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Get rid of a lot of gcc warnings

Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
This commit is contained in:
Valentin Ochs 2017-01-14 18:10:20 +01:00
parent ce4e76a3a1
commit fe0ab0418b
88 changed files with 801 additions and 831 deletions

View file

@ -503,11 +503,12 @@ void AnimationEditor::undo()
if (core->getCtrlState()) if (core->getCtrlState())
{ {
if (undoEntry >= 0 && undoEntry < undoHistory.size()) if (undoEntry < undoHistory.size())
{ {
editSprite->animations = undoHistory[undoEntry].animations; editSprite->animations = undoHistory[undoEntry].animations;
undoEntry--; if(undoEntry > 0) {
if (undoEntry<0) undoEntry = 0; undoEntry--;
}
} }
} }
} }
@ -519,9 +520,8 @@ void AnimationEditor::redo()
if (core->getCtrlState()) if (core->getCtrlState())
{ {
undoEntry++; undoEntry++;
if (undoEntry >= 0 && undoEntry < undoHistory.size()) if (undoEntry < undoHistory.size())
{ {
editSprite->animations = undoHistory[undoEntry].animations; editSprite->animations = undoHistory[undoEntry].animations;
} }
else else
@ -587,7 +587,7 @@ void AnimationEditor::reorderKeys()
void AnimationEditor::rebuildKeyframeWidgets() void AnimationEditor::rebuildKeyframeWidgets()
{ {
int offx=0; int offx=0;
for (int i = 0; i < keyframeWidgets.size(); i++) for (size_t i = 0; i < keyframeWidgets.size(); i++)
{ {
keyframeWidgets[i]->setLife(0.03); keyframeWidgets[i]->setLife(0.03);
keyframeWidgets[i]->setDecayRate(1); keyframeWidgets[i]->setDecayRate(1);
@ -709,7 +709,7 @@ void AnimationEditor::update(float dt)
text->setText(os.str()); text->setText(os.str());
char t2buf[128]; char t2buf[128];
sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %d pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass); sprintf(t2buf, "Bone x: %.3f, y: %.3f, rot: %.3f strip: %lu pass: %d (%d)", ebdata.x, ebdata.y, ebdata.z, selectedStripPoint, pass, origpass);
text2->setText(t2buf); text2->setText(t2buf);
if (core->mouse.buttons.middle) if (core->mouse.buttons.middle)
@ -828,14 +828,15 @@ void AnimationEditor::nextKey()
if (editingStrip) if (editingStrip)
{ {
selectedStripPoint++; selectedStripPoint++;
if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size()) if (selectedStripPoint >= editSprite->getSelectedBone(false)->changeStrip.size()
&& selectedStripPoint > 0)
selectedStripPoint --; selectedStripPoint --;
} }
else else
{ {
if (core->getCtrlState()) if (core->getCtrlState())
{ {
for (int i = 0; i < keyframeWidgets.size(); i++) for (size_t i = 0; i < keyframeWidgets.size(); i++)
{ {
keyframeWidgets[i]->shiftLeft(); keyframeWidgets[i]->shiftLeft();
} }
@ -858,15 +859,15 @@ void AnimationEditor::prevKey()
if (editingStrip) if (editingStrip)
{ {
selectedStripPoint--; if(selectedStripPoint > 0) {
if (selectedStripPoint < 0) selectedStripPoint--;
selectedStripPoint = 0; }
} }
else else
{ {
if (core->getCtrlState()) if (core->getCtrlState())
{ {
for (int i = 0; i < keyframeWidgets.size(); i++) for (size_t i = 0; i < keyframeWidgets.size(); i++)
{ {
keyframeWidgets[i]->shiftRight(); keyframeWidgets[i]->shiftRight();
} }
@ -1014,7 +1015,7 @@ void AnimationEditor::applyTranslation()
if(!core->getCtrlState()) if(!core->getCtrlState())
{ {
// all bones in one anim mode // all bones in one anim mode
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1027,9 +1028,9 @@ void AnimationEditor::applyTranslation()
else else
{ {
// all bones in all anims mode // all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a) for (size_t a = 0; a < editSprite->animations.size(); ++a)
{ {
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1114,7 +1115,7 @@ void AnimationEditor::flipRot()
{ {
if (!core->getCtrlState()) if (!core->getCtrlState())
{ {
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1126,9 +1127,9 @@ void AnimationEditor::flipRot()
else else
{ {
// all bones in all anims mode // all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a) for (size_t a = 0; a < editSprite->animations.size(); ++a)
{ {
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1196,7 +1197,7 @@ void AnimationEditor::rmbu()
int rotdiff = editingBone->rotation.z - bcur->rot; int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState()) if (!core->getCtrlState())
{ {
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1208,9 +1209,9 @@ void AnimationEditor::rmbu()
else else
{ {
// all bones in all anims mode // all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a) for (size_t a = 0; a < editSprite->animations.size(); ++a)
{ {
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i) for (size_t i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{ {
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx); BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b) if (b)
@ -1366,7 +1367,7 @@ void AnimationEditor::moveNextWidgets(float dt)
int s = 0; int s = 0;
KeyframeWidget *w=0; KeyframeWidget *w=0;
for (int i = 0; i < keyframeWidgets.size(); i++) for (size_t i = 0; i < keyframeWidgets.size(); i++)
{ {
w = keyframeWidgets[i]; w = keyframeWidgets[i];
if (s) if (s)

View file

@ -77,7 +77,7 @@ void AquariaComboBox::enqueueSelectItem(int index)
enqueuedSelectItem = index; enqueuedSelectItem = index;
} }
void AquariaComboBox::setScroll(int sc) void AquariaComboBox::setScroll(size_t sc)
{ {
scroll = sc; scroll = sc;
} }
@ -93,10 +93,8 @@ void AquariaComboBox::doScroll(int t)
{ {
if (t == 0) if (t == 0)
{ {
scroll--; if(scroll > 0) {
if (scroll < 0) scroll = 0; scroll--;
else
{
close(0); close(0);
open(0); open(0);
} }
@ -229,7 +227,7 @@ void AquariaComboBox::open(float t)
{ {
shownItems.clear(); shownItems.clear();
for (int i = scroll; i < scroll + numDrops; i++) for (size_t i = scroll; i < scroll + numDrops; i++)
{ {
if (i < items.size()) if (i < items.size())
{ {
@ -254,7 +252,7 @@ void AquariaComboBox::close(float t)
isopen = false; isopen = false;
for (int i = 0; i < shownItems.size(); i++) for (size_t i = 0; i < shownItems.size(); i++)
{ {
shownItems[i]->alpha.interpolateTo(0, t); shownItems[i]->alpha.interpolateTo(0, t);
} }
@ -262,7 +260,7 @@ void AquariaComboBox::close(float t)
if (t>0) if (t>0)
dsq->main(t); dsq->main(t);
for(int i = 0; i < shownItems.size(); i++) for(size_t i = 0; i < shownItems.size(); i++)
{ {
removeChild(shownItems[i]); removeChild(shownItems[i]);
shownItems[i]->destroy(); shownItems[i]->destroy();
@ -277,7 +275,7 @@ void AquariaComboBox::close(float t)
bool AquariaComboBox::setSelectedItem(const std::string &item) bool AquariaComboBox::setSelectedItem(const std::string &item)
{ {
for (int i = 0; i < items.size(); i++) for (size_t i = 0; i < items.size(); i++)
{ {
if (items[i] == item) if (items[i] == item)
{ {
@ -300,9 +298,9 @@ void AquariaComboBox::setSelectedItem(int index)
{ {
doScroll(0); doScroll(0);
} }
else else if(index > 0)
{ {
if (index >= 0 && index < items.size()) if ((size_t) index < items.size())
{ {
selectedItem = index; selectedItem = index;
selectedItemLabel->setText(items[index]); selectedItemLabel->setText(items[index]);

View file

@ -221,13 +221,13 @@ public:
bool setSelectedItem(const std::string &item); bool setSelectedItem(const std::string &item);
int getSelectedItem(); int getSelectedItem();
void enqueueSelectItem(int index); void enqueueSelectItem(int index);
void setScroll(int sc); void setScroll(size_t sc);
std::string getSelectedItemString(); std::string getSelectedItemString();
void doScroll(int dir); void doScroll(int dir);
protected: protected:
void onUpdate(float dt); void onUpdate(float dt);
int numDrops; size_t numDrops;
bool mb, isopen; bool mb, isopen;
int scroll; int scroll;
@ -239,7 +239,7 @@ protected:
Quad *bar, *window, *scrollBtnUp, *scrollBtnDown, *scrollBar; Quad *bar, *window, *scrollBtnUp, *scrollBtnDown, *scrollBar;
BitmapText *selectedItemLabel; BitmapText *selectedItemLabel;
int selectedItem; size_t selectedItem;
float scrollDelay; float scrollDelay;
bool firstScroll; bool firstScroll;
Vector textscale; Vector textscale;

View file

@ -171,9 +171,6 @@ void AutoMap::onUpdate(float dt)
const float maxScale=1.25, minScale=0.5; const float maxScale=1.25, minScale=0.5;
blip.update(dt); blip.update(dt);
Vector sTarget=scale;
float spd = 0.5; float spd = 0.5;
if (core->mouse.scrollWheelChange < 0) if (core->mouse.scrollWheelChange < 0)
{ {

View file

@ -43,9 +43,9 @@ const float JELLYCOSTUME_HEALAMOUNT = 0.5;
const float biteTimerBiteRange = 0.6; const float biteTimerBiteRange = 0.6;
const float biteTimerMax = 3; const float biteTimerMax = 3;
const float biteDelayPeriod = 0.08; const float biteDelayPeriod = 0.08;
const int normalTendrilHits = 3; const size_t normalTendrilHits = 3;
const int rollTendrilHits = 4; const size_t rollTendrilHits = 4;
const int maxTendrilHits = 6; const size_t maxTendrilHits = 6;
const float fireDelayTime = 0.2; const float fireDelayTime = 0.2;
const int maxShieldPoints = 8; const int maxShieldPoints = 8;
@ -233,7 +233,7 @@ Vector randCirclePos(Vector position, int radius)
return position + Vector(sinf(a), cosf(a))*radius; return position + Vector(sinf(a), cosf(a))*radius;
} }
SongIconParticle::SongIconParticle(Vector color, Vector pos, int note) SongIconParticle::SongIconParticle(Vector color, Vector pos, size_t note)
: note(note) : note(note)
{ {
cull = false; cull = false;
@ -269,7 +269,7 @@ SongIconParticle::SongIconParticle(Vector color, Vector pos, int note)
float smallestDist = HUGE_VALF; float smallestDist = HUGE_VALF;
SongIcon *closest = 0; SongIcon *closest = 0;
for (int i = 0; i < avatar->songIcons.size(); i++) for (size_t i = 0; i < avatar->songIcons.size(); i++)
{ {
if (i != note) if (i != note)
{ {
@ -302,7 +302,7 @@ void SongIconParticle::onUpdate(float dt)
} }
} }
SongIcon::SongIcon(int note) : Quad(), note(note) SongIcon::SongIcon(size_t note) : Quad(), note(note)
{ {
open = false; open = false;
alphaMod = 0.9; alphaMod = 0.9;
@ -571,7 +571,7 @@ void SongIcon::openNote()
e->songNote(note); e->songNote(note);
} }
} }
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
if (!p->nodes.empty()) if (!p->nodes.empty())
@ -622,7 +622,7 @@ void SongIcon::closeNote()
e->songNoteDone(note, len); e->songNoteDone(note, len);
} }
} }
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
if (!p->nodes.empty()) if (!p->nodes.empty())
@ -1216,7 +1216,7 @@ void Avatar::lostTarget(int i, Entity *e)
void Avatar::entityDied(Entity *e) void Avatar::entityDied(Entity *e)
{ {
Entity::entityDied(e); Entity::entityDied(e);
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
if (targets[i].e == e) if (targets[i].e == e)
{ {
@ -1284,7 +1284,7 @@ void Avatar::enableInput()
if (dsq->continuity.form == FORM_ENERGY) if (dsq->continuity.form == FORM_ENERGY)
{ {
for (int i = 0; i < targetQuads.size(); i++) for (size_t i = 0; i < targetQuads.size(); i++)
targetQuads[i]->start(); targetQuads[i]->start();
} }
@ -1310,7 +1310,7 @@ void Avatar::disableInput()
dsq->setMousePosition(Vector(400,300)); dsq->setMousePosition(Vector(400,300));
} }
for (int i = 0; i < targetQuads.size(); i++) for (size_t i = 0; i < targetQuads.size(); i++)
{ {
targetQuads[i]->stop(); targetQuads[i]->stop();
} }
@ -1320,7 +1320,7 @@ void Avatar::disableInput()
void Avatar::clearTargets() void Avatar::clearTargets()
{ {
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
if (targets[i].e) if (targets[i].e)
{ {
@ -1347,7 +1347,7 @@ void Avatar::openSingingInterface()
currentSongIdx = SONG_NONE; currentSongIdx = SONG_NONE;
// make the singing icons appear // make the singing icons appear
for (int i = 0; i < songIcons.size(); i++) for (size_t i = 0; i < songIcons.size(); i++)
{ {
songIcons[i]->openInterface(); songIcons[i]->openInterface();
} }
@ -1380,7 +1380,7 @@ void Avatar::closeSingingInterface()
applyRidingPosition(); applyRidingPosition();
singing = false; singing = false;
for (int i = 0; i < songIcons.size(); i++) for (size_t i = 0; i < songIcons.size(); i++)
{ {
songIcons[i]->closeInterface(); songIcons[i]->closeInterface();
} }
@ -1470,7 +1470,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
os2 << "lastForm: " << lastForm; os2 << "lastForm: " << lastForm;
debugLog(os2.str()); debugLog(os2.str());
for (int i = 0; i < targetQuads.size(); i++) for (size_t i = 0; i < targetQuads.size(); i++)
{ {
if (targetQuads[i]) if (targetQuads[i])
targetQuads[i]->stop(); targetQuads[i]->stop();
@ -1622,17 +1622,15 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
dsq->game->sceneColor3.interpolateTo(Vector(1,1,1), 0.2); dsq->game->sceneColor3.interpolateTo(Vector(1,1,1), 0.2);
} }
*/ */
float lastHairAlphaMod = 0;
if (hair) if (hair)
{ {
hair->alphaMod = 0; hair->alphaMod = 0;
lastHairAlphaMod = hair->alphaMod;
} }
switch (form) switch (form)
{ {
case FORM_ENERGY: case FORM_ENERGY:
refreshModel("Naija", "EnergyForm"); refreshModel("Naija", "EnergyForm");
for (int i = 0; i < targetQuads.size(); i++) for (size_t i = 0; i < targetQuads.size(); i++)
targetQuads[i]->start(); targetQuads[i]->start();
leftHandEmitter->load("EnergyFormHandGlow"); leftHandEmitter->load("EnergyFormHandGlow");
leftHandEmitter->start(); leftHandEmitter->start();
@ -1756,7 +1754,7 @@ void Avatar::updateSingingInterface(float dt)
{ {
float smallestDist = HUGE_VALF; float smallestDist = HUGE_VALF;
int closest = -1; int closest = -1;
for (int i = 0; i < songIcons.size(); i++) for (size_t i = 0; i < songIcons.size(); i++)
{ {
float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D(); float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
if (dist < smallestDist) if (dist < smallestDist)
@ -1803,7 +1801,7 @@ void Avatar::updateSingingInterface(float dt)
if (!setNote) if (!setNote)
{ {
bool alreadyAtNote = false; bool alreadyAtNote = false;
for (int i = 0; i < songIcons.size(); i++) for (size_t i = 0; i < songIcons.size(); i++)
{ {
const float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D(); const float dist = (songIcons[i]->position - core->mouse.position).getSquaredLength2D();
if (dist <= sqr(NOTE_ACCEPT_DISTANCE)) if (dist <= sqr(NOTE_ACCEPT_DISTANCE))
@ -1830,7 +1828,7 @@ void Avatar::setSongIconPositions()
{ {
float radIncr = (2*PI)/float(songIcons.size()); float radIncr = (2*PI)/float(songIcons.size());
float rad = 0; float rad = 0;
for (int i = 0; i < songIcons.size(); i++) for (size_t i = 0; i < songIcons.size(); i++)
{ {
songIcons[i]->position = Vector(400,300)+/*this->position + */Vector(sinf(rad)*singingInterfaceRadius, cosf(rad)*singingInterfaceRadius); songIcons[i]->position = Vector(400,300)+/*this->position + */Vector(sinf(rad)*singingInterfaceRadius, cosf(rad)*singingInterfaceRadius);
rad += radIncr; rad += radIncr;
@ -1887,7 +1885,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
{ {
if (ignore) if (ignore)
{ {
int j = 0; size_t j = 0;
for (; j < ignore->size(); j++) for (; j < ignore->size(); j++)
{ {
if ((*ignore)[j].e == e) if ((*ignore)[j].e == e)
@ -1905,7 +1903,7 @@ Target Avatar::getNearestTarget(const Vector &checkPos, const Vector &distPos, E
{ {
if (ignore) if (ignore)
{ {
int j = 0; size_t j = 0;
for (; j < ignore->size(); j++) for (; j < ignore->size(); j++)
{ {
if ((*ignore)[j].e == e && (*ignore)[j].targetPt == i) if ((*ignore)[j].e == e && (*ignore)[j].targetPt == i)
@ -1949,7 +1947,7 @@ bool wasDown = false;
void Avatar::updateTargets(float dt, bool override) void Avatar::updateTargets(float dt, bool override)
{ {
DamageType damageType = DT_AVATAR_ENERGYBLAST; DamageType damageType = DT_AVATAR_ENERGYBLAST;
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
if (!targets[i].e if (!targets[i].e
|| !targets[i].e->isPresent() || !targets[i].e->isPresent()
@ -2009,7 +2007,7 @@ void Avatar::updateTargets(float dt, bool override)
} }
if (targets.empty()) if (targets.empty())
{ {
for (int i = 0; i < oldTargets.size(); i++) for (size_t i = 0; i < oldTargets.size(); i++)
{ {
Entity *e = oldTargets[i].e; Entity *e = oldTargets[i].e;
if (e) if (e)
@ -2031,7 +2029,7 @@ void Avatar::updateTargets(float dt, bool override)
} }
else else
{ {
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
Entity *e = targets[i].e; Entity *e = targets[i].e;
if (e) if (e)
@ -2063,7 +2061,7 @@ void Avatar::updateTargetQuads(float dt)
static Entity *lastTargetE = 0; static Entity *lastTargetE = 0;
const float tt = 0.02; const float tt = 0.02;
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
if (targets[i].e) if (targets[i].e)
{ {
@ -2104,7 +2102,7 @@ void Avatar::updateTargetQuads(float dt)
if (targets.empty()) if (targets.empty())
{ {
for (int i = 0; i < targetQuads.size(); i++) for (size_t i = 0; i < targetQuads.size(); i++)
{ {
if (lastTargetE != 0) if (lastTargetE != 0)
{ {
@ -2215,7 +2213,7 @@ bool Avatar::fireAtNearestValidEntity(const std::string &shot)
if (!targets.empty()) if (!targets.empty())
{ {
//homing = home; //homing = home;
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
/* /*
if (!aimAt) if (!aimAt)
@ -2858,9 +2856,9 @@ Vector Avatar::getTendrilAimVector(int i, int max)
return aim; return aim;
} }
int Avatar::getNumShots() size_t Avatar::getNumShots()
{ {
int thits = normalTendrilHits; size_t thits = normalTendrilHits;
if (flourishPowerTimer.isActive()) if (flourishPowerTimer.isActive())
{ {
if (lastBurstType == BURST_WALL) if (lastBurstType == BURST_WALL)
@ -2884,14 +2882,14 @@ void Avatar::doShock(const std::string &shotName)
int c = 0; size_t c = 0;
//int maxHit = 2 + dsq->continuity.getSpellLevel(SPELL_SHOCK)*2; //int maxHit = 2 + dsq->continuity.getSpellLevel(SPELL_SHOCK)*2;
//int maxHit = 4; //int maxHit = 4;
std::vector <Entity*> entitiesToHit; std::vector <Entity*> entitiesToHit;
std::vector <Target> localTargets; std::vector <Target> localTargets;
bool clearTargets = true; bool clearTargets = true;
int thits = getNumShots(); size_t thits = getNumShots();
/* /*
if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation()) if (skeletalSprite.getAnimationLayer(ANIMLAYER_FLOURISH)->getCurrentAnimation())
@ -2903,7 +2901,7 @@ void Avatar::doShock(const std::string &shotName)
if (!targets.empty() && targets[0].e != 0) if (!targets.empty() && targets[0].e != 0)
{ {
clearTargets = false; clearTargets = false;
for (int i = 0; i < thits; i++) for (size_t i = 0; i < thits; i++)
{ {
entitiesToHit.push_back(targets[0].e); entitiesToHit.push_back(targets[0].e);
} }
@ -2945,7 +2943,7 @@ void Avatar::doShock(const std::string &shotName)
{ {
while (entitiesToHit.size()<thits) while (entitiesToHit.size()<thits)
{ {
for (int i = 0; i < localTargets.size(); i++) for (size_t i = 0; i < localTargets.size(); i++)
{ {
if (!(entitiesToHit.size()<thits)) if (!(entitiesToHit.size()<thits))
break; break;
@ -2965,7 +2963,7 @@ void Avatar::doShock(const std::string &shotName)
if (sz == 0) if (sz == 0)
{ {
for (int i = 0; i < thits; i++) for (size_t i = 0; i < thits; i++)
{ {
Shot *s = dsq->game->fireShot(shotName, this, 0); Shot *s = dsq->game->fireShot(shotName, this, 0);
@ -2984,7 +2982,7 @@ void Avatar::doShock(const std::string &shotName)
Shot *s = dsq->game->fireShot(shotName, this, e); Shot *s = dsq->game->fireShot(shotName, this, e);
if (!targets.empty()) if (!targets.empty())
{ {
for (int j = 0; j < targets.size(); j++) for (size_t j = 0; j < targets.size(); j++)
{ {
if (targets[j].e == e) if (targets[j].e == e)
s->targetPt = targets[j].targetPt; s->targetPt = targets[j].targetPt;
@ -3833,7 +3831,7 @@ Avatar::Avatar() : Entity(), ActionMapper()
dsq->game->addRenderObject(tripper, LR_AFTER_EFFECTS); dsq->game->addRenderObject(tripper, LR_AFTER_EFFECTS);
songIcons.resize(8); songIcons.resize(8);
int i = 0; size_t i = 0;
for (i = 0; i < songIcons.size(); i++) for (i = 0; i < songIcons.size(); i++)
{ {
songIcons[i] = new SongIcon(i); songIcons[i] = new SongIcon(i);
@ -7022,7 +7020,7 @@ void Avatar::onWarp()
bool Avatar::checkWarpAreas() bool Avatar::checkWarpAreas()
{ {
int i = 0; size_t i = 0;
for (i = 0; i < dsq->game->getNumPaths(); i++) for (i = 0; i < dsq->game->getNumPaths(); i++)
{ {
bool warp = false; bool warp = false;

View file

@ -76,7 +76,7 @@ enum SeeMapMode
class SongIconParticle : public Quad class SongIconParticle : public Quad
{ {
public: public:
SongIconParticle(Vector color, Vector pos, int note); SongIconParticle(Vector color, Vector pos, size_t note);
int note; int note;
SongIcon *toIcon; SongIcon *toIcon;
protected: protected:
@ -86,9 +86,9 @@ protected:
class SongIcon : public Quad class SongIcon : public Quad
{ {
public: public:
SongIcon(int note); SongIcon(size_t note);
void destroy(); void destroy();
int note; size_t note;
void openNote(); void openNote();
void closeNote(); void closeNote();
void openInterface(); void openInterface();
@ -340,7 +340,7 @@ protected:
Timer webBitTimer; Timer webBitTimer;
int curWebPoint; int curWebPoint;
void checkUpgradeForShot(Shot *s); void checkUpgradeForShot(Shot *s);
int getNumShots(); size_t getNumShots();
void lockToWallCommon(); void lockToWallCommon();
void onSetBoneLock(); void onSetBoneLock();
void onUpdateBoneLock(); void onUpdateBoneLock();

View file

@ -143,7 +143,7 @@ void BitBlotLogo::applyState()
dragon->loadSkeletal("bb-dragon"); dragon->loadSkeletal("bb-dragon");
dragon->animate("idle", -1); dragon->animate("idle", -1);
dragon->position = Vector(300 , -100); dragon->position = Vector(300 , -100);
for (int i = 0; i < dragon->bones.size(); i++) for (size_t i = 0; i < dragon->bones.size(); i++)
{ {
dragon->getBoneByIdx(i)->shareAlphaWithChildren = 1; dragon->getBoneByIdx(i)->shareAlphaWithChildren = 1;
} }
@ -164,7 +164,7 @@ void BitBlotLogo::applyState()
landscape->addChild(windmill, PM_POINTER, RBP_OFF); landscape->addChild(windmill, PM_POINTER, RBP_OFF);
windmill->update((rand()%100)*0.1f); windmill->update((rand()%100)*0.1f);
windmill->scale = Vector(0.7, 0.7); windmill->scale = Vector(0.7, 0.7);
for (int i = 0; i < windmill->bones.size(); i++) for (size_t i = 0; i < windmill->bones.size(); i++)
{ {
windmill->getBoneByIdx(i)->alpha = 0.7; windmill->getBoneByIdx(i)->alpha = 0.7;
} }
@ -174,11 +174,11 @@ void BitBlotLogo::applyState()
if (windmills.size() >= 2) if (windmills.size() >= 2)
{ {
for (int i = 0; i < windmills.size()-1; i++) for (size_t i = 0; i < windmills.size()-1; i++)
{ {
if (windmills[i]->position.y < 4000) if (windmills[i]->position.y < 4000)
{ {
for (int j = i+1; j < windmills.size(); j++) for (size_t j = i+1; j < windmills.size(); j++)
{ {
if (windmills[j]->position.y < 4000) if (windmills[j]->position.y < 4000)
{ {

