = dsq->getGameCursorPosition();
|
||||
groupCenter = getSelectedElementsCenter();
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position -= groupCenter;
|
||||
dummy.addChild(selectedElements[i], PM_NONE);
|
||||
|
@ -1255,7 +1255,7 @@ void SceneEditor::enterScaleState()
|
|||
oldRepeatScale = Vector(1, 1); // not handled for multi-selection
|
||||
cursorOffset = dsq->getGameCursorPosition();
|
||||
groupCenter = getSelectedElementsCenter();
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position -= groupCenter;
|
||||
dummy.addChild(selectedElements[i], PM_NONE);
|
||||
|
@ -1338,7 +1338,7 @@ void SceneEditor::mouseButtonRightUp()
|
|||
{
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
|
||||
selectedElements[i]->rotation = selectedElements[i]->getAbsoluteRotation();
|
||||
|
@ -1352,7 +1352,7 @@ void SceneEditor::mouseButtonRightUp()
|
|||
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->position = selectedElements[i]->getWorldPosition();
|
||||
selectedElements[i]->scale = selectedElements[i]->scale * dummy.scale;
|
||||
|
@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
|
|||
}
|
||||
else if (editType == ET_PATHS)
|
||||
{
|
||||
if (selectedIdx != -1)
|
||||
if (selectedIdx != ~0UL)
|
||||
{
|
||||
Path *p = getSelectedPath();
|
||||
editingPath = p;
|
||||
|
@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
|
|||
}
|
||||
if (editType == ET_PATHS)
|
||||
{
|
||||
if (selectedIdx != -1)
|
||||
if (selectedIdx != ~0UL)
|
||||
{
|
||||
debugLog("path scaling HERE!");
|
||||
Path *p = dsq->game->getPath(selectedIdx);
|
||||
|
@ -1576,12 +1576,12 @@ public:
|
|||
int rows;
|
||||
};
|
||||
|
||||
bool getGrassPixel(pngRawInfo *png, int x, int y)
|
||||
bool getGrassPixel(pngRawInfo *png, size_t x, size_t y)
|
||||
{
|
||||
if (x >= png->Width || y >= png->Height || x < 0 || y < 0) return false;
|
||||
if (x >= png->Width || y >= png->Height) return false;
|
||||
|
||||
|
||||
int c = (y*png->Width)*png->Components + x*png->Components;
|
||||
size_t c = (y*png->Width)*png->Components + x*png->Components;
|
||||
if (png->Data[c] == 128 &&
|
||||
png->Data[c+1] == 255 &&
|
||||
png->Data[c+2] == 128)
|
||||
|
@ -1618,7 +1618,7 @@ void SceneEditor::skinLevel()
|
|||
void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
std::vector<Element*> deleteElements;
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
|
@ -1675,7 +1675,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
|
|||
offset.z = 0;
|
||||
|
||||
bool skip = false;
|
||||
for (int i = 0; i < dsq->getNumElements(); i++)
|
||||
for (size_t i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
if (e->templateIdx <= 4 && e->templateIdx >= 1)
|
||||
|
@ -1692,7 +1692,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
|
|||
{
|
||||
std::vector<int> cantUse;
|
||||
cantUse.resize(4);
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
|
@ -1704,10 +1704,10 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
|
|||
}
|
||||
}
|
||||
}
|
||||
int useIdx = rand()%cantUse.size()+1;
|
||||
size_t useIdx = rand()%cantUse.size()+1;
|
||||
for (i = 0; i < cantUse.size(); i++)
|
||||
{
|
||||
int check = i + idxCount;
|
||||
size_t check = i + idxCount;
|
||||
if (check >= cantUse.size())
|
||||
check -= cantUse.size();
|
||||
if (cantUse[check]<=0)
|
||||
|
@ -1728,7 +1728,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
|
|||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < dsq->getNumElements(); i++)
|
||||
for (size_t i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
if (e->bgLayer == 4 && e->templateIdx >= 1 && e->templateIdx <= 4)
|
||||
|
@ -1747,7 +1747,7 @@ void SceneEditor::generateLevel()
|
|||
|
||||
|
||||
|
||||
int maxX=0, maxY=0;
|
||||
size_t maxX=0, maxY=0;
|
||||
const int YELLOW=0, RED=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, BROWN=6, MAX=7;
|
||||
int firstColorX[MAX], firstColorY[MAX];
|
||||
int lastColorX[MAX], lastColorY[MAX];
|
||||
|
@ -1780,7 +1780,7 @@ void SceneEditor::generateLevel()
|
|||
int scale = TILE_SIZE;
|
||||
int c = 0;
|
||||
|
||||
for (int y = 0; y < rawinfo.Height; y++)
|
||||
for (size_t y = 0; y < rawinfo.Height; y++)
|
||||
{
|
||||
Vector lastElement;
|
||||
lastElement = Vector(0,0,0);
|
||||
|
@ -1789,7 +1789,7 @@ void SceneEditor::generateLevel()
|
|||
Row row;
|
||||
rowCount = 0;
|
||||
positions.clear();
|
||||
for (int x = 0; x < rawinfo.Width; x++)
|
||||
for (size_t x = 0; x < rawinfo.Width; x++)
|
||||
{
|
||||
Vector *e = 0;
|
||||
if
|
||||
|
@ -1887,7 +1887,7 @@ void SceneEditor::generateLevel()
|
|||
}
|
||||
|
||||
dsq->game->clearObsRows();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < rows.size(); i++)
|
||||
{
|
||||
int w = rows[i].x2 - rows[i].x1;
|
||||
|
@ -2013,7 +2013,7 @@ void SceneEditor::moveElementToLayer(Element *e, int bgLayer)
|
|||
{
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
Element *e = selectedElements[i];
|
||||
core->removeRenderObject(e, Core::DO_NOT_DESTROY_RENDER_OBJECT);
|
||||
|
@ -2065,7 +2065,7 @@ void SceneEditor::updateMultiSelect()
|
|||
|
||||
selectedElements.clear();
|
||||
|
||||
for (int i = 0; i < dsq->getNumElements(); i++)
|
||||
for (size_t i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
if (e->bgLayer == bgLayer && e->position.x >= p1.x && e->position.y >= p1.y && e->position.x <= p2.x && e->position.y <= p2.y)
|
||||
|
@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
|
|||
void SceneEditor::deleteSelectedElement()
|
||||
{
|
||||
deleteElement(selectedIdx);
|
||||
selectedIdx = -1;
|
||||
selectedIdx = ~0UL;
|
||||
}
|
||||
|
||||
void SceneEditor::deleteElement(int selectedIdx)
|
||||
|
@ -2220,7 +2220,7 @@ void destroyEntityPage()
|
|||
se_grad->fadeAlphaWithLife = 1;
|
||||
se_grad = 0;
|
||||
}
|
||||
for (int i = 0; i < qs.size(); i++)
|
||||
for (size_t i = 0; i < qs.size(); i++)
|
||||
{
|
||||
qs[i]->safeKill();
|
||||
}
|
||||
|
@ -2249,7 +2249,7 @@ void createEntityPage()
|
|||
|
||||
EntityGroup &group = game->entityGroups[game->sceneEditor.entityPageNum];
|
||||
|
||||
for (int i = 0; i < group.entities.size(); i++)
|
||||
for (size_t i = 0; i < group.entities.size(); i++)
|
||||
{
|
||||
EntityGroupEntity ent = group.entities[i];
|
||||
EntityClass *ec = dsq->game->getEntityClassForEntityType(ent.name);
|
||||
|
@ -2260,7 +2260,7 @@ void createEntityPage()
|
|||
int type = -1;
|
||||
if (ec)
|
||||
{
|
||||
int j=0;
|
||||
size_t j=0;
|
||||
for (j = 0; j < dsq->game->entityTypeList.size(); j++)
|
||||
{
|
||||
if (ec->idx == dsq->game->entityTypeList[j].idx)
|
||||
|
@ -2385,9 +2385,9 @@ void SceneEditor::updateEntityPlacer()
|
|||
|
||||
Element* SceneEditor::cycleElementNext(Element *e1)
|
||||
{
|
||||
int ce = e1->templateIdx;
|
||||
size_t ce = e1->templateIdx;
|
||||
int idx=0;
|
||||
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
{
|
||||
if (dsq->game->elementTemplates[i].idx == ce)
|
||||
idx = i;
|
||||
|
@ -2409,9 +2409,9 @@ Element* SceneEditor::cycleElementNext(Element *e1)
|
|||
|
||||
Element* SceneEditor::cycleElementPrev(Element *e1)
|
||||
{
|
||||
int ce = e1->templateIdx;
|
||||
int idx=0;
|
||||
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
size_t ce = e1->templateIdx;
|
||||
size_t idx=0;
|
||||
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
{
|
||||
if (dsq->game->elementTemplates[i].idx == ce)
|
||||
{
|
||||
|
@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
|
|||
}
|
||||
ce = idx;
|
||||
ce--;
|
||||
if (ce < 0)
|
||||
if (ce == ~0UL)
|
||||
ce = dsq->game->elementTemplates.size()-1;
|
||||
idx = dsq->game->elementTemplates[ce].idx;
|
||||
if (idx < 1024)
|
||||
|
@ -2459,7 +2459,7 @@ void SceneEditor::nextElement()
|
|||
{
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i]->rotation.z = 0;
|
||||
}
|
||||
|
@ -2471,7 +2471,7 @@ void SceneEditor::nextElement()
|
|||
}
|
||||
else if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i] = cycleElementNext(selectedElements[i]);
|
||||
}
|
||||
|
@ -2519,7 +2519,7 @@ void SceneEditor::prevElement()
|
|||
if (dsq->game->elementTemplates.empty()) return;
|
||||
if (!selectedElements.empty())
|
||||
{
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
selectedElements[i] = cycleElementPrev(selectedElements[i]);
|
||||
}
|
||||
|
@ -2566,7 +2566,7 @@ void SceneEditor::moveLayer()
|
|||
is >> fromLayer >> toLayer;
|
||||
toLayer--;
|
||||
fromLayer--;
|
||||
for (int i = 0; i < dsq->getNumElements(); i++)
|
||||
for (size_t i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Element *e = dsq->getElement(i);
|
||||
if (e)
|
||||
|
@ -2606,8 +2606,8 @@ void SceneEditor::selectEnd()
|
|||
if (dsq->game->elementTemplates.empty()) return;
|
||||
if (!editingElement)
|
||||
{
|
||||
int largest = 0;
|
||||
for (int i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
size_t largest = 0;
|
||||
for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
|
||||
{
|
||||
ElementTemplate et = dsq->game->elementTemplates[i];
|
||||
if (et.idx < 1024 && i > largest)
|
||||
|
@ -2671,7 +2671,7 @@ void SceneEditor::cloneSelectedElement()
|
|||
{
|
||||
std::vector<Element*>copy;
|
||||
Vector groupCenter = this->getSelectedElementsCenter();
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
Element *e1 = selectedElements[i];
|
||||
Vector dist = e1->position - groupCenter;
|
||||
|
@ -2937,7 +2937,7 @@ void SceneEditor::endDrawingWarpArea(char c)
|
|||
Vector SceneEditor::getSelectedElementsCenter()
|
||||
{
|
||||
Vector c;
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
{
|
||||
c += selectedElements[i]->position;
|
||||
}
|
||||
|
@ -3063,12 +3063,15 @@ void SceneEditor::update(float dt)
|
|||
{
|
||||
case ES_SELECTING:
|
||||
{
|
||||
selectedIdx = -1;
|
||||
selectedNode = -1;
|
||||
selectedIdx = ~0UL;
|
||||
selectedNode = ~0UL;
|
||||
float smallestDist = sqr(64);
|
||||
for (int i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
|
||||
{
|
||||
for (int n = dsq->game->getPath(i)->nodes.size()-1; n >=0; n--)
|
||||
if(dsq->game->getPath(i)->nodes.size() == 0) {
|
||||
continue;
|
||||
}
|
||||
for (size_t n = dsq->game->getPath(i)->nodes.size(); n-- > 0; )
|
||||
{
|
||||
Vector v = dsq->game->getPath(i)->nodes[n].position - dsq->getGameCursorPosition();
|
||||
float dist = v.getSquaredLength2D();
|
||||
|
@ -3150,7 +3153,7 @@ void SceneEditor::update(float dt)
|
|||
case ES_SELECTING:
|
||||
{
|
||||
float closest = sqr(800);
|
||||
int idx = -1, i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < dsq->getNumElements(); i++)
|
||||
{
|
||||
Vector dist = dsq->getElement(i)->getFollowCameraPosition() - dsq->getGameCursorPosition();
|
||||
|
@ -3158,7 +3161,6 @@ void SceneEditor::update(float dt)
|
|||
if (len < closest)
|
||||
{
|
||||
closest = len;
|
||||
idx = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3261,7 +3263,7 @@ void SceneEditor::update(float dt)
|
|||
dummy.scale.y = MIN_SIZE;
|
||||
}
|
||||
|
||||
for (int i = 0; i < selectedElements.size(); i++)
|
||||
for (size_t i = 0; i < selectedElements.size(); i++)
|
||||
selectedElements[i]->refreshRepeatTextureToFill();
|
||||
}
|
||||
else if (editingElement)
|
||||
|
|
|
@ -908,8 +908,8 @@ luaFunc(getInterfaceFunctionNames)
|
|||
#define MakeTypeCheckFunc(fname, ty) luaFunc(fname) \
|
||||
{ ScriptObject *r = (ScriptObject*)lua_touserdata(L, 1); luaReturnBool(r ? r->isType(ty) : false); }
|
||||
|
||||
MakeTypeCheckFunc(isNode, SCO_PATH);
|
||||
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT);
|
||||
MakeTypeCheckFunc(isNode, SCO_PATH)
|
||||
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT)
|
||||
MakeTypeCheckFunc(isEntity, SCO_ENTITY)
|
||||
MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
|
||||
MakeTypeCheckFunc(isBone, SCO_BONE)
|
||||
|
@ -2537,7 +2537,8 @@ static size_t _shotFilter(lua_State *L)
|
|||
{
|
||||
if (dt == DT_NONE || s->getDamageType() == dt)
|
||||
{
|
||||