View file

@ -189,7 +189,7 @@ void CollideEntity::updateMovement(float dt)
{ {
vel += Vector(0, weight*dt); vel += Vector(0, weight*dt);
} }
for (int i = 0; i < attachedEntities.size(); i++) for (size_t i = 0; i < attachedEntities.size(); i++)
{ {
attachedEntities[i]->position = this->position + attachedEntitiesOffsets[i]; attachedEntities[i]->position = this->position + attachedEntitiesOffsets[i];
attachedEntities[i]->rotation = this->rotation; attachedEntities[i]->rotation = this->rotation;

View file

@ -58,7 +58,7 @@ Continuity::Continuity()
bool Continuity::isIngredientFull(IngredientData *data) bool Continuity::isIngredientFull(IngredientData *data)
{ {
for (int i = 0; i < ingredients.size(); i++) for (size_t i = 0; i < ingredients.size(); i++)
{ {
if (nocasecmp(ingredients[i]->name, data->name)==0) if (nocasecmp(ingredients[i]->name, data->name)==0)
{ {
@ -93,7 +93,7 @@ void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects, b
int Continuity::indexOfIngredientData(const IngredientData* data) const int Continuity::indexOfIngredientData(const IngredientData* data) const
{ {
for (int i = 0; i < ingredientData.size(); i++) for (size_t i = 0; i < ingredientData.size(); i++)
{ {
if (ingredientData[i]->name == data->name) if (ingredientData[i]->name == data->name)
{ {
@ -103,7 +103,7 @@ int Continuity::indexOfIngredientData(const IngredientData* data) const
return -1; return -1;
} }
#define FOR_INGREDIENTDATA(x) for (int x = 0; x < ingredientData.size(); x++) #define FOR_INGREDIENTDATA(x) for (size_t x = 0; x < ingredientData.size(); x++)
IngredientData *Continuity::getIngredientDataByName(const std::string &name) IngredientData *Continuity::getIngredientDataByName(const std::string &name)
{ {
@ -117,7 +117,7 @@ IngredientData *Continuity::getIngredientDataByName(const std::string &name)
IngredientData *Continuity::getIngredientHeldByName(const std::string &name) const IngredientData *Continuity::getIngredientHeldByName(const std::string &name) const
{ {
for (int i = 0; i < ingredients.size(); i++) { for (size_t i = 0; i < ingredients.size(); i++) {
if (nocasecmp(ingredients[i]->name, name)==0) if (nocasecmp(ingredients[i]->name, name)==0)
return ingredients[i]; return ingredients[i];
} }
@ -181,15 +181,15 @@ std::string Continuity::getIngredientDisplayName(const std::string& name) const
return splitCamelCase(name); return splitCamelCase(name);
} }
IngredientData *Continuity::getIngredientHeldByIndex(int idx) const IngredientData *Continuity::getIngredientHeldByIndex(size_t idx) const
{ {
if (idx < 0 || idx >= ingredients.size()) return 0; if (idx >= ingredients.size()) return 0;
return ingredients[idx]; return ingredients[idx];
} }
IngredientData *Continuity::getIngredientDataByIndex(int idx) IngredientData *Continuity::getIngredientDataByIndex(size_t idx)
{ {
if (idx < 0 || idx >= ingredientData.size()) return 0; if (idx >= ingredientData.size()) return 0;
return ingredientData[idx]; return ingredientData[idx];
} }
@ -225,7 +225,7 @@ void Recipe::learn()
void Recipe::addName(const std::string &name) void Recipe::addName(const std::string &name)
{ {
int i = 0; size_t i = 0;
for (; i < names.size(); i++) for (; i < names.size(); i++)
{ {
if (names[i].name == name) if (names[i].name == name)
@ -240,7 +240,7 @@ void Recipe::addName(const std::string &name)
void Recipe::addType(IngredientType type, const std::string &typeName) void Recipe::addType(IngredientType type, const std::string &typeName)
{ {
int i = 0; size_t i = 0;
for (; i < types.size(); i++) for (; i < types.size(); i++)
{ {
if (types[i].type == type) if (types[i].type == type)
@ -325,14 +325,14 @@ void Continuity::sortFood()
std::vector<IngredientData*> sort; std::vector<IngredientData*> sort;
for (int i = 0; i < dsq->continuity.ingredients.size(); i++) for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{ {
dsq->continuity.ingredients[i]->sorted = false; dsq->continuity.ingredients[i]->sorted = false;
} }
for (int j = 0; j < sortOrder.size(); j++) for (size_t j = 0; j < sortOrder.size(); j++)
{ {
for (int i = 0; i < dsq->continuity.ingredients.size(); i++) for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{ {
IngredientData *data = dsq->continuity.ingredients[i]; IngredientData *data = dsq->continuity.ingredients[i];
if (!data->sorted) if (!data->sorted)
@ -349,7 +349,7 @@ void Continuity::sortFood()
} }
else if (sortOrder[j].effectType != IET_NONE) else if (sortOrder[j].effectType != IET_NONE)
{ {
for (int c = 0; c < data->effects.size(); c++) for (size_t c = 0; c < data->effects.size(); c++)
{ {
if (data->effects[c].type == sortOrder[j].effectType) if (data->effects[c].type == sortOrder[j].effectType)
{ {
@ -371,7 +371,7 @@ void Continuity::sortFood()
} }
} }
for (int i = 0; i < dsq->continuity.ingredients.size(); i++) for (size_t i = 0; i < dsq->continuity.ingredients.size(); i++)
{ {
IngredientData *data = dsq->continuity.ingredients[i]; IngredientData *data = dsq->continuity.ingredients[i];
if (!data->sorted) if (!data->sorted)
@ -382,7 +382,7 @@ void Continuity::sortFood()
} }
ingredients.clear(); ingredients.clear();
for (int i = 0; i < sort.size(); i++) { for (size_t i = 0; i < sort.size(); i++) {
ingredients.push_back(sort[i]); ingredients.push_back(sort[i]);
} }
sort.clear(); sort.clear();
@ -493,7 +493,7 @@ void Continuity::setFishPoison(float m, float t)
fishPoison = m; fishPoison = m;
} }
std::string Continuity::getIEString(IngredientData *data, int i) std::string Continuity::getIEString(IngredientData *data, size_t i)
{ {
if (i < 0 || i >= data->effects.size()) return ""; if (i < 0 || i >= data->effects.size()) return "";
@ -620,7 +620,7 @@ std::string Continuity::getAllIEString(IngredientData *data)
{ {
std::ostringstream os; std::ostringstream os;
for (int i = 0; i < data->effects.size(); i++) for (size_t i = 0; i < data->effects.size(); i++)
{ {
os << getIEString(data, i) << "\n"; os << getIEString(data, i) << "\n";
} }
@ -633,7 +633,7 @@ bool Continuity::applyIngredientEffects(IngredientData *data)
{ {
bool eaten = true; bool eaten = true;
float y =0; float y =0;
for (int i = 0; i < data->effects.size(); i++) for (size_t i = 0; i < data->effects.size(); i++)
{ {
y = 300 + i * 40; y = 300 + i * 40;
IngredientEffect fx = data->effects[i]; IngredientEffect fx = data->effects[i];
@ -1004,8 +1004,8 @@ void Continuity::loadIngredientData(const std::string &file)
if (!effects.empty()) if (!effects.empty())
{ {
int p1 = effects.find("("); size_t p1 = effects.find("(");
int p2 = effects.find(")"); size_t p2 = effects.find(")");
if (p1 != std::string::npos && p2 != std::string::npos) if (p1 != std::string::npos && p2 != std::string::npos)
{ {
effects = effects.substr(p1+1, p2-(p1+1)); effects = effects.substr(p1+1, p2-(p1+1));
@ -1102,7 +1102,7 @@ void Continuity::loadIngredientData(const std::string &file)
fx.type = IET_SCRIPT; fx.type = IET_SCRIPT;
} }
int c = 0; size_t c = 0;
while (c < bit.size()) while (c < bit.size())
{ {
if (bit[c] == '+') if (bit[c] == '+')
@ -1358,7 +1358,7 @@ std::string Continuity::getVoxForSongSlot(int songSlot)
EatData *Continuity::getEatData(const std::string &name) EatData *Continuity::getEatData(const std::string &name)
{ {
for (int i = 0; i < eats.size(); i++) for (size_t i = 0; i < eats.size(); i++)
{ {
if (eats[i].name == name) if (eats[i].name == name)
return &eats[i]; return &eats[i];
@ -1659,7 +1659,7 @@ void Continuity::castSong(int num)
e->song((SongType)num); e->song((SongType)num);
} }
} }
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
if (p && !p->nodes.empty()) if (p && !p->nodes.empty())
@ -1694,13 +1694,13 @@ bool Continuity::isSongTypeForm(SongType s)
return (s == SONG_ENERGYFORM || s == SONG_BEASTFORM || s == SONG_NATUREFORM || s == SONG_SUNFORM || s == SONG_SPIRITFORM || s == SONG_FISHFORM || s== SONG_DUALFORM); return (s == SONG_ENERGYFORM || s == SONG_BEASTFORM || s == SONG_NATUREFORM || s == SONG_SUNFORM || s == SONG_SPIRITFORM || s == SONG_FISHFORM || s== SONG_DUALFORM);
} }
void Continuity::shortenSong(Song &song, int size) void Continuity::shortenSong(Song &song, size_t size)
{ {
if (song.notes.size() > size) if (song.notes.size() > size)
{ {
Song copy = song; Song copy = song;
song.notes.clear(); song.notes.clear();
for (int i = copy.notes.size()-size; i < copy.notes.size(); i++) for (size_t i = copy.notes.size()-size; i < copy.notes.size(); i++)
{ {
song.notes.push_back(copy.notes[i]); song.notes.push_back(copy.notes[i]);
} }
@ -1726,7 +1726,7 @@ int Continuity::checkSongAssisted(const Song &s)
shortenSong(song, 64); shortenSong(song, 64);
std::vector<SongCheck> songChecks; std::vector<SongCheck> songChecks;
for (int c = 0; c < songBank.size(); c++) for (size_t c = 0; c < songBank.size(); c++)
{ {
int i = songSlotsToType[c]; int i = songSlotsToType[c];
if (knowsSong[i]) if (knowsSong[i])
@ -1735,9 +1735,10 @@ int Continuity::checkSongAssisted(const Song &s)
songChecks.push_back(SongCheck(i, s)); songChecks.push_back(SongCheck(i, s));
} }
} }
for (int i = 0; i < songChecks.size(); i++) for (size_t i = 0; i < songChecks.size(); i++)
{ {
int j=0,c=0,m=0,last=0,rank=0; size_t j = 0;
int c=0,m=0,last=0,rank=0;
int ms=songChecks[i].song->notes.size(); int ms=songChecks[i].song->notes.size();
j = 0; j = 0;
@ -1791,7 +1792,7 @@ loop:
goto loop; goto loop;
} }
int songIdx = SONG_NONE, lowestRank = -1; int songIdx = SONG_NONE, lowestRank = -1;
for (int i = 0; i < songChecks.size(); i++) for (size_t i = 0; i < songChecks.size(); i++)
{ {
if (songChecks[i].pass) if (songChecks[i].pass)
{ {
@ -1814,21 +1815,21 @@ int Continuity::checkSong(const Song &song)
bool knowAllSongs = false; bool knowAllSongs = false;
// way too long song // way too long song
if (song.notes.size() > 64) return SONG_NONE; if (song.notes.size() > 64) return SONG_NONE;
for (int c = 0; c < songBank.size(); c++) for (size_t c = 0; c < songBank.size(); c++)
{ {
int i = songSlotsToType[c]; int i = songSlotsToType[c];
if ((knowAllSongs || knowsSong[i])) if ((knowAllSongs || knowsSong[i]))
{ {
Song *s = &songBank[i]; Song *s = &songBank[i];
if (s->notes.empty()) continue; if (s->notes.empty()) continue;
int j = 0; size_t j = 0;
{ {
bool foundSong = false; bool foundSong = false;
int currentNote = 0; size_t currentNote = 0;
for (j = 0; j < song.notes.size(); j++) for (j = 0; j < song.notes.size(); j++)
{ {
if (currentNote >= 0 && currentNote < (*s).notes.size()) if (currentNote < (*s).notes.size())
{ {
int bankNote = (*s).notes[currentNote]; int bankNote = (*s).notes[currentNote];
int songNote = song.notes[j]; int songNote = song.notes[j];
@ -2137,11 +2138,11 @@ void Continuity::eatBeast(const EatData &eatData)
} }
} }
void Continuity::removeNaijaEat(int idx) void Continuity::removeNaijaEat(size_t idx)
{ {
std::vector<EatData> copy = naijaEats; std::vector<EatData> copy = naijaEats;
naijaEats.clear(); naijaEats.clear();
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
if (i != idx) if (i != idx)
naijaEats.push_back(copy[i]); naijaEats.push_back(copy[i]);
@ -2221,7 +2222,7 @@ void Continuity::initAvatar(Avatar *a)
void Continuity::spawnAllIngredients(const Vector &position) void Continuity::spawnAllIngredients(const Vector &position)
{ {
for (int i = 0; i < ingredientData.size(); i++) for (size_t i = 0; i < ingredientData.size(); i++)
{ {
dsq->game->spawnIngredient(ingredientData[i]->name, position, 4, 0); dsq->game->spawnIngredient(ingredientData[i]->name, position, 4, 0);
} }
@ -2281,7 +2282,7 @@ void Continuity::loadPetData()
in.close(); in.close();
} }
PetData *Continuity::getPetData(int idx) PetData *Continuity::getPetData(size_t idx)
{ {
if (idx < 0 || idx >= petData.size()) if (idx < 0 || idx >= petData.size())
{ {
@ -2459,7 +2460,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
XMLElement *vox = doc.NewElement("VO"); XMLElement *vox = doc.NewElement("VO");
{ {
std::ostringstream os; std::ostringstream os;
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++) for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
{ {
os << dsq->continuity.voiceOversPlayed[i] << " "; os << dsq->continuity.voiceOversPlayed[i] << " ";
@ -2541,7 +2542,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
// new format as used by android version // new format as used by android version
std::ostringstream ingrNames; std::ostringstream ingrNames;
for (int i = 0; i < ingredients.size(); i++) for (size_t i = 0; i < ingredients.size(); i++)
{ {
IngredientData *data = ingredients[i]; IngredientData *data = ingredients[i];
ingrNames << data->name << " " << data->amount << " "; ingrNames << data->name << " " << data->amount << " ";
@ -2550,7 +2551,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
// for compatibility with older versions // for compatibility with older versions
std::ostringstream ingrOs; std::ostringstream ingrOs;
for (int i = 0; i < ingredients.size(); i++) for (size_t i = 0; i < ingredients.size(); i++)
{ {
IngredientData *data = ingredients[i]; IngredientData *data = ingredients[i];
ingrOs << data->getIndex() << " " << data->amount << " "; ingrOs << data->getIndex() << " " << data->amount << " ";
@ -2558,7 +2559,7 @@ void Continuity::saveFile(int slot, Vector position, unsigned char *scrShotData,
startData->SetAttribute("ingr", ingrOs.str().c_str()); startData->SetAttribute("ingr", ingrOs.str().c_str());
std::ostringstream recOs; std::ostringstream recOs;
for (int i = 0; i < recipes.size(); i++) for (size_t i = 0; i < recipes.size(); i++)
{ {
recOs << recipes[i].isKnown() << " "; recOs << recipes[i].isKnown() << " ";
} }
@ -2738,15 +2739,6 @@ void Continuity::loadFile(int slot)
this->reset(); this->reset();
int versionMajor=-1, versionMinor=-1, versionRevision=-1;
XMLElement *xmlVersion = doc.FirstChildElement("Version");
if (xmlVersion)
{
versionMajor = atoi(xmlVersion->Attribute("major"));
versionMinor = atoi(xmlVersion->Attribute("minor"));
versionRevision = atoi(xmlVersion->Attribute("revision"));
}
XMLElement *e = doc.FirstChildElement("Flag"); XMLElement *e = doc.FirstChildElement("Flag");
while (e) while (e)
{ {
@ -2754,8 +2746,6 @@ void Continuity::loadFile(int slot)
e = e->NextSiblingElement("Flag"); e = e->NextSiblingElement("Flag");
} }
XMLElement *efx = doc.FirstChildElement("EFX"); XMLElement *efx = doc.FirstChildElement("EFX");
if (efx) if (efx)
{ {
@ -3067,7 +3057,7 @@ void Continuity::loadFile(int slot)
{ {
std::istringstream is(startData->Attribute("rec")); std::istringstream is(startData->Attribute("rec"));
for (int i = 0; i < recipes.size(); i++) for (size_t i = 0; i < recipes.size(); i++)
{ {
bool known = false; bool known = false;
is >> known; is >> known;
@ -3475,7 +3465,7 @@ void Continuity::learnRecipe(Recipe *r, bool effects)
void Continuity::learnRecipe(const std::string &result, bool effects) void Continuity::learnRecipe(const std::string &result, bool effects)
{ {
for (int i = 0; i < recipes.size(); i++) for (size_t i = 0; i < recipes.size(); i++)
{ {
if (nocasecmp(recipes[i].result, result)==0) if (nocasecmp(recipes[i].result, result)==0)
{ {
@ -3602,9 +3592,9 @@ void Continuity::reset()
core->resetTimer(); core->resetTimer();
} }
float Continuity::getSpeedType(int speedType) float Continuity::getSpeedType(size_t speedType)
{ {
if (speedType >= speedTypes.size() || speedType < 0) if (speedType >= speedTypes.size())
{ {
std::ostringstream os; std::ostringstream os;
os << "speedType: " << speedType << " out of range"; os << "speedType: " << speedType << " out of range";

View file

@ -30,11 +30,11 @@ namespace AQCredits
std::vector<Quad*> slides; std::vector<Quad*> slides;
void watchSlide(int slide) void watchSlide(size_t slide)
{ {
float t = 10; float t = 10;
if (!(slide >= 0 && slide < slides.size())) return; if (slide >= slides.size()) return;
Quad *q = slides[slide]; Quad *q = slides[slide];
@ -64,7 +64,7 @@ namespace AQCredits
else else
cred->alpha.interpolateTo(0, t, 0, 0, 1); cred->alpha.interpolateTo(0, t, 0, 0, 1);
} }
}; }
using namespace AQCredits; using namespace AQCredits;
@ -127,7 +127,7 @@ void Credits::applyState()
slides.resize(numSlides); slides.resize(numSlides);
for (int i = 0; i < slides.size(); i++) for (size_t i = 0; i < slides.size(); i++)
{ {
slides[i] = new Quad("credits/slide-" + numToZeroString(i, 4), Vector(400, 300)); slides[i] = new Quad("credits/slide-" + numToZeroString(i, 4), Vector(400, 300));
slides[i]->alpha = 0; slides[i]->alpha = 0;

View file

@ -129,8 +129,8 @@ static void Linux_CopyTree(const char *src, const char *dst)
#endif #endif
const int saveSlotPageSize = 4; const size_t saveSlotPageSize = 4;
int maxPages = 15; size_t maxPages = 15;
#ifdef AQUARIA_BUILD_CONSOLE #ifdef AQUARIA_BUILD_CONSOLE
const int MAX_CONSOLELINES = 18; const int MAX_CONSOLELINES = 18;
#endif #endif
@ -339,15 +339,26 @@ void DSQ::loadElementEffects()
inFile.close(); inFile.close();
} }
ElementEffect DSQ::getElementEffectByIndex(int e) ElementEffect DSQ::getElementEffectByIndex(size_t e)
{ {
if (e < elementEffects.size() && e >= 0) if (e < elementEffects.size())
{ {
return elementEffects[e]; return elementEffects[e];
} }
ElementEffect empty; ElementEffect empty;
empty.type = EFX_NONE; empty.type = EFX_NONE;
empty.alpha = 0;
empty.blendType = 0;
empty.color = 0;
empty.segsx = empty.segsy = 0;
empty.segs_dgmx = empty.segs_dgmy = 0;
empty.segs_dgo = 0;
empty.segs_dgox = empty.segs_dgoy = 0;
empty.segs_dgtm = 0;
empty.wavy_flip = false;
empty.wavy_max = empty.wavy_min = 0;
empty.wavy_radius = 0;
return empty; return empty;
} }
@ -1869,7 +1880,7 @@ void DSQ::debugLog(const std::string &s)
if (consoleLines.size() > MAX_CONSOLELINES) if (consoleLines.size() > MAX_CONSOLELINES)
{ {
for (int i = 0; i < consoleLines.size()-1; i++) for (size_t i = 0; i < consoleLines.size()-1; i++)
{ {
consoleLines[i] = consoleLines[i+1]; consoleLines[i] = consoleLines[i+1];
} }
@ -1878,7 +1889,7 @@ void DSQ::debugLog(const std::string &s)
if (console) if (console)
{ {
std::string text; std::string text;
for (int i = 0; i < consoleLines.size(); i++) for (size_t i = 0; i < consoleLines.size(); i++)
{ {
text += consoleLines[i] + '\n'; text += consoleLines[i] + '\n';
} }
@ -1890,7 +1901,7 @@ void DSQ::debugLog(const std::string &s)
int DSQ::getEntityTypeIndexByName(std::string s) int DSQ::getEntityTypeIndexByName(std::string s)
{ {
for (int i = 0; i < game->entityTypeList.size(); i++) for (size_t i = 0; i < game->entityTypeList.size(); i++)
{ {
EntityClass *t = &game->entityTypeList[i]; EntityClass *t = &game->entityTypeList[i];
if (t->name == s) if (t->name == s)
@ -1959,7 +1970,7 @@ void DSQ::startSelectedMod()
ModEntry* DSQ::getSelectedModEntry() ModEntry* DSQ::getSelectedModEntry()
{ {
if (!modEntries.empty() && selectedMod >= 0 && selectedMod < modEntries.size()) if (!modEntries.empty() && selectedMod < modEntries.size())
return &modEntries[selectedMod]; return &modEntries[selectedMod];
return 0; return 0;
} }
@ -1995,7 +2006,7 @@ void DSQ::applyPatches()
loadMods(); loadMods();
for (std::set<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it) for (std::set<std::string>::iterator it = activePatches.begin(); it != activePatches.end(); ++it)
for(int i = 0; i < modEntries.size(); ++i) for(size_t i = 0; i < modEntries.size(); ++i)
if(modEntries[i].type == MODTYPE_PATCH) if(modEntries[i].type == MODTYPE_PATCH)
if(!nocasecmp(modEntries[i].path.c_str(), it->c_str())) if(!nocasecmp(modEntries[i].path.c_str(), it->c_str()))
applyPatch(modEntries[i].path); applyPatch(modEntries[i].path);
@ -2054,7 +2065,7 @@ void DSQ::refreshResourcesForPatch(const std::string& name)
int reloaded = 0; int reloaded = 0;
if(files.size()) if(files.size())
{ {
for(int i = 0; i < dsq->resources.size(); ++i) for(size_t i = 0; i < dsq->resources.size(); ++i)
{ {
Texture *r = dsq->resources[i]; Texture *r = dsq->resources[i];
if(files.find(r->name) != files.end()) if(files.find(r->name) != files.end())
@ -2440,7 +2451,7 @@ void DSQ::playNoEffect()
void DSQ::clearMenu(float t) void DSQ::clearMenu(float t)
{ {
for (int i = 0; i < menu.size(); i++) for (size_t i = 0; i < menu.size(); i++)
{ {
menu[i]->setLife(1); menu[i]->setLife(1);
menu[i]->setDecayRate(1/t); menu[i]->setDecayRate(1/t);
@ -2508,7 +2519,7 @@ bool DSQ::onPickedSaveSlot(AquariaSaveSlot *slot)
} }
} }
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i]->mbDown = false; saveSlots[i]->mbDown = false;
} }
@ -2582,7 +2593,7 @@ bool DSQ::modIsKnown(const std::string& name)
std::string nlower = name; std::string nlower = name;
stringToLower(nlower); stringToLower(nlower);
for(int i = 0; i < modEntries.size(); ++i) for(size_t i = 0; i < modEntries.size(); ++i)
{ {
std::string elower = modEntries[i].path; std::string elower = modEntries[i].path;
stringToLower(elower); stringToLower(elower);
@ -2814,13 +2825,13 @@ void DSQ::title(bool fade)
void DSQ::createSaveSlotPage() void DSQ::createSaveSlotPage()
{ {
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i]->safeKill(); saveSlots[i]->safeKill();
} }
saveSlots.resize(saveSlotPageSize); saveSlots.resize(saveSlotPageSize);
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i] = new AquariaSaveSlot(i + user.data.savePage * saveSlotPageSize); saveSlots[i] = new AquariaSaveSlot(i + user.data.savePage * saveSlotPageSize);
saveSlots[i]->followCamera = 1; saveSlots[i]->followCamera = 1;
@ -2914,7 +2925,7 @@ void DSQ::clearSaveSlots(bool trans)
saveSlotPageCount->fadeAlphaWithLife = 1; saveSlotPageCount->fadeAlphaWithLife = 1;
} }
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i]->close(trans); saveSlots[i]->close(trans);
} }
@ -2927,7 +2938,7 @@ void DSQ::clearSaveSlots(bool trans)
{ {
disableMiniMapOnNoInput = false; disableMiniMapOnNoInput = false;
for (int i = 0; i < menu.size(); i++) for (size_t i = 0; i < menu.size(); i++)
{ {
if (i != 1) if (i != 1)
{ {
@ -2953,7 +2964,7 @@ void DSQ::clearSaveSlots(bool trans)
void DSQ::hideSaveSlots() void DSQ::hideSaveSlots()
{ {
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i]->hide(); saveSlots[i]->hide();
} }
@ -2963,7 +2974,7 @@ void DSQ::transitionSaveSlots()
{ {
hideSaveSlotCrap(); hideSaveSlotCrap();
for (int i = 0; i < saveSlots.size(); i++) for (size_t i = 0; i < saveSlots.size(); i++)
{ {
saveSlots[i]->transition(); saveSlots[i]->transition();
} }
@ -3002,7 +3013,7 @@ void DSQ::doSaveSlotMenu(SaveSlotMode ssm, const Vector &position)
saveSlotMode = SSM_NONE; saveSlotMode = SSM_NONE;
createSaveSlots(ssm); createSaveSlots(ssm);
const int firstSaveSlot = user.data.savePage * saveSlotPageSize; const size_t firstSaveSlot = user.data.savePage * saveSlotPageSize;
if (user.data.saveSlot >= firstSaveSlot && user.data.saveSlot < firstSaveSlot + saveSlots.size()) if (user.data.saveSlot >= firstSaveSlot && user.data.saveSlot < firstSaveSlot + saveSlots.size())
{ {
selectedSaveSlot = saveSlots[user.data.saveSlot - firstSaveSlot]; selectedSaveSlot = saveSlots[user.data.saveSlot - firstSaveSlot];
@ -3445,7 +3456,7 @@ bool DSQ::playedVoice(const std::string &file)
{ {
std::string f = file; std::string f = file;
stringToUpper(f); stringToUpper(f);
for (int i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++) for (size_t i = 0; i < dsq->continuity.voiceOversPlayed.size(); i++)
{ {
if (f == dsq->continuity.voiceOversPlayed[i]) if (f == dsq->continuity.voiceOversPlayed[i])
{ {
@ -4438,7 +4449,7 @@ void DSQ::modifyDt(float &dt)
void DSQ::removeElement(Element *element) void DSQ::removeElement(Element *element)
{ {
for (int i = 0; i < dsq->elements.size(); i++) for (size_t i = 0; i < dsq->elements.size(); i++)
{ {
if (dsq->elements[i] == element) if (dsq->elements[i] == element)
{ {
@ -4449,11 +4460,11 @@ void DSQ::removeElement(Element *element)
} }
// only happens in editor, no need to optimize // only happens in editor, no need to optimize
void DSQ::removeElement(int idx) void DSQ::removeElement(size_t idx)
{ {
ElementContainer copy = elements; ElementContainer copy = elements;
clearElements(); clearElements();
int i = 0; size_t i = 0;
for (i = 0; i < idx; i++) for (i = 0; i < idx; i++)
{ {
addElement(copy[i]); addElement(copy[i]);
@ -4478,7 +4489,7 @@ void DSQ::clearElements()
void DSQ::addEntity(Entity *entity) void DSQ::addEntity(Entity *entity)
{ {
int i; size_t i;
for (i = 0; entities[i] != 0; i++) {} for (i = 0; entities[i] != 0; i++) {}
if (i+1 >= entities.size()) if (i+1 >= entities.size())
entities.resize(entities.size()*2, 0); entities.resize(entities.size()*2, 0);
@ -4543,7 +4554,7 @@ void DSQ::updatepecue(float dt)
{ {
int nz = 0; int nz = 0;
for (int i = 0; i < pecue.size(); i++) for (size_t i = 0; i < pecue.size(); i++)
{ {
PECue *p = &pecue[i]; PECue *p = &pecue[i];
if (p->t > 0) if (p->t > 0)