if (skipRadiusCheck || (distsq = (s->position - p).getSquaredLength2D()) <= sqrRadius)
|
||||
distsq = (s->position - p).getSquaredLength2D();
|
||||
if (skipRadiusCheck || distsq <= sqrRadius)
|
||||
{
|
||||
filteredShots.push_back(std::make_pair(s, distsq));
|
||||
++added;
|
||||
|
@ -6059,7 +6060,7 @@ luaFunc(entity_setVel2Len)
|
|||
if(e)
|
||||
e->vel2.setLength2D(lua_tonumber(L, 2));
|
||||
luaReturnNil();
|
||||
};
|
||||
}
|
||||
|
||||
luaFunc(entity_getVel2)
|
||||
{
|
||||
|
@ -7585,7 +7586,7 @@ luaFunc(entity_getNearestBoneToPosition)
|
|||
Bone *closest = 0;
|
||||
if (me)
|
||||
{
|
||||
for (int i = 0; i < me->skeletalSprite.bones.size(); i++)
|
||||
for (size_t i = 0; i < me->skeletalSprite.bones.size(); i++)
|
||||
{
|
||||
Bone *b = me->skeletalSprite.bones[i];
|
||||
float dist = (b->getWorldPosition() - p).getSquaredLength2D();
|
||||
|
@ -8427,7 +8428,7 @@ luaFunc(pickupGem)
|
|||
|
||||
luaFunc(setGemPosition)
|
||||
{
|
||||
int gemId = lua_tointeger(L, 1);
|
||||
size_t gemId = lua_tointeger(L, 1);
|
||||
std::string mapname = getString(L, 4);
|
||||
if(mapname.empty())
|
||||
mapname = dsq->game->sceneName;
|
||||
|
@ -8438,7 +8439,7 @@ luaFunc(setGemPosition)
|
|||
if(tile)
|
||||
{
|
||||
pos = dsq->game->worldMapRender->getWorldToTile(tile, pos, true, true);
|
||||
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
|
||||
if(gemId < dsq->continuity.gems.size())
|
||||
{
|
||||
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
|
||||
std::advance(it, gemId);
|
||||
|
@ -8461,10 +8462,10 @@ luaFunc(setGemPosition)
|
|||
|
||||
luaFunc(setGemName)
|
||||
{
|
||||
int gemId = lua_tointeger(L, 1);
|
||||
size_t gemId = lua_tointeger(L, 1);
|
||||
bool result = false;
|
||||
|
||||
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
|
||||
if(gemId < dsq->continuity.gems.size())
|
||||
{
|
||||
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
|
||||
std::advance(it, gemId);
|
||||
|
@ -8480,7 +8481,7 @@ luaFunc(setGemName)
|
|||
|
||||
luaFunc(setGemBlink)
|
||||
{
|
||||
int gemId = lua_tointeger(L, 1);
|
||||
size_t gemId = lua_tointeger(L, 1);
|
||||
bool result = false;
|
||||
|
||||
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
|
||||
|
@ -8499,7 +8500,7 @@ luaFunc(setGemBlink)
|
|||
|
||||
luaFunc(removeGem)
|
||||
{
|
||||
int gemId = lua_tointeger(L, 1);
|
||||
size_t gemId = lua_tointeger(L, 1);
|
||||
if(gemId >= 0 && gemId < dsq->continuity.gems.size())
|
||||
{
|
||||
Continuity::Gems::iterator it = dsq->continuity.gems.begin();
|
||||
|
@ -8574,10 +8575,10 @@ luaFunc(setCostume)
|
|||
|
||||
luaFunc(setLayerRenderPass)
|
||||
{
|
||||
int layer = lua_tointeger(L, 1);
|
||||
size_t layer = lua_tointeger(L, 1);
|
||||
int startPass = lua_tointeger(L, 2);
|
||||
int endPass = lua_tointeger(L, 3);
|
||||
if(layer >= 0 && layer < core->renderObjectLayers.size())
|
||||
if(layer < core->renderObjectLayers.size())
|
||||
{
|
||||
core->renderObjectLayers[layer].startPass = startPass;
|
||||
core->renderObjectLayers[layer].endPass = endPass;
|
||||
|
|
|
@ -139,7 +139,7 @@ void ScriptedEntity::postInit()
|
|||
Entity::postInit();
|
||||
}
|
||||
|
||||
void ScriptedEntity::initEmitter(int emit, const std::string &file)
|
||||
void ScriptedEntity::initEmitter(size_t emit, const std::string &file)
|
||||
{
|
||||
if (emitters.size() <= emit)
|
||||
{
|
||||
|
@ -155,7 +155,7 @@ void ScriptedEntity::initEmitter(int emit, const std::string &file)
|
|||
emitters[emit]->load(file);
|
||||
}
|
||||
|
||||
void ScriptedEntity::startEmitter(int emit)
|
||||
void ScriptedEntity::startEmitter(size_t emit)
|
||||
{
|
||||
if(emit >= emitters.size())
|
||||
return;
|
||||
|
@ -166,7 +166,7 @@ void ScriptedEntity::startEmitter(int emit)
|
|||
}
|
||||
}
|
||||
|
||||
void ScriptedEntity::stopEmitter(int emit)
|
||||
void ScriptedEntity::stopEmitter(size_t emit)
|
||||
{
|
||||
if(emit >= emitters.size())
|
||||
return;
|
||||
|
@ -177,12 +177,12 @@ void ScriptedEntity::stopEmitter(int emit)
|
|||
}
|
||||
}
|
||||
|
||||
ParticleEffect *ScriptedEntity::getEmitter(int emit)
|
||||
ParticleEffect *ScriptedEntity::getEmitter(size_t emit)
|
||||
{
|
||||
return (size_t(emit) < emitters.size()) ? emitters[emit] : NULL;
|
||||
}
|
||||
|
||||
int ScriptedEntity::getNumEmitters() const
|
||||
size_t ScriptedEntity::getNumEmitters() const
|
||||
{
|
||||
return emitters.size();
|
||||
}
|
||||
|
@ -199,7 +199,7 @@ void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std
|
|||
this->minDist = minDist;
|
||||
this->maxDist = maxDist;
|
||||
segments.resize(numSegments);
|
||||
for (int i = segments.size()-1; i >= 0 ; i--)
|
||||
for (size_t i = segments.size()-1; i >= 0 ; i--)
|
||||
{
|
||||
Quad *q = new Quad;
|
||||
if (i == segments.size()-1)
|
||||
|
@ -257,7 +257,7 @@ void ScriptedEntity::initStrands(int num, int segs, int dist, int strandSpacing,
|
|||
{
|
||||
this->strandSpacing = strandSpacing;
|
||||
strands.resize(num);
|
||||
for (int i = 0; i < strands.size(); i++)
|
||||
for (size_t i = 0; i < strands.size(); i++)
|
||||
{
|
||||
strands[i] = new Strand(position, segs, dist);
|
||||
strands[i]->color = color;
|
||||
|
@ -392,7 +392,7 @@ void ScriptedEntity::updateStrands(float dt)
|
|||
angle = (PI*(360-(angle-90)))/180.0;
|
||||
|
||||
float sz = (strands.size()/2);
|
||||
for (int i = 0; i < strands.size(); i++)
|
||||
for (size_t i = 0; i < strands.size(); i++)
|
||||
{
|
||||
float diff = (i-sz)*strandSpacing;
|
||||
if (diff < 0)
|
||||
|
@ -786,7 +786,7 @@ void ScriptedEntity::onEnterState(int action)
|
|||
destroySegments(1);
|
||||
|
||||
|
||||
for (int i = 0; i < strands.size(); i++)
|
||||
for (size_t i = 0; i < strands.size(); i++)
|
||||
{
|
||||
strands[i]->safeKill();
|
||||
}
|
||||
|
|
|
@ -78,11 +78,11 @@ public:
|
|||
ParticleEffect pullEmitter;
|
||||
float manaBallAmount;
|
||||
|
||||
void initEmitter(int emit, const std::string &file);
|
||||
void startEmitter(int emit);
|
||||
void stopEmitter(int emit);
|
||||
ParticleEffect *getEmitter(int emit);
|
||||
int getNumEmitters() const;
|
||||
void initEmitter(size_t emit, const std::string &file);
|
||||
void startEmitter(size_t emit);
|
||||
void stopEmitter(size_t emit);
|
||||
ParticleEffect *getEmitter(size_t emit);
|
||||
size_t getNumEmitters() const;
|
||||
|
||||
void shiftWorlds(WorldType lastWorld, WorldType worldType);
|
||||
void setAutoSkeletalUpdate(bool v);
|
||||
|
|
|
@ -36,14 +36,14 @@ void Segmented::setMaxDist(float m)
|
|||
|
||||
void Segmented::initSegments(const Vector &position)
|
||||
{
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
segments[i]->position = position;
|
||||
numSegments = segments.size();
|
||||
}
|
||||
|
||||
void Segmented::destroySegments(float life)
|
||||
{
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i]->setLife(life);
|
||||
segments[i]->setDecayRate(1.0f);
|
||||
|
@ -52,9 +52,9 @@ void Segmented::destroySegments(float life)
|
|||
segments.clear();
|
||||
}
|
||||
|
||||
RenderObject *Segmented::getSegment(int seg)
|
||||
RenderObject *Segmented::getSegment(size_t seg)
|
||||
{
|
||||
if (seg < 0 || seg >= segments.size())
|
||||
if (seg >= segments.size())
|
||||
return 0;
|
||||
return segments[seg];
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void Segmented::updateSegment(int i, const Vector &diff)
|
|||
|
||||
void Segmented::updateAlpha(float a)
|
||||
{
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i]->alpha = a;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ void Segmented::updateAlpha(float a)
|
|||
|
||||
void Segmented::warpSegments(const Vector &position)
|
||||
{
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i]->position = position;
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ class Segmented
|
|||
{
|
||||
public:
|
||||
Segmented(float minDist, float maxDist);
|
||||
RenderObject *getSegment(int seg);
|
||||
RenderObject *getSegment(size_t seg);
|
||||
void updateAlpha(float a);
|
||||
void warpSegments(const Vector &position);
|
||||
void setMaxDist(float m);
|
||||
|
@ -47,7 +47,7 @@ protected:
|
|||
class Strand : public RenderObject, public Segmented
|
||||
{
|
||||
public:
|
||||
Strand(const Vector &position, int segs, int dist=32);
|
||||
Strand(const Vector &position, size_t segs, size_t dist=32);
|
||||
void destroy();
|
||||
protected:
|
||||
void onUpdate(float dt);
|
||||
|
|
|
@ -310,7 +310,7 @@ namespace NagStuff
|
|||
|
||||
const float screenTime = 3;
|
||||
const float nagFadeTime = 1;
|
||||
};
|
||||
}
|
||||
|
||||
using namespace NagStuff;
|
||||
|
||||
|
@ -442,7 +442,7 @@ void Nag::update(float dt)
|
|||
ic ++;
|
||||
if (ic >= numScreens)
|
||||
ic = 0;
|
||||
for (int i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime);
|
||||
for (size_t i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime);
|
||||
irot[ic]->alpha.interpolateTo(1, nagFadeTime);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -206,7 +206,7 @@ public:
|
|||
|
||||
std::deque<SkeletalSprite> undoHistory;
|
||||
|
||||
int undoEntry;
|
||||
size_t undoEntry;
|
||||
|
||||
int currentKey;
|
||||
|
||||
|
@ -243,7 +243,7 @@ public:
|
|||
SkeletalKeyframe buffer;
|
||||
|
||||
bool editingStrip;
|
||||
int selectedStripPoint;
|
||||
size_t selectedStripPoint;
|
||||
|
||||
void reverseAnim();
|
||||
|
||||
|
|
|
@ -228,7 +228,7 @@ void StatsAndAchievements::RunFrame()
|
|||
// but only if we're not in a mod
|
||||
if (!dsq->mod.isActive())
|
||||
{
|
||||
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
{
|
||||
EvaluateAchievement( g_rgAchievements[iAch] );
|
||||
}
|
||||
|
@ -251,7 +251,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
|
|||
|
||||
count = 0;
|
||||
data += "Unlocked:\n\n";
|
||||
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
{
|
||||
const Achievement &ach = g_rgAchievements[iAch];
|
||||
if (!ach.achieved)
|
||||
|
@ -270,7 +270,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
|
|||
|
||||
count = 0;
|
||||
data += "Locked:\n\n";
|
||||
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
|
||||
{
|
||||
const Achievement &ach = g_rgAchievements[iAch];
|
||||
if (ach.achieved)
|
||||
|
@ -383,7 +383,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
|
|||
bool didPoisonLoaf = false;
|
||||
bool didVeggieSoup = false;
|
||||
|
||||
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
|
||||
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
|
||||
{
|
||||
if (dsq->continuity.recipes[i].isKnown())
|
||||
{
|
||||
|
@ -396,7 +396,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
|
|||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < dsq->continuity.recipes.size(); i++ )
|
||||
for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
|
||||
{
|
||||
if (!dsq->continuity.recipes[i].isKnown())
|
||||
{
|
||||
|
|
|
@ -20,11 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
#include "Segmented.h"
|
||||
|
||||
Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Segmented(dist, dist)
|
||||
Strand::Strand(const Vector &position, size_t segs, size_t dist) : RenderObject(), Segmented(dist, dist)
|
||||
{
|
||||
cull = false;
|
||||
segments.resize(segs);
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i] = new RenderObject;
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Seg
|
|||
void Strand::destroy()
|
||||
{
|
||||
RenderObject::destroy();
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i]->destroy();
|
||||
delete segments[i];
|
||||
|
|
|
@ -63,7 +63,7 @@ void StringBank::_load(const std::string &file)
|
|||
|
||||
if (!line.empty() && line[0] == ' ')
|
||||
line = line.substr(1, line.size());
|
||||
for (int i = 0; i < line.size(); i++)
|
||||
for (size_t i = 0; i < line.size(); i++)
|
||||
{
|
||||
if (line[i] == '|')
|
||||
line[i] = '\n';
|
||||
|
|
|
@ -206,7 +206,7 @@ void UserSettings::save()
|
|||
|
||||
XMLElement *xml_actionSet = doc.NewElement("ActionSet");
|
||||
{
|
||||