View file

@ -229,7 +229,7 @@ public:
typedef std::vector<SubLine> SubLines; typedef std::vector<SubLine> SubLines;
SubLines subLines; SubLines subLines;
int curLine; size_t curLine;
protected: protected:
bool vis, hidden; bool vis, hidden;
}; };
@ -432,7 +432,7 @@ class Emote
public: public:
Emote(); Emote();
void load(const std::string &file); void load(const std::string &file);
void playSfx(int index); void playSfx(size_t index);
void update(float dt); void update(float dt);
float emoteTimer; float emoteTimer;
@ -578,7 +578,7 @@ struct WorldMap
void revealMap(const std::string &name); void revealMap(const std::string &name);
WorldMapTile *getWorldMapTile(const std::string &name); WorldMapTile *getWorldMapTile(const std::string &name);
int getNumWorldMapTiles(); int getNumWorldMapTiles();
WorldMapTile *getWorldMapTile(int index); WorldMapTile *getWorldMapTile(size_t index);
WorldMapTile *getWorldMapTileByIndex(int index); WorldMapTile *getWorldMapTileByIndex(int index);
void revealMapIndex(int index); void revealMapIndex(int index);
@ -887,7 +887,7 @@ public:
void setCostume(const std::string &c); void setCostume(const std::string &c);
void shortenSong(Song &song, int size); void shortenSong(Song &song, size_t size);
void warpLiToAvatar(); void warpLiToAvatar();
void flingMonkey(Entity *e); void flingMonkey(Entity *e);
@ -920,7 +920,7 @@ public:
std::string getDescriptionForSongSlot(int songSlot); std::string getDescriptionForSongSlot(int songSlot);
std::string getVoxForSongSlot(int songSlot); std::string getVoxForSongSlot(int songSlot);
std::string getIEString(IngredientData *data, int i); std::string getIEString(IngredientData *data, size_t i);
std::string getAllIEString(IngredientData *data); std::string getAllIEString(IngredientData *data);
std::string getInternalFormName(); std::string getInternalFormName();
@ -963,7 +963,7 @@ public:
float getStory(); float getStory();
void setStory(float v); void setStory(float v);
float getSpeedType(int speedType); float getSpeedType(size_t speedType);
void setNaijaModel(std::string model); void setNaijaModel(std::string model);
@ -1036,8 +1036,8 @@ public:
IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list
IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData
IngredientData *getIngredientHeldByIndex(int idx) const; IngredientData *getIngredientHeldByIndex(size_t idx) const;
IngredientData *getIngredientDataByIndex(int idx); IngredientData *getIngredientDataByIndex(size_t idx);
int getIngredientDataSize() const; int getIngredientDataSize() const;
int getIngredientHeldSize() const; int getIngredientHeldSize() const;
@ -1086,13 +1086,13 @@ public:
float speedMult2; float speedMult2;
void eatBeast(const EatData &eatData); void eatBeast(const EatData &eatData);
void removeNaijaEat(int idx); void removeNaijaEat(size_t idx);
void removeLastNaijaEat(); void removeLastNaijaEat();
EatData *getLastNaijaEat(); EatData *getLastNaijaEat();
bool isNaijaEatsEmpty(); bool isNaijaEatsEmpty();
void loadPetData(); void loadPetData();
PetData *getPetData(int idx); PetData *getPetData(size_t idx);
std::vector<EatData> naijaEats; std::vector<EatData> naijaEats;
@ -1199,7 +1199,7 @@ public:
void save(const std::string &name); void save(const std::string &name);
void load(const std::string &name); void load(const std::string &name);
int frame; unsigned int frame;
float time; float time;
float timeDiff; float timeDiff;
std::vector <DemoFrame> frames; std::vector <DemoFrame> frames;
@ -1276,12 +1276,12 @@ public:
int getEntityLayerToLayer(int layer); int getEntityLayerToLayer(int layer);
void addElement(Element *e); void addElement(Element *e);
int getNumElements() const {return elements.size();} size_t getNumElements() const {return elements.size();}
Element *getElement(int idx) const {return elements[idx];} Element *getElement(int idx) const {return elements[idx];}
Element *getFirstElementOnLayer(int layer) const {return layer<0 || layer>15 ? 0 : firstElementOnLayer[layer];} Element *getFirstElementOnLayer(int layer) const {return layer<0 || layer>15 ? 0 : firstElementOnLayer[layer];}
void clearElements(); void clearElements();
// Used only by scene editor: // Used only by scene editor:
void removeElement(int idx); void removeElement(size_t idx);
void removeElement(Element *e); void removeElement(Element *e);
ElementContainer getElementsCopy() const {return elements;} ElementContainer getElementsCopy() const {return elements;}
@ -1382,7 +1382,7 @@ public:
bool canOpenEditor() const; bool canOpenEditor() const;
void loadElementEffects(); void loadElementEffects();
ElementEffect getElementEffectByIndex(int e); ElementEffect getElementEffectByIndex(size_t e);
typedef std::vector<ElementEffect> ElementEffects; typedef std::vector<ElementEffect> ElementEffects;
ElementEffects elementEffects; ElementEffects elementEffects;
@ -1464,7 +1464,7 @@ public:
std::vector<ModEntry> modEntries; std::vector<ModEntry> modEntries;
std::set<std::string> activePatches; std::set<std::string> activePatches;
int selectedMod; size_t selectedMod;
ModSelectorScreen *modSelectorScr; ModSelectorScreen *modSelectorScr;
void startSelectedMod(); void startSelectedMod();

View file

@ -131,7 +131,6 @@ void Demo::update(float dt)
} }
else if (mode == DEMOMODE_PLAYBACK) else if (mode == DEMOMODE_PLAYBACK)
{ {
while (frame < frames.size()) while (frame < frames.size())
{ {
DemoFrame *f = &frames[frame]; DemoFrame *f = &frames[frame];

View file

@ -42,7 +42,7 @@ Element::Element() : Quad()
elementFlag = EF_NONE; elementFlag = EF_NONE;
elementActive = true; elementActive = true;
bgLayer = 0; bgLayer = 0;
templateIdx = -1; templateIdx = ~0UL;
eff = NULL; eff = NULL;
setStatic(true); setStatic(true);
@ -127,7 +127,7 @@ void Element::updateEffects(float dt)
float magRedSpd = 48; float magRedSpd = 48;
float lerpSpd = 5.0; float lerpSpd = 5.0;
float wavySz = float(eff->wavy.size()); float wavySz = float(eff->wavy.size());
for (int i = 0; i < eff->wavy.size(); i++) for (size_t i = 0; i < eff->wavy.size(); i++)
{ {
float weight = float(i)/wavySz; float weight = float(i)/wavySz;
if (eff->wavyFlip) if (eff->wavyFlip)
@ -211,13 +211,13 @@ void Element::setGridFromWavy()
{ {
const float w = float(getWidth()); const float w = float(getWidth());
for (int x = 0; x < xDivs-1; x++) for (size_t x = 0; x < xDivs-1; x++)
{ {
for (int y = 0; y < yDivs; y++) for (size_t y = 0; y < yDivs; y++)
{ {
const int wavy_y = (yDivs - y)-1; const int wavy_y = (yDivs - y)-1;
const float tmp = eff->wavy[wavy_y].x / w; const float tmp = eff->wavy[wavy_y].x / w;
if (wavy_y < eff->wavy.size()) if (wavy_y < 0 || (size_t) wavy_y < eff->wavy.size())
{ {
drawGrid[x][y].x = tmp - 0.5f; drawGrid[x][y].x = tmp - 0.5f;
@ -264,7 +264,7 @@ void Element::setElementEffectByIndex(int eidx)
eff->wavy.resize(e.segsy); eff->wavy.resize(e.segsy);
float bity = float(getHeight())/float(e.segsy); float bity = float(getHeight())/float(e.segsy);
for (int i = 0; i < eff->wavy.size(); i++) for (size_t i = 0; i < eff->wavy.size(); i++)
{ {
eff->wavy[i] = Vector(0, -(i*bity)); eff->wavy[i] = Vector(0, -(i*bity));
} }
@ -300,7 +300,7 @@ void Element::render()
renderBorderColor = Vector(0.5,0.5,0.5); renderBorderColor = Vector(0.5,0.5,0.5);
if (!dsq->game->sceneEditor.selectedElements.empty()) if (!dsq->game->sceneEditor.selectedElements.empty())
{ {
for (int i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++) for (size_t i = 0; i < dsq->game->sceneEditor.selectedElements.size(); i++)
{ {
if (this == dsq->game->sceneEditor.selectedElements[i]) if (this == dsq->game->sceneEditor.selectedElements[i])
renderBorderColor = Vector(1,1,1); renderBorderColor = Vector(1,1,1);

View file

@ -63,7 +63,7 @@ public:
~Element(); ~Element();
void destroy(); void destroy();
void update(float dt); void update(float dt);
int templateIdx; size_t templateIdx;
int bgLayer; int bgLayer;
Element *bgLayerNext; Element *bgLayerNext;
void render(); void render();

View file

@ -44,9 +44,9 @@ void Emote::load(const std::string &file)
emoteTimer = 0; emoteTimer = 0;
} }
void Emote::playSfx(int index) void Emote::playSfx(size_t index)
{ {
if (index < 0 || index >= emotes.size()) return; if (index >= emotes.size()) return;
if (emoteTimer > 0) return; if (emoteTimer > 0) return;
int r = 0; int r = 0;

View file

@ -45,7 +45,7 @@ void Entity::setIngredientData(const std::string &name)
void Entity::entityDied(Entity *e) void Entity::entityDied(Entity *e)
{ {
for (int i = 0; i < targets.size(); i++) for (size_t i = 0; i < targets.size(); i++)
{ {
targets[i] = 0; targets[i] = 0;
} }
@ -73,7 +73,7 @@ void Entity::generateCollisionMask(int ovrCollideRadius)
{ {
if (this->skeletalSprite.isLoaded()) if (this->skeletalSprite.isLoaded())
{ {
for (int i = 0; i < skeletalSprite.bones.size(); i++) for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
{ {
if (skeletalSprite.bones[i]->generateCollisionMask) if (skeletalSprite.bones[i]->generateCollisionMask)
{ {
@ -196,7 +196,7 @@ Entity::Entity()
dropChance = 0; dropChance = 0;
inCurrent = false; inCurrent = false;
entityProperties.resize(EP_MAX); entityProperties.resize(EP_MAX);
for (int i = 0; i < entityProperties.size(); i++) for (size_t i = 0; i < entityProperties.size(); i++)
{ {
entityProperties[i] = false; entityProperties[i] = false;
} }
@ -428,7 +428,7 @@ float Entity::followPath(Path *p, float speed, int dir, bool deleteOnEnd)
} }
else else
{ {
for (int i = 0; i < p->nodes.size(); i++) for (size_t i = 0; i < p->nodes.size(); i++)
{ {
PathNode pn = p->nodes[i]; PathNode pn = p->nodes[i];
position.data->path.addPathNode(pn.position, float(i/float(p->nodes.size()))); position.data->path.addPathNode(pn.position, float(i/float(p->nodes.size())));
@ -1265,7 +1265,7 @@ bool Entity::updateCurrents(float dt)
{ {
if (p->active) if (p->active)
{ {
for (int n = 1; n < p->nodes.size(); n++) for (size_t n = 1; n < p->nodes.size(); n++)
{ {
PathNode *node2 = &p->nodes[n]; PathNode *node2 = &p->nodes[n];
PathNode *node1 = &p->nodes[n-1]; PathNode *node1 = &p->nodes[n-1];
@ -1837,7 +1837,7 @@ void Entity::detachEntity(Entity *e)
attachedEntities.clear(); attachedEntities.clear();
attachedEntitiesOffsets.clear(); attachedEntitiesOffsets.clear();
for (int i = 0; i < copyEnts.size(); i++) for (size_t i = 0; i < copyEnts.size(); i++)
{ {
if (copyEnts[i] != e) if (copyEnts[i] != e)
{ {
@ -1892,9 +1892,9 @@ int Entity::getNumTargetPoints()
return targetPoints.size(); return targetPoints.size();
} }
Vector Entity::getTargetPoint(int i) Vector Entity::getTargetPoint(size_t i)
{ {
if (i >= targetPoints.size() || i < 0) if (i >= targetPoints.size())
return getEnergyShotTargetPosition(); return getEnergyShotTargetPosition();
return targetPoints[i]; return targetPoints[i];
} }
@ -1983,9 +1983,9 @@ Vector Entity::getEnergyShotTargetPosition()
return getWorldPosition(); return getWorldPosition();
} }
bool Entity::isTargetInRange(int range, int t) bool Entity::isTargetInRange(int range, size_t t)
{ {
if (t < 0 || t >= targets.size()) if (t >= targets.size())
{ {
std::ostringstream os; std::ostringstream os;
os << "isTargetInRange: invalid target index: " << t; os << "isTargetInRange: invalid target index: " << t;
@ -2287,7 +2287,7 @@ bool Entity::canSetState(int state)
bool Entity::updateLocalWarpAreas(bool affectAvatar) bool Entity::updateLocalWarpAreas(bool affectAvatar)
{ {
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
if (!p->nodes.empty()) if (!p->nodes.empty())
@ -2331,9 +2331,9 @@ void Entity::warpLastPosition()
void Entity::spawnParticlesFromCollisionMask(const std::string &p, int intv) void Entity::spawnParticlesFromCollisionMask(const std::string &p, int intv)
{ {
for (int i = 0; i < skeletalSprite.bones.size(); i++) for (size_t i = 0; i < skeletalSprite.bones.size(); i++)
{ {
for (int j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv) for (size_t j = 0; j < skeletalSprite.bones[i]->collisionMask.size(); j+=intv)
{ {
Vector pos = skeletalSprite.bones[i]->getWorldCollidePosition(skeletalSprite.bones[i]->collisionMask[j]); Vector pos = skeletalSprite.bones[i]->getWorldCollidePosition(skeletalSprite.bones[i]->collisionMask[j]);
dsq->spawnParticleEffect(p, pos); dsq->spawnParticleEffect(p, pos);
@ -2552,7 +2552,7 @@ void Entity::doSpellAvoidance(float dt, int range, float mod)
if (s->isActive() && (s->position - this->position).getSquaredLength2D() < sqr(range)) if (s->isActive() && (s->position - this->position).getSquaredLength2D() < sqr(range))
{ {
for (int j = 0; j < ignoreShotDamageTypes.size(); j++) for (size_t j = 0; j < ignoreShotDamageTypes.size(); j++)
{ {
if (s->getDamageType() == ignoreShotDamageTypes[j]) if (s->getDamageType() == ignoreShotDamageTypes[j])
{ {

View file

@ -335,7 +335,7 @@ public:
Entity *findTarget(int dist, int type, int t=0); Entity *findTarget(int dist, int type, int t=0);
bool hasTarget(int t=0); bool hasTarget(int t=0);
bool isTargetInRange(int range, int t=0); bool isTargetInRange(int range, size_t t=0);
void doGlint(const Vector &position, const Vector &scale=Vector(2,2), const std::string &tex="Glint", RenderObject::BlendTypes bt=BLEND_DEFAULT); void doGlint(const Vector &position, const Vector &scale=Vector(2,2), const std::string &tex="Glint", RenderObject::BlendTypes bt=BLEND_DEFAULT);
Entity *getTargetEntity(int t=0); Entity *getTargetEntity(int t=0);
void setTargetEntity(Entity *e, int t=0); void setTargetEntity(Entity *e, int t=0);
@ -424,7 +424,7 @@ public:
void clearTargetPoints(); void clearTargetPoints();
void addTargetPoint(const Vector &point); void addTargetPoint(const Vector &point);
int getNumTargetPoints(); int getNumTargetPoints();
Vector getTargetPoint(int i); Vector getTargetPoint(size_t i);
int targetPriority; int targetPriority;
virtual void shiftWorlds(WorldType lastWorld, WorldType worldType){} virtual void shiftWorlds(WorldType lastWorld, WorldType worldType){}
void setCanLeaveWater(bool v); void setCanLeaveWater(bool v);

View file

@ -36,13 +36,13 @@ FlockEntity::FlockEntity() : CollideEntity()
collideRadius = 8; collideRadius = 8;
} }
void FlockEntity::addToFlock(int id) void FlockEntity::addToFlock(size_t id)
{ {
if (id >= flocks.size()) if (id >= flocks.size())
{ {
int curSize = flocks.size(); int curSize = flocks.size();
flocks.resize(id+1); flocks.resize(id+1);
for (int i = curSize; i < id+1; i++) for (size_t i = curSize; i < id+1; i++)
flocks[i] = 0; flocks[i] = 0;
} }
if (!flocks[id]) if (!flocks[id])
@ -113,7 +113,7 @@ void FlockEntity::destroy()
void FlockEntity::updateFlockData(void) void FlockEntity::updateFlockData(void)
{ {
for (int flockID = 0; flockID < flocks.size(); flockID++) for (size_t flockID = 0; flockID < flocks.size(); flockID++)
{ {
Flock *flock = flocks[flockID]; Flock *flock = flocks[flockID];
if (flock) if (flock)

View file

@ -46,7 +46,7 @@ public:
FLOCK_FISH = 0, FLOCK_FISH = 0,
MAX_FLOCKTYPES MAX_FLOCKTYPES
}; };
void addToFlock(int id); void addToFlock(size_t id);
void removeFromFlock(); void removeFromFlock();
void destroy(); void destroy();

View file

@ -69,7 +69,7 @@ std::string getSceneFilename(const std::string &scene)
return ""; return "";
} }
PetSlot::PetSlot(int pet) : AquariaGuiQuad() PetSlot::PetSlot(size_t pet) : AquariaGuiQuad()
{ {
PetData *p = dsq->continuity.getPetData(pet); PetData *p = dsq->continuity.getPetData(pet);
if (p) if (p)
@ -451,7 +451,7 @@ void FoodSlot::eatMe()
{ {
if (ingredient && !dsq->isNested()) if (ingredient && !dsq->isNested())
{ {
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty()) if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty())
{ {
@ -556,7 +556,7 @@ void FoodSlot::onUpdate(float dt)
else else
{ {
bool droppedIn = false; bool droppedIn = false;
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
bool in = (foodHolders[i]->getWorldPosition() - wp).isLength2DIn(32); bool in = (foodHolders[i]->getWorldPosition() - wp).isLength2DIn(32);
if (in) if (in)
@ -903,11 +903,11 @@ void TreasureSlot::refresh()
std::string parse = dsq->continuity.stringBank.get(flag); std::string parse = dsq->continuity.stringBank.get(flag);
int p1 = parse.find_first_of('['); size_t p1 = parse.find_first_of('[');
if (p1 != std::string::npos) if (p1 != std::string::npos)
{ {
p1++; p1++;
int p2 = parse.find_first_of(']'); size_t p2 = parse.find_first_of(']');
treasureName = parse.substr(p1,p2-p1); treasureName = parse.substr(p1,p2-p1);
p1 = parse.find_last_of('['); p1 = parse.find_last_of('[');
@ -1047,9 +1047,9 @@ int Game::getNumberOfEntitiesNamed(const std::string &name)
return c; return c;
} }
void Game::playSongInMenu(int songType, bool override) void Game::playSongInMenu(size_t songType, bool override)
{ {
if (playingSongInMenu == -1 || override) if (playingSongInMenu == ~0UL || override)
{ {
playingSongInMenu = songType; playingSongInMenu = songType;
currentSongMenuNote = 0; currentSongMenuNote = 0;
@ -1082,7 +1082,7 @@ void Game::flipSceneVertical(int flipY)
Entity *e = *itr; Entity *e = *itr;
flipRenderObjectVertical(e, flipY); flipRenderObjectVertical(e, flipY);
} }
int i = 0; size_t i = 0;
int flipTY = (flipY/TILE_SIZE)-1; int flipTY = (flipY/TILE_SIZE)-1;
for (i = 0; i < obsRows.size(); i++) for (i = 0; i < obsRows.size(); i++)
{ {
@ -1359,7 +1359,7 @@ void Game::showInGameMenu(bool ignoreInput, bool optionsOnly, MenuPage menuPage)
else else
liCrystal->alphaMod = 0; liCrystal->alphaMod = 0;
int i = 0; size_t i = 0;
for (i = 0; i < songSlots.size(); i++) for (i = 0; i < songSlots.size(); i++)
@ -1422,12 +1422,12 @@ void Game::showInGameMenu(bool ignoreInput, bool optionsOnly, MenuPage menuPage)
eYes->setHidden(false); eYes->setHidden(false);
eNo->setHidden(false); eNo->setHidden(false);
menuIconGlow->setHidden(false); menuIconGlow->setHidden(false);
for (int i = 0; i < menu.size(); i++) for (size_t i = 0; i < menu.size(); i++)
menu[i]->setHidden(false); menu[i]->setHidden(false);
for (int i = 0; i < treasureSlots.size(); i++) for (size_t i = 0; i < treasureSlots.size(); i++)
treasureSlots[i]->setHidden(false); treasureSlots[i]->setHidden(false);
treasureDescription->setHidden(false); treasureDescription->setHidden(false);
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
foodSlots[i]->setHidden(false); foodSlots[i]->setHidden(false);
@ -1576,7 +1576,7 @@ void Game::hideInGameMenu(bool effects, bool cancel)
t = 0; t = 0;
//if (avatar->isEntityDead()) return; //if (avatar->isEntityDead()) return;
int i = 0; size_t i = 0;
for (i = 0; i < foodHolders.size(); i++) for (i = 0; i < foodHolders.size(); i++)
{ {
@ -1652,12 +1652,12 @@ void Game::hideInGameMenu(bool effects, bool cancel)
inGameMenu = false; inGameMenu = false;
//toggleMiniMapRender(1); //toggleMiniMapRender(1);
for (int i = 0; i < songTips.size(); i++) for (size_t i = 0; i < songTips.size(); i++)
songTips[i]->alpha = 0; songTips[i]->alpha = 0;
for (int i = 0; i < dropIngrNames.size(); i++) for (size_t i = 0; i < dropIngrNames.size(); i++)
{ {
dsq->game->spawnIngredient(dropIngrNames[i], avatar->position + Vector(0,-96), 1, 1); dsq->game->spawnIngredient(dropIngrNames[i], avatar->position + Vector(0,-96), 1, 1);
} }
@ -1696,12 +1696,12 @@ void Game::hideInGameMenu(bool effects, bool cancel)
eYes->setHidden(true); eYes->setHidden(true);
eNo->setHidden(true); eNo->setHidden(true);
menuIconGlow->setHidden(true); menuIconGlow->setHidden(true);
for (int i = 0; i < menu.size(); i++) for (size_t i = 0; i < menu.size(); i++)
menu[i]->setHidden(true); menu[i]->setHidden(true);
for (int i = 0; i < treasureSlots.size(); i++) for (size_t i = 0; i < treasureSlots.size(); i++)
treasureSlots[i]->setHidden(true); treasureSlots[i]->setHidden(true);
treasureDescription->setHidden(true); treasureDescription->setHidden(true);
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
foodSlots[i]->setHidden(true); foodSlots[i]->setHidden(true);
} }
@ -1878,9 +1878,9 @@ void Game::transitionToScene(std::string scene)
core->enqueueJumpState("Game", false); core->enqueueJumpState("Game", false);
} }
ElementTemplate *Game::getElementTemplateByIdx(int idx) ElementTemplate *Game::getElementTemplateByIdx(size_t idx)
{ {
for (int i = 0; i < elementTemplates.size(); i++) for (size_t i = 0; i < elementTemplates.size(); i++)
{ {
if (elementTemplates[i].idx == idx) if (elementTemplates[i].idx == idx)
{ {
@ -2031,10 +2031,10 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
// obs now empty // obs now empty
int sides = 0; int sides = 0;
for (int i = 0; i < obsCopy.size(); i++) for (size_t i = 0; i < obsCopy.size(); i++)
{ {
sides = 0; sides = 0;
for (int j = 0; j < obsCopy.size(); j++) for (size_t j = 0; j < obsCopy.size(); j++)
{ {
if (i != j) if (i != j)
{ {
@ -2060,7 +2060,7 @@ void Game::fillGridFromQuad(Quad *q, ObsType obsType, bool trim)
glPushMatrix(); glPushMatrix();
for (int i = 0; i < obs.size(); i++) for (size_t i = 0; i < obs.size(); i++)
{ {
glLoadIdentity(); glLoadIdentity();
@ -2137,7 +2137,7 @@ void Game::reconstructGrid(bool force)
if (!force && isSceneEditorActive()) return; if (!force && isSceneEditorActive()) return;
clearGrid(); clearGrid();
int i = 0; size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++) for (i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
@ -2347,7 +2347,7 @@ Vector Game::getWallNormal(Vector pos, int sampleArea, float *dist, int obs)
} }
} }
int sz = (TILE_SIZE*(sampleArea-1)); int sz = (TILE_SIZE*(sampleArea-1));
for (int i = 0; i < vs.size(); i++) for (size_t i = 0; i < vs.size(); i++)
{ {
float len = vs[i].getLength2D(); float len = vs[i].getLength2D();
if (len < sz) if (len < sz)
@ -2425,13 +2425,13 @@ bool Game::removeEntity(Entity *selected)
e = e->NextSiblingElement("Enemy"); e = e->NextSiblingElement("Enemy");
} }
for (int i = 0; i < entitySaveData.size(); i++) for (size_t i = 0; i < entitySaveData.size(); i++)
{ {
if (entitySaveData[i].x == int(selected->startPos.x) && entitySaveData[i].y == int(selected->startPos.y)) if (entitySaveData[i].x == int(selected->startPos.x) && entitySaveData[i].y == int(selected->startPos.y))
{ {
std::vector<EntitySaveData> copy = entitySaveData; std::vector<EntitySaveData> copy = entitySaveData;
entitySaveData.clear(); entitySaveData.clear();
for (int j = 0; j < copy.size(); j++) for (size_t j = 0; j < copy.size(); j++)
{ {
if (j != i) if (j != i)
entitySaveData.push_back(copy[j]); entitySaveData.push_back(copy[j]);
@ -2560,7 +2560,7 @@ void Game::loadEntityTypeList()
EntityClass *Game::getEntityClassForEntityType(const std::string &type) EntityClass *Game::getEntityClassForEntityType(const std::string &type)
{ {
for (int i = 0; i < entityTypeList.size(); i++) for (size_t i = 0; i < entityTypeList.size(); i++)
{ {
/* /*
std::ostringstream os; std::ostringstream os;
@ -2577,7 +2577,7 @@ int Game::getIdxForEntityType(std::string type)
{ {
//if (!type.empty() && type[0] == '@') return -1; //if (!type.empty() && type[0] == '@') return -1;
for (int i = 0; i < entityTypeList.size(); i++) for (size_t i = 0; i < entityTypeList.size(); i++)
{ {
if (nocasecmp(entityTypeList[i].name, type)==0) if (nocasecmp(entityTypeList[i].name, type)==0)
return entityTypeList[i].idx; return entityTypeList[i].idx;
@ -2588,7 +2588,7 @@ int Game::getIdxForEntityType(std::string type)
Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit) Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit)
{ {
std::string type; std::string type;
for (int i = 0; i < dsq->game->entityTypeList.size(); i++) for (size_t i = 0; i < dsq->game->entityTypeList.size(); i++)
{ {
EntityClass *ec = &dsq->game->entityTypeList[i]; EntityClass *ec = &dsq->game->entityTypeList[i];
if (ec->idx == idx) if (ec->idx == idx)
@ -2726,7 +2726,7 @@ void Game::initEntities()
EntitySaveData *Game::getEntitySaveDataForEntity(Entity *e, Vector pos) EntitySaveData *Game::getEntitySaveDataForEntity(Entity *e, Vector pos)
{ {
for (int i = 0; i < entitySaveData.size(); i++) for (size_t i = 0; i < entitySaveData.size(); i++)
{ {
if (entitySaveData[i].e == e) if (entitySaveData[i].e == e)
{ {
@ -2884,12 +2884,12 @@ void Game::addPath(Path *p)
} }
} }
void Game::removePath(int idx) void Game::removePath(size_t idx)
{ {
if (idx >= 0 && idx < paths.size()) paths[idx]->destroy(); if (idx < paths.size()) paths[idx]->destroy();
std::vector<Path*> copy = this->paths; std::vector<Path*> copy = this->paths;
clearPaths(); clearPaths();
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
if (i != idx) if (i != idx)
addPath(copy[i]); addPath(copy[i]);
@ -2905,7 +2905,7 @@ void Game::clearPaths()
int Game::getIndexOfPath(Path *p) int Game::getIndexOfPath(Path *p)
{ {
for (int i = 0; i < paths.size(); i++) for (size_t i = 0; i < paths.size(); i++)
{ {
if (paths[i] == p) if (paths[i] == p)
return i; return i;
@ -2969,7 +2969,7 @@ Path *Game::getNearestPath(const Vector &pos, const std::string &s, const Path *
float smallestDist = HUGE_VALF; float smallestDist = HUGE_VALF;
std::string st = s; std::string st = s;
stringToLower(st); stringToLower(st);
for (int i = 0; i < dsq->game->paths.size(); i++) for (size_t i = 0; i < dsq->game->paths.size(); i++)
{ {
Path *cp = dsq->game->paths[i]; Path *cp = dsq->game->paths[i];
if (cp != ignore && !cp->nodes.empty() && (st.empty() || st == cp->label)) if (cp != ignore && !cp->nodes.empty() && (st.empty() || st == cp->label))
@ -3016,7 +3016,7 @@ Path *Game::getNearestPath(Path *p, std::string s)
Path *Game::getPathByName(std::string name) Path *Game::getPathByName(std::string name)
{ {
stringToLowerUserData(name); stringToLowerUserData(name);
for (int i = 0; i < paths.size(); i++) for (size_t i = 0; i < paths.size(); i++)
{ {
if (paths[i]->label == name) if (paths[i]->label == name)
return paths[i]; return paths[i];
@ -3224,7 +3224,7 @@ void Game::sortFood()
std::vector<std::string> foodHolderNames; std::vector<std::string> foodHolderNames;
foodHolderNames.resize(foodHolders.size()); foodHolderNames.resize(foodHolders.size());
for (int i = 0; i < foodHolders.size(); i++) { for (size_t i = 0; i < foodHolders.size(); i++) {
IngredientData *ing = foodHolders[i]->getIngredient(); IngredientData *ing = foodHolders[i]->getIngredient();
if (ing) { if (ing) {
foodHolderNames[i] = ing->name; foodHolderNames[i] = ing->name;
@ -3252,7 +3252,7 @@ void Game::sortFood()
dsq->sound->playSfx("menu-switch", 0.5); dsq->sound->playSfx("menu-switch", 0.5);
dsq->spawnParticleEffect("menu-switch", worldLeftCenter, 0, 0, LR_HUD3, 1); dsq->spawnParticleEffect("menu-switch", worldLeftCenter, 0, 0, LR_HUD3, 1);
for (int i = 0; i < foodHolders.size(); i++) { for (size_t i = 0; i < foodHolders.size(); i++) {
if (!foodHolderNames[i].empty()) { if (!foodHolderNames[i].empty()) {
IngredientData *ing = dsq->continuity.getIngredientHeldByName(foodHolderNames[i]); IngredientData *ing = dsq->continuity.getIngredientHeldByName(foodHolderNames[i]);
foodHolders[i]->setIngredient(ing, false); foodHolders[i]->setIngredient(ing, false);
@ -3275,7 +3275,7 @@ void Game::sortFood()
void Game::createInGameMenu() void Game::createInGameMenu()
{ {
float menuz = 4; float menuz = 4;
int i = 0; size_t i = 0;
menuBg = new Quad; menuBg = new Quad;
@ -3294,7 +3294,6 @@ void Game::createInGameMenu()
menuBg2->position = Vector(0, 240); menuBg2->position = Vector(0, 240);
menuBg->addChild(menuBg2, PM_POINTER); menuBg->addChild(menuBg2, PM_POINTER);
float scale = menuBg->scale.x;
/* /*
songDescription = new BitmapText(&dsq->font); songDescription = new BitmapText(&dsq->font);
songDescription->position = Vector(0,100); songDescription->position = Vector(0,100);
@ -3454,7 +3453,6 @@ void Game::createInGameMenu()
options->followCamera = 1; options->followCamera = 1;
addRenderObject(options, LR_MENU); addRenderObject(options, LR_MENU);
scale = 1;
songSlots.clear(); songSlots.clear();
//songSlots.resize(3); //songSlots.resize(3);
songSlots.resize(10); songSlots.resize(10);
@ -3750,7 +3748,7 @@ void Game::createInGameMenu()
addRenderObject(circlePageNum, LR_MENU); addRenderObject(circlePageNum, LR_MENU);
foodHolders.resize(3); foodHolders.resize(3);
int holders=0; size_t holders=0;
for (i = 0; i < foodHolders.size(); i++) for (i = 0; i < foodHolders.size(); i++)
{ {
foodHolders[i] = new FoodHolder(i); foodHolders[i] = new FoodHolder(i);
@ -4699,10 +4697,8 @@ bool Game::loadSceneXML(std::string scene)
waSF->SetAttribute("y", a.position.y = atoi(warpArea->Attribute("y"))); waSF->SetAttribute("y", a.position.y = atoi(warpArea->Attribute("y")));
if (warpArea->Attribute("radius")) if (warpArea->Attribute("radius"))
waSF->SetAttribute("radius", a.radius = atoi(warpArea->Attribute("radius"))); waSF->SetAttribute("radius", a.radius = atoi(warpArea->Attribute("radius")));
bool isRect = false;
if (warpArea->Attribute("w")) if (warpArea->Attribute("w"))
{ {
isRect = true;
waSF->SetAttribute("w", a.w = atoi(warpArea->Attribute("w"))); waSF->SetAttribute("w", a.w = atoi(warpArea->Attribute("w")));
waSF->SetAttribute("h", a.h = atoi(warpArea->Attribute("h"))); waSF->SetAttribute("h", a.h = atoi(warpArea->Attribute("h")));
} }
@ -5193,7 +5189,7 @@ void Game::findMaxCameraValues()
cameraMin.y = 20; cameraMin.y = 20;
cameraMax.x = -1; cameraMax.x = -1;
cameraMax.y = -1; cameraMax.y = -1;
int i = 0; size_t i = 0;
for (i = 0; i < obsRows.size(); i++) for (i = 0; i < obsRows.size(); i++)
{ {
ObsRow *r = &obsRows[i]; ObsRow *r = &obsRows[i];
@ -5386,7 +5382,7 @@ bool Game::saveScene(std::string scene)
*/ */
std::ostringstream obs; std::ostringstream obs;
int i = 0; size_t i = 0;
for (i = 0; i < obsRows.size(); i++) for (i = 0; i < obsRows.size(); i++)
{ {
obs << obsRows[i].tx << " " << obsRows[i].ty << " " << obsRows[i].len << " "; obs << obsRows[i].tx << " " << obsRows[i].ty << " " << obsRows[i].len << " ";
@ -5402,7 +5398,7 @@ bool Game::saveScene(std::string scene)
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
pathXml->SetAttribute("name", p->name.c_str()); pathXml->SetAttribute("name", p->name.c_str());
//pathXml->SetAttribute("active", p->active); //pathXml->SetAttribute("active", p->active);
for (int n = 0; n < p->nodes.size(); n++) for (size_t n = 0; n < p->nodes.size(); n++)
{ {
XMLElement *nodeXml = saveFile.NewElement("Node"); XMLElement *nodeXml = saveFile.NewElement("Node");
std::ostringstream os; std::ostringstream os;
@ -5478,7 +5474,7 @@ bool Game::saveScene(std::string scene)
XMLElement *entitiesNode = saveFile.NewElement("Entities"); XMLElement *entitiesNode = saveFile.NewElement("Entities");
std::ostringstream os; std::ostringstream os;
for (int i = 0; i < dsq->game->entitySaveData.size(); i++) for (size_t i = 0; i < dsq->game->entitySaveData.size(); i++)
{ {
EntitySaveData *e = &dsq->game->entitySaveData[i]; EntitySaveData *e = &dsq->game->entitySaveData[i];
os << e->idx << " "; os << e->idx << " ";
@ -5504,7 +5500,7 @@ bool Game::saveScene(std::string scene)
{ {
XMLElement *simpleElementsXML = saveFile.NewElement("SE"); XMLElement *simpleElementsXML = saveFile.NewElement("SE");
simpleElementsXML->SetAttribute("k", s.c_str()); simpleElementsXML->SetAttribute("k", s.c_str());
simpleElementsXML->SetAttribute("l", i); simpleElementsXML->SetAttribute("l", (unsigned int) i);
std::string repeatScaleStr = simpleElements_repeatScale[i].str(); std::string repeatScaleStr = simpleElements_repeatScale[i].str();
if(!repeatScaleStr.empty()) if(!repeatScaleStr.empty())
simpleElementsXML->SetAttribute("repeatScale", repeatScaleStr.c_str()); simpleElementsXML->SetAttribute("repeatScale", repeatScaleStr.c_str());
@ -5606,7 +5602,7 @@ bool Game::isValidTarget(Entity *e, Entity *me)
void Game::updateMiniMapHintPosition() void Game::updateMiniMapHintPosition()
{ {
miniMapHintPosition = Vector(0,0,0); miniMapHintPosition = Vector(0,0,0);
for (int i = 0; i < warpAreas.size(); i++) for (size_t i = 0; i < warpAreas.size(); i++)
{ {
if (this->sceneName == miniMapHint.scene) if (this->sceneName == miniMapHint.scene)
{ {
@ -5895,7 +5891,7 @@ void Game::rebuildElementUpdateList()
elementUpdateList.clear(); elementUpdateList.clear();
elementInteractionList.clear(); elementInteractionList.clear();
for (int i = 0; i < dsq->getNumElements(); i++) for (size_t i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
const int eeidx = e->getElementEffectIndex(); const int eeidx = e->getElementEffectIndex();
@ -5940,7 +5936,7 @@ float Game::getHalfTimer(float mod)
void Game::action(int id, int state) void Game::action(int id, int state)
{ {
for (int i = 0; i < paths.size(); i++) for (size_t i = 0; i < paths.size(); i++)
{ {
if (paths[i]->catchActions) if (paths[i]->catchActions)
{ {
@ -6048,7 +6044,7 @@ void Game::action(int id, int state)
} }
else else
{ {
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty()) if (!foodHolders[i]->isTrash() && !foodHolders[i]->isEmpty())
{ {
@ -6066,7 +6062,7 @@ void Game::action(int id, int state)
} }
else else
{ {
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
{ {
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient()) if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
{ {
@ -6085,7 +6081,7 @@ void Game::action(int id, int state)
else else
{ {
int trashIndex = -1; int trashIndex = -1;
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
if (foodHolders[i]->isValid() && foodHolders[i]->isTrash()) if (foodHolders[i]->isValid() && foodHolders[i]->isTrash())
{ {
@ -6095,8 +6091,8 @@ void Game::action(int id, int state)
} }
if (trashIndex >= 0) if (trashIndex >= 0)
{ {
int ingrIndex = -1; size_t ingrIndex = ~0UL;
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
{ {
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient()) if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
{ {
@ -6104,7 +6100,7 @@ void Game::action(int id, int state)
break; break;
} }
} }
if (ingrIndex >= 0) if (ingrIndex != ~0UL)
{ {
foodSlots[ingrIndex]->discard(); foodSlots[ingrIndex]->discard();
} }
@ -6507,7 +6503,7 @@ void Game::applyState()
if (!warpAreaType.empty()) if (!warpAreaType.empty())
{ {
for (int i = 0; i < warpAreas.size(); i++) for (size_t i = 0; i < warpAreas.size(); i++)
{ {
WarpArea *a = &warpAreas[i]; WarpArea *a = &warpAreas[i];
if (a->warpAreaType == warpAreaType) if (a->warpAreaType == warpAreaType)
@ -6653,7 +6649,7 @@ void Game::applyState()
Path *closest = 0; Path *closest = 0;
Vector closestPushOut; Vector closestPushOut;
bool doFlip = false; bool doFlip = false;
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
Vector pos = p->nodes[0].position; Vector pos = p->nodes[0].position;
@ -7035,10 +7031,10 @@ void Game::bindInput()
worldMapRender->bindInput(); worldMapRender->bindInput();
} }
bool ingType(const std::vector<IngredientData*> &list, IngredientType type, int amount=1) bool ingType(const std::vector<IngredientData*> &list, IngredientType type, size_t amount=1)
{ {
int c = 0; size_t c = 0;
for (int i = 0; i < list.size(); i++) for (size_t i = 0; i < list.size(); i++)
{ {
IngredientData *data = list[i]; IngredientData *data = list[i];
if ((data->marked < data->held) && (data->type == type || type == IT_ANYTHING)) if ((data->marked < data->held) && (data->type == type || type == IT_ANYTHING))
@ -7053,10 +7049,10 @@ bool ingType(const std::vector<IngredientData*> &list, IngredientType type, int
return false; return false;
} }
bool ingName(const std::vector<IngredientData*> &list, const std::string &name, int amount=1) bool ingName(const std::vector<IngredientData*> &list, const std::string &name, size_t amount=1)
{ {
int c = 0; size_t c = 0;
for (int i = 0; i < list.size(); i++) for (size_t i = 0; i < list.size(); i++)
{ {
IngredientData *data = list[i]; IngredientData *data = list[i];
if ((data->marked < data->held) && (nocasecmp(data->name, name)==0))//data->name == name) if ((data->marked < data->held) && (nocasecmp(data->name, name)==0))//data->name == name)
@ -7070,7 +7066,7 @@ bool ingName(const std::vector<IngredientData*> &list, const std::string &name,
return false; return false;
} }
const int numTreasures = 16*2; const size_t numTreasures = 16*2;
void Game::onPrevTreasurePage() void Game::onPrevTreasurePage()
{ {
@ -7120,7 +7116,7 @@ void Game::onNextTreasurePage()
void Game::onPrevFoodPage() void Game::onPrevFoodPage()
{ {
int lastFoodPage = currentFoodPage; size_t lastFoodPage = currentFoodPage;
if (currentFoodPage > 0) if (currentFoodPage > 0)
{ {
currentFoodPage--; currentFoodPage--;
@ -7148,7 +7144,7 @@ void Game::onPrevFoodPage()
void Game::onNextFoodPage() void Game::onNextFoodPage()
{ {
int lastFoodPage = currentFoodPage; size_t lastFoodPage = currentFoodPage;
if ((currentFoodPage+1)*foodPageSize < dsq->continuity.ingredientCount()) if ((currentFoodPage+1)*foodPageSize < dsq->continuity.ingredientCount())
{ {
currentFoodPage++; currentFoodPage++;
@ -7194,17 +7190,14 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
// there will be a number of types and a number of names // there will be a number of types and a number of names
// the types and names DO NOT overlap // the types and names DO NOT overlap
int rc = 0; size_t rc = 0;
Recipe *r = 0; Recipe *r = 0;
Recipe *tr = 0; size_t q = 0, q2 = 0;
int q = 0, q2 = 0;
for ( rc = 0; rc < dsq->continuity.recipes.size(); rc++) for ( rc = 0; rc < dsq->continuity.recipes.size(); rc++)
{ {
for (int i = 0; i < list.size(); i++) list[i]->marked = 0; for (size_t i = 0; i < list.size(); i++) list[i]->marked = 0;
tr = 0;
r = &dsq->continuity.recipes[rc]; r = &dsq->continuity.recipes[rc];
tr = r;
q = 0; q = 0;
// get the amount of ingredients provided by the player // get the amount of ingredients provided by the player
@ -7213,16 +7206,16 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
// get the amount of ingredients required // get the amount of ingredients required
int recipeAmount = 0; int recipeAmount = 0;
for (int i = 0; i < r->types.size(); i++) for (size_t i = 0; i < r->types.size(); i++)
recipeAmount += r->types[i].amount; recipeAmount += r->types[i].amount;
for (int i = 0; i < r->names.size(); i++) for (size_t i = 0; i < r->names.size(); i++)
recipeAmount += r->names[i].amount; recipeAmount += r->names[i].amount;
if (listAmount != recipeAmount) if (listAmount != recipeAmount)
continue; continue;
for (int c = 0; c < r->types.size(); c++) for (size_t c = 0; c < r->types.size(); c++)
{ {
RecipeType *t = &r->types[c]; RecipeType *t = &r->types[c];
if (ingType(list, t->type, t->amount)) if (ingType(list, t->type, t->amount))
@ -7245,7 +7238,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
if (q == r->types.size()) if (q == r->types.size())
{ {
q2 = 0; q2 = 0;
for (int c = 0; c < r->names.size(); c++) for (size_t c = 0; c < r->names.size(); c++)
{ {
RecipeName *n = &r->names[c]; RecipeName *n = &r->names[c];
if (ingName(list, n->name, n->amount)) if (ingName(list, n->name, n->amount))
@ -7273,7 +7266,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
} }
} }
for (int i = 0; i < list.size(); i++) list[i]->marked = 0; for (size_t i = 0; i < list.size(); i++) list[i]->marked = 0;
if (rc == dsq->continuity.recipes.size()) if (rc == dsq->continuity.recipes.size())
{ {
@ -7292,7 +7285,7 @@ Recipe *Game::findRecipe(const std::vector<IngredientData*> &list)
void Game::updateCookList() void Game::updateCookList()
{ {
cookList.clear(); cookList.clear();
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
IngredientData *ing = foodHolders[i]->getIngredient(); IngredientData *ing = foodHolders[i]->getIngredient();
if (!foodHolders[i]->isTrash() && ing) if (!foodHolders[i]->isTrash() && ing)
@ -7450,7 +7443,7 @@ void Game::onCook()
dsq->sound->playSfx("boil"); dsq->sound->playSfx("boil");
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
if (!foodHolders[i]->isEmpty()) if (!foodHolders[i]->isEmpty())
dsq->spawnParticleEffect("cook-ingredient", foodHolders[i]->getWorldPosition(), 0, 0, LR_HUD3, 1); dsq->spawnParticleEffect("cook-ingredient", foodHolders[i]->getWorldPosition(), 0, 0, LR_HUD3, 1);
@ -7462,7 +7455,7 @@ void Game::onCook()
dsq->main(0.2); dsq->main(0.2);
bool haveLeftovers = true; bool haveLeftovers = true;
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
if (!foodHolders[i]->isEmpty()) { if (!foodHolders[i]->isEmpty()) {
IngredientData *ing = foodHolders[i]->getIngredient(); IngredientData *ing = foodHolders[i]->getIngredient();
@ -7473,7 +7466,7 @@ void Game::onCook()
} }
} }
} }
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
IngredientData *ing = foodHolders[i]->getIngredient(); IngredientData *ing = foodHolders[i]->getIngredient();
if (ing) if (ing)
@ -7489,7 +7482,7 @@ void Game::onCook()
dsq->sound->playSfx("Cook"); dsq->sound->playSfx("Cook");
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
if (foodHolders[i]->isValid() && !foodHolders[i]->isTrash()) if (foodHolders[i]->isValid() && !foodHolders[i]->isTrash())
foodHolders[i]->animateLid(false); foodHolders[i]->animateLid(false);
@ -7566,7 +7559,7 @@ void Game::overrideZoom(float sz, float t)
FoodSlot* getFoodSlotFromIndex() FoodSlot* getFoodSlotFromIndex()
{ {
for (int i = 0; i < dsq->game->foodSlots.size(); i++) for (size_t i = 0; i < dsq->game->foodSlots.size(); i++)
{ {
if (dsq->game->foodSlots[i]->slot == FoodSlot::foodSlotIndex) if (dsq->game->foodSlots[i]->slot == FoodSlot::foodSlotIndex)
{ {
@ -7606,7 +7599,7 @@ void Game::clearControlHint()
controlHint_image->alpha.interpolateTo(0, hintTransTime); controlHint_image->alpha.interpolateTo(0, hintTransTime);
} }
for (int i = 0; i < controlHintNotes.size(); i++) for (size_t i = 0; i < controlHintNotes.size(); i++)
{ {
controlHintNotes[i]->alpha.interpolateTo(0, hintTransTime); controlHintNotes[i]->alpha.interpolateTo(0, hintTransTime);
} }
@ -7670,7 +7663,7 @@ void Game::setControlHint(const std::string &h, bool left, bool right, bool midd
p += Vector(100, 0); p += Vector(100, 0);
for (int i = 0; i < song->notes.size(); i++) for (size_t i = 0; i < song->notes.size(); i++)
{ {
int note = song->notes[i]; int note = song->notes[i];
@ -7757,7 +7750,7 @@ void Game::setControlHint(const std::string &h, bool left, bool right, bool midd
controlHint_mouseBody->alpha.interpolateTo(0.5, hintTransTime); controlHint_mouseBody->alpha.interpolateTo(0.5, hintTransTime);
} }
for (int i = 0; i < controlHintNotes.size(); i++) for (size_t i = 0; i < controlHintNotes.size(); i++)
{ {
controlHintNotes[i]->alpha.interpolateTo(alphaOn, hintTransTime); controlHintNotes[i]->alpha.interpolateTo(alphaOn, hintTransTime);
} }
@ -8305,7 +8298,7 @@ Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, fl
{ {
//float smallestDist = HUGE_VALF; //float smallestDist = HUGE_VALF;
Bone *closest = 0; Bone *closest = 0;
for (int i = 0; i < skeletal->skeletalSprite.bones.size(); i++) for (size_t i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
{ {
Bone *b = skeletal->skeletalSprite.bones[i]; Bone *b = skeletal->skeletalSprite.bones[i];
/* /*
@ -8317,7 +8310,7 @@ Bone *Game::collideSkeletalVsLine(Entity *skeletal, Vector start, Vector end, fl
// MULTIPLE CIRCLES METHOD // MULTIPLE CIRCLES METHOD
if (!b->collisionMask.empty() && b->alpha.x == 1 && b->renderQuad) if (!b->collisionMask.empty() && b->alpha.x == 1 && b->renderQuad)
{ {
for (int i = 0; i < b->transformedCollisionMask.size(); i++) for (size_t i = 0; i < b->transformedCollisionMask.size(); i++)
{ {
if (isTouchingLine(start, end, b->transformedCollisionMask[i], radius+b->collideRadius)) if (isTouchingLine(start, end, b->transformedCollisionMask[i], radius+b->collideRadius))
{ {
@ -8384,7 +8377,7 @@ Bone *Game::collideSkeletalVsCircle(Entity *skeletal, Vector pos, float radius)
float smallestDist = HUGE_VALF; float smallestDist = HUGE_VALF;
Bone *closest = 0; Bone *closest = 0;
if (!(pos - skeletal->position).isLength2DIn(2000)) return 0; if (!(pos - skeletal->position).isLength2DIn(2000)) return 0;
for (int i = 0; i < skeletal->skeletalSprite.bones.size(); i++) for (size_t i = 0; i < skeletal->skeletalSprite.bones.size(); i++)
{ {
Bone *b = skeletal->skeletalSprite.bones[i]; Bone *b = skeletal->skeletalSprite.bones[i];
@ -8400,7 +8393,7 @@ Bone *Game::collideSkeletalVsCircle(Entity *skeletal, Vector pos, float radius)
{ {
if (dist < checkRadius) if (dist < checkRadius)
{ {
for (int i = 0; i < b->transformedCollisionMask.size(); i++) for (size_t i = 0; i < b->transformedCollisionMask.size(); i++)
{ {
if ((b->transformedCollisionMask[i] - pos).isLength2DIn(radius+b->collideRadius*skeletal->scale.x)) if ((b->transformedCollisionMask[i] - pos).isLength2DIn(radius+b->collideRadius*skeletal->scale.x))
{ {
@ -8836,7 +8829,7 @@ void Game::onOptionsCancel()
void Game::refreshFoodSlots(bool effects) void Game::refreshFoodSlots(bool effects)
{ {
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
{ {
foodSlots[i]->refresh(effects); foodSlots[i]->refresh(effects);
} }
@ -8844,7 +8837,7 @@ void Game::refreshFoodSlots(bool effects)
void Game::refreshTreasureSlots() void Game::refreshTreasureSlots()
{ {
for (int i = 0; i < treasureSlots.size(); i++) for (size_t i = 0; i < treasureSlots.size(); i++)
{ {
treasureSlots[i]->refresh(); treasureSlots[i]->refresh();
} }
@ -8868,14 +8861,12 @@ void Game::togglePetMenu(bool f)
toggleMainMenu(false); toggleMainMenu(false);
bool hasPet = false; for (size_t i = 0; i < petSlots.size(); i++)
for (int i = 0; i < petSlots.size(); i++)
{ {
petSlots[i]->alpha = 1; petSlots[i]->alpha = 1;
bool has = dsq->continuity.getFlag(petSlots[i]->petFlag); bool has = dsq->continuity.getFlag(petSlots[i]->petFlag);
if (has) if (has)
{ {
hasPet = true;
/* /*
for (int j = 0; j < petSlots.size(); j++) for (int j = 0; j < petSlots.size(); j++)
{ {
@ -8922,7 +8913,7 @@ void Game::togglePetMenu(bool f)
} }
for (int i = 0; i < petTips.size(); i++) for (size_t i = 0; i < petTips.size(); i++)
{ {
/* /*
if (hasPet && i == 0) if (hasPet && i == 0)
@ -8948,12 +8939,12 @@ void Game::togglePetMenu(bool f)
} }
else if (!f && petMenu) else if (!f && petMenu)
{ {
for (int i = 0; i < petSlots.size(); i++) for (size_t i = 0; i < petSlots.size(); i++)
{ {
petSlots[i]->alpha = 0; petSlots[i]->alpha = 0;
} }
for (int i = 0; i < petTips.size(); i++) for (size_t i = 0; i < petTips.size(); i++)
{ {
petTips[i]->alpha = 0; petTips[i]->alpha = 0;
} }
@ -8990,7 +8981,7 @@ void Game::toggleTreasureMenu(bool f)
refreshTreasureSlots(); refreshTreasureSlots();
for (int i = 0; i < treasureTips.size(); i++) for (size_t i = 0; i < treasureTips.size(); i++)
treasureTips[i]->alpha = 1; treasureTips[i]->alpha = 1;
if (treasureSlots.size() > 8) if (treasureSlots.size() > 8)
@ -9016,7 +9007,7 @@ void Game::toggleTreasureMenu(bool f)
{ {
treasureMenu = false; treasureMenu = false;
for (int i = 0; i < treasureTips.size(); i++) for (size_t i = 0; i < treasureTips.size(); i++)
treasureTips[i]->alpha = 0; treasureTips[i]->alpha = 0;
menu[0]->setDirMove(DIR_UP, 0); menu[0]->setDirMove(DIR_UP, 0);
@ -9027,7 +9018,7 @@ void Game::toggleTreasureMenu(bool f)
circlePageNum->alpha = 0; circlePageNum->alpha = 0;
} }
for (int i = 0; i < treasureSlots.size(); i++) for (size_t i = 0; i < treasureSlots.size(); i++)
{ {
if (f) if (f)
treasureSlots[i]->alpha = 1; treasureSlots[i]->alpha = 1;
@ -9072,7 +9063,7 @@ void Game::toggleFoodMenu(bool f)
toggleTreasureMenu(false); toggleTreasureMenu(false);
for (int i = 0; i < foodHolders.size(); i++) for (size_t i = 0; i < foodHolders.size(); i++)
{ {
foodHolders[i]->toggleValid(f); foodHolders[i]->toggleValid(f);
} }
@ -9116,7 +9107,7 @@ void Game::toggleFoodMenu(bool f)
foodSort->alpha = 1; foodSort->alpha = 1;
for (int i = 0; i < foodTips.size(); i++) for (size_t i = 0; i < foodTips.size(); i++)
foodTips[i]->alpha = 1; foodTips[i]->alpha = 1;
if (foodSlots.size() >= 16) if (foodSlots.size() >= 16)
@ -9168,7 +9159,7 @@ void Game::toggleFoodMenu(bool f)
liCrystal->alpha = 0; liCrystal->alpha = 0;
for (int i = 0; i < foodTips.size(); i++) for (size_t i = 0; i < foodTips.size(); i++)
foodTips[i]->alpha = 0; foodTips[i]->alpha = 0;
menu[5]->setDirMove(DIR_LEFT, 0); menu[5]->setDirMove(DIR_LEFT, 0);
@ -9178,7 +9169,7 @@ void Game::toggleFoodMenu(bool f)
previewRecipe->alpha = 0; previewRecipe->alpha = 0;
} }
for (int i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
{ {
foodSlots[i]->toggle(f); foodSlots[i]->toggle(f);
} }
@ -9205,7 +9196,7 @@ void Game::toggleMainMenu(bool f)
if (f) if (f)
{ {
currentMenuPage = MENUPAGE_SONGS; currentMenuPage = MENUPAGE_SONGS;
for (int i = 0; i < songSlots.size(); i++) for (size_t i = 0; i < songSlots.size(); i++)
{ {
//songSlots[i]->alpha.interpolateTo(1, t); //songSlots[i]->alpha.interpolateTo(1, t);
songSlots[i]->alphaMod = 1; songSlots[i]->alphaMod = 1;
@ -9213,14 +9204,14 @@ void Game::toggleMainMenu(bool f)
songBubbles->alpha.interpolateTo(1,t); songBubbles->alpha.interpolateTo(1,t);
energyIdol->alpha.interpolateTo(1,t); energyIdol->alpha.interpolateTo(1,t);
liCrystal->alpha.interpolateTo(1, t); liCrystal->alpha.interpolateTo(1, t);
for (int i = 0; i < songTips.size(); i++) for (size_t i = 0; i < songTips.size(); i++)
songTips[i]->alpha = 1; songTips[i]->alpha = 1;
menuBg2->alpha.interpolateTo(1, t); menuBg2->alpha.interpolateTo(1, t);
int sm=-900; int sm=-900;
SongSlot *ss=0; SongSlot *ss=0;
for (int i = 0; i < songSlots.size(); i++) for (size_t i = 0; i < songSlots.size(); i++)
{ {
if (dsq->continuity.hasSong(dsq->continuity.getSongTypeBySlot(i))) if (dsq->continuity.hasSong(dsq->continuity.getSongTypeBySlot(i)))
{ {
@ -9248,12 +9239,12 @@ void Game::toggleMainMenu(bool f)
{ {
((AquariaMenuItem*)menu[5])->setDirMove(DIR_LEFT, 0); ((AquariaMenuItem*)menu[5])->setDirMove(DIR_LEFT, 0);
for (int i = 0; i < songSlots.size(); i++) for (size_t i = 0; i < songSlots.size(); i++)
{ {
songSlots[i]->alphaMod = 0; songSlots[i]->alphaMod = 0;
} }
for (int i = 0; i < songTips.size(); i++) for (size_t i = 0; i < songTips.size(); i++)
songTips[i]->alpha = 0; songTips[i]->alpha = 0;
songBubbles->alpha.interpolateTo(0, t); songBubbles->alpha.interpolateTo(0, t);
@ -9630,7 +9621,7 @@ void Game::updateInGameMenu(float dt)
} }
// HACK: move this later // HACK: move this later
updateOptionsMenu(dt); updateOptionsMenu(dt);
if (playingSongInMenu != -1) if (playingSongInMenu != ~0UL)
{ {
songMenuPlayDelay += dt; songMenuPlayDelay += dt;
@ -9643,7 +9634,7 @@ void Game::updateInGameMenu(float dt)
songMenuPlayDelay = 0; songMenuPlayDelay = 0;
if (currentSongMenuNote >= 0 && currentSongMenuNote < s.notes.size()) if (currentSongMenuNote < s.notes.size())
{ {
/* /*
std::ostringstream os; std::ostringstream os;
@ -10130,7 +10121,7 @@ void Game::update(float dt)
} }
int i = 0; size_t i = 0;
for (i = 0; i < dsq->game->getNumPaths(); i++) for (i = 0; i < dsq->game->getNumPaths(); i++)
{ {
dsq->game->getPath(i)->update(dt); dsq->game->getPath(i)->update(dt);
@ -10401,7 +10392,6 @@ void Game::update(float dt)
//cameraLerpDelay = 0.15; //cameraLerpDelay = 0.15;
cameraLerpDelay = vars->defaultCameraLerpDelay; cameraLerpDelay = vars->defaultCameraLerpDelay;
} }
Vector oldCamPos = dsq->cameraPos;
cameraInterp.stop(); cameraInterp.stop();
cameraInterp.interpolateTo(dest, cameraLerpDelay); cameraInterp.interpolateTo(dest, cameraLerpDelay);
dsq->cameraPos = getCameraPositionFor(cameraInterp); dsq->cameraPos = getCameraPositionFor(cameraInterp);
@ -10646,9 +10636,9 @@ void Game::loadElementTemplates(std::string pack)
} }
in.close(); in.close();
for (int i = 0; i < elementTemplates.size(); i++) for (size_t i = 0; i < elementTemplates.size(); i++)
{ {
for (int j = i; j < elementTemplates.size(); j++) for (size_t j = i; j < elementTemplates.size(); j++)
{ {
if (elementTemplates[i].idx > elementTemplates[j].idx) if (elementTemplates[i].idx > elementTemplates[j].idx)
{ {
@ -10677,7 +10667,7 @@ void Game::resetFromTitle()
void Game::setGrid(ElementTemplate *et, Vector position, float rot360) void Game::setGrid(ElementTemplate *et, Vector position, float rot360)
{ {
for (int i = 0; i < et->grid.size(); i++) for (size_t i = 0; i < et->grid.size(); i++)
{ {
TileVector t(position); TileVector t(position);
/* /*
@ -10814,7 +10804,7 @@ void Game::removeState()
dsq->globalScale = Vector(1,1); dsq->globalScale = Vector(1,1);
core->globalScaleChanged(); core->globalScaleChanged();
for (int i = 0; i < getNumPaths(); i++) for (size_t i = 0; i < getNumPaths(); i++)
{ {
Path *p = getPath(i); Path *p = getPath(i);
p->destroy(); p->destroy();