for (int i = 0; i < control.actionSet.inputSet.size(); i++)
|
||||
for (size_t i = 0; i < control.actionSet.inputSet.size(); i++)
|
||||
{
|
||||
XMLElement *xml_action = doc.NewElement("Action");
|
||||
ActionInput *actionInput = &control.actionSet.inputSet[i];
|
||||
|
@ -244,8 +244,8 @@ void UserSettings::save()
|
|||
|
||||
XMLElement *xml_data = doc.NewElement("Data");
|
||||
{
|
||||
xml_data->SetAttribute("savePage", data.savePage);
|
||||
xml_data->SetAttribute("saveSlot", data.saveSlot);
|
||||
xml_data->SetAttribute("savePage", (unsigned int) data.savePage);
|
||||
xml_data->SetAttribute("saveSlot", (unsigned int) data.saveSlot);
|
||||
|
||||
std::ostringstream ss;
|
||||
for (std::set<std::string>::iterator it = dsq->activePatches.begin(); it != dsq->activePatches.end(); ++it)
|
||||
|
@ -506,8 +506,8 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
|
|||
XMLElement *xml_data = doc.FirstChildElement("Data");
|
||||
if (xml_data)
|
||||
{
|
||||
xml_data->QueryIntAttribute("savePage", &data.savePage);
|
||||
xml_data->QueryIntAttribute("saveSlot", &data.saveSlot);
|
||||
xml_data->QueryUnsignedAttribute("savePage", (unsigned int *)&data.savePage);
|
||||
xml_data->QueryUnsignedAttribute("saveSlot", (unsigned int *)&data.saveSlot);
|
||||
|
||||
if(const char *patchlist = xml_data->Attribute("activePatches"))
|
||||
{
|
||||
|
|
|
@ -165,8 +165,8 @@ public:
|
|||
struct Data
|
||||
{
|
||||
Data() { savePage=0; saveSlot=0; }
|
||||
int savePage;
|
||||
int saveSlot;
|
||||
size_t savePage;
|
||||
size_t saveSlot;
|
||||
} data;
|
||||
|
||||
struct Version
|
||||
|
|
|
@ -76,16 +76,16 @@ int Web::addPoint(const Vector &point)
|
|||
return points.size()-1;
|
||||
}
|
||||
|
||||
void Web::setPoint(int pt, const Vector &v)
|
||||
void Web::setPoint(size_t pt, const Vector &v)
|
||||
{
|
||||
if (pt < 0 || pt >= points.size()) return;
|
||||
if (pt >= points.size()) return;
|
||||
points[pt] = v;
|
||||
}
|
||||
|
||||
Vector Web::getPoint(int pt) const
|
||||
Vector Web::getPoint(size_t pt) const
|
||||
{
|
||||
Vector v;
|
||||
if (pt >= 0 || pt < points.size())
|
||||
if ( pt < points.size())
|
||||
v = points[pt];
|
||||
return v;
|
||||
}
|
||||
|
@ -122,9 +122,9 @@ void Web::onUpdate(float dt)
|
|||
Entity *e = (*i);
|
||||
if ((e->getEntityType() == ET_ENEMY || e->getEntityType() == ET_AVATAR) && e->isDamageTarget(DT_ENEMY_WEB))
|
||||
{
|
||||
if (parentEntity != e)
|
||||
if (parentEntity != e && points.size() > 0)
|
||||
{
|
||||
for (int j = 0; j < points.size()-1; j++)
|
||||
for (size_t j = 0; j < points.size()-1; j++)
|
||||
{
|
||||
if (game->collideCircleVsLine(e, points[j], points[j+1], 4))
|
||||
{
|
||||
|
@ -154,14 +154,13 @@ void Web::onRender()
|
|||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
for (int i = 0; i < points.size()-1; i++)
|
||||
{
|
||||
|
||||
glColor4f(1, 1, 1, 0.5f*alpha.x);
|
||||
glVertex3f(points[i].x, points[i].y, 0);
|
||||
glColor4f(1, 1, 1, 0.5f*alpha.x);
|
||||
glVertex3f(points[i+1].x, points[i+1].y, 0);
|
||||
|
||||
if(points.size() > 0) {
|
||||
for (size_t i = 0; i < points.size()-1; i++) {
|
||||
glColor4f(1, 1, 1, 0.5f*alpha.x);
|
||||
glVertex3f(points[i].x, points[i].y, 0);
|
||||
glColor4f(1, 1, 1, 0.5f*alpha.x);
|
||||
glVertex3f(points[i+1].x, points[i+1].y, 0);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
|
|
@ -29,8 +29,8 @@ class Web : public RenderObject
|
|||
public:
|
||||
Web();
|
||||
int addPoint(const Vector &point = Vector(0,0));
|
||||
void setPoint(int pt, const Vector &v);
|
||||
Vector getPoint(int pt) const;
|
||||
void setPoint(size_t pt, const Vector &v);
|
||||
Vector getPoint(size_t pt) const;
|
||||
void setParentEntity(Entity *e);
|
||||
int getNumPoints();
|
||||
typedef std::list<Web*> Webs;
|
||||
|
|
|
@ -1262,7 +1262,7 @@ void WorldMapRender::fixGems()
|
|||
|
||||
void WorldMapRender::addAllGems()
|
||||
{
|
||||
int c = 0;
|
||||
size_t c = 0;
|
||||
for (Continuity::Gems::reverse_iterator i = dsq->continuity.gems.rbegin(); i != dsq->continuity.gems.rend(); i++)
|
||||
{
|
||||
GemMover *g = addGem(&(*i));
|
||||
|
|
|
@ -280,7 +280,7 @@ void WorldMap::save()
|
|||
|
||||
if (out)
|
||||
{
|
||||
for (int i = 0; i < worldMapTiles.size(); i++)
|
||||
for (size_t i = 0; i < worldMapTiles.size(); i++)
|
||||
{
|
||||
WorldMapTile *t = &worldMapTiles[i];
|
||||
out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
|
||||
|
@ -315,7 +315,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
|
|||
{
|
||||
std::string n = name;
|
||||
stringToUpper(n);
|
||||
for (int i = 0; i < worldMapTiles.size(); i++)
|
||||
for (size_t i = 0; i < worldMapTiles.size(); i++)
|
||||
{
|
||||
if (worldMapTiles[i].name == n)
|
||||
{
|
||||
|
@ -327,7 +327,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
|
|||
|
||||
WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
|
||||
{
|
||||
for (int i = 0; i < worldMapTiles.size(); i++)
|
||||
for (size_t i = 0; i < worldMapTiles.size(); i++)
|
||||
{
|
||||
if (worldMapTiles[i].index == index)
|
||||
{
|
||||
|
@ -341,7 +341,7 @@ WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
|
|||
|
||||
void WorldMap::hideMap()
|
||||
{
|
||||
for (int i = 0; i < worldMapTiles.size(); i++)
|
||||
for (size_t i = 0; i < worldMapTiles.size(); i++)
|
||||
{
|
||||
worldMapTiles[i].revealed = false;
|
||||
}
|
||||
|
@ -352,9 +352,9 @@ int WorldMap::getNumWorldMapTiles()
|
|||
return worldMapTiles.size();
|
||||
}
|
||||
|
||||
WorldMapTile *WorldMap::getWorldMapTile(int index)
|
||||
WorldMapTile *WorldMap::getWorldMapTile(size_t index)
|
||||
{
|
||||
if (index < 0 || index >= worldMapTiles.size()) return 0;
|
||||
if (index >= worldMapTiles.size()) return 0;
|
||||
|
||||
return &worldMapTiles[index];
|
||||
}
|
||||
|
|
|
@ -102,7 +102,7 @@ void ActionMapper::addAction(Event *event, int k, int state)
|
|||
|
||||
Event* ActionMapper::addCreatedEvent(Event *event)
|
||||
{
|
||||
for (int i = 0; i < createdEvents.size(); i++)
|
||||
for (size_t i = 0; i < createdEvents.size(); i++)
|
||||
{
|
||||
if (createdEvents[i] == event)
|
||||
return event;
|
||||
|
@ -113,7 +113,7 @@ Event* ActionMapper::addCreatedEvent(Event *event)
|
|||
|
||||
void ActionMapper::clearCreatedEvents()
|
||||
{
|
||||
for (int i = 0; i < createdEvents.size(); i++)
|
||||
for (size_t i = 0; i < createdEvents.size(); i++)
|
||||
{
|
||||
delete createdEvents[i];
|
||||
}
|
||||
|
@ -326,7 +326,7 @@ void ActionMapper::removeAllActions()
|
|||
{
|
||||
deleteList.push_back(i->id);
|
||||
}
|
||||
for (int c = 0; c < deleteList.size(); c++)
|
||||
for (size_t c = 0; c < deleteList.size(); c++)
|
||||
{
|
||||
removeAction (deleteList[c]);
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, int
|
|||
{
|
||||
if (!mapper) return;
|
||||
|
||||
for (int i = 0; i < inputSet.size(); i++)
|
||||
for (size_t i = 0; i < inputSet.size(); i++)
|
||||
{
|
||||
ActionInput *actionInput = &inputSet[i];
|
||||
if (actionInput->name == name)
|
||||
|
@ -68,7 +68,7 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, Even
|
|||
{
|
||||
if (!mapper) return;
|
||||
|
||||
for (int i = 0; i < inputSet.size(); i++)
|
||||
for (size_t i = 0; i < inputSet.size(); i++)
|
||||
{
|
||||
ActionInput *actionInput = &inputSet[i];
|
||||
if (actionInput->name == name)
|
||||
|
@ -108,8 +108,8 @@ std::string ActionSet::insertInputIntoString(const std::string &string)
|
|||
{
|
||||
std::string str = string;
|
||||
|
||||
int start = str.find('{');
|
||||
int end = str.find('}');
|
||||
size_t start = str.find('{');
|
||||
size_t end = str.find('}');
|
||||
if (start == std::string::npos || end == std::string::npos)
|
||||
return string;
|
||||
std::string code = str.substr(start+1, end - start);
|
||||
|
|
|
@ -85,7 +85,7 @@ AfterEffectManager::~AfterEffectManager()
|
|||
|
||||
void AfterEffectManager::deleteEffects()
|
||||
{
|
||||
for (int i = 0; i < effects.size(); i++)
|
||||
for (size_t i = 0; i < effects.size(); i++)
|
||||
{
|
||||
if (effects[i])
|
||||
{
|
||||
|
@ -137,7 +137,7 @@ void AfterEffectManager::update(float dt)
|
|||
else
|
||||
active = false;
|
||||
|
||||
for (int i = 0; i < effects.size(); i++)
|
||||
for (size_t i = 0; i < effects.size(); i++)
|
||||
{
|
||||
Effect *e = effects[i];
|
||||
if (e)
|
||||
|
|
|
@ -161,7 +161,7 @@ int randRange(int n1, int n2)
|
|||
std::string removeSpaces(const std::string &input)
|
||||
{
|
||||
std::string result;
|
||||
for (int i = 0; i < input.size(); i++)
|
||||
for (size_t i = 0; i < input.size(); i++)
|
||||
{
|
||||
if (input[i] != ' ')
|
||||
{
|
||||
|
@ -175,7 +175,7 @@ unsigned hash(const std::string &string)
|
|||
{
|
||||
unsigned hash = 5381;
|
||||
|
||||
for (int i = 0; i < string.size(); i++)
|
||||
for (size_t i = 0; i < string.size(); i++)
|
||||
hash = ((hash << 5) + hash) + (unsigned char)string[i];
|
||||
|
||||
return hash;
|
||||
|
@ -235,7 +235,7 @@ std::string splitCamelCase(const std::string &input)
|
|||
{
|
||||
std::string result;
|
||||
int last = 0;
|
||||
for (int i = 0; i < input.size(); i++)
|
||||
for (size_t i = 0; i < input.size(); i++)
|
||||
{
|
||||
if (last == 1)
|
||||
{
|
||||
|
@ -257,7 +257,7 @@ std::string splitCamelCase(const std::string &input)
|
|||
return result;
|
||||
}
|
||||
|
||||
std::string numToZeroString(int num, int zeroes)
|
||||
std::string numToZeroString(int num, size_t zeroes)
|
||||
{
|
||||
std::ostringstream num_os;
|
||||
num_os << num;
|
||||
|
@ -266,7 +266,7 @@ std::string numToZeroString(int num, int zeroes)
|
|||
|
||||
if (num_os.str().size() <= zeroes)
|
||||
{
|
||||
for (int j = 0; j < zeroes - num_os.str().size(); j++)
|
||||
for (size_t j = 0; j < zeroes - num_os.str().size(); j++)
|
||||
{
|
||||
os << "0";
|
||||
}
|
||||
|
@ -282,13 +282,13 @@ bool isVectorInRect(const Vector &vec, const Vector &coord1, const Vector &coord
|
|||
|
||||
void stringToUpper(std::string &s)
|
||||
{
|
||||
for (int i = 0; i < s.size(); i++)
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
s[i] = charToUpper(s[i]);
|
||||
}
|
||||
|
||||
void stringToLower(std::string &s)
|
||||
{
|
||||
for (int i = 0; i < s.size(); i++)
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
s[i] = charToLower(s[i]);
|
||||
}
|
||||
|
||||
|
@ -388,7 +388,7 @@ void exit_error(const std::string &message)
|
|||
|
||||
std::string parseCommand(const std::string &line, const std::string &command)
|
||||
{
|
||||
int stringPos = line.find(command);
|
||||
size_t stringPos = line.find(command);
|
||||
if (stringPos != std::string::npos)
|
||||
{
|
||||
return line.substr((command.length()), line.length());
|
||||
|
@ -470,7 +470,7 @@ char *readFile(const std::string& path, unsigned long *size_ret)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
long bytesRead = vfread(buffer, 1, fileSize, f);
|
||||
size_t bytesRead = vfread(buffer, 1, fileSize, f);
|
||||
if (bytesRead != fileSize)
|
||||
{
|
||||
std::ostringstream os;
|
||||
|
@ -539,7 +539,7 @@ void doSingleFile(const std::string &path, const std::string &type, std::string
|
|||
std::string stripEndlineForUnix(const std::string &in)
|
||||
{
|
||||
std::string out;
|
||||
for (int i = 0; i < in.size(); i++)
|
||||
for (size_t i = 0; i < in.size(); i++)
|
||||
{
|
||||
if (int(in[i]) != 13)
|
||||
{
|
||||
|
@ -1071,7 +1071,7 @@ Vector colorRGB(int r, int g, int b)
|
|||
std::string underscoresToSpaces(const std::string &str)
|
||||
{
|
||||
std::string s = str;
|
||||
for (int i = 0; i < s.size(); i++)
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
if (s[i] == '_') s[i] = ' ';
|
||||
return s;
|
||||
}
|
||||
|
@ -1079,7 +1079,7 @@ std::string underscoresToSpaces(const std::string &str)
|
|||
std::string spacesToUnderscores(const std::string &str)
|
||||
{
|
||||
std::string s = str;
|
||||
for (int i = 0; i < s.size(); i++)
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
if (s[i] == ' ') s[i] = '_';
|
||||
return s;