View file

@ -67,7 +67,7 @@ struct RecipeMenu
void goNextPage(); void goNextPage();
void goPrevPage(); void goPrevPage();
int getNumPages(); int getNumPages();
int getNumKnown(); size_t getNumKnown();
int currentPage; int currentPage;
@ -253,11 +253,11 @@ protected:
class PetSlot : public AquariaGuiQuad class PetSlot : public AquariaGuiQuad
{ {
public: public:
PetSlot(int pet); PetSlot(size_t pet);
int petFlag; int petFlag;
protected: protected:
bool wasSlot; bool wasSlot;
int petidx; size_t petidx;
bool mouseDown; bool mouseDown;
void onUpdate(float dt); void onUpdate(float dt);
}; };
@ -313,7 +313,7 @@ public:
void setGrid(Vector position); void setGrid(Vector position);
bool cull; bool cull;
float alpha; float alpha;
int idx; size_t idx;
}; };
class MiniMapHint class MiniMapHint
@ -470,8 +470,8 @@ public:
Path *editingPath; Path *editingPath;
void toggleWarpAreaRender(); void toggleWarpAreaRender();
int selectedIdx; size_t selectedIdx;
int selectedNode; size_t selectedNode;
Path *getSelectedPath(); Path *getSelectedPath();
void changeDepth(); void changeDepth();
void updateEntitySaveData(Entity *editingEntity); void updateEntitySaveData(Entity *editingEntity);
@ -492,7 +492,7 @@ public:
SelectedEntity selectedEntity; SelectedEntity selectedEntity;
int entityPageNum; size_t entityPageNum;
void checkForRebuild(); void checkForRebuild();
void createAquarian(); void createAquarian();
@ -572,7 +572,7 @@ protected:
void mouseButtonLeft(); void mouseButtonLeft();
void mouseButtonRight(); void mouseButtonRight();
int curElement, selectedVariation, possibleSelectedIdx; size_t curElement, selectedVariation, possibleSelectedIdx;
Quad *placer; Quad *placer;
DebugFont *text; DebugFont *text;
@ -703,7 +703,7 @@ public:
std::vector<ElementTemplate> elementTemplates; std::vector<ElementTemplate> elementTemplates;
std::string sceneName, sceneDisplayName; std::string sceneName, sceneDisplayName;
ElementTemplate *getElementTemplateByIdx(int idx); ElementTemplate *getElementTemplateByIdx(size_t idx);
bool saveScene(std::string scene); bool saveScene(std::string scene);
typedef std::vector<WarpArea> WarpAreas; typedef std::vector<WarpArea> WarpAreas;
@ -790,10 +790,10 @@ protected:
Path *firstPathOfType[PATH_MAX]; Path *firstPathOfType[PATH_MAX];
public: public:
void addPath(Path *p); void addPath(Path *p);
void removePath(int idx); void removePath(size_t idx);
void clearPaths(); void clearPaths();
int getNumPaths() const {return paths.size();} size_t getNumPaths() const {return paths.size();}
Path *getPath(int idx) const {return paths[idx];} Path *getPath(size_t idx) const {return paths[idx];}
Path *getFirstPathOfType(PathType type) const {return firstPathOfType[type];} Path *getFirstPathOfType(PathType type) const {return firstPathOfType[type];}
Path *getPathByName(std::string name); Path *getPathByName(std::string name);
int getIndexOfPath(Path *p); int getIndexOfPath(Path *p);
@ -822,7 +822,7 @@ public:
bool optionsOnly; bool optionsOnly;
MenuPage currentMenuPage; MenuPage currentMenuPage;
int currentFoodPage, currentTreasurePage; size_t currentFoodPage, currentTreasurePage;
Precacher tileCache; Precacher tileCache;
@ -865,7 +865,7 @@ public:
void colorTest(); void colorTest();
void playSongInMenu(int songType, bool override=false); void playSongInMenu(size_t songType, bool override=false);
bool trace(Vector start, Vector target); bool trace(Vector start, Vector target);
@ -1127,8 +1127,8 @@ protected:
void updateCursor(float dt); void updateCursor(float dt);
void updateInGameMenu(float dt); void updateInGameMenu(float dt);
float songMenuPlayDelay; float songMenuPlayDelay;
int currentSongMenuNote; size_t currentSongMenuNote;
int playingSongInMenu; size_t playingSongInMenu;
Quad *controlHint_mouseLeft, *controlHint_mouseRight, *controlHint_mouseBody, *controlHint_mouseMiddle, *controlHint_bg, *controlHint_image; Quad *controlHint_mouseLeft, *controlHint_mouseRight, *controlHint_mouseBody, *controlHint_mouseMiddle, *controlHint_bg, *controlHint_image;
Quad *controlHint_shine; Quad *controlHint_shine;
bool controlHint_ignoreClear; bool controlHint_ignoreClear;

View file

@ -122,7 +122,7 @@ SongLineRender::SongLineRender()
void SongLineRender::newPoint(const Vector &pt, const Vector &color) void SongLineRender::newPoint(const Vector &pt, const Vector &color)
{ {
int maxx = 40; size_t maxx = 40;
bool inRange = true; bool inRange = true;
if (pts.size() > 1) if (pts.size() > 1)
inRange = (pt - pts[pts.size()-2].pt).isLength2DIn(4); inRange = (pt - pts[pts.size()-2].pt).isLength2DIn(4);
@ -155,10 +155,10 @@ void SongLineRender::onRender()
if (ls < 0) if (ls < 0)
ls = 1; ls = 1;
glLineWidth(ls); glLineWidth(ls);
const int alphaLine = pts.size()*(0.9f); const unsigned int alphaLine = pts.size()*(0.9f);
float a = 1; float a = 1;
glBegin(GL_LINE_STRIP); glBegin(GL_LINE_STRIP);
for (int i = 0; i < pts.size(); i++) for (size_t i = 0; i < pts.size(); i++)
{ {
if (i < alphaLine) if (i < alphaLine)
a = float(i)/float(alphaLine); a = float(i)/float(alphaLine);

View file

@ -35,7 +35,7 @@ Hair::Hair(int nodes, float segmentLength, float hairWidth) : RenderObject()
hairNodes.resize(nodes); hairNodes.resize(nodes);
for (int i = 0; i < hairNodes.size(); i++) for (size_t i = 0; i < hairNodes.size(); i++)
{ {
float perc = (float(i)/(float(hairNodes.size()))); float perc = (float(i)/(float(hairNodes.size())));
if (perc < 0) if (perc < 0)
@ -81,7 +81,7 @@ void Hair::onRender()
float texBits = 1.0f / (hairNodes.size()-1); float texBits = 1.0f / (hairNodes.size()-1);
Vector pl, pr; Vector pl, pr;
for (int i = 0; i < hairNodes.size(); i++) for (size_t i = 0; i < hairNodes.size(); i++)
{ {
@ -122,7 +122,7 @@ void Hair::updatePositions()
BBGE_PROF(Hair_updatePositions); BBGE_PROF(Hair_updatePositions);
for (int i = 1; i < hairNodes.size(); i++) for (size_t i = 1; i < hairNodes.size(); i++)
{ {
Vector diff = hairNodes[i].position - hairNodes[i-1].position; Vector diff = hairNodes[i].position - hairNodes[i-1].position;
@ -149,7 +149,7 @@ void Hair::updatePositions()
void Hair::returnToDefaultPositions(float dt) void Hair::returnToDefaultPositions(float dt)
{ {
for (int i = 0; i < hairNodes.size(); i++) for (size_t i = 0; i < hairNodes.size(); i++)
{ {
Vector mov = hairNodes[i].defaultPosition - hairNodes[i].position; Vector mov = hairNodes[i].defaultPosition - hairNodes[i].position;
if (!mov.isLength2DIn(2)) if (!mov.isLength2DIn(2))

View file

@ -29,7 +29,7 @@ namespace IntroStuff
{ {
//Mappy *m; //Mappy *m;
bool quitFlag; bool quitFlag;
}; }
using namespace IntroStuff; using namespace IntroStuff;
@ -198,7 +198,7 @@ void Intro::createMeteor(int layer, Vector pos, Vector off, Vector sz)
void Intro::clearMeteors() void Intro::clearMeteors()
{ {
for (int i = 0; i < meteors.size(); i++) for (size_t i = 0; i < meteors.size(); i++)
{ {
meteors[i]->setLife(1); meteors[i]->setLife(1);
meteors[i]->setDecayRate(100); meteors[i]->setDecayRate(100);
@ -255,7 +255,7 @@ void Intro::update(float dt)
citybg->offset = Vector(-100, 0); citybg->offset = Vector(-100, 0);
citybg->scale = Vector(0.6, 0.6); citybg->scale = Vector(0.6, 0.6);
citybg->alpha = 0; citybg->alpha = 0;
for (int i = 0; i < citybg->bones.size(); i++) for (size_t i = 0; i < citybg->bones.size(); i++)
{ {
if (citybg->bones[i]->name != "meteor") if (citybg->bones[i]->name != "meteor")
{ {
@ -272,7 +272,7 @@ void Intro::update(float dt)
eric->position = Vector(50, 400); eric->position = Vector(50, 400);
eric->alpha = 0; eric->alpha = 0;
eric->scale = Vector(0.4, 0.4); eric->scale = Vector(0.4, 0.4);
for (int i = 0; i < eric->bones.size(); i++) for (size_t i = 0; i < eric->bones.size(); i++)
{ {
eric->bones[i]->color = eric->color; eric->bones[i]->color = eric->color;
} }

View file

@ -402,7 +402,7 @@ void MiniMapRender::onUpdate(float dt)
if (!dsq->game->worldMapRender->isOn()) if (!dsq->game->worldMapRender->isOn())
{ {
for (int i = 0; i < buttons.size(); i++) for (size_t i = 0; i < buttons.size(); i++)
{ {
if ((buttons[i]->getWorldPosition() - core->mouse.position).isLength2DIn(BUTTON_RADIUS)) if ((buttons[i]->getWorldPosition() - core->mouse.position).isLength2DIn(BUTTON_RADIUS))
{ {
@ -595,7 +595,7 @@ void MiniMapRender::onRender()
if (!radarHide) if (!radarHide)
{ {
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
if (!p->nodes.empty() && p->minimapIcon) if (!p->nodes.empty() && p->minimapIcon)

View file

@ -310,14 +310,13 @@ bool ModDL::ParseModXML(const std::string& fn, bool allowChaining)
ModPackageType pkgtype = MPT_MOD; ModPackageType pkgtype = MPT_MOD;
int serverSize = 0; int serverSize = 0;
int serverIconSize = 0; int serverIconSize = 0;
XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props, *web; XMLElement *fullname, *desc, *icon, *pkg, *confirm, *props;
fullname = modx->FirstChildElement("Fullname"); fullname = modx->FirstChildElement("Fullname");
desc = modx->FirstChildElement("Description"); desc = modx->FirstChildElement("Description");
icon = modx->FirstChildElement("Icon"); icon = modx->FirstChildElement("Icon");
pkg = modx->FirstChildElement("Package"); pkg = modx->FirstChildElement("Package");
confirm = modx->FirstChildElement("Confirm"); confirm = modx->FirstChildElement("Confirm");
props = modx->FirstChildElement("Properties"); props = modx->FirstChildElement("Properties");
web = modx->FirstChildElement("Web");
if(fullname && fullname->Attribute("text")) if(fullname && fullname->Attribute("text"))
namestr = fullname->Attribute("text"); namestr = fullname->Attribute("text");

View file

@ -46,7 +46,7 @@ ModSelectorScreen::ModSelectorScreen()
, ActionMapper() , ActionMapper()
, dlText(&dsq->smallFont) , dlText(&dsq->smallFont)
, gotServerList(false) , gotServerList(false)
, currentPanel(-1) , currentPanel(~0)
, subtext(&dsq->subsFont) , subtext(&dsq->subsFont)
{ {
followCamera = 1; followCamera = 1;
@ -131,7 +131,7 @@ void ModSelectorScreen::onUpdate(float dt)
} }
} }
void ModSelectorScreen::showPanel(int id) void ModSelectorScreen::showPanel(size_t id)
{ {
if(id == currentPanel) if(id == currentPanel)
return; return;
@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(int id)
IconGridPanel *newgrid = panels[id]; IconGridPanel *newgrid = panels[id];
// fade in selected panel // fade in selected panel
if(currentPanel < 0) // just bringing up? if(currentPanel == ~0U) // just bringing up?
{ {
newgrid->scale = Vector(0.8f,0.8f); newgrid->scale = Vector(0.8f,0.8f);
newgrid->alpha = 0; newgrid->alpha = 0;
@ -155,7 +155,7 @@ void ModSelectorScreen::updateFade()
{ {
// fade out background panels // fade out background panels
// necessary to do all of them, that icon alphas are 0... they would trigger otherwise, even if invisible because parent panel is not shown // necessary to do all of them, that icon alphas are 0... they would trigger otherwise, even if invisible because parent panel is not shown
for(int i = 0; i < panels.size(); ++i) for(size_t i = 0; i < panels.size(); ++i)
panels[i]->fade(i == currentPanel, true); panels[i]->fade(i == currentPanel, true);
} }
@ -206,7 +206,7 @@ void ModSelectorScreen::init()
addChild(&rightbar, PM_STATIC); addChild(&rightbar, PM_STATIC);
} }
for(int i = 0; i < panels.size(); ++i) for(size_t i = 0; i < panels.size(); ++i)
{ {
if(panels[i]) if(panels[i])
continue; continue;
@ -326,7 +326,7 @@ void ModSelectorScreen::initModAndPatchPanel()
} }
std::sort(tv.begin(), tv.end(), _modname_cmp); std::sort(tv.begin(), tv.end(), _modname_cmp);
for(int i = 0; i < tv.size(); ++i) for(size_t i = 0; i < tv.size(); ++i)
{ {
if(!tv[i]->getParent()) // ensure it was not added earlier if(!tv[i]->getParent()) // ensure it was not added earlier
{ {

View file

@ -147,7 +147,7 @@ public:
void init(); void init();
void close(); void close();
void showPanel(int id); void showPanel(size_t id);
void updateFade(); void updateFade();
void initModAndPatchPanel(); void initModAndPatchPanel();
@ -169,7 +169,7 @@ protected:
virtual void onUpdate(float dt); virtual void onUpdate(float dt);
MenuIconBar leftbar; MenuIconBar leftbar;
MenuBasicBar rightbar; MenuBasicBar rightbar;
int currentPanel; size_t currentPanel;
BitmapText subtext; BitmapText subtext;
Quad subbox; Quad subbox;
float subFadeT; float subFadeT;

View file

@ -37,8 +37,7 @@ namespace Network
void download(RequestData *rq); void download(RequestData *rq);
void update(); void update();
void shutdown(); void shutdown();
}; }
#endif #endif

View file

@ -85,9 +85,9 @@ void Path::clampPosition(Vector *pos, float radius)
} }
} }
PathNode *Path::getPathNode(int idx) PathNode *Path::getPathNode(size_t idx)
{ {
if (idx < 0 || idx >= nodes.size()) return 0; if (idx >= nodes.size()) return 0;
return &nodes[idx]; return &nodes[idx];
} }
@ -661,30 +661,30 @@ void Path::activate(Entity *e)
} }
} }
void Path::removeNode(int idx) void Path::removeNode(size_t idx)
{ {
std::vector<PathNode> copy = nodes; std::vector<PathNode> copy = nodes;
nodes.clear(); nodes.clear();
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
if (idx != i) if (idx != i)
nodes.push_back(copy[i]); nodes.push_back(copy[i]);
} }
} }
void Path::addNode(int idx) void Path::addNode(size_t idx)
{ {
std::vector<PathNode> copy = nodes; std::vector<PathNode> copy = nodes;
nodes.clear(); nodes.clear();
bool added = false; bool added = false;
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
nodes.push_back(copy[i]); nodes.push_back(copy[i]);
if (idx == i) if (idx == i)
{ {
added = true; added = true;
PathNode p; PathNode p;
int j = i + 1; size_t j = i + 1;
if (j < copy.size()) if (j < copy.size())
{ {
Vector add = copy[j].position - copy[i].position; Vector add = copy[j].position - copy[i].position;

View file

@ -86,14 +86,14 @@ public:
std::string name; // full node string std::string name; // full node string
std::string label; // first part only (the actual node name) std::string label; // first part only (the actual node name)
std::vector<PathNode>nodes; std::vector<PathNode>nodes;
void removeNode(int idx); void removeNode(size_t idx);
void addNode(int idx); void addNode(size_t idx);
void update(float dt); void update(float dt);
void setActive(bool v); void setActive(bool v);
bool action(int id, int state); bool action(int id, int state);
void setEmitter(const std::string& name); void setEmitter(const std::string& name);
PathNode *getPathNode(int idx); PathNode *getPathNode(size_t idx);
bool isCoordinateInside(const Vector &pos, int rad=0); bool isCoordinateInside(const Vector &pos, int rad=0);
void reverseNodes(); void reverseNodes();

View file

@ -67,11 +67,11 @@ void PathFinding::forceMinimumPath(VectorPath &path, const Vector &start, const
void PathFinding::molestPath(VectorPath &path) void PathFinding::molestPath(VectorPath &path)
{ {
int sz=path.getNumPathNodes(); size_t sz=path.getNumPathNodes();
if(!sz) if(!sz)
return; return;
int i = 0; size_t i = 0;
// make normals // make normals
std::vector<Vector> normals; std::vector<Vector> normals;
normals.resize(sz); normals.resize(sz);
@ -108,8 +108,11 @@ void PathFinding::molestPath(VectorPath &path)
// use wall normal to push out node a bit // use wall normal to push out node a bit
std::vector<Vector> newNormals; std::vector<Vector> newNormals;
newNormals.resize(normals.size()); newNormals.resize(normals.size());
for (i = 1; i < normals.size()-1; i++) if(normals.size() > 0) {
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f; for (i = 1; i < normals.size()-1; i++) {
newNormals[i] = (normals[i] + normals[i-1] + normals[i+1])/3.0f;
}
}
for (i = 1; i < sz-1; i++) for (i = 1; i < sz-1; i++)
path.getPathNode(i)->value += newNormals[i]; path.getPathNode(i)->value += newNormals[i];
@ -132,7 +135,7 @@ void PathFinding::molestPath(VectorPath &path)
lastSuccessNode = 0; lastSuccessNode = 0;
hadSuccess = false; hadSuccess = false;
Vector node = path.getPathNode(i)->value; Vector node = path.getPathNode(i)->value;
for (int j = sz-1; j >= i+adjust; j--) for (size_t j = sz-1; j >= i+adjust; j--)
{ {
Vector target = path.getPathNode(j)->value; Vector target = path.getPathNode(j)->value;
if (dsq->game->trace(node, target)) if (dsq->game->trace(node, target))

View file

@ -48,7 +48,7 @@ namespace PathFinding
bool finishFindPath(State *state, VectorPath& path, unsigned step = 0); bool finishFindPath(State *state, VectorPath& path, unsigned step = 0);
void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded); void getStats(State *state, unsigned& stepsDone, unsigned& nodesExpanded);
void purgeFindPath(PathFinding::State *state); void purgeFindPath(PathFinding::State *state);
}; }
#endif #endif

View file

@ -30,11 +30,11 @@ PathRender::PathRender() : RenderObject()
void PathRender::onRender() void PathRender::onRender()
{ {
const int pathcount = dsq->game->getNumPaths(); const size_t pathcount = dsq->game->getNumPaths();
if (pathcount <= 0) if (pathcount == 0)
return; return;
for (int i = 0; i < pathcount; i++) for (size_t i = 0; i < pathcount; i++)
{ {
Path *p = dsq->game->getPath(i); Path *p = dsq->game->getPath(i);
#ifdef AQUARIA_BUILD_SCENEEDITOR #ifdef AQUARIA_BUILD_SCENEEDITOR
@ -45,7 +45,7 @@ void PathRender::onRender()
glColor4f(1, 0.5, 0.5, 0.75); glColor4f(1, 0.5, 0.5, 0.75);
glBegin(GL_LINES); glBegin(GL_LINES);
for (int n = 0; n < p->nodes.size()-1; n++) for (size_t n = 0; n < p->nodes.size()-1; n++)
{ {
PathNode *nd = &p->nodes[n]; PathNode *nd = &p->nodes[n];
PathNode *nd2 = &p->nodes[n+1]; PathNode *nd2 = &p->nodes[n+1];
@ -54,7 +54,7 @@ void PathRender::onRender()
} }
glEnd(); glEnd();
for (int n = 0; n < p->nodes.size(); n++) for (size_t n = 0; n < p->nodes.size(); n++)
{ {
PathNode *nd = &p->nodes[n]; PathNode *nd = &p->nodes[n];

View file

@ -69,20 +69,22 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
equals->scale = Vector(0.7, 0.7); equals->scale = Vector(0.7, 0.7);
addChild(equals, PM_POINTER); addChild(equals, PM_POINTER);
int c = 0; size_t c = 0;
int size=0; size_t size=0;
for (int i = 0; i < recipe->names.size(); i++) for (size_t i = 0; i < recipe->names.size(); i++)
size += recipe->names[i].amount; size += recipe->names[i].amount;
for (int j = 0; j < recipe->types.size(); j++) for (size_t j = 0; j < recipe->types.size(); j++)
size += recipe->types[j].amount; size += recipe->types[j].amount;
size --; if(size > 0) {
size --;
}
for (int i = 0; i < recipe->names.size(); i++) for (size_t i = 0; i < recipe->names.size(); i++)
{ {
debugLog("recipe name: " + recipe->names[i].name); debugLog("recipe name: " + recipe->names[i].name);
IngredientData *data = dsq->continuity.getIngredientDataByName(recipe->names[i].name); IngredientData *data = dsq->continuity.getIngredientDataByName(recipe->names[i].name);
@ -118,7 +120,7 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
} }
} }
for (int i = 0; i < recipe->types.size(); i++) for (size_t i = 0; i < recipe->types.size(); i++)
{ {
for (int j = 0; j < recipe->types[i].amount; j++) for (int j = 0; j < recipe->types[i].amount; j++)
@ -182,7 +184,7 @@ void RecipeMenuEntry::onUpdate(float dt)
std::ostringstream ds; std::ostringstream ds;
for (int i = 0; i < data->effects.size(); i++) for (size_t i = 0; i < data->effects.size(); i++)
{ {
ds << dsq->continuity.getIEString(data, i); ds << dsq->continuity.getIEString(data, i);
if (i == data->effects.size()-1) if (i == data->effects.size()-1)
@ -206,9 +208,9 @@ void RecipeMenuEntry::onUpdate(float dt)
glow->alphaMod = 0; glow->alphaMod = 0;
selected = 0; selected = 0;
int n=0; size_t n=0;
for (int i = 0; i < game->recipeMenu.recipeMenuEntries.size(); i++) for (size_t i = 0; i < game->recipeMenu.recipeMenuEntries.size(); i++)
{ {
if (!game->recipeMenu.recipeMenuEntries[i]->selected) if (!game->recipeMenu.recipeMenuEntries[i]->selected)
n++; n++;
@ -246,10 +248,10 @@ void RecipeMenu::slide(RenderObject *r, bool in, float t)
} }
} }
int RecipeMenu::getNumKnown() size_t RecipeMenu::getNumKnown()
{ {
int num = 0; size_t num = 0;
for (int i = 0; i < dsq->continuity.recipes.size(); i++) for (size_t i = 0; i < dsq->continuity.recipes.size(); i++)
{ {
if (dsq->continuity.recipes[i].isKnown()) if (dsq->continuity.recipes[i].isKnown())
{ {
@ -430,7 +432,7 @@ void RecipeMenu::createPage(int p)
void RecipeMenu::destroyPage() void RecipeMenu::destroyPage()
{ {
for (int i = 0; i < recipeMenuEntries.size(); i++) for (size_t i = 0; i < recipeMenuEntries.size(); i++)
{ {
recipeMenuEntries[i]->setLife(1); recipeMenuEntries[i]->setLife(1);
recipeMenuEntries[i]->setDecayRate(20); recipeMenuEntries[i]->setDecayRate(20);

View file

@ -93,7 +93,7 @@ std::string getMapTemplateFilename()
void WarpAreaRender::onRender() void WarpAreaRender::onRender()
{ {
for (int i = 0; i < dsq->game->warpAreas.size(); i++) for (size_t i = 0; i < dsq->game->warpAreas.size(); i++)
{ {
WarpArea *a = &dsq->game->warpAreas[i]; WarpArea *a = &dsq->game->warpAreas[i];
glTranslatef(a->position.x, a->position.y,0); glTranslatef(a->position.x, a->position.y,0);
@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
SceneEditor::SceneEditor() : ActionMapper(), on(false) SceneEditor::SceneEditor() : ActionMapper(), on(false)
{ {
autoSaveFile = 0; autoSaveFile = 0;
selectedIdx = -1; selectedIdx = ~0UL;
} }
void SceneEditor::setBackgroundGradient() void SceneEditor::setBackgroundGradient()
@ -498,7 +498,7 @@ void SceneEditor::openMainMenu()
void SceneEditor::closeMainMenu() void SceneEditor::closeMainMenu()
{ {
inMainMenu = false; inMainMenu = false;
for (int i = 0; i < mainMenu.size(); i++) for (size_t i = 0; i < mainMenu.size(); i++)
{ {
mainMenu[i]->alpha = 0; mainMenu[i]->alpha = 0;
mainMenu[i]->safeKill(); mainMenu[i]->safeKill();
@ -779,7 +779,7 @@ void SceneEditor::createAquarian()
std::string t = dsq->getUserInputString("Enter Aquarian:", ""); std::string t = dsq->getUserInputString("Enter Aquarian:", "");
stringToUpper(t); stringToUpper(t);
Vector startPos = dsq->getGameCursorPosition(); Vector startPos = dsq->getGameCursorPosition();
for (int i = 0; i < t.size(); i++) for (size_t i = 0; i < t.size(); i++)
{ {
int v = 0; int v = 0;
if (t[i] >= 'A' && t[i] <= 'Z') if (t[i] >= 'A' && t[i] <= 'Z')
@ -798,7 +798,7 @@ void SceneEditor::createAquarian()
Path *SceneEditor::getSelectedPath() Path *SceneEditor::getSelectedPath()
{ {
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths()) if (selectedIdx < dsq->game->getNumPaths())
{ {
return dsq->game->getPath(selectedIdx); return dsq->game->getPath(selectedIdx);
} }
@ -869,7 +869,7 @@ void SceneEditor::toggleWarpAreaRender()
void SceneEditor::setGridPattern(int gi) void SceneEditor::setGridPattern(int gi)
{ {
if (selectedElements.size()) if (selectedElements.size())
for (int i = 0; i < selectedElements.size(); ++i) for (size_t i = 0; i < selectedElements.size(); ++i)
selectedElements[i]->setElementEffectByIndex(gi); selectedElements[i]->setElementEffectByIndex(gi);
else if (editingElement) else if (editingElement)
editingElement->setElementEffectByIndex(gi); editingElement->setElementEffectByIndex(gi);
@ -913,7 +913,7 @@ void SceneEditor::moveToFront()
dsq->clearElements(); dsq->clearElements();
// move to the foreground ... this means that the editing element should be last in the list (Added last) // move to the foreground ... this means that the editing element should be last in the list (Added last)
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
if (copy[i] != editingElement) if (copy[i] != editingElement)
dsq->addElement(copy[i]); dsq->addElement(copy[i]);
@ -933,7 +933,7 @@ void SceneEditor::moveToBack()
// move to the background ... this means that the editing element should be first in the list (Added first) // move to the background ... this means that the editing element should be first in the list (Added first)
dsq->addElement(editingElement); dsq->addElement(editingElement);
for (int i = 0; i < copy.size(); i++) for (size_t i = 0; i < copy.size(); i++)
{ {
if (copy[i] != editingElement) if (copy[i] != editingElement)
dsq->addElement(copy[i]); dsq->addElement(copy[i]);
@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
void SceneEditor::editModeElements() void SceneEditor::editModeElements()
{ {
selectedIdx = -1; selectedIdx = ~0UL;
editType = ET_ELEMENTS; editType = ET_ELEMENTS;
if (curElement < dsq->game->elementTemplates.size()) if (curElement < dsq->game->elementTemplates.size())
{ {
@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
void SceneEditor::editModeEntities() void SceneEditor::editModeEntities()
{ {
selectedIdx = -1; selectedIdx = ~0UL;
//HACK: methinks target is useless now //HACK: methinks target is useless now
//target->alpha.interpolateTo(0, 0.5); //target->alpha.interpolateTo(0, 0.5);
editType = ET_ENTITIES; editType = ET_ENTITIES;
@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
void SceneEditor::editModePaths() void SceneEditor::editModePaths()
{ {
selectedIdx = -1; selectedIdx = ~0UL;
editType = ET_PATHS; editType = ET_PATHS;
placer->alpha = 0; placer->alpha = 0;
pathRender->alpha = 0.5; pathRender->alpha = 0.5;
@ -1039,7 +1039,7 @@ void SceneEditor::deleteSelected()
{ {
if (selectedElements.size()>0) if (selectedElements.size()>0)
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->safeKill(); selectedElements[i]->safeKill();
dsq->removeElement(selectedElements[i]); dsq->removeElement(selectedElements[i]);
@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
} }
else else
{ {
if (selectedIdx != -1) if (selectedIdx != ~0UL)
{ {
Path *p = dsq->game->getPath(selectedIdx); Path *p = dsq->game->getPath(selectedIdx);
if (p->nodes.size() == 1) if (p->nodes.size() == 1)
{ {
dsq->game->removePath(selectedIdx); dsq->game->removePath(selectedIdx);
selectedIdx = -1; selectedIdx = ~0UL;
} }
else else
p->removeNode(selectedNode); p->removeNode(selectedNode);
@ -1129,7 +1129,7 @@ void SceneEditor::checkForRebuild()
if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty()) if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty())
{ {
bool rebuild = false; bool rebuild = false;
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
if (selectedElements[i]->elementFlag == EF_SOLID || selectedElements[i]->elementFlag == EF_HURT) if (selectedElements[i]->elementFlag == EF_SOLID || selectedElements[i]->elementFlag == EF_HURT)
{ {
@ -1152,7 +1152,7 @@ void SceneEditor::exitMoveState()
{ {
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position = selectedElements[i]->getWorldPosition(); selectedElements[i]->position = selectedElements[i]->getWorldPosition();
dummy.removeChild(selectedElements[i]); dummy.removeChild(selectedElements[i]);
@ -1174,7 +1174,7 @@ void SceneEditor::enterMoveState()
dummy.rotation = Vector(0,0,0); dummy.rotation = Vector(0,0,0);
cursorOffset = dsq->getGameCursorPosition(); cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter(); groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position -= groupCenter; selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE); dummy.addChild(selectedElements[i], PM_NONE);
@ -1222,7 +1222,7 @@ void SceneEditor::enterRotateState()
oldRotation = dummy.rotation; oldRotation = dummy.rotation;
cursorOffset = dsq->getGameCursorPosition(); cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter(); groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position -= groupCenter; selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE); dummy.addChild(selectedElements[i], PM_NONE);
@ -1255,7 +1255,7 @@ void SceneEditor::enterScaleState()
oldRepeatScale = Vector(1, 1); // not handled for multi-selection oldRepeatScale = Vector(1, 1); // not handled for multi-selection
cursorOffset = dsq->getGameCursorPosition(); cursorOffset = dsq->getGameCursorPosition();
groupCenter = getSelectedElementsCenter(); groupCenter = getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position -= groupCenter; selectedElements[i]->position -= groupCenter;
dummy.addChild(selectedElements[i], PM_NONE); dummy.addChild(selectedElements[i], PM_NONE);
@ -1338,7 +1338,7 @@ void SceneEditor::mouseButtonRightUp()
{ {
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position = selectedElements[i]->getWorldPosition(); selectedElements[i]->position = selectedElements[i]->getWorldPosition();
selectedElements[i]->rotation = selectedElements[i]->getAbsoluteRotation(); selectedElements[i]->rotation = selectedElements[i]->getAbsoluteRotation();
@ -1352,7 +1352,7 @@ void SceneEditor::mouseButtonRightUp()
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->position = selectedElements[i]->getWorldPosition(); selectedElements[i]->position = selectedElements[i]->getWorldPosition();
selectedElements[i]->scale = selectedElements[i]->scale * dummy.scale; selectedElements[i]->scale = selectedElements[i]->scale * dummy.scale;
@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
} }
else if (editType == ET_PATHS) else if (editType == ET_PATHS)
{ {
if (selectedIdx != -1) if (selectedIdx != ~0UL)
{ {
Path *p = getSelectedPath(); Path *p = getSelectedPath();
editingPath = p; editingPath = p;
@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
} }
if (editType == ET_PATHS) if (editType == ET_PATHS)
{ {
if (selectedIdx != -1) if (selectedIdx != ~0UL)
{ {
debugLog("path scaling HERE!"); debugLog("path scaling HERE!");
Path *p = dsq->game->getPath(selectedIdx); Path *p = dsq->game->getPath(selectedIdx);
@ -1576,12 +1576,12 @@ public:
int rows; int rows;
}; };
bool getGrassPixel(pngRawInfo *png, int x, int y) bool getGrassPixel(pngRawInfo *png, size_t x, size_t y)
{ {
if (x >= png->Width || y >= png->Height || x < 0 || y < 0) return false; if (x >= png->Width || y >= png->Height) return false;
int c = (y*png->Width)*png->Components + x*png->Components; size_t c = (y*png->Width)*png->Components + x*png->Components;
if (png->Data[c] == 128 && if (png->Data[c] == 128 &&
png->Data[c+1] == 255 && png->Data[c+1] == 255 &&
png->Data[c+2] == 128) png->Data[c+2] == 128)
@ -1618,7 +1618,7 @@ void SceneEditor::skinLevel()
void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int maxY) void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int maxY)
{ {
std::vector<Element*> deleteElements; std::vector<Element*> deleteElements;
int i = 0; size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++) for (i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
@ -1675,7 +1675,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
offset.z = 0; offset.z = 0;
bool skip = false; bool skip = false;
for (int i = 0; i < dsq->getNumElements(); i++) for (size_t i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
if (e->templateIdx <= 4 && e->templateIdx >= 1) if (e->templateIdx <= 4 && e->templateIdx >= 1)
@ -1692,7 +1692,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
{ {
std::vector<int> cantUse; std::vector<int> cantUse;
cantUse.resize(4); cantUse.resize(4);
int i = 0; size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++) for (i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
@ -1704,10 +1704,10 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
} }
} }
} }
int useIdx = rand()%cantUse.size()+1; size_t useIdx = rand()%cantUse.size()+1;
for (i = 0; i < cantUse.size(); i++) for (i = 0; i < cantUse.size(); i++)
{ {
int check = i + idxCount; size_t check = i + idxCount;
if (check >= cantUse.size()) if (check >= cantUse.size())
check -= cantUse.size(); check -= cantUse.size();
if (cantUse[check]<=0) if (cantUse[check]<=0)
@ -1728,7 +1728,7 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
} }
} }
} }
for (int i = 0; i < dsq->getNumElements(); i++) for (size_t i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
if (e->bgLayer == 4 && e->templateIdx >= 1 && e->templateIdx <= 4) if (e->bgLayer == 4 && e->templateIdx >= 1 && e->templateIdx <= 4)
@ -1747,7 +1747,7 @@ void SceneEditor::generateLevel()
int maxX=0, maxY=0; size_t maxX=0, maxY=0;
const int YELLOW=0, RED=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, BROWN=6, MAX=7; const int YELLOW=0, RED=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, BROWN=6, MAX=7;
int firstColorX[MAX], firstColorY[MAX]; int firstColorX[MAX], firstColorY[MAX];
int lastColorX[MAX], lastColorY[MAX]; int lastColorX[MAX], lastColorY[MAX];
@ -1780,7 +1780,7 @@ void SceneEditor::generateLevel()
int scale = TILE_SIZE; int scale = TILE_SIZE;
int c = 0; int c = 0;
for (int y = 0; y < rawinfo.Height; y++) for (size_t y = 0; y < rawinfo.Height; y++)
{ {
Vector lastElement; Vector lastElement;
lastElement = Vector(0,0,0); lastElement = Vector(0,0,0);
@ -1789,7 +1789,7 @@ void SceneEditor::generateLevel()
Row row; Row row;
rowCount = 0; rowCount = 0;
positions.clear(); positions.clear();
for (int x = 0; x < rawinfo.Width; x++) for (size_t x = 0; x < rawinfo.Width; x++)
{ {
Vector *e = 0; Vector *e = 0;
if if
@ -1887,7 +1887,7 @@ void SceneEditor::generateLevel()
} }
dsq->game->clearObsRows(); dsq->game->clearObsRows();
int i = 0; size_t i = 0;
for (i = 0; i < rows.size(); i++) for (i = 0; i < rows.size(); i++)
{ {
int w = rows[i].x2 - rows[i].x1; int w = rows[i].x2 - rows[i].x1;
@ -2013,7 +2013,7 @@ void SceneEditor::moveElementToLayer(Element *e, int bgLayer)
{ {
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
Element *e = selectedElements[i]; Element *e = selectedElements[i];
core->removeRenderObject(e, Core::DO_NOT_DESTROY_RENDER_OBJECT); core->removeRenderObject(e, Core::DO_NOT_DESTROY_RENDER_OBJECT);
@ -2065,7 +2065,7 @@ void SceneEditor::updateMultiSelect()
selectedElements.clear(); selectedElements.clear();
for (int i = 0; i < dsq->getNumElements(); i++) for (size_t i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
if (e->bgLayer == bgLayer && e->position.x >= p1.x && e->position.y >= p1.y && e->position.x <= p2.x && e->position.y <= p2.y) if (e->bgLayer == bgLayer && e->position.x >= p1.x && e->position.y >= p1.y && e->position.x <= p2.x && e->position.y <= p2.y)
@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
void SceneEditor::deleteSelectedElement() void SceneEditor::deleteSelectedElement()
{ {
deleteElement(selectedIdx); deleteElement(selectedIdx);
selectedIdx = -1; selectedIdx = ~0UL;
} }
void SceneEditor::deleteElement(int selectedIdx) void SceneEditor::deleteElement(int selectedIdx)
@ -2220,7 +2220,7 @@ void destroyEntityPage()
se_grad->fadeAlphaWithLife = 1; se_grad->fadeAlphaWithLife = 1;
se_grad = 0; se_grad = 0;
} }
for (int i = 0; i < qs.size(); i++) for (size_t i = 0; i < qs.size(); i++)
{ {
qs[i]->safeKill(); qs[i]->safeKill();
} }
@ -2249,7 +2249,7 @@ void createEntityPage()
EntityGroup &group = game->entityGroups[game->sceneEditor.entityPageNum]; EntityGroup &group = game->entityGroups[game->sceneEditor.entityPageNum];
for (int i = 0; i < group.entities.size(); i++) for (size_t i = 0; i < group.entities.size(); i++)
{ {
EntityGroupEntity ent = group.entities[i]; EntityGroupEntity ent = group.entities[i];
EntityClass *ec = dsq->game->getEntityClassForEntityType(ent.name); EntityClass *ec = dsq->game->getEntityClassForEntityType(ent.name);
@ -2260,7 +2260,7 @@ void createEntityPage()
int type = -1; int type = -1;
if (ec) if (ec)
{ {
int j=0; size_t j=0;
for (j = 0; j < dsq->game->entityTypeList.size(); j++) for (j = 0; j < dsq->game->entityTypeList.size(); j++)
{ {
if (ec->idx == dsq->game->entityTypeList[j].idx) if (ec->idx == dsq->game->entityTypeList[j].idx)
@ -2385,9 +2385,9 @@ void SceneEditor::updateEntityPlacer()
Element* SceneEditor::cycleElementNext(Element *e1) Element* SceneEditor::cycleElementNext(Element *e1)
{ {
int ce = e1->templateIdx; size_t ce = e1->templateIdx;
int idx=0; int idx=0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++) for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{ {
if (dsq->game->elementTemplates[i].idx == ce) if (dsq->game->elementTemplates[i].idx == ce)
idx = i; idx = i;
@ -2409,9 +2409,9 @@ Element* SceneEditor::cycleElementNext(Element *e1)
Element* SceneEditor::cycleElementPrev(Element *e1) Element* SceneEditor::cycleElementPrev(Element *e1)
{ {
int ce = e1->templateIdx; size_t ce = e1->templateIdx;
int idx=0; size_t idx=0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++) for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{ {
if (dsq->game->elementTemplates[i].idx == ce) if (dsq->game->elementTemplates[i].idx == ce)
{ {
@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
} }
ce = idx; ce = idx;
ce--; ce--;
if (ce < 0) if (ce == ~0UL)
ce = dsq->game->elementTemplates.size()-1; ce = dsq->game->elementTemplates.size()-1;
idx = dsq->game->elementTemplates[ce].idx; idx = dsq->game->elementTemplates[ce].idx;
if (idx < 1024) if (idx < 1024)
@ -2459,7 +2459,7 @@ void SceneEditor::nextElement()
{ {
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i]->rotation.z = 0; selectedElements[i]->rotation.z = 0;
} }
@ -2471,7 +2471,7 @@ void SceneEditor::nextElement()
} }
else if (!selectedElements.empty()) else if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i] = cycleElementNext(selectedElements[i]); selectedElements[i] = cycleElementNext(selectedElements[i]);
} }
@ -2519,7 +2519,7 @@ void SceneEditor::prevElement()
if (dsq->game->elementTemplates.empty()) return; if (dsq->game->elementTemplates.empty()) return;
if (!selectedElements.empty()) if (!selectedElements.empty())
{ {
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
selectedElements[i] = cycleElementPrev(selectedElements[i]); selectedElements[i] = cycleElementPrev(selectedElements[i]);
} }
@ -2566,7 +2566,7 @@ void SceneEditor::moveLayer()
is >> fromLayer >> toLayer; is >> fromLayer >> toLayer;
toLayer--; toLayer--;
fromLayer--; fromLayer--;
for (int i = 0; i < dsq->getNumElements(); i++) for (size_t i = 0; i < dsq->getNumElements(); i++)
{ {
Element *e = dsq->getElement(i); Element *e = dsq->getElement(i);
if (e) if (e)
@ -2606,8 +2606,8 @@ void SceneEditor::selectEnd()
if (dsq->game->elementTemplates.empty()) return; if (dsq->game->elementTemplates.empty()) return;
if (!editingElement) if (!editingElement)
{ {
int largest = 0; size_t largest = 0;
for (int i = 0; i < dsq->game->elementTemplates.size(); i++) for (size_t i = 0; i < dsq->game->elementTemplates.size(); i++)
{ {
ElementTemplate et = dsq->game->elementTemplates[i]; ElementTemplate et = dsq->game->elementTemplates[i];
if (et.idx < 1024 && i > largest) if (et.idx < 1024 && i > largest)
@ -2671,7 +2671,7 @@ void SceneEditor::cloneSelectedElement()
{ {
std::vector<Element*>copy; std::vector<Element*>copy;
Vector groupCenter = this->getSelectedElementsCenter(); Vector groupCenter = this->getSelectedElementsCenter();
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
Element *e1 = selectedElements[i]; Element *e1 = selectedElements[i];
Vector dist = e1->position - groupCenter; Vector dist = e1->position - groupCenter;
@ -2937,7 +2937,7 @@ void SceneEditor::endDrawingWarpArea(char c)
Vector SceneEditor::getSelectedElementsCenter() Vector SceneEditor::getSelectedElementsCenter()
{ {
Vector c; Vector c;
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
{ {
c += selectedElements[i]->position; c += selectedElements[i]->position;
} }
@ -3063,12 +3063,15 @@ void SceneEditor::update(float dt)
{ {
case ES_SELECTING: case ES_SELECTING:
{ {
selectedIdx = -1; selectedIdx = ~0UL;
selectedNode = -1; selectedNode = ~0UL;
float smallestDist = sqr(64); float smallestDist = sqr(64);
for (int i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {
for (int n = dsq->game->getPath(i)->nodes.size()-1; n >=0; n--) if(dsq->game->getPath(i)->nodes.size() == 0) {
continue;
}
for (size_t n = dsq->game->getPath(i)->nodes.size(); n-- > 0; )
{ {
Vector v = dsq->game->getPath(i)->nodes[n].position - dsq->getGameCursorPosition(); Vector v = dsq->game->getPath(i)->nodes[n].position - dsq->getGameCursorPosition();
float dist = v.getSquaredLength2D(); float dist = v.getSquaredLength2D();
@ -3150,7 +3153,7 @@ void SceneEditor::update(float dt)
case ES_SELECTING: case ES_SELECTING:
{ {
float closest = sqr(800); float closest = sqr(800);
int idx = -1, i = 0; size_t i = 0;
for (i = 0; i < dsq->getNumElements(); i++) for (i = 0; i < dsq->getNumElements(); i++)
{ {
Vector dist = dsq->getElement(i)->getFollowCameraPosition() - dsq->getGameCursorPosition(); Vector dist = dsq->getElement(i)->getFollowCameraPosition() - dsq->getGameCursorPosition();
@ -3158,7 +3161,6 @@ void SceneEditor::update(float dt)
if (len < closest) if (len < closest)
{ {
closest = len; closest = len;
idx = i;
} }
} }
} }
@ -3261,7 +3263,7 @@ void SceneEditor::update(float dt)
dummy.scale.y = MIN_SIZE; dummy.scale.y = MIN_SIZE;
} }
for (int i = 0; i < selectedElements.size(); i++) for (size_t i = 0; i < selectedElements.size(); i++)
selectedElements[i]->refreshRepeatTextureToFill(); selectedElements[i]->refreshRepeatTextureToFill();
} }
else if (editingElement) else if (editingElement)