|
||||
}
|
||||
|
|
|
@ -152,7 +152,7 @@ struct IntPair
|
|||
#define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
|
||||
#define MAX(X,Y) ((X) > (Y) ? (X) : (Y))
|
||||
|
||||
std::string numToZeroString(int num, int zeroes);
|
||||
std::string numToZeroString(int num, size_t zeroes);
|
||||
bool chance(int perc);
|
||||
bool chancef(float p);
|
||||
void initCharTranslationTables(const std::map<unsigned char, unsigned char>& tab);
|
||||
|
|
|
@ -161,7 +161,7 @@ void BitmapText::formatText()
|
|||
float currentWidth = 0;
|
||||
alignWidth = 0;
|
||||
maxW = 0;
|
||||
for (int i = 0; i < text.size(); i++)
|
||||
for (size_t i = 0; i < text.size(); i++)
|
||||
{
|
||||
|
||||
float sz = bmpFont->font.GetCharWidth(text[i])*bmpFont->scale;
|
||||
|
@ -207,10 +207,10 @@ void BitmapText::setBitmapFontEffect(BitmapFontEffect bfe)
|
|||
void BitmapText::updateWordColoring()
|
||||
{
|
||||
colorIndices.resize(lines.size());
|
||||
for (int i = 0; i < colorIndices.size(); i++)
|
||||
for (size_t i = 0; i < colorIndices.size(); i++)
|
||||
{
|
||||
colorIndices[i].resize(lines[i].size());
|
||||
for (int j = 0; j < colorIndices[i].size(); j++)
|
||||
for (size_t j = 0; j < colorIndices[i].size(); j++)
|
||||
{
|
||||
colorIndices[i][j] = Vector(1,1,1);
|
||||
}
|
||||
|
@ -278,7 +278,7 @@ void BitmapText::onUpdate(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
Vector BitmapText::getColorIndex(int i, int j)
|
||||
Vector BitmapText::getColorIndex(size_t i, size_t j)
|
||||
{
|
||||
Vector c(1,1,1);
|
||||
if (!(i < 0 || j < 0))
|
||||
|
@ -314,7 +314,7 @@ void BitmapText::onRender()
|
|||
|
||||
if (scrolling)
|
||||
{
|
||||
for (int i = 0; i <= currentScrollLine; i++)
|
||||
for (size_t i = 0; i <= currentScrollLine; i++)
|
||||
{
|
||||
std::string theLine = lines[i];
|
||||
if (i == currentScrollLine)
|
||||
|
@ -336,7 +336,7 @@ void BitmapText::onRender()
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < lines.size(); i++)
|
||||
for (size_t i = 0; i < lines.size(); i++)
|
||||
{
|
||||
x=0;
|
||||
if (align == ALIGN_CENTER)
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
std::string getText();
|
||||
int getWidthOnScreen();
|
||||
void loadSpacingMap(const std::string &file);
|
||||
Vector getColorIndex(int i, int j);
|
||||
Vector getColorIndex(size_t i, size_t j);
|
||||
void updateWordColoring();
|
||||
void autoKern();
|
||||
void setBitmapFontEffect(BitmapFontEffect bfe);
|
||||
|
@ -88,8 +88,8 @@ protected:
|
|||
void onUpdate(float dt);
|
||||
float scrollDelay;
|
||||
bool scrolling;
|
||||
int currentScrollLine;
|
||||
int currentScrollChar;
|
||||
size_t currentScrollLine;
|
||||
size_t currentScrollChar;
|
||||
Align align;
|
||||
float alignWidth;
|
||||
typedef std::map<char, float> SpacingMap;
|
||||
|
|
|
@ -111,7 +111,7 @@ ParticleEffect* Core::createParticleEffect(const std::string &name, const Vector
|
|||
|
||||
void Core::unloadDevice()
|
||||
{
|
||||
for (int i = 0; i < renderObjectLayers.size(); i++)
|
||||
for (size_t i = 0; i < renderObjectLayers.size(); i++)
|
||||
{
|
||||
RenderObjectLayer *r = &renderObjectLayers[i];
|
||||
RenderObject *robj = r->getFirst();
|
||||
|
@ -129,7 +129,7 @@ void Core::unloadDevice()
|
|||
|
||||
void Core::reloadDevice()
|
||||
{
|
||||
for (int i = 0; i < renderObjectLayers.size(); i++)
|
||||
for (size_t i = 0; i < renderObjectLayers.size(); i++)
|
||||
{
|
||||
RenderObjectLayer *r = &renderObjectLayers[i];
|
||||
r->reloadDevice();
|
||||
|
@ -507,7 +507,7 @@ void Core::initPlatform(const std::string &filesystem)
|
|||
char path[PATH_MAX];
|
||||
// always a symlink to this process's binary, on modern Linux systems.
|
||||
const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
|
||||
if ( (rc == -1) || (rc >= sizeof (path)) )
|
||||
if ( (rc == -1) || (rc >= (ssize_t) sizeof (path)) )
|
||||
{
|
||||
// error!
|
||||
debugLog("readlink");
|
||||
|
@ -1415,7 +1415,7 @@ void Core::resetTimer()
|
|||
{
|
||||
nowTicks = thenTicks = SDL_GetTicks();
|
||||
|
||||
for (int i = 0; i < avgFPS.size(); i++)
|
||||
for (size_t i = 0; i < avgFPS.size(); i++)
|
||||
{
|
||||
avgFPS[i] = 0;
|
||||
}
|
||||
|
@ -1427,8 +1427,6 @@ void Core::setDockIcon(const std::string &ident)
|
|||
|
||||
void Core::setMousePosition(const Vector &p)
|
||||
{
|
||||
Vector lp = core->mouse.position;
|
||||
|
||||
core->mouse.position = p;
|
||||
float px = p.x + virtualOffX;
|
||||
float py = p.y;
|
||||
|
@ -1438,15 +1436,12 @@ void Core::setMousePosition(const Vector &p)
|
|||
#else
|
||||
SDL_WarpMouse( px * (float(width)/float(virtualWidth)), py * (float(height)/float(virtualHeight)));
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// used to update all render objects either uniformly or as part of a time sliced update process
|
||||
void Core::updateRenderObjects(float dt)
|
||||
{
|
||||
for (int c = 0; c < renderObjectLayers.size(); c++)
|
||||
for (size_t c = 0; c < renderObjectLayers.size(); c++)
|
||||
{
|
||||
|
||||
RenderObjectLayer *rl = &renderObjectLayers[c];
|
||||
|
@ -1557,7 +1552,7 @@ void Core::main(float runTime)
|
|||
if (!avgFPS.empty())
|
||||
{
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = avgFPS.size()-1; i > 0; i--)
|
||||
{
|
||||
avgFPS[i] = avgFPS[i-1];
|
||||
|
@ -2190,11 +2185,9 @@ void Core::print(int x, int y, const char *str, float sz)
|
|||
|
||||
|
||||
float xx = x;
|
||||
float yy = y;
|
||||
glTranslatef(x, y-0.5f*sz, 0);
|
||||
x = y = 0;
|
||||
xx = 0; yy = 0;
|
||||
bool isLower = false, wasLower = false;
|
||||
xx = 0;
|
||||
int c=0;
|
||||
|
||||
|
||||
|
@ -2205,13 +2198,6 @@ void Core::print(int x, int y, const char *str, float sz)
|
|||
|
||||
while (str[c] != '\0')
|
||||
{
|
||||
if (str[c] <= 'z' && str[c] >= 'a')
|
||||
isLower = true;
|
||||
else
|
||||
isLower = false;
|
||||
|
||||
|
||||
|
||||
switch(toupper(str[c]))
|
||||
{
|
||||
case '_':
|
||||
|
@ -2461,11 +2447,6 @@ void Core::print(int x, int y, const char *str, float sz)
|
|||
default:
|
||||
|
||||
break;
|
||||
}
|
||||
if (isLower)
|
||||
{
|
||||
wasLower = true;
|
||||
|
||||
}
|
||||
c++;
|
||||
xx += 1.4f;
|
||||
|
@ -2536,7 +2517,7 @@ void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
|
|||
|
||||
RenderObject::rlayer = 0;
|
||||
|
||||
for (int c = 0; c < renderObjectLayerOrder.size(); c++)
|
||||
for (size_t c = 0; c < renderObjectLayerOrder.size(); c++)
|
||||
|
||||
{
|
||||
int i = renderObjectLayerOrder[c];
|
||||
|
@ -2633,7 +2614,7 @@ void Core::shutdownJoystickLibrary()
|
|||
|
||||
void Core::clearRenderObjects()
|
||||
{
|
||||
for (int i = 0; i < renderObjectLayers.size(); i++)
|
||||
for (size_t i = 0; i < renderObjectLayers.size(); i++)
|
||||
{
|
||||
|
||||
RenderObject *r = renderObjectLayers[i].getFirst();
|
||||
|
@ -2857,11 +2838,11 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName)
|
|||
return ptex;
|
||||
}
|
||||
|
||||
void Core::addRenderObject(RenderObject *o, int layer)
|
||||
void Core::addRenderObject(RenderObject *o, size_t layer)
|
||||
{
|
||||
if (!o) return;
|
||||
o->layer = layer;
|
||||
if (layer < 0 || layer >= renderObjectLayers.size())
|
||||
if (layer >= renderObjectLayers.size())
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "attempted to add render object to invalid layer [" << layer << "]";
|
||||
|
@ -2880,7 +2861,7 @@ void Core::switchRenderObjectLayer(RenderObject *o, int toLayer)
|
|||
|
||||
void Core::unloadResources()
|
||||
{
|
||||
for (int i = 0; i < resources.size(); i++)
|
||||
for (size_t i = 0; i < resources.size(); i++)
|
||||
{
|
||||
resources[i]->unload();
|
||||
}
|
||||
|
@ -2892,7 +2873,7 @@ void Core::onReloadResources()
|
|||
|
||||
void Core::reloadResources()
|
||||
{
|
||||
for (int i = 0; i < resources.size(); i++)
|
||||
for (size_t i = 0; i < resources.size(); i++)
|
||||
{
|
||||
resources[i]->reload();
|
||||
}
|
||||
|
@ -3179,8 +3160,8 @@ void Core::save64x64ScreenshotTGA(const std::string &filename)
|
|||
|
||||
// saves an array of pixels as a TGA image (frees the image data passed in)
|
||||
int Core::tgaSave( const char *filename,
|
||||
short int width,
|
||||
short int height,
|
||||
short unsigned int width,
|
||||
short unsigned int height,
|
||||
unsigned char pixelDepth,
|
||||
unsigned char *imageData) {
|
||||
|
||||
|
@ -3282,8 +3263,8 @@ int Core::tgaSaveSeries(char *filename,
|
|||
|
||||
// saves an array of pixels as a TGA image (frees the image data passed in)
|
||||
int Core::zgaSave( const char *filename,
|
||||
short int w,
|
||||
short int h,
|
||||
short unsigned int w,
|
||||
short unsigned int h,
|
||||
unsigned char depth,
|
||||
unsigned char *imageData) {
|
||||
|
||||
|
|
12
BBGE/Core.h
12
BBGE/Core.h
|
@ -378,9 +378,9 @@ protected:
|
|||
std::vector<DisplayListElement> displayList;
|
||||
|
||||
RenderObjects renderObjects;
|
||||
int objectCount;
|
||||
int firstFreeIdx;
|
||||
int iter;
|
||||
size_t objectCount;
|
||||
size_t firstFreeIdx;
|
||||
size_t iter;
|
||||
};
|
||||
|
||||
class Core : public ActionMapper, public StateManager
|
||||
|
@ -439,7 +439,7 @@ public:
|
|||
void toggleScreenMode(int t=0);
|
||||
|
||||
void enable2D(int pixelScaleX=0, int pixelScaleY=0, bool forcePixelScale=false);
|
||||
void addRenderObject(RenderObject *o, int layer=0);
|
||||
void addRenderObject(RenderObject *o, size_t layer=0);
|
||||
void switchRenderObjectLayer(RenderObject *o, int toLayer);
|
||||
void addTexture(Texture *r);
|
||||
CountedPtr<Texture> findTexture(const std::string &name);
|
||||
|
@ -690,8 +690,8 @@ public:
|
|||
|
||||
CoreSettings settings;
|
||||
|
||||
int tgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
|
||||
int zgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData);
|
||||
int tgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
|
||||
int zgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
|
||||
|
||||
volatile int dbg_numThreadDecoders;
|
||||
static unsigned int dbg_numRenderCalls;
|
||||
|
|
|
@ -90,7 +90,7 @@ void DebugFont::formatText()
|
|||
int lastSpace = -1;
|
||||
float currentWidth = 0;
|
||||
maxW = 0;
|
||||
for (int i = 0; i < text.size(); i++)
|
||||
for (size_t i = 0; i < text.size(); i++)
|
||||
{
|
||||
currentWidth += fontDrawSize;
|
||||
|
||||
|
@ -132,7 +132,7 @@ void DebugFont::onRender()
|
|||
{
|
||||
const float vspc = 1.5;
|
||||
|
||||
for (int i = 0; i < lines.size(); i++)
|
||||
for (size_t i = 0; i < lines.size(); i++)
|
||||
{
|
||||
|
||||
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;
|
||||
|
|
|
@ -1379,7 +1379,7 @@ static void *decode_to_pcm(VFILE *io, ALenum &format, ALsizei &size, ALuint &fre
|
|||
if (rc > 0)
|
||||
{
|
||||
size += rc;
|
||||
if (size >= allocated)
|
||||
if ((size_t) size >= allocated)
|
||||
{
|
||||
allocated *= 2;
|
||||
ALubyte *tmp = (ALubyte *) realloc(retval, allocated);
|
||||
|
@ -1739,7 +1739,7 @@ FMOD_RESULT OpenALSystem::update()
|
|||
}
|
||||
|
||||
ALBRIDGE(System, set3DListenerAttributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up),
|
||||
(listener, pos, vel, forward, up));
|
||||
(listener, pos, vel, forward, up))
|
||||
FMOD_RESULT OpenALSystem::set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up)
|
||||
{
|
||||
// ignore listener parameter; there is only one listener in OpenAL.
|
||||
|
|
|
@ -56,7 +56,7 @@ void LensFlare::onUpdate(float dt)
|
|||
|
||||
Vector vbit = v;
|
||||
vbit *= inc;
|
||||
for (int i = 0; i < flares.size(); i++)
|
||||
for (size_t i = 0; i < flares.size(); i++)
|
||||
{
|
||||
flares[i]->position = vbit*i;
|
||||
flares[i]->alpha = a;
|
||||
|
|
|
@ -58,5 +58,5 @@ namespace MathFunctions
|
|||
return angle;
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -44,10 +44,10 @@ ParticleManager::ParticleManager(int size)
|
|||
setSize(size);
|
||||
}
|
||||
|
||||
void ParticleManager::setSize(int size)
|
||||
void ParticleManager::setSize(size_t size)
|
||||
{
|
||||
// dangerous!