View file

@ -908,8 +908,8 @@ luaFunc(getInterfaceFunctionNames)
#define MakeTypeCheckFunc(fname, ty) luaFunc(fname) \ #define MakeTypeCheckFunc(fname, ty) luaFunc(fname) \
{ ScriptObject *r = (ScriptObject*)lua_touserdata(L, 1); luaReturnBool(r ? r->isType(ty) : false); } { ScriptObject *r = (ScriptObject*)lua_touserdata(L, 1); luaReturnBool(r ? r->isType(ty) : false); }
MakeTypeCheckFunc(isNode, SCO_PATH); MakeTypeCheckFunc(isNode, SCO_PATH)
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT); MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT)
MakeTypeCheckFunc(isEntity, SCO_ENTITY) MakeTypeCheckFunc(isEntity, SCO_ENTITY)
MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY) MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
MakeTypeCheckFunc(isBone, SCO_BONE) MakeTypeCheckFunc(isBone, SCO_BONE)
@ -2537,7 +2537,8 @@ static size_t _shotFilter(lua_State *L)
{ {
if (dt == DT_NONE || s->getDamageType() == dt) if (dt == DT_NONE || s->getDamageType() == dt)
{ {
if (skipRadiusCheck || (distsq = (s->position - p).getSquaredLength2D()) <= sqrRadius) distsq = (s->position - p).getSquaredLength2D();
if (skipRadiusCheck || distsq <= sqrRadius)
{ {
filteredShots.push_back(std::make_pair(s, distsq)); filteredShots.push_back(std::make_pair(s, distsq));
++added; ++added;
@ -6059,7 +6060,7 @@ luaFunc(entity_setVel2Len)
if(e) if(e)
e->vel2.setLength2D(lua_tonumber(L, 2)); e->vel2.setLength2D(lua_tonumber(L, 2));
luaReturnNil(); luaReturnNil();
}; }
luaFunc(entity_getVel2) luaFunc(entity_getVel2)
{ {
@ -7585,7 +7586,7 @@ luaFunc(entity_getNearestBoneToPosition)
Bone *closest = 0; Bone *closest = 0;
if (me) if (me)
{ {
for (int i = 0; i < me->skeletalSprite.bones.size(); i++) for (size_t i = 0; i < me->skeletalSprite.bones.size(); i++)
{ {
Bone *b = me->skeletalSprite.bones[i]; Bone *b = me->skeletalSprite.bones[i];
float dist = (b->getWorldPosition() - p).getSquaredLength2D(); float dist = (b->getWorldPosition() - p).getSquaredLength2D();
@ -8427,7 +8428,7 @@ luaFunc(pickupGem)
luaFunc(setGemPosition) luaFunc(setGemPosition)
{ {
int gemId = lua_tointeger(L, 1); size_t gemId = lua_tointeger(L, 1);
std::string mapname = getString(L, 4); std::string mapname = getString(L, 4);
if(mapname.empty()) if(mapname.empty())
mapname = dsq->game->sceneName; mapname = dsq->game->sceneName;
@ -8438,7 +8439,7 @@ luaFunc(setGemPosition)
if(tile) if(tile)
{ {
pos = dsq->game->worldMapRender->getWorldToTile(tile, pos, true, true); pos = dsq->game->worldMapRender->getWorldToTile(tile, pos, true, true);
if(gemId >= 0 && gemId < dsq->continuity.gems.size()) if(gemId < dsq->continuity.gems.size())
{ {
Continuity::Gems::iterator it = dsq->continuity.gems.begin(); Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId); std::advance(it, gemId);
@ -8461,10 +8462,10 @@ luaFunc(setGemPosition)
luaFunc(setGemName) luaFunc(setGemName)
{ {
int gemId = lua_tointeger(L, 1); size_t gemId = lua_tointeger(L, 1);
bool result = false; bool result = false;
if(gemId >= 0 && gemId < dsq->continuity.gems.size()) if(gemId < dsq->continuity.gems.size())
{ {
Continuity::Gems::iterator it = dsq->continuity.gems.begin(); Continuity::Gems::iterator it = dsq->continuity.gems.begin();
std::advance(it, gemId); std::advance(it, gemId);
@ -8480,7 +8481,7 @@ luaFunc(setGemName)
luaFunc(setGemBlink) luaFunc(setGemBlink)
{ {
int gemId = lua_tointeger(L, 1); size_t gemId = lua_tointeger(L, 1);
bool result = false; bool result = false;
if(gemId >= 0 && gemId < dsq->continuity.gems.size()) if(gemId >= 0 && gemId < dsq->continuity.gems.size())
@ -8499,7 +8500,7 @@ luaFunc(setGemBlink)
luaFunc(removeGem) luaFunc(removeGem)
{ {
int gemId = lua_tointeger(L, 1); size_t gemId = lua_tointeger(L, 1);
if(gemId >= 0 && gemId < dsq->continuity.gems.size()) if(gemId >= 0 && gemId < dsq->continuity.gems.size())
{ {
Continuity::Gems::iterator it = dsq->continuity.gems.begin(); Continuity::Gems::iterator it = dsq->continuity.gems.begin();
@ -8574,10 +8575,10 @@ luaFunc(setCostume)
luaFunc(setLayerRenderPass) luaFunc(setLayerRenderPass)
{ {
int layer = lua_tointeger(L, 1); size_t layer = lua_tointeger(L, 1);
int startPass = lua_tointeger(L, 2); int startPass = lua_tointeger(L, 2);
int endPass = lua_tointeger(L, 3); int endPass = lua_tointeger(L, 3);
if(layer >= 0 && layer < core->renderObjectLayers.size()) if(layer < core->renderObjectLayers.size())
{ {
core->renderObjectLayers[layer].startPass = startPass; core->renderObjectLayers[layer].startPass = startPass;
core->renderObjectLayers[layer].endPass = endPass; core->renderObjectLayers[layer].endPass = endPass;

View file

@ -139,7 +139,7 @@ void ScriptedEntity::postInit()
Entity::postInit(); Entity::postInit();
} }
void ScriptedEntity::initEmitter(int emit, const std::string &file) void ScriptedEntity::initEmitter(size_t emit, const std::string &file)
{ {
if (emitters.size() <= emit) if (emitters.size() <= emit)
{ {
@ -155,7 +155,7 @@ void ScriptedEntity::initEmitter(int emit, const std::string &file)
emitters[emit]->load(file); emitters[emit]->load(file);
} }
void ScriptedEntity::startEmitter(int emit) void ScriptedEntity::startEmitter(size_t emit)
{ {
if(emit >= emitters.size()) if(emit >= emitters.size())
return; return;
@ -166,7 +166,7 @@ void ScriptedEntity::startEmitter(int emit)
} }
} }
void ScriptedEntity::stopEmitter(int emit) void ScriptedEntity::stopEmitter(size_t emit)
{ {
if(emit >= emitters.size()) if(emit >= emitters.size())
return; return;
@ -177,12 +177,12 @@ void ScriptedEntity::stopEmitter(int emit)
} }
} }
ParticleEffect *ScriptedEntity::getEmitter(int emit) ParticleEffect *ScriptedEntity::getEmitter(size_t emit)
{ {
return (size_t(emit) < emitters.size()) ? emitters[emit] : NULL; return (size_t(emit) < emitters.size()) ? emitters[emit] : NULL;
} }
int ScriptedEntity::getNumEmitters() const size_t ScriptedEntity::getNumEmitters() const
{ {
return emitters.size(); return emitters.size();
} }
@ -199,7 +199,7 @@ void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std
this->minDist = minDist; this->minDist = minDist;
this->maxDist = maxDist; this->maxDist = maxDist;
segments.resize(numSegments); segments.resize(numSegments);
for (int i = segments.size()-1; i >= 0 ; i--) for (size_t i = segments.size()-1; i >= 0 ; i--)
{ {
Quad *q = new Quad; Quad *q = new Quad;
if (i == segments.size()-1) if (i == segments.size()-1)
@ -257,7 +257,7 @@ void ScriptedEntity::initStrands(int num, int segs, int dist, int strandSpacing,
{ {
this->strandSpacing = strandSpacing; this->strandSpacing = strandSpacing;
strands.resize(num); strands.resize(num);
for (int i = 0; i < strands.size(); i++) for (size_t i = 0; i < strands.size(); i++)
{ {
strands[i] = new Strand(position, segs, dist); strands[i] = new Strand(position, segs, dist);
strands[i]->color = color; strands[i]->color = color;
@ -392,7 +392,7 @@ void ScriptedEntity::updateStrands(float dt)
angle = (PI*(360-(angle-90)))/180.0; angle = (PI*(360-(angle-90)))/180.0;
float sz = (strands.size()/2); float sz = (strands.size()/2);
for (int i = 0; i < strands.size(); i++) for (size_t i = 0; i < strands.size(); i++)
{ {
float diff = (i-sz)*strandSpacing; float diff = (i-sz)*strandSpacing;
if (diff < 0) if (diff < 0)
@ -786,7 +786,7 @@ void ScriptedEntity::onEnterState(int action)
destroySegments(1); destroySegments(1);
for (int i = 0; i < strands.size(); i++) for (size_t i = 0; i < strands.size(); i++)
{ {
strands[i]->safeKill(); strands[i]->safeKill();
} }

View file

@ -78,11 +78,11 @@ public:
ParticleEffect pullEmitter; ParticleEffect pullEmitter;
float manaBallAmount; float manaBallAmount;
void initEmitter(int emit, const std::string &file); void initEmitter(size_t emit, const std::string &file);
void startEmitter(int emit); void startEmitter(size_t emit);
void stopEmitter(int emit); void stopEmitter(size_t emit);
ParticleEffect *getEmitter(int emit); ParticleEffect *getEmitter(size_t emit);
int getNumEmitters() const; size_t getNumEmitters() const;
void shiftWorlds(WorldType lastWorld, WorldType worldType); void shiftWorlds(WorldType lastWorld, WorldType worldType);
void setAutoSkeletalUpdate(bool v); void setAutoSkeletalUpdate(bool v);

View file

@ -36,14 +36,14 @@ void Segmented::setMaxDist(float m)
void Segmented::initSegments(const Vector &position) void Segmented::initSegments(const Vector &position)
{ {
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
segments[i]->position = position; segments[i]->position = position;
numSegments = segments.size(); numSegments = segments.size();
} }
void Segmented::destroySegments(float life) void Segmented::destroySegments(float life)
{ {
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i]->setLife(life); segments[i]->setLife(life);
segments[i]->setDecayRate(1.0f); segments[i]->setDecayRate(1.0f);
@ -52,9 +52,9 @@ void Segmented::destroySegments(float life)
segments.clear(); segments.clear();
} }
RenderObject *Segmented::getSegment(int seg) RenderObject *Segmented::getSegment(size_t seg)
{ {
if (seg < 0 || seg >= segments.size()) if (seg >= segments.size())
return 0; return 0;
return segments[seg]; return segments[seg];
} }
@ -85,7 +85,7 @@ void Segmented::updateSegment(int i, const Vector &diff)
void Segmented::updateAlpha(float a) void Segmented::updateAlpha(float a)
{ {
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i]->alpha = a; segments[i]->alpha = a;
} }
@ -93,7 +93,7 @@ void Segmented::updateAlpha(float a)
void Segmented::warpSegments(const Vector &position) void Segmented::warpSegments(const Vector &position)
{ {
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i]->position = position; segments[i]->position = position;
} }

View file

@ -27,7 +27,7 @@ class Segmented
{ {
public: public:
Segmented(float minDist, float maxDist); Segmented(float minDist, float maxDist);
RenderObject *getSegment(int seg); RenderObject *getSegment(size_t seg);
void updateAlpha(float a); void updateAlpha(float a);
void warpSegments(const Vector &position); void warpSegments(const Vector &position);
void setMaxDist(float m); void setMaxDist(float m);
@ -47,7 +47,7 @@ protected:
class Strand : public RenderObject, public Segmented class Strand : public RenderObject, public Segmented
{ {
public: public:
Strand(const Vector &position, int segs, int dist=32); Strand(const Vector &position, size_t segs, size_t dist=32);
void destroy(); void destroy();
protected: protected:
void onUpdate(float dt); void onUpdate(float dt);

View file

@ -310,7 +310,7 @@ namespace NagStuff
const float screenTime = 3; const float screenTime = 3;
const float nagFadeTime = 1; const float nagFadeTime = 1;
}; }
using namespace NagStuff; using namespace NagStuff;
@ -442,7 +442,7 @@ void Nag::update(float dt)
ic ++; ic ++;
if (ic >= numScreens) if (ic >= numScreens)
ic = 0; ic = 0;
for (int i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime); for (size_t i = 0; i < irot.size(); i++) irot[i]->alpha.interpolateTo(0, nagFadeTime);
irot[ic]->alpha.interpolateTo(1, nagFadeTime); irot[ic]->alpha.interpolateTo(1, nagFadeTime);
} }
} }

View file

@ -206,7 +206,7 @@ public:
std::deque<SkeletalSprite> undoHistory; std::deque<SkeletalSprite> undoHistory;
int undoEntry; size_t undoEntry;
int currentKey; int currentKey;
@ -243,7 +243,7 @@ public:
SkeletalKeyframe buffer; SkeletalKeyframe buffer;
bool editingStrip; bool editingStrip;
int selectedStripPoint; size_t selectedStripPoint;
void reverseAnim(); void reverseAnim();

View file

@ -228,7 +228,7 @@ void StatsAndAchievements::RunFrame()
// but only if we're not in a mod // but only if we're not in a mod
if (!dsq->mod.isActive()) if (!dsq->mod.isActive())
{ {
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch ) for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{ {
EvaluateAchievement( g_rgAchievements[iAch] ); EvaluateAchievement( g_rgAchievements[iAch] );
} }
@ -251,7 +251,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
count = 0; count = 0;
data += "Unlocked:\n\n"; data += "Unlocked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch ) for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{ {
const Achievement &ach = g_rgAchievements[iAch]; const Achievement &ach = g_rgAchievements[iAch];
if (!ach.achieved) if (!ach.achieved)
@ -270,7 +270,7 @@ void StatsAndAchievements::appendStringData(std::string &data)
count = 0; count = 0;
data += "Locked:\n\n"; data += "Locked:\n\n";
for ( int iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch ) for (size_t iAch = 0; iAch < ARRAYSIZE( g_rgAchievements ); ++iAch )
{ {
const Achievement &ach = g_rgAchievements[iAch]; const Achievement &ach = g_rgAchievements[iAch];
if (ach.achieved) if (ach.achieved)
@ -383,7 +383,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
bool didPoisonLoaf = false; bool didPoisonLoaf = false;
bool didVeggieSoup = false; bool didVeggieSoup = false;
for (int i = 0; i < dsq->continuity.recipes.size(); i++ ) for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
{ {
if (dsq->continuity.recipes[i].isKnown()) if (dsq->continuity.recipes[i].isKnown())
{ {
@ -396,7 +396,7 @@ void StatsAndAchievements::EvaluateAchievement( Achievement &achievement )
} }
} }
} }
for (int i = 0; i < dsq->continuity.recipes.size(); i++ ) for (size_t i = 0; i < dsq->continuity.recipes.size(); i++ )
{ {
if (!dsq->continuity.recipes[i].isKnown()) if (!dsq->continuity.recipes[i].isKnown())
{ {

View file

@ -20,11 +20,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#include "Segmented.h" #include "Segmented.h"
Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Segmented(dist, dist) Strand::Strand(const Vector &position, size_t segs, size_t dist) : RenderObject(), Segmented(dist, dist)
{ {
cull = false; cull = false;
segments.resize(segs); segments.resize(segs);
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i] = new RenderObject; segments[i] = new RenderObject;
} }
@ -34,7 +34,7 @@ Strand::Strand(const Vector &position, int segs, int dist) : RenderObject(), Seg
void Strand::destroy() void Strand::destroy()
{ {
RenderObject::destroy(); RenderObject::destroy();
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i]->destroy(); segments[i]->destroy();
delete segments[i]; delete segments[i];

View file

@ -63,7 +63,7 @@ void StringBank::_load(const std::string &file)
if (!line.empty() && line[0] == ' ') if (!line.empty() && line[0] == ' ')
line = line.substr(1, line.size()); line = line.substr(1, line.size());
for (int i = 0; i < line.size(); i++) for (size_t i = 0; i < line.size(); i++)
{ {
if (line[i] == '|') if (line[i] == '|')
line[i] = '\n'; line[i] = '\n';

View file

@ -206,7 +206,7 @@ void UserSettings::save()
XMLElement *xml_actionSet = doc.NewElement("ActionSet"); XMLElement *xml_actionSet = doc.NewElement("ActionSet");
{ {
for (int i = 0; i < control.actionSet.inputSet.size(); i++) for (size_t i = 0; i < control.actionSet.inputSet.size(); i++)
{ {
XMLElement *xml_action = doc.NewElement("Action"); XMLElement *xml_action = doc.NewElement("Action");
ActionInput *actionInput = &control.actionSet.inputSet[i]; ActionInput *actionInput = &control.actionSet.inputSet[i];
@ -244,8 +244,8 @@ void UserSettings::save()
XMLElement *xml_data = doc.NewElement("Data"); XMLElement *xml_data = doc.NewElement("Data");
{ {
xml_data->SetAttribute("savePage", data.savePage); xml_data->SetAttribute("savePage", (unsigned int) data.savePage);
xml_data->SetAttribute("saveSlot", data.saveSlot); xml_data->SetAttribute("saveSlot", (unsigned int) data.saveSlot);
std::ostringstream ss; std::ostringstream ss;
for (std::set<std::string>::iterator it = dsq->activePatches.begin(); it != dsq->activePatches.end(); ++it) for (std::set<std::string>::iterator it = dsq->activePatches.begin(); it != dsq->activePatches.end(); ++it)
@ -506,8 +506,8 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
XMLElement *xml_data = doc.FirstChildElement("Data"); XMLElement *xml_data = doc.FirstChildElement("Data");
if (xml_data) if (xml_data)
{ {
xml_data->QueryIntAttribute("savePage", &data.savePage); xml_data->QueryUnsignedAttribute("savePage", (unsigned int *)&data.savePage);
xml_data->QueryIntAttribute("saveSlot", &data.saveSlot); xml_data->QueryUnsignedAttribute("saveSlot", (unsigned int *)&data.saveSlot);
if(const char *patchlist = xml_data->Attribute("activePatches")) if(const char *patchlist = xml_data->Attribute("activePatches"))
{ {

View file

@ -165,8 +165,8 @@ public:
struct Data struct Data
{ {
Data() { savePage=0; saveSlot=0; } Data() { savePage=0; saveSlot=0; }
int savePage; size_t savePage;
int saveSlot; size_t saveSlot;
} data; } data;
struct Version struct Version

View file

@ -76,16 +76,16 @@ int Web::addPoint(const Vector &point)
return points.size()-1; return points.size()-1;
} }
void Web::setPoint(int pt, const Vector &v) void Web::setPoint(size_t pt, const Vector &v)
{ {
if (pt < 0 || pt >= points.size()) return; if (pt >= points.size()) return;
points[pt] = v; points[pt] = v;
} }
Vector Web::getPoint(int pt) const Vector Web::getPoint(size_t pt) const
{ {
Vector v; Vector v;
if (pt >= 0 || pt < points.size()) if ( pt < points.size())
v = points[pt]; v = points[pt];
return v; return v;
} }
@ -122,9 +122,9 @@ void Web::onUpdate(float dt)
Entity *e = (*i); Entity *e = (*i);
if ((e->getEntityType() == ET_ENEMY || e->getEntityType() == ET_AVATAR) && e->isDamageTarget(DT_ENEMY_WEB)) if ((e->getEntityType() == ET_ENEMY || e->getEntityType() == ET_AVATAR) && e->isDamageTarget(DT_ENEMY_WEB))
{ {
if (parentEntity != e) if (parentEntity != e && points.size() > 0)
{ {
for (int j = 0; j < points.size()-1; j++) for (size_t j = 0; j < points.size()-1; j++)
{ {
if (game->collideCircleVsLine(e, points[j], points[j+1], 4)) if (game->collideCircleVsLine(e, points[j], points[j+1], 4))
{ {
@ -154,14 +154,13 @@ void Web::onRender()
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_LINES); glBegin(GL_LINES);
for (int i = 0; i < points.size()-1; i++) if(points.size() > 0) {
{ for (size_t i = 0; i < points.size()-1; i++) {
glColor4f(1, 1, 1, 0.5f*alpha.x);
glColor4f(1, 1, 1, 0.5f*alpha.x); glVertex3f(points[i].x, points[i].y, 0);
glVertex3f(points[i].x, points[i].y, 0); glColor4f(1, 1, 1, 0.5f*alpha.x);
glColor4f(1, 1, 1, 0.5f*alpha.x); glVertex3f(points[i+1].x, points[i+1].y, 0);
glVertex3f(points[i+1].x, points[i+1].y, 0); }
} }
glEnd(); glEnd();
} }

View file

@ -29,8 +29,8 @@ class Web : public RenderObject
public: public:
Web(); Web();
int addPoint(const Vector &point = Vector(0,0)); int addPoint(const Vector &point = Vector(0,0));
void setPoint(int pt, const Vector &v); void setPoint(size_t pt, const Vector &v);
Vector getPoint(int pt) const; Vector getPoint(size_t pt) const;
void setParentEntity(Entity *e); void setParentEntity(Entity *e);
int getNumPoints(); int getNumPoints();
typedef std::list<Web*> Webs; typedef std::list<Web*> Webs;

View file

@ -1262,7 +1262,7 @@ void WorldMapRender::fixGems()
void WorldMapRender::addAllGems() void WorldMapRender::addAllGems()
{ {
int c = 0; size_t c = 0;
for (Continuity::Gems::reverse_iterator i = dsq->continuity.gems.rbegin(); i != dsq->continuity.gems.rend(); i++) for (Continuity::Gems::reverse_iterator i = dsq->continuity.gems.rbegin(); i != dsq->continuity.gems.rend(); i++)
{ {
GemMover *g = addGem(&(*i)); GemMover *g = addGem(&(*i));

View file

@ -280,7 +280,7 @@ void WorldMap::save()
if (out) if (out)
{ {
for (int i = 0; i < worldMapTiles.size(); i++) for (size_t i = 0; i < worldMapTiles.size(); i++)
{ {
WorldMapTile *t = &worldMapTiles[i]; WorldMapTile *t = &worldMapTiles[i];
out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl; out << t->index << " " << t->stringIndex << " " << t->name << " " << t->layer << " " << t->scale << " " << t->gridPos.x << " " << t->gridPos.y << " " << t->prerevealed << " " << t->scale2 << std::endl;
@ -315,7 +315,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
{ {
std::string n = name; std::string n = name;
stringToUpper(n); stringToUpper(n);
for (int i = 0; i < worldMapTiles.size(); i++) for (size_t i = 0; i < worldMapTiles.size(); i++)
{ {
if (worldMapTiles[i].name == n) if (worldMapTiles[i].name == n)
{ {
@ -327,7 +327,7 @@ WorldMapTile *WorldMap::getWorldMapTile(const std::string &name)
WorldMapTile *WorldMap::getWorldMapTileByIndex(int index) WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
{ {
for (int i = 0; i < worldMapTiles.size(); i++) for (size_t i = 0; i < worldMapTiles.size(); i++)
{ {
if (worldMapTiles[i].index == index) if (worldMapTiles[i].index == index)
{ {
@ -341,7 +341,7 @@ WorldMapTile *WorldMap::getWorldMapTileByIndex(int index)
void WorldMap::hideMap() void WorldMap::hideMap()
{ {
for (int i = 0; i < worldMapTiles.size(); i++) for (size_t i = 0; i < worldMapTiles.size(); i++)
{ {
worldMapTiles[i].revealed = false; worldMapTiles[i].revealed = false;
} }
@ -352,9 +352,9 @@ int WorldMap::getNumWorldMapTiles()
return worldMapTiles.size(); return worldMapTiles.size();
} }
WorldMapTile *WorldMap::getWorldMapTile(int index) WorldMapTile *WorldMap::getWorldMapTile(size_t index)
{ {
if (index < 0 || index >= worldMapTiles.size()) return 0; if (index >= worldMapTiles.size()) return 0;
return &worldMapTiles[index]; return &worldMapTiles[index];
} }

View file

@ -102,7 +102,7 @@ void ActionMapper::addAction(Event *event, int k, int state)
Event* ActionMapper::addCreatedEvent(Event *event) Event* ActionMapper::addCreatedEvent(Event *event)
{ {
for (int i = 0; i < createdEvents.size(); i++) for (size_t i = 0; i < createdEvents.size(); i++)
{ {
if (createdEvents[i] == event) if (createdEvents[i] == event)
return event; return event;
@ -113,7 +113,7 @@ Event* ActionMapper::addCreatedEvent(Event *event)
void ActionMapper::clearCreatedEvents() void ActionMapper::clearCreatedEvents()
{ {
for (int i = 0; i < createdEvents.size(); i++) for (size_t i = 0; i < createdEvents.size(); i++)
{ {
delete createdEvents[i]; delete createdEvents[i];
} }
@ -326,7 +326,7 @@ void ActionMapper::removeAllActions()
{ {
deleteList.push_back(i->id); deleteList.push_back(i->id);
} }
for (int c = 0; c < deleteList.size(); c++) for (size_t c = 0; c < deleteList.size(); c++)
{ {
removeAction (deleteList[c]); removeAction (deleteList[c]);
} }

View file

@ -44,7 +44,7 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, int
{ {
if (!mapper) return; if (!mapper) return;
for (int i = 0; i < inputSet.size(); i++) for (size_t i = 0; i < inputSet.size(); i++)
{ {
ActionInput *actionInput = &inputSet[i]; ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name) if (actionInput->name == name)
@ -68,7 +68,7 @@ void ActionSet::importAction(ActionMapper *mapper, const std::string &name, Even
{ {
if (!mapper) return; if (!mapper) return;
for (int i = 0; i < inputSet.size(); i++) for (size_t i = 0; i < inputSet.size(); i++)
{ {
ActionInput *actionInput = &inputSet[i]; ActionInput *actionInput = &inputSet[i];
if (actionInput->name == name) if (actionInput->name == name)
@ -108,8 +108,8 @@ std::string ActionSet::insertInputIntoString(const std::string &string)
{ {
std::string str = string; std::string str = string;
int start = str.find('{'); size_t start = str.find('{');
int end = str.find('}'); size_t end = str.find('}');
if (start == std::string::npos || end == std::string::npos) if (start == std::string::npos || end == std::string::npos)
return string; return string;
std::string code = str.substr(start+1, end - start); std::string code = str.substr(start+1, end - start);

View file

@ -85,7 +85,7 @@ AfterEffectManager::~AfterEffectManager()
void AfterEffectManager::deleteEffects() void AfterEffectManager::deleteEffects()
{ {
for (int i = 0; i < effects.size(); i++) for (size_t i = 0; i < effects.size(); i++)
{ {
if (effects[i]) if (effects[i])
{ {
@ -137,7 +137,7 @@ void AfterEffectManager::update(float dt)
else else
active = false; active = false;
for (int i = 0; i < effects.size(); i++) for (size_t i = 0; i < effects.size(); i++)
{ {
Effect *e = effects[i]; Effect *e = effects[i];
if (e) if (e)

View file

@ -161,7 +161,7 @@ int randRange(int n1, int n2)
std::string removeSpaces(const std::string &input) std::string removeSpaces(const std::string &input)
{ {
std::string result; std::string result;
for (int i = 0; i < input.size(); i++) for (size_t i = 0; i < input.size(); i++)
{ {
if (input[i] != ' ') if (input[i] != ' ')
{ {
@ -175,7 +175,7 @@ unsigned hash(const std::string &string)
{ {
unsigned hash = 5381; unsigned hash = 5381;
for (int i = 0; i < string.size(); i++) for (size_t i = 0; i < string.size(); i++)
hash = ((hash << 5) + hash) + (unsigned char)string[i]; hash = ((hash << 5) + hash) + (unsigned char)string[i];
return hash; return hash;
@ -235,7 +235,7 @@ std::string splitCamelCase(const std::string &input)
{ {
std::string result; std::string result;
int last = 0; int last = 0;
for (int i = 0; i < input.size(); i++) for (size_t i = 0; i < input.size(); i++)
{ {
if (last == 1) if (last == 1)
{ {
@ -257,7 +257,7 @@ std::string splitCamelCase(const std::string &input)
return result; return result;
} }
std::string numToZeroString(int num, int zeroes) std::string numToZeroString(int num, size_t zeroes)
{ {
std::ostringstream num_os; std::ostringstream num_os;
num_os << num; num_os << num;
@ -266,7 +266,7 @@ std::string numToZeroString(int num, int zeroes)
if (num_os.str().size() <= zeroes) if (num_os.str().size() <= zeroes)
{ {
for (int j = 0; j < zeroes - num_os.str().size(); j++) for (size_t j = 0; j < zeroes - num_os.str().size(); j++)
{ {
os << "0"; os << "0";
} }
@ -282,13 +282,13 @@ bool isVectorInRect(const Vector &vec, const Vector &coord1, const Vector &coord
void stringToUpper(std::string &s) void stringToUpper(std::string &s)
{ {
for (int i = 0; i < s.size(); i++) for (size_t i = 0; i < s.size(); i++)
s[i] = charToUpper(s[i]); s[i] = charToUpper(s[i]);
} }
void stringToLower(std::string &s) void stringToLower(std::string &s)
{ {
for (int i = 0; i < s.size(); i++) for (size_t i = 0; i < s.size(); i++)
s[i] = charToLower(s[i]); s[i] = charToLower(s[i]);
} }
@ -388,7 +388,7 @@ void exit_error(const std::string &message)
std::string parseCommand(const std::string &line, const std::string &command) std::string parseCommand(const std::string &line, const std::string &command)
{ {
int stringPos = line.find(command); size_t stringPos = line.find(command);
if (stringPos != std::string::npos) if (stringPos != std::string::npos)
{ {
return line.substr((command.length()), line.length()); return line.substr((command.length()), line.length());
@ -470,7 +470,7 @@ char *readFile(const std::string& path, unsigned long *size_ret)
return NULL; return NULL;
} }
long bytesRead = vfread(buffer, 1, fileSize, f); size_t bytesRead = vfread(buffer, 1, fileSize, f);
if (bytesRead != fileSize) if (bytesRead != fileSize)
{ {
std::ostringstream os; std::ostringstream os;
@ -539,7 +539,7 @@ void doSingleFile(const std::string &path, const std::string &type, std::string
std::string stripEndlineForUnix(const std::string &in) std::string stripEndlineForUnix(const std::string &in)
{ {
std::string out; std::string out;
for (int i = 0; i < in.size(); i++) for (size_t i = 0; i < in.size(); i++)
{ {
if (int(in[i]) != 13) if (int(in[i]) != 13)
{ {
@ -1071,7 +1071,7 @@ Vector colorRGB(int r, int g, int b)
std::string underscoresToSpaces(const std::string &str) std::string underscoresToSpaces(const std::string &str)
{ {
std::string s = str; std::string s = str;
for (int i = 0; i < s.size(); i++) for (size_t i = 0; i < s.size(); i++)
if (s[i] == '_') s[i] = ' '; if (s[i] == '_') s[i] = ' ';
return s; return s;
} }
@ -1079,7 +1079,7 @@ std::string underscoresToSpaces(const std::string &str)
std::string spacesToUnderscores(const std::string &str) std::string spacesToUnderscores(const std::string &str)
{ {
std::string s = str; std::string s = str;
for (int i = 0; i < s.size(); i++) for (size_t i = 0; i < s.size(); i++)
if (s[i] == ' ') s[i] = '_'; if (s[i] == ' ') s[i] = '_';
return s; return s;
} }

View file

@ -152,7 +152,7 @@ struct IntPair
#define MIN(X,Y) ((X) < (Y) ? (X) : (Y)) #define MIN(X,Y) ((X) < (Y) ? (X) : (Y))
#define MAX(X,Y) ((X) > (Y) ? (X) : (Y)) #define MAX(X,Y) ((X) > (Y) ? (X) : (Y))
std::string numToZeroString(int num, int zeroes); std::string numToZeroString(int num, size_t zeroes);
bool chance(int perc); bool chance(int perc);
bool chancef(float p); bool chancef(float p);
void initCharTranslationTables(const std::map<unsigned char, unsigned char>& tab); void initCharTranslationTables(const std::map<unsigned char, unsigned char>& tab);

View file

@ -161,7 +161,7 @@ void BitmapText::formatText()
float currentWidth = 0; float currentWidth = 0;
alignWidth = 0; alignWidth = 0;
maxW = 0; maxW = 0;
for (int i = 0; i < text.size(); i++) for (size_t i = 0; i < text.size(); i++)
{ {
float sz = bmpFont->font.GetCharWidth(text[i])*bmpFont->scale; float sz = bmpFont->font.GetCharWidth(text[i])*bmpFont->scale;
@ -207,10 +207,10 @@ void BitmapText::setBitmapFontEffect(BitmapFontEffect bfe)
void BitmapText::updateWordColoring() void BitmapText::updateWordColoring()
{ {
colorIndices.resize(lines.size()); colorIndices.resize(lines.size());
for (int i = 0; i < colorIndices.size(); i++) for (size_t i = 0; i < colorIndices.size(); i++)
{ {
colorIndices[i].resize(lines[i].size()); colorIndices[i].resize(lines[i].size());
for (int j = 0; j < colorIndices[i].size(); j++) for (size_t j = 0; j < colorIndices[i].size(); j++)
{ {
colorIndices[i][j] = Vector(1,1,1); colorIndices[i][j] = Vector(1,1,1);
} }
@ -278,7 +278,7 @@ void BitmapText::onUpdate(float dt)
} }
} }
Vector BitmapText::getColorIndex(int i, int j) Vector BitmapText::getColorIndex(size_t i, size_t j)
{ {
Vector c(1,1,1); Vector c(1,1,1);
if (!(i < 0 || j < 0)) if (!(i < 0 || j < 0))
@ -314,7 +314,7 @@ void BitmapText::onRender()
if (scrolling) if (scrolling)
{ {
for (int i = 0; i <= currentScrollLine; i++) for (size_t i = 0; i <= currentScrollLine; i++)
{ {
std::string theLine = lines[i]; std::string theLine = lines[i];
if (i == currentScrollLine) if (i == currentScrollLine)
@ -336,7 +336,7 @@ void BitmapText::onRender()
} }
else else
{ {
for (int i = 0; i < lines.size(); i++) for (size_t i = 0; i < lines.size(); i++)
{ {
x=0; x=0;
if (align == ALIGN_CENTER) if (align == ALIGN_CENTER)

View file

@ -67,7 +67,7 @@ public:
std::string getText(); std::string getText();
int getWidthOnScreen(); int getWidthOnScreen();
void loadSpacingMap(const std::string &file); void loadSpacingMap(const std::string &file);
Vector getColorIndex(int i, int j); Vector getColorIndex(size_t i, size_t j);
void updateWordColoring(); void updateWordColoring();
void autoKern(); void autoKern();
void setBitmapFontEffect(BitmapFontEffect bfe); void setBitmapFontEffect(BitmapFontEffect bfe);
@ -88,8 +88,8 @@ protected:
void onUpdate(float dt); void onUpdate(float dt);
float scrollDelay; float scrollDelay;
bool scrolling; bool scrolling;
int currentScrollLine; size_t currentScrollLine;
int currentScrollChar; size_t currentScrollChar;
Align align; Align align;
float alignWidth; float alignWidth;
typedef std::map<char, float> SpacingMap; typedef std::map<char, float> SpacingMap;

View file

@ -111,7 +111,7 @@ ParticleEffect* Core::createParticleEffect(const std::string &name, const Vector
void Core::unloadDevice() void Core::unloadDevice()
{ {
for (int i = 0; i < renderObjectLayers.size(); i++) for (size_t i = 0; i < renderObjectLayers.size(); i++)
{ {
RenderObjectLayer *r = &renderObjectLayers[i]; RenderObjectLayer *r = &renderObjectLayers[i];
RenderObject *robj = r->getFirst(); RenderObject *robj = r->getFirst();
@ -129,7 +129,7 @@ void Core::unloadDevice()
void Core::reloadDevice() void Core::reloadDevice()
{ {
for (int i = 0; i < renderObjectLayers.size(); i++) for (size_t i = 0; i < renderObjectLayers.size(); i++)
{ {
RenderObjectLayer *r = &renderObjectLayers[i]; RenderObjectLayer *r = &renderObjectLayers[i];
r->reloadDevice(); r->reloadDevice();
@ -507,7 +507,7 @@ void Core::initPlatform(const std::string &filesystem)
char path[PATH_MAX]; char path[PATH_MAX];
// always a symlink to this process's binary, on modern Linux systems. // always a symlink to this process's binary, on modern Linux systems.
const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path)); const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
if ( (rc == -1) || (rc >= sizeof (path)) ) if ( (rc == -1) || (rc >= (ssize_t) sizeof (path)) )
{ {
// error! // error!
debugLog("readlink"); debugLog("readlink");
@ -1415,7 +1415,7 @@ void Core::resetTimer()
{ {
nowTicks = thenTicks = SDL_GetTicks(); nowTicks = thenTicks = SDL_GetTicks();
for (int i = 0; i < avgFPS.size(); i++) for (size_t i = 0; i < avgFPS.size(); i++)
{ {
avgFPS[i] = 0; avgFPS[i] = 0;
} }
@ -1427,8 +1427,6 @@ void Core::setDockIcon(const std::string &ident)
void Core::setMousePosition(const Vector &p) void Core::setMousePosition(const Vector &p)
{ {
Vector lp = core->mouse.position;
core->mouse.position = p; core->mouse.position = p;
float px = p.x + virtualOffX; float px = p.x + virtualOffX;
float py = p.y; float py = p.y;
@ -1438,15 +1436,12 @@ void Core::setMousePosition(const Vector &p)
#else #else
SDL_WarpMouse( px * (float(width)/float(virtualWidth)), py * (float(height)/float(virtualHeight))); SDL_WarpMouse( px * (float(width)/float(virtualWidth)), py * (float(height)/float(virtualHeight)));
#endif #endif
} }
// used to update all render objects either uniformly or as part of a time sliced update process // used to update all render objects either uniformly or as part of a time sliced update process
void Core::updateRenderObjects(float dt) void Core::updateRenderObjects(float dt)
{ {
for (int c = 0; c < renderObjectLayers.size(); c++) for (size_t c = 0; c < renderObjectLayers.size(); c++)
{ {
RenderObjectLayer *rl = &renderObjectLayers[c]; RenderObjectLayer *rl = &renderObjectLayers[c];
@ -1557,7 +1552,7 @@ void Core::main(float runTime)
if (!avgFPS.empty()) if (!avgFPS.empty())
{ {
int i = 0; size_t i = 0;
for (i = avgFPS.size()-1; i > 0; i--) for (i = avgFPS.size()-1; i > 0; i--)
{ {
avgFPS[i] = avgFPS[i-1]; avgFPS[i] = avgFPS[i-1];
@ -2190,11 +2185,9 @@ void Core::print(int x, int y, const char *str, float sz)
float xx = x; float xx = x;
float yy = y;
glTranslatef(x, y-0.5f*sz, 0); glTranslatef(x, y-0.5f*sz, 0);
x = y = 0; x = y = 0;
xx = 0; yy = 0; xx = 0;
bool isLower = false, wasLower = false;
int c=0; int c=0;
@ -2205,13 +2198,6 @@ void Core::print(int x, int y, const char *str, float sz)
while (str[c] != '\0') while (str[c] != '\0')
{ {
if (str[c] <= 'z' && str[c] >= 'a')
isLower = true;
else
isLower = false;
switch(toupper(str[c])) switch(toupper(str[c]))
{ {
case '_': case '_':
@ -2461,11 +2447,6 @@