|
||||
for (int i = 0; i < particles.size(); i++)
|
||||
for (size_t i = 0; i < particles.size(); i++)
|
||||
{
|
||||
Particle *p = &particles[i];
|
||||
if (p->emitter)
|
||||
|
@ -71,15 +71,15 @@ void ParticleManager::setNumSuckPositions(int num)
|
|||
suckPositions.resize(num);
|
||||
}
|
||||
|
||||
void ParticleManager::setSuckPosition(int idx, const Vector &pos)
|
||||
void ParticleManager::setSuckPosition(size_t idx, const Vector &pos)
|
||||
{
|
||||
if (idx < 0 || idx >= suckPositions.size()) return;
|
||||
if (idx >= suckPositions.size()) return;
|
||||
suckPositions[idx] = pos;
|
||||
}
|
||||
|
||||
Vector *ParticleManager::getSuckPosition(int idx)
|
||||
Vector *ParticleManager::getSuckPosition(size_t idx)
|
||||
{
|
||||
if (idx < 0 || idx >= suckPositions.size()) return 0;
|
||||
if (idx >= suckPositions.size()) return 0;
|
||||
return &suckPositions[idx];
|
||||
}
|
||||
|
||||
|
@ -363,7 +363,7 @@ void ParticleManager::update(float dt)
|
|||
{
|
||||
BBGE_PROF(ParticleManager_update);
|
||||
numActive = 0;
|
||||
for (int i = 0; i < particles.size(); i++)
|
||||
for (size_t i = 0; i < particles.size(); i++)
|
||||
{
|
||||
if (particles[i].active)
|
||||
{
|
||||
|
|
|
@ -198,7 +198,7 @@ class ParticleManager
|
|||
{
|
||||
public:
|
||||
ParticleManager(int size);
|
||||
void setSize(int size);
|
||||
void setSize(size_t size);
|
||||
void loadParticleBank(const std::string &bank1, const std::string &bank2);
|
||||
void clearParticleBank();
|
||||
|
||||
|
@ -223,9 +223,9 @@ public:
|
|||
int getNumActive() { return numActive; }
|
||||
|
||||
void setNumSuckPositions(int num);
|
||||
void setSuckPosition(int idx, const Vector &pos);
|
||||
void setSuckPosition(size_t idx, const Vector &pos);
|
||||
|
||||
Vector *getSuckPosition(int idx);
|
||||
Vector *getSuckPosition(size_t idx);
|
||||
|
||||
static std::string particleBankPath;
|
||||
|
||||
|
@ -234,18 +234,18 @@ protected:
|
|||
|
||||
|
||||
std::vector<Vector> suckPositions;
|
||||
int numActive;
|
||||
size_t numActive;
|
||||
Particle* stomp();
|
||||
|
||||
void nextFree(int f=1);
|
||||
void prevFree(int f=1);
|
||||
|
||||
int oldFree;
|
||||
size_t oldFree;
|
||||
|
||||
typedef std::vector<ParticleInfluence> Influences;
|
||||
Influences influences;
|
||||
|
||||
int size, used, free, halfSize;
|
||||
size_t size, used, free, halfSize;
|
||||
Particles particles;
|
||||
|
||||
|
||||
|
|
|
@ -62,9 +62,10 @@ void Precacher::loadTextureRange(const std::string &file, const std::string &typ
|
|||
std::ostringstream os;
|
||||
os << file;
|
||||
|
||||
for (int j = 0; j < 4 - num_os.str().size(); j++)
|
||||
{
|
||||
os << "0";
|
||||
if(num_os.str().size() <= 4) {
|
||||
for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
|
||||
os << "0";
|
||||
}
|
||||
}
|
||||
|
||||
os << t;
|
||||
|
|
|
@ -74,7 +74,7 @@ void Quad::createStrip(bool vert, int num)
|
|||
void Quad::setStrip(const std::vector<Vector> &st)
|
||||
{
|
||||
resetStrip();
|
||||
for (int i = 0; i < st.size(); i++)
|
||||
for (size_t i = 0; i < st.size(); i++)
|
||||
{
|
||||
if (i < strip.size())
|
||||
{
|
||||
|
@ -92,10 +92,10 @@ void Quad::createGrid(int xd, int yd)
|
|||
yDivs = yd;
|
||||
|
||||
drawGrid = new Vector * [xDivs];
|
||||
for (int i = 0; i < xDivs; i++)
|
||||
for (size_t i = 0; i < xDivs; i++)
|
||||
{
|
||||
drawGrid[i] = new Vector [yDivs];
|
||||
for (int j = 0; j < yDivs; j++)
|
||||
for (size_t j = 0; j < yDivs; j++)
|
||||
{
|
||||
drawGrid[i][j].z = 1;
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ void Quad::createGrid(int xd, int yd)
|
|||
resetGrid();
|
||||
}
|
||||
|
||||
void Quad::setDrawGridAlpha(int x, int y, float alpha)
|
||||
void Quad::setDrawGridAlpha(size_t x, size_t y, float alpha)
|
||||
{
|
||||
if (x < xDivs && x >= 0 && y < yDivs && y >= 0)
|
||||
{
|
||||
|
@ -116,13 +116,13 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
|
|||
{
|
||||
if (!drawGrid) return;
|
||||
resetGrid();
|
||||
for (int i = 0; i < points.size(); i++)
|
||||
for (size_t i = 0; i < points.size(); i++)
|
||||
{
|
||||
if (!vert) // horz
|
||||
{
|
||||
for (int y = 0; y < yDivs; y++)
|
||||
for (size_t y = 0; y < yDivs; y++)
|
||||
{
|
||||
for (int x = 0; x < xDivs; x++)
|
||||
for (size_t x = 0; x < xDivs; x++)
|
||||
{
|
||||
if (x < points.size())
|
||||
{
|
||||
|
@ -133,9 +133,9 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int x = 0; x < xDivs; x++)
|
||||
for (size_t x = 0; x < xDivs; x++)
|
||||
{
|
||||
for (int y = 0; y < yDivs; y++)
|
||||
for (size_t y = 0; y < yDivs; y++)
|
||||
{
|
||||
if (y < points.size())
|
||||
{
|
||||
|
@ -156,7 +156,7 @@ void Quad::resetStrip()
|
|||
{
|
||||
if (!stripVert)
|
||||
{
|
||||
for (int i = 0; i < strip.size(); i++)
|
||||
for (size_t i = 0; i < strip.size(); i++)
|
||||
{
|
||||
|
||||
float v = (i/(float(strip.size())));
|
||||
|
@ -172,9 +172,9 @@ void Quad::resetStrip()
|
|||
|
||||
void Quad::resetGrid()
|
||||
{
|
||||
for (int i = 0; i < xDivs; i++)
|
||||
for (size_t i = 0; i < xDivs; i++)
|
||||
{
|
||||
for (int j = 0; j < yDivs; j++)
|
||||
for (size_t j = 0; j < yDivs; j++)
|
||||
{
|
||||
drawGrid[i][j].x = i/(float)(xDivs-1)-0.5f;
|
||||
drawGrid[i][j].y = j/(float)(yDivs-1)-0.5f;
|
||||
|
@ -226,7 +226,7 @@ void Quad::deleteGrid()
|
|||
{
|
||||
if (drawGrid)
|
||||
{
|
||||
for (int i = 0; i < xDivs; i++)
|
||||
for (size_t i = 0; i < xDivs; i++)
|
||||
{
|
||||
delete[] drawGrid[i];
|
||||
}
|
||||
|
@ -308,14 +308,14 @@ void Quad::updateGrid(float dt)
|
|||
{
|
||||
gridTimer += dt * drawGridTimeMultiplier;
|
||||
resetGrid();
|
||||
int hx = xDivs/2;
|
||||
for (int x = 0; x < xDivs; x++)
|
||||
size_t hx = xDivs/2;
|
||||
for (size_t x = 0; x < xDivs; x++)
|
||||
{
|
||||
float yoffset = x * drawGridOffsetY;
|
||||
float addY = 0;
|
||||
if (drawGridModY != 0)
|
||||
addY = cosf(gridTimer+yoffset)*drawGridModY;
|
||||
for (int y = 0; y < yDivs; y++)
|
||||
for (size_t y = 0; y < yDivs; y++)
|
||||
{
|
||||
float xoffset = y * drawGridOffsetX;
|
||||
if (drawGridModX != 0)
|
||||
|
@ -366,11 +366,11 @@ void Quad::renderGrid()
|
|||
glBegin(GL_QUADS);
|
||||
float u0 = baseX;
|
||||
float u1 = u0 + incX;
|
||||
for (int i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
|
||||
for (size_t i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
|
||||
{
|
||||
float v0 = 1 - percentY + baseY;
|
||||
float v1 = v0 + incY;
|
||||
for (int j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
|
||||
for (size_t j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
|
||||
{
|
||||
if (drawGrid[i][j].z != 0 || drawGrid[i][j+1].z != 0 || drawGrid[i+1][j].z != 0 || drawGrid[i+1][j+1].z != 0)
|
||||
{
|
||||
|
@ -410,9 +410,10 @@ void Quad::renderGrid()
|
|||
glPointSize(2);
|
||||
glColor3f(1,0,0);
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < (xDivs-1); i++)
|
||||
if(xDivs > 0 && yDivs > 0)
|
||||
for (size_t i = 0; i < (xDivs-1); i++)
|
||||
{
|
||||
for (int j = 0; j < (yDivs-1); j++)
|
||||
for (size_t j = 0; j < (yDivs-1); j++)
|
||||
{
|
||||
glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y);
|
||||
glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y);
|
||||
|
@ -453,7 +454,7 @@ void Quad::onRender()
|
|||
|
||||
if (!stripVert)
|
||||
{
|
||||
for (int i = 0; i < strip.size(); i++)
|
||||
for (size_t i = 0; i < strip.size(); i++)
|
||||
{
|
||||
glTexCoord2f(texBits*i, 0);
|
||||
glVertex2f(strip[i].x*width-_w2, strip[i].y*_h2*10 - _h2);
|
||||
|
@ -469,7 +470,7 @@ void Quad::onRender()
|
|||
glPointSize(64);
|
||||
|
||||
glBegin(GL_POINTS);
|
||||
for (int i = 0; i < strip.size(); i++)
|
||||
for (size_t i = 0; i < strip.size(); i++)
|
||||
{
|
||||
glVertex2f((strip[i].x*width)-_w2, strip[i].y*height);
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
int getHeight() const {return int(height);}
|
||||
|
||||
void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
|
||||
void setDrawGridAlpha(int x, int y, float alpha);
|
||||
void setDrawGridAlpha(size_t x, size_t y, float alpha);
|
||||
void repeatTextureToFill(bool on);
|
||||
void refreshRepeatTextureToFill();
|
||||
bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
|
||||
|
@ -99,7 +99,7 @@ public:
|
|||
protected:
|
||||
bool repeatingTextureToFill;
|
||||
float gridTimer;
|
||||
int xDivs, yDivs;
|
||||
size_t xDivs, yDivs;
|
||||
Vector ** drawGrid;
|
||||
|
||||
void resetGrid();
|
||||
|
|
|
@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#endif
|
||||
|
||||
bool RenderObject::renderCollisionShape = false;
|
||||
int RenderObject::lastTextureApplied = 0;
|
||||
size_t RenderObject::lastTextureApplied = 0;
|
||||
bool RenderObject::lastTextureRepeat = false;
|
||||
bool RenderObject::renderPaths = false;
|
||||
|
||||
|
@ -473,7 +473,7 @@ void RenderObject::enableMotionBlur(int sz, int off)
|
|||
motionBlurPositions.resize(sz);
|
||||
motionBlurFrameOffsetCounter = 0;
|
||||
motionBlurFrameOffset = off;
|
||||
for (int i = 0; i < motionBlurPositions.size(); i++)
|
||||
for (size_t i = 0; i < motionBlurPositions.size(); i++)
|
||||
{
|
||||
motionBlurPositions[i].position = position;
|
||||
motionBlurPositions[i].rotz = rotation.z;
|
||||
|
@ -560,7 +560,7 @@ void RenderObject::render()
|
|||
Vector oldPos = position;
|
||||
float oldAlpha = alpha.x;
|
||||
float oldRotZ = rotation.z;
|
||||
for (int i = 0; i < motionBlurPositions.size(); i++)
|
||||
for (size_t i = 0; i < motionBlurPositions.size(); i++)
|
||||
{
|
||||
position = motionBlurPositions[i].position;
|
||||
rotation.z = motionBlurPositions[i].rotz;
|
||||
|
@ -649,7 +649,7 @@ void RenderObject::renderCall()
|
|||
glLineWidth(4);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
|
@ -786,7 +786,7 @@ void RenderObject::renderCollision()
|
|||
|
||||
glColor4f(1,1,0,0.5);
|
||||
|
||||
for (int i = 0; i < transformedCollisionMask.size(); i++)
|
||||
for (size_t i = 0; i < transformedCollisionMask.size(); i++)
|
||||
{
|
||||
Vector collide = this->transformedCollisionMask[i];
|
||||
|
||||
|
@ -839,11 +839,11 @@ void RenderObject::deathNotify(RenderObject *r)
|
|||
deathNotifications.remove(r);
|
||||
}
|
||||
|
||||
Vector RenderObject::getCollisionMaskNormal(int index)
|
||||
Vector RenderObject::getCollisionMaskNormal(size_t index)
|
||||
{
|
||||
Vector sum;
|
||||
int num=0;
|
||||
for (int i = 0; i < this->transformedCollisionMask.size(); i++)
|
||||
size_t num=0;
|
||||
for (size_t i = 0; i < this->transformedCollisionMask.size(); i++)
|
||||
{
|
||||
if (i != index)
|
||||
{
|
||||
|
|
|
@ -133,8 +133,8 @@ public:
|
|||
bool isfhr();
|
||||
bool isfvr();
|
||||
|
||||
int getIdx() const { return idx; }
|
||||
void setIdx(int idx) { this->idx = idx; }
|
||||
size_t getIdx() const { return idx; }
|
||||
void setIdx(size_t idx) { this->idx = idx; }
|
||||
void moveToFront();
|
||||
void moveToBack();
|
||||
|
||||
|
@ -215,13 +215,13 @@ public:
|
|||
virtual void unloadDevice();
|
||||
virtual void reloadDevice();
|
||||
|
||||
Vector getCollisionMaskNormal(int index);
|
||||
Vector getCollisionMaskNormal(size_t index);
|
||||
|
||||
//-------------------------------- Methods above, fields below
|
||||
|
||||
static bool renderCollisionShape;
|
||||
static bool renderPaths;
|
||||
static int lastTextureApplied;
|
||||
static size_t lastTextureApplied;
|
||||
static bool lastTextureRepeat;
|
||||
|
||||
float width, height; // Only used by Quads, but stored here for getCullRadius()
|
||||
|
@ -329,7 +329,7 @@ protected:
|
|||
bool _static;
|
||||
bool _fv, _fh;
|
||||
|
||||
int idx;
|
||||
size_t idx;
|
||||
RenderObject *parent;
|
||||
StateData *stateData;
|
||||
float decayRate;
|
||||
|
|
|
@ -64,7 +64,7 @@ void RenderObjectLayer::setOptimizeStatic(bool opt)
|
|||
|
||||
void RenderObjectLayer::add(RenderObject* r)
|
||||
{
|
||||
int size = renderObjects.size();
|
||||
size_t size = renderObjects.size();
|
||||
if (firstFreeIdx >= size)
|
||||
{
|
||||
size += size/2; // Increase size by 50% each time we fill up.
|
||||
|
@ -86,8 +86,8 @@ void RenderObjectLayer::add(RenderObject* r)
|
|||
|
||||
void RenderObjectLayer::remove(RenderObject* r)
|
||||
{
|
||||
const int idx = r->getIdx();
|
||||
if (idx < 0 || idx >= renderObjects.size())
|
||||
const size_t idx = r->getIdx();
|
||||
if (idx >= renderObjects.size())
|
||||
{
|
||||
errorLog("Trying to remove RenderObject with invalid index");
|
||||
return;
|
||||
|
@ -101,16 +101,16 @@ void RenderObjectLayer::remove(RenderObject* r)
|
|||
objectCount--;
|
||||
if (idx < firstFreeIdx)
|
||||
firstFreeIdx = idx;
|
||||
r->setIdx(-1);
|
||||
r->setIdx(~0UL);
|
||||
|
||||
clearDisplayList();
|
||||
}
|
||||
|
||||
void RenderObjectLayer::moveToFront(RenderObject *r)
|
||||
{
|
||||
const int size = renderObjects.size();
|
||||
const int curIdx = r->getIdx();
|
||||
int lastUsed;
|
||||
const size_t size = renderObjects.size();
|
||||
const size_t curIdx = r->getIdx();
|
||||
size_t lastUsed;
|
||||
for (lastUsed = size-1; lastUsed > curIdx; lastUsed--)
|
||||
{
|
||||
if (renderObjects[lastUsed])
|
||||
|
@ -123,7 +123,7 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
|
|||
}
|
||||
else if (lastUsed < size-1)
|
||||
{
|
||||
const int newIdx = lastUsed + 1;
|
||||
const size_t newIdx = lastUsed + 1;
|
||||
renderObjects[curIdx] = 0;
|
||||
renderObjects[newIdx] = r;
|
||||
r->setIdx(newIdx);
|
||||
|
@ -133,12 +133,12 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
|
|||
else if (objectCount == size)
|
||||
{
|
||||
// Expand the array so future calls have a bit of breathing room.
|
||||
const int newSize = size + 10;
|
||||
const size_t newSize = size + 10;
|
||||
renderObjects.resize(newSize);
|
||||
renderObjects[curIdx] = 0;
|
||||
renderObjects[size] = r;
|
||||
r->setIdx(size);
|
||||
for (int i = size+1; i < newSize; i++)
|
||||
for (size_t i = size+1; i < newSize; i++)
|
||||
renderObjects[i] = 0;
|
||||
if (firstFreeIdx > curIdx)
|
||||
firstFreeIdx = curIdx;
|
||||
|
@ -147,13 +147,13 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
|
|||
{
|
||||
// Need to shift elements downward to make room for the new one.
|
||||
renderObjects[curIdx] = 0;
|
||||
int lastFree;
|
||||
size_t lastFree;
|
||||
for (lastFree = lastUsed-1; lastFree > curIdx; lastFree--)
|
||||
{
|
||||
if (!renderObjects[lastFree])
|
||||
break;
|
||||
}
|
||||
for (int i = lastFree + 1; i <= lastUsed; i++)
|
||||
for (size_t i = lastFree + 1; i <= lastUsed; i++)
|
||||
{
|
||||
renderObjects[i-1] = renderObjects[i];
|
||||
renderObjects[i-1]->setIdx(i-1); // Known to be non-NULL.
|
||||
|
@ -171,9 +171,9 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
|
|||
|
||||
void RenderObjectLayer::moveToBack(RenderObject *r)
|
||||
{
|
||||
const int size = renderObjects.size();
|
||||
const int curIdx = r->getIdx();
|
||||
int firstUsed;
|
||||
const size_t size = renderObjects.size();
|
||||
const size_t curIdx = r->getIdx();
|
||||
size_t firstUsed;
|
||||
for (firstUsed = 0; firstUsed < curIdx; firstUsed++)
|
||||
{
|
||||
if (renderObjects[firstUsed])
|
||||
|
@ -197,19 +197,19 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
|
|||
}
|
||||
else if (objectCount == size)
|
||||
{
|
||||
const int newSize = size + 10;
|
||||
const int sizeDiff = newSize - size;
|
||||
const int newIdx = sizeDiff - 1;
|
||||
const size_t newSize = size + 10;
|
||||
const size_t sizeDiff = newSize - size;
|
||||
const size_t newIdx = sizeDiff - 1;
|
||||
|
||||
renderObjects.resize(newSize);
|
||||
renderObjects[curIdx] = 0;
|
||||
for (int i = newSize - 1; i >= sizeDiff; i--)
|
||||
for (size_t i = newSize - 1; i >= sizeDiff; i--)
|
||||
{
|
||||
renderObjects[i] = renderObjects[i - sizeDiff];
|
||||
if(renderObjects[i])
|
||||
renderObjects[i]->setIdx(i);
|
||||
}
|
||||
for (int i = 0; i < newIdx; i++)
|
||||
for (size_t i = 0; i < newIdx; i++)
|
||||
renderObjects[i] = 0;
|
||||
renderObjects[newIdx] = r;
|
||||
r->setIdx(newIdx);
|
||||
|
|
|
@ -368,7 +368,7 @@ bool Shader::Uniform::operator< (const Uniform& b) const
|
|||
|
||||
void Shader::_queryUniforms()
|
||||
{
|
||||
glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , &numUniforms);
|
||||
glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , (GLint*)&numUniforms);
|
||||
|
||||
if (numUniforms <= 0)
|
||||
{
|
||||
|
|
|
@ -46,7 +46,7 @@ protected:
|
|||
std::string vertFile, fragFile;
|
||||
std::string vertSrc, fragSrc;
|
||||
GLuint g_programObj;
|
||||
int numUniforms;
|
||||
size_t numUniforms;
|
||||
|
||||
private:
|
||||
static void staticInit();
|
||||
|
@ -58,7 +58,7 @@ private:
|
|||
struct Uniform
|
||||
{
|
||||
int location; // GL location variable
|
||||
int type;
|
||||
size_t type;
|
||||
bool dirty; // need to flush if true
|
||||
union
|
||||
{
|
||||
|
|
|
@ -87,7 +87,7 @@ void Bone::destroy()
|
|||
{
|
||||
Quad::destroy();
|
||||
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
segments[i]->setLife(1.0);
|
||||
segments[i]->setDecayRate(10);
|
||||
|
@ -241,7 +241,7 @@ void Bone::updateSegments()
|
|||
|
||||
if (!reverse)
|
||||
{
|
||||
for (int i = 0; i < segments.size(); i++)
|
||||
for (size_t i = 0; i < segments.size(); i++)
|
||||
{
|
||||
Vector diff;
|
||||
if (i == 0)
|
||||
|
@ -411,7 +411,7 @@ void AnimationLayer::animate(const std::string &a, int loop)
|
|||
stringToLower(animation);
|
||||
|
||||
bool played = false;
|
||||
for (int i = 0; i < s->animations.size(); i++)
|
||||
for (size_t i = 0; i < s->animations.size(); i++)
|
||||
{
|
||||
if (s->animations[i].name == animation)
|
||||
{
|
||||
|
@ -487,9 +487,9 @@ void AnimationLayer::setSkeletalSprite(SkeletalSprite *s)
|
|||
|
||||
Animation* AnimationLayer::getCurrentAnimation()
|
||||
{
|
||||
if (currentAnimation == -1)
|
||||
if (currentAnimation == ~0UL)
|
||||
return &blendAnimation;
|
||||
if (currentAnimation < 0 || currentAnimation >= s->animations.size())
|
||||
if (currentAnimation >= s->animations.size())
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << "skel: " << s->filenameLoaded << " currentAnimation: " << currentAnimation << " is out of range\n error in anim file?";
|
||||
|
@ -507,7 +507,7 @@ bool AnimationLayer::createTransitionAnimation(const std::string& anim, float ti
|
|||
blendAnimation.keyframes.clear();
|
||||
SkeletalKeyframe k;
|
||||
k.t = 0;
|
||||
for (int i = 0; i < s->bones.size(); i++)
|
||||
for (size_t i = 0; i < s->bones.size(); i++)
|
||||
{
|
||||
BoneKeyframe b;
|
||||
b.idx = s->bones[i]->boneIdx;
|
||||
|
@ -561,14 +561,14 @@ Animation::Animation()
|
|||
{
|
||||
}
|
||||
|
||||
int Animation::getNumKeyframes()
|
||||
size_t Animation::getNumKeyframes()
|
||||
{
|
||||
return keyframes.size();
|
||||
}
|
||||
|
||||
SkeletalKeyframe *Animation::getKeyframe(int key)
|
||||
SkeletalKeyframe *Animation::getKeyframe(size_t key)
|
||||
{
|
||||
if (key < 0 || key >= keyframes.size()) return 0;
|
||||
if (key >= keyframes.size()) return 0;
|
||||
return &keyframes[key];
|
||||
}
|
||||
|
||||
|
@ -608,9 +608,9 @@ SkeletalKeyframe *Animation::getFirstKeyframe()
|
|||
void Animation::reorderKeyframes()
|
||||
{
|
||||
|
||||
for (int i = 0; i < keyframes.size(); i++)
|
||||
for (size_t i = 0; i < keyframes.size(); i++)
|
||||
{
|
||||
for (int j = 0; j < keyframes.size()-1; j++)
|
||||
for (size_t j = 0; j < keyframes.size()-1; j++)
|
||||
{
|
||||
if (keyframes[j].t > keyframes[j+1].t)
|
||||
{
|
||||
|
@ -622,11 +622,11 @@ void Animation::reorderKeyframes()
|
|||
}
|
||||
}
|
||||
|
||||
void Animation::cloneKey(int key, float toffset)
|
||||
void Animation::cloneKey(size_t key, float toffset)
|
||||
{
|
||||
std::vector<SkeletalKeyframe> copy = this->keyframes;
|
||||
keyframes.clear();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i <= key; i++)
|
||||
keyframes.push_back(copy[i]);
|
||||
for (i = key; i < copy.size(); i++)
|
||||
|
@ -634,30 +634,30 @@ void Animation::cloneKey(int key, float toffset)
|
|||
keyframes[key+1].t += toffset;
|
||||
}
|
||||
|
||||
void Animation::deleteKey(int key)
|
||||
void Animation::deleteKey(size_t key)
|
||||
{
|
||||
std::vector<SkeletalKeyframe> copy = this->keyframes;
|
||||
keyframes.clear();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < key; i++)
|
||||
keyframes.push_back(copy[i]);
|
||||
for (i = key+1; i < copy.size(); i++)
|
||||
keyframes.push_back(copy[i]);
|
||||
}
|
||||
|
||||
int Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
|
||||
size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
|
||||
{
|
||||
for (int i = 0; i < keyframes.size(); i++)
|
||||
for (size_t i = 0; i < keyframes.size(); i++)
|
||||
{
|
||||
if (&keyframes[i] == skey)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
return ~0UL;
|
||||
}
|
||||
|
||||
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx)
|
||||
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
|
||||
{
|
||||
for (int i = 0; i < keyframes.size(); i++)
|
||||
for (size_t i = 0; i < keyframes.size(); i++)
|
||||
{
|
||||
if (keyframes[i].idx == idx)
|
||||
{
|
||||
|
@ -669,8 +669,8 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx)
|
|||
|
||||
SkeletalKeyframe *Animation::getPrevKeyframe(float t)
|
||||
{
|
||||
int kf = -1;
|
||||
for (int i = keyframes.size()-1; i >= 0; i--)
|
||||
size_t kf = ~0UL;
|
||||
for (size_t i = keyframes.size(); i-- > 0; )
|
||||
{
|
||||
if (t >= keyframes[i].t)
|
||||
{
|
||||
|
@ -678,19 +678,17 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (kf == -1)
|
||||
if (kf == ~0UL)
|
||||
return 0;
|
||||
if (kf >= keyframes.size())
|
||||
kf = keyframes.size()-1;
|
||||
if (kf < 0)
|
||||
kf = 0;
|
||||
return &keyframes[kf];
|
||||
}
|
||||
|
||||
SkeletalKeyframe *Animation::getNextKeyframe(float t)
|
||||
{
|
||||
int kf = -1;
|
||||
for (int i = 0; i < keyframes.size(); i++)
|
||||
size_t kf = ~0UL;
|
||||
for (size_t i = 0; i < keyframes.size(); i++)
|
||||
{
|
||||
if (t <= keyframes[i].t)
|
||||
{
|
||||
|
@ -699,12 +697,10 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
|
|||
}
|
||||
}
|
||||
|
||||
if (kf == -1)
|
||||
if (kf == ~0UL)
|
||||
return 0;
|
||||
if (kf >= keyframes.size())
|
||||
kf = keyframes.size()-1;
|
||||
if (kf < 0)
|
||||
kf = 0;
|
||||
return &keyframes[kf];
|
||||
}
|
||||
|
||||
|
@ -714,7 +710,7 @@ SkeletalSprite::SkeletalSprite() : RenderObject()
|
|||
animKeyNotify = 0;
|
||||
loaded = false;
|
||||
animLayers.resize(10);
|
||||
for (int i = 0; i < animLayers.size(); i++)
|
||||
for (size_t i = 0; i < animLayers.size(); i++)
|
||||
animLayers[i].setSkeletalSprite(this);
|
||||
selectedBone = -1;
|
||||
}
|
||||
|
@ -742,9 +738,9 @@ float SkeletalSprite::transitionAnimate(const std::string& anim, float time, int
|
|||
return 0;
|
||||
}
|
||||
|
||||
AnimationLayer* SkeletalSprite::getAnimationLayer(int l)
|
||||
AnimationLayer* SkeletalSprite::getAnimationLayer(size_t l)
|
||||
{
|
||||
if (l >= 0 && l < animLayers.size())
|
||||
if (l < animLayers.size())
|
||||
{
|
||||
return &animLayers[l];
|
||||
}
|
||||
|
@ -764,7 +760,7 @@ void SkeletalSprite::onUpdate(float dt)
|
|||
if (frozen) return;
|
||||
RenderObject::onUpdate(dt);
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
|
||||
for (i = 0; i < bones.size(); i++)
|
||||
{
|
||||
|
@ -775,7 +771,7 @@ void SkeletalSprite::onUpdate(float dt)
|
|||
{
|
||||
b->transformedCollisionMask.resize(b->collisionMask.size());
|
||||
}
|
||||
for (int i = 0; i < b->collisionMask.size(); i++)
|
||||
for (size_t i = 0; i < b->collisionMask.size(); i++)
|
||||
{
|
||||
b->transformedCollisionMask[i] = b->getWorldCollidePosition(b->collisionMask[i]);
|
||||
}
|
||||
|
@ -846,7 +842,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
file = animationPath + filename + ".xml";
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
XMLDocument *xml = _retrieveSkeletalXML(file, true);
|
||||
xml->Clear();
|
||||
|
||||
|
@ -857,7 +853,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
if (animLayers[i].ignoreBones.size() > 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
for (int j = 0; j < animLayers[i].ignoreBones.size(); j++)
|
||||
for (size_t j = 0; j < animLayers[i].ignoreBones.size(); j++)
|
||||
{
|
||||
os << animLayers[i].ignoreBones[j] << " ";
|
||||
}
|
||||
|
@ -866,7 +862,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
if (animLayers[i].includeBones.size() > 0)
|
||||
{
|
||||
std::ostringstream os;
|
||||
for (int j = 0; j < animLayers[i].includeBones.size(); j++)
|
||||
for (size_t j = 0; j < animLayers[i].includeBones.size(); j++)
|
||||
{
|
||||
os << animLayers[i].includeBones[j] << " ";
|
||||
}
|
||||
|
@ -886,7 +882,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
for (i = 0; i < this->bones.size(); i++)
|
||||
{
|
||||
XMLElement *bone = xml->NewElement("Bone");
|
||||
bone->SetAttribute("idx", this->bones[i]->boneIdx);
|
||||
bone->SetAttribute("idx", (unsigned int) this->bones[i]->boneIdx);
|
||||
bone->SetAttribute("gfx", this->bones[i]->gfx.c_str());
|
||||
bone->SetAttribute("pidx", this->bones[i]->pidx);
|
||||
bone->SetAttribute("name", this->bones[i]->name.c_str());
|
||||
|
@ -964,7 +960,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
animation->SetAttribute("name", a->name.c_str());
|
||||
if(a->resetPassOnEnd)
|
||||
animation->SetAttribute("resetPassOnEnd", a->resetPassOnEnd);
|
||||
for (int j = 0; j < a->keyframes.size(); j++)
|
||||
for (size_t j = 0; j < a->keyframes.size(); j++)
|
||||
{
|
||||
XMLElement *key = xml->NewElement("Key");
|
||||
if (!a->keyframes[j].sound.empty())
|
||||
|
@ -980,12 +976,12 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
std::ostringstream os;
|
||||
os << a->keyframes[j].t << " ";
|
||||
std::ostringstream szos;
|
||||
for (int k = 0; k < a->keyframes[j].keyframes.size(); k++)
|
||||
for (size_t k = 0; k < a->keyframes[j].keyframes.size(); k++)
|
||||
{
|
||||
BoneKeyframe *b = &a->keyframes[j].keyframes[k];
|
||||
os << b->idx << " " << b->x << " " << b->y << " " << b->rot << " ";
|
||||
os << b->strip.size() << " ";
|
||||
for (int i = 0; i < b->strip.size(); i++)
|
||||
for (size_t i = 0; i < b->strip.size(); i++)
|
||||
{
|
||||
os << b->strip[i].x << " " << b->strip[i].y << " ";
|
||||
}
|
||||
|
@ -1008,19 +1004,19 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
|
|||
return xml->SaveFile(file.c_str()) == XML_SUCCESS;
|
||||
}
|
||||
|
||||
int SkeletalSprite::getBoneIdx(Bone *b)
|
||||
size_t SkeletalSprite::getBoneIdx(Bone *b)
|
||||
{
|
||||
for (int i = 0; i < bones.size(); i++)
|
||||
for (size_t i = 0; i < bones.size(); i++)
|
||||
{
|
||||
if (bones[i] == b)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
return ~0UL;
|
||||
}
|
||||
|
||||
void SkeletalSprite::toggleBone(int idx, int v)
|
||||
void SkeletalSprite::toggleBone(size_t idx, int v)
|
||||
{
|
||||
if (idx >= 0 && idx < bones.size())
|
||||
if (idx < bones.size())
|
||||
{
|
||||
bones[idx]->alpha.x = v;
|
||||
}
|
||||
|
@ -1028,7 +1024,7 @@ void SkeletalSprite::toggleBone(int idx, int v)
|
|||
|
||||
Bone *SkeletalSprite::getBoneByName(const std::string &name)
|
||||
{
|
||||
for (int i = 0; i < bones.size(); i++)
|
||||
for (size_t i = 0; i < bones.size(); i++)
|
||||
{
|
||||
if (bones[i]->name == name)
|
||||
return bones[i];
|
||||
|
@ -1039,9 +1035,9 @@ Bone *SkeletalSprite::getBoneByName(const std::string &name)
|
|||
return 0;
|
||||
}
|
||||
|
||||
Bone *SkeletalSprite::getBoneByIdx(int idx)
|
||||
Bone *SkeletalSprite::getBoneByIdx(size_t idx)
|
||||
{
|
||||
for (int i = 0; i < bones.size(); i++)
|
||||
for (size_t i = 0; i < bones.size(); i++)
|
||||
{
|
||||
if (bones[i]->boneIdx == idx)
|
||||
return bones[i];
|
||||
|
@ -1112,7 +1108,7 @@ void SkeletalSprite::deleteBones()
|
|||
|
||||
Animation *SkeletalSprite::getAnimation(const std::string& anim)
|
||||
{
|
||||
for (int i = 0; i < animations.size(); i++)
|
||||
for (size_t i = 0; i < animations.size(); i++)
|
||||
{
|
||||
if (animations[i].name == anim)
|
||||
return &animations[i];
|
||||
|
@ -1215,7 +1211,7 @@ void SkeletalSprite::stopAnimation(int layer)
|
|||
|
||||
void SkeletalSprite::stopAllAnimations()
|
||||
{
|
||||
for (int i = 0; i < animLayers.size(); i++)
|
||||
for (size_t i = 0; i < animLayers.size(); i++)
|
||||
{
|
||||
animLayers[i].stopAnimation();
|
||||
}
|
||||
|
@ -1435,7 +1431,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
|
|||
bone = bone->NextSiblingElement("Bone");
|
||||
}
|
||||
// attach bones
|
||||
for (int i = 0; i < this->bones.size(); i++)
|
||||
for (size_t i = 0; i < this->bones.size(); i++)
|
||||
{
|
||||
Bone *b = this->bones[i];
|
||||
if (b->pidx != -1)
|
||||
|
@ -1535,7 +1531,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
|
|||
if (strip>0)
|
||||
{
|
||||
b.strip.resize(strip);
|
||||
for (int i = 0; i < b.strip.size(); i++)
|
||||
for (size_t i = 0; i < b.strip.size(); i++)
|
||||
{
|
||||
is >> b.strip[i].x >> b.strip[i].y;
|
||||
|
||||
|
@ -1609,7 +1605,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
|
|||
}
|
||||
}
|
||||
// generate empty bone keys
|
||||
for (int i = 0; i < this->bones.size(); i++)
|
||||
for (size_t i = 0; i < this->bones.size(); i++)
|
||||
{
|
||||
if (newSkeletalKeyframe.getBoneKeyframe(this->bones[i]->boneIdx))
|
||||
{
|
||||
|
@ -1630,12 +1626,12 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
|
|||
}
|
||||
}
|
||||
|
||||
Animation *SkeletalSprite::getCurrentAnimation(int layer)
|
||||
Animation *SkeletalSprite::getCurrentAnimation(size_t layer)
|
||||
{
|
||||
return layer < animLayers.size() ? animLayers[layer].getCurrentAnimation() : NULL;
|
||||
}
|
||||
|
||||
void SkeletalSprite::setTime(float time, int layer)
|
||||
void SkeletalSprite::setTime(float time, size_t layer)
|
||||
{
|
||||
if(layer < animLayers.size())
|
||||
animLayers[layer].timer = time;
|
||||
|
@ -1643,7 +1639,7 @@ void SkeletalSprite::setTime(float time, int layer)
|
|||
|
||||
void AnimationLayer::resetPass()
|
||||
{
|
||||
for (int i = 0; i < s->bones.size(); i++)
|
||||
for (size_t i = 0; i < s->bones.size(); i++)
|
||||
{
|
||||
Bone *b = s->bones[i];
|
||||
if (contains(b))
|
||||
|
@ -1656,13 +1652,13 @@ bool AnimationLayer::contains(const Bone *b) const
|
|||
const int idx = b->boneIdx;
|
||||
if (!ignoreBones.empty())
|
||||
{
|
||||
for (int j = 0; j < ignoreBones.size(); j++)
|
||||
for (size_t j = 0; j < ignoreBones.size(); j++)
|
||||
if (idx == ignoreBones[j])
|
||||
return false;
|
||||
}
|
||||
else if (!includeBones.empty())
|
||||
{
|
||||
for (int j = 0; j < includeBones.size(); j++)
|
||||
for (size_t j = 0; j < includeBones.size(); j++)
|
||||
if (idx == includeBones[j])
|
||||
return true;
|
||||
return false;
|
||||
|
@ -1698,7 +1694,7 @@ void AnimationLayer::updateBones()
|
|||
}
|
||||
if (!key2->commands.empty())
|
||||
{
|
||||
for (int i = 0; i < key2->commands.size(); i++)
|
||||
for (size_t i = 0; i < key2->commands.size(); i++)
|
||||
{
|
||||
key2->commands[i].run();
|
||||
}
|
||||
|
@ -1710,7 +1706,7 @@ void AnimationLayer::updateBones()
|
|||
}
|
||||
lastNewKey = key2;
|
||||
|
||||
for (int i = 0; i < s->bones.size(); i++)
|
||||
for (size_t i = 0; i < s->bones.size(); i++)
|
||||
{
|
||||
Bone *b = s->bones[i];
|
||||
|
||||
|
@ -1762,7 +1758,7 @@ void AnimationLayer::updateBones()
|
|||
bkey2->strip.resize(b->changeStrip.size());
|
||||
if (bkey1->strip.size() < b->changeStrip.size())
|
||||
bkey1->strip.resize(b->changeStrip.size());
|
||||
for (int i = 0; i < b->changeStrip.size(); i++)
|
||||
for (size_t i = 0; i < b->changeStrip.size(); i++)
|
||||
{
|
||||
b->changeStrip[i] = Vector(lerp(bkey1->strip[i].x, bkey2->strip[i].x, dt, lerpType), lerp(bkey1->strip[i].y, bkey2->strip[i].y, dt, lerpType));
|
||||
}
|
||||
|
@ -1784,7 +1780,7 @@ void SkeletalSprite::updateBones()
|
|||
{
|
||||
if (!frozen)
|
||||
{
|
||||
for (int i = 0; i < animLayers.size(); i++)
|
||||
for (size_t i = 0; i < animLayers.size(); i++)
|
||||
{
|
||||
animLayers[i].updateBones();
|
||||
}
|
||||
|
@ -1811,7 +1807,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
|
|||
float closestDist = HUGE_VALF;
|
||||
Bone *b = 0;
|
||||
Vector p = core->mouse.position;
|
||||
for (int i = 0; i < bones.size(); i++)
|
||||
for (size_t i = 0; i < bones.size(); i++)
|
||||
{
|
||||
if (bones[i]->renderQuad || core->getShiftState())
|
||||
{
|
||||
|
@ -1835,7 +1831,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
|
|||
return b;
|
||||
}
|
||||
// else
|
||||
if (!bones.empty() && selectedBone >= 0 && selectedBone < bones.size())
|
||||
if (!bones.empty() && selectedBone < bones.size())
|
||||
return bones[selectedBone];
|
||||
|
||||
return 0;
|
||||
|
@ -1844,7 +1840,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
|
|||
|
||||
void SkeletalSprite::updateSelectedBoneColor()
|
||||
{
|
||||
for (int i = 0; i < bones.size(); i++)
|
||||
for (size_t i = 0; i < bones.size(); i++)
|
||||
{
|
||||
bones[i]->color = Vector(1,1,1);
|
||||
}
|
||||
|
@ -1861,7 +1857,7 @@ void SkeletalSprite::setSelectedBone(int b)
|
|||
|
||||
void SkeletalSprite::selectPrevBone()
|
||||
{
|
||||
const int oldsel = selectedBone;
|
||||
const size_t oldsel = selectedBone;
|
||||
do
|
||||
{
|
||||
selectedBone++;
|
||||
|
@ -1876,7 +1872,7 @@ void SkeletalSprite::selectPrevBone()
|
|||
|
||||
void SkeletalSprite::selectNextBone()
|
||||
{
|
||||
const int oldsel = selectedBone;
|
||||
const size_t oldsel = selectedBone;
|
||||
do
|
||||
{
|
||||
selectedBone--;
|
||||
|
|
|
@ -59,7 +59,8 @@ public:
|
|||
void destroy();
|
||||
std::string gfx;
|
||||
std::string name;
|
||||
int boneIdx, pidx, rbp;
|
||||
size_t boneIdx;
|
||||
int pidx, rbp;
|
||||
std::map<int, ParticleEffect*> emitters;
|
||||
std::string prt;
|
||||
std::vector<Vector> changeStrip;
|
||||
|
@ -106,7 +107,8 @@ class BoneKeyframe
|
|||
{
|
||||
public:
|
||||
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
|
||||
int idx, x, y, rot;
|
||||
size_t idx;
|
||||
int x, y, rot;
|
||||
float sx, sy;
|
||||
bool doScale;
|
||||
std::vector<Vector> strip;
|
||||
|
@ -124,7 +126,7 @@ public:
|
|||
float t;
|
||||
std::string sound;
|
||||
std::vector<BoneKeyframe> keyframes;
|
||||
BoneKeyframe *getBoneKeyframe(int idx);
|
||||
BoneKeyframe *getBoneKeyframe(size_t idx);
|
||||
std::string cmd;
|
||||
std::vector<BoneCommand> commands;
|
||||
|
||||
|
@ -138,17 +140,17 @@ public:
|
|||
std::string name;
|
||||
typedef std::vector <SkeletalKeyframe> Keyframes;
|
||||
Keyframes keyframes;
|
||||
SkeletalKeyframe *getKeyframe(int key);
|
||||
SkeletalKeyframe *getKeyframe(size_t key);
|
||||
SkeletalKeyframe *getLastKeyframe();
|
||||
SkeletalKeyframe *getFirstKeyframe();
|
||||
SkeletalKeyframe *getPrevKeyframe(float t);
|
||||
SkeletalKeyframe *getNextKeyframe(float t);
|
||||
void cloneKey(int key, float toffset);
|
||||
void deleteKey(int key);
|
||||
void cloneKey(size_t key, float toffset);
|
||||
void deleteKey(size_t key);
|
||||
void reorderKeyframes();
|
||||
float getAnimationLength();
|
||||
int getSkeletalKeyframeIndex(SkeletalKeyframe *skey);
|
||||
int getNumKeyframes();
|
||||
size_t getSkeletalKeyframeIndex(SkeletalKeyframe *skey);
|
||||
size_t getNumKeyframes();
|
||||
void reverse();
|
||||
bool resetPassOnEnd;
|
||||
};
|
||||
|
@ -197,7 +199,7 @@ public:
|
|||
//HACK: should be a lerped float
|
||||
InterpolatedVector timeMultiplier;
|
||||
float animationLength;
|
||||
int currentAnimation;
|
||||
size_t currentAnimation;
|
||||
bool animating;
|
||||
|
||||
|
||||
|
@ -212,13 +214,13 @@ public:
|
|||
bool saveSkeletal(const std::string &fn);
|
||||
void loadSkin(const std::string &fn);
|
||||
|
||||
Bone *getBoneByIdx(int idx);
|
||||
Bone *getBoneByIdx(size_t idx);
|
||||
Bone *getBoneByName(const std::string &name);
|
||||
void animate(const std::string &animation, int loop = 0, int layer=0);
|
||||
|
||||
|
||||
|
||||
void setTime(float time, int layer=0);
|
||||
void setTime(float time, size_t layer=0);
|
||||
|
||||
void updateBones();
|
||||
void playCurrentAnimation(int loop=0, int layer=0);
|
||||
|
@ -232,7 +234,7 @@ public:
|
|||
void setTimeMultiplier(float t, int layer=0);
|
||||
|
||||
Bone* getSelectedBone(bool mouseBased = true);
|
||||
Animation *getCurrentAnimation(int layer=0);
|
||||
Animation *getCurrentAnimation(size_t layer=0);
|
||||
|
||||
|
||||
void nextAnimation();
|
||||
|
@ -259,9 +261,9 @@ public:
|
|||
bool isLoaded();
|
||||
int getNumAnimLayers() const { return animLayers.size(); }
|
||||
|
||||
AnimationLayer* getAnimationLayer(int l);
|
||||
int getBoneIdx(Bone *b);
|
||||
void toggleBone(int idx, int v);
|
||||
AnimationLayer* getAnimationLayer(size_t l);
|
||||
size_t getBoneIdx(Bone *b);
|
||||
void toggleBone(size_t idx, int v);
|
||||
|
||||
void setAnimationKeyNotify(RenderObject *r);
|
||||
|
||||
|
@ -274,7 +276,7 @@ protected:
|
|||
bool frozen;
|
||||
RenderObject *animKeyNotify;
|
||||
bool loaded;
|
||||
int selectedBone;
|
||||
size_t selectedBone;
|
||||
friend class AnimationLayer;
|
||||
std::vector<AnimationLayer> animLayers;
|
||||
Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false);
|
||||
|
|
|
@ -1388,8 +1388,8 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
|
|||
f = core->adjustFilenameCase(f);
|
||||
}
|
||||
|
||||
int loc = f.find_last_of('/');
|
||||
int loc2 = f.rfind('.');
|
||||
size_t loc = f.find_last_of('/');
|
||||
size_t loc2 = f.rfind('.');
|
||||
if (loc != std::string::npos && loc2 != std::string::npos)
|
||||
{
|
||||
name = f.substr(loc+1, loc2-(loc+1));
|
||||
|
|
|
@ -72,7 +72,7 @@ StateData::StateData()
|
|||
StateData::~StateData()
|
||||
{
|
||||
|
||||
for (int i = 0; i < renderObjects.size(); i++)
|
||||
for (size_t i = 0; i < renderObjects.size(); i++)
|
||||
{
|
||||
removeRenderObject (renderObjects[i]);
|
||||
delete renderObjects[i];
|
||||
|
@ -115,7 +115,7 @@ void StateData::eraseRenderObjects()
|
|||
// why clear garbage here?
|
||||
//core->clearGarbage();
|
||||
|
||||
for (int i = 0; i < renderObjects.size(); i++)
|
||||
for (size_t i = 0; i < renderObjects.size(); i++)
|
||||
{
|
||||
RenderObject *r = renderObjects[i];
|
||||
if (r && !r->isDead())
|
||||
|
@ -278,7 +278,7 @@ StateObject *StateManager::addStateInstance(StateObject *s)
|
|||
|
||||
void StateManager::clearStateInstances()
|
||||
{
|
||||
for (int i = 0; i < stateInstances.size(); i++)
|
||||
for (size_t i = 0; i < stateInstances.size(); i++)
|
||||
{
|
||||
StateObject *obj = stateInstances[i];
|
||||
delete obj;
|
||||
|
|
|
@ -147,7 +147,7 @@ std::string getInputCodeToUserString(int key)
|
|||
if ((*i).second == key)
|
||||
{
|
||||
std::string use = (*i).first;
|
||||
int idx = 0;
|
||||
size_t idx = 0;
|
||||
idx = use.find("KEY_");
|
||||
if (idx != std::string::npos)
|
||||
{
|
||||
|
|
|
@ -221,7 +221,7 @@ float TTFText::getLineHeight()
|
|||
|
||||
int TTFText::findLine(const std::string &label)
|
||||
{
|
||||
for (int i = 0; i < text.size(); i++)
|
||||
for (size_t i = 0; i < text.size(); i++)
|
||||
{
|
||||
if (text[i].find(label) != std::string::npos)
|
||||
{
|
||||
|
@ -235,7 +235,7 @@ void TTFText::onRender()
|
|||
{
|
||||
|
||||
|
||||
for (int i = 0; i < text.size(); i++)
|
||||
for (size_t i = 0; i < text.size(); i++)
|
||||
{
|
||||
if (shadow)
|
||||
{
|
||||
|
|
|
@ -156,7 +156,7 @@ int Texture::getPixelWidth()
|
|||
if (!data)
|
||||
return 0;
|
||||
|
||||
int smallestx = -1, largestx = -1;
|
||||
size_t smallestx = ~0UL, largestx = 0;
|
||||
for (unsigned int x = 0; x < unsigned(w); x++)
|
||||
{
|
||||
for (unsigned int y = 0; y < unsigned(h); y++)
|
||||
|
@ -164,9 +164,9 @@ int Texture::getPixelWidth()
|
|||
unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
|
||||
if (p < size && data[p] >= 254)
|
||||
{
|
||||
if (smallestx == -1 || x < smallestx)
|
||||
if (x < smallestx)
|
||||
smallestx = x;
|
||||
if (largestx == -1 || x > largestx)
|
||||
if (x > largestx)
|
||||
largestx = x;
|
||||
}
|
||||
}
|
||||
|
@ -183,17 +183,17 @@ int Texture::getPixelHeight()
|
|||
if (!data)
|
||||
return 0;
|
||||
|
||||
int smallesty = -1, largesty = -1;
|
||||
size_t smallesty = ~0UL, largesty = 0;
|
||||
for (unsigned int x = 0; x < unsigned(w); x++)
|
||||
{
|
||||
for (unsigned int y = 0; y < unsigned(h); y++)
|
||||
{
|
||||
int p = (y*unsigned(w)*4) + (x*4) + 3;
|
||||
size_t p = (y*unsigned(w)*4) + (x*4) + 3;
|
||||
if (p < size && data[p] >= 254)
|
||||
{
|
||||
if (smallesty == -1 || y < smallesty)
|
||||
if (y < smallesty)
|
||||
smallesty = y;
|
||||
if (largesty == -1 || y > largesty)
|
||||
if (y > largesty)
|
||||
largesty = y;
|
||||
}
|
||||
}
|
||||
|
@ -453,9 +453,9 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
|
|||
byte length = 0; // The length in bytes to the pixels
|
||||
byte imageType = 0; // The image type (RLE, RGB, Alpha...)
|
||||
byte bits = 0; // The bits per pixel for the image (16, 24, 32)
|
||||
int channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
|
||||
int stride = 0; // The stride (channels * width)
|
||||
int i = 0; // A counter
|
||||
uint32_t channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
|
||||
uint32_t stride = 0; // The stride (channels * width)
|
||||
size_t i = 0; // A counter
|
||||
|
||||
// This function loads in a TARGA (.TGA) file and returns its data to be
|
||||
// used as a texture or what have you. This currently loads in a 16, 24
|
||||
|
|
|
@ -165,7 +165,7 @@ void VectorPath::realPercentageCalc()
|
|||
{
|
||||
float totalLen = getLength();
|
||||
float len = 0;
|
||||
for (int i = 1; i < pathNodes.size(); i++)
|
||||
for (size_t i = 1; i < pathNodes.size(); i++)
|
||||
{
|
||||
Vector diff = pathNodes[i].value - pathNodes[i-1].value;
|
||||
len += diff.getLength2D();
|
||||
|
@ -188,7 +188,7 @@ float VectorPath::getSubSectionLength(int startIncl, int endIncl)
|
|||
float VectorPath::getLength()
|
||||
{
|
||||
float len = 0;
|
||||
for (int i = 1; i < pathNodes.size(); i++)
|
||||
for (size_t i = 1; i < pathNodes.size(); i++)
|
||||
{
|
||||
Vector diff = pathNodes[i].value - pathNodes[i-1].value;
|
||||
len += diff.getLength2D();
|
||||
|
@ -205,7 +205,7 @@ void VectorPath::splice(const VectorPath &path, int sz)
|
|||
{
|
||||
std::vector<VectorPathNode> copy = pathNodes;
|
||||
pathNodes.clear();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < path.pathNodes.size(); i++)
|
||||
pathNodes.push_back(path.pathNodes[i]);
|
||||
for (i = sz+1; i < copy.size(); i++)
|
||||
|
@ -226,7 +226,7 @@ void VectorPath::prepend(const VectorPath &path)
|
|||
{
|
||||
std::vector<VectorPathNode> copy = pathNodes;
|
||||
pathNodes.clear();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < path.pathNodes.size(); i++)
|
||||
pathNodes.push_back(path.pathNodes[i]);
|
||||
for (i = 0; i < copy.size(); i++)
|
||||
|
@ -235,7 +235,7 @@ void VectorPath::prepend(const VectorPath &path)
|
|||
|
||||
void VectorPath::calculatePercentages()
|
||||
{
|
||||
for (int i = 0; i < pathNodes.size(); i++)
|
||||
for (size_t i = 0; i < pathNodes.size(); i++)
|
||||
{
|
||||
pathNodes[i].percent = i/float(pathNodes.size());
|
||||
}
|
||||
|
@ -245,7 +245,7 @@ void VectorPath::append(const VectorPath &path)
|
|||
{
|
||||
std::vector<VectorPathNode> copy = pathNodes;
|
||||
pathNodes.clear();
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
for (i = 0; i < copy.size(); i++)
|
||||
pathNodes.push_back(copy[i]);
|
||||
for (i = 0; i < path.pathNodes.size(); i++)
|
||||
|
@ -256,7 +256,7 @@ void VectorPath::cut(int n)
|
|||
{
|
||||
std::vector<VectorPathNode> copy = pathNodes;
|
||||
pathNodes.clear();
|
||||
for (int i = 0; i < copy.size(); i+=n)
|
||||
for (size_t i = 0; i < copy.size(); i+=n)
|
||||
{
|
||||
pathNodes.push_back(copy[i]);
|
||||
}
|
||||
|
@ -278,7 +278,7 @@ Vector VectorPath::getValue(float usePercent)
|
|||
|
||||
VectorPathNode *target = 0;
|
||||
VectorPathNode *from = &pathNodes[0];
|
||||
for (int i = 0; i < pathNodes.size(); ++i)
|
||||
for (size_t i = 0; i < pathNodes.size(); ++i)
|
||||
{
|
||||
if (pathNodes[i].percent >= usePercent)
|
||||
{
|
||||
|
|
|
@ -375,9 +375,9 @@ public:
|
|||
void clear();
|
||||
void addPathNode(Vector v, float p);
|
||||
Vector getValue(float percent);
|
||||
int getNumPathNodes() { return pathNodes.size(); }
|
||||
size_t getNumPathNodes() { return pathNodes.size(); }
|
||||
void resizePathNodes(int sz) { pathNodes.resize(sz); }
|
||||
VectorPathNode *getPathNode(int i) { if (i<getNumPathNodes() && i >= 0) return &pathNodes[i]; return 0; }
|
||||
VectorPathNode *getPathNode(size_t i) { if (i<getNumPathNodes()) return &pathNodes[i]; return 0; }
|
||||
void cut(int n);
|
||||
void splice(const VectorPath &path, int sz);
|
||||
void prepend(const VectorPath &path);
|
||||
|
|
|
@ -76,6 +76,6 @@ inline unsigned int clz(uint32 x)
|
|||
|
||||
|
||||
|
||||
}; // end namespace bithacks
|
||||
} // end namespace bithacks
|
||||
|
||||
#endif
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace ByteBufferTools
|
|||
template<typename T> void ToLittleEndian(T*); // will generate link error
|
||||
template<typename T> void ToBigEndian(T*); // will generate link error
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef BB_OLD_GNUC
|
||||
# define BB_MAKE_WRITE_OP(T) inline ByteBuffer& operator<<(T val) { appendT(&val, sizeof(T)); return *this; }
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace ttvfs
|
|||
{
|
||||
class File;
|
||||
class Root;
|
||||
};
|
||||
}
|
||||
typedef ttvfs::File VFILE;
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue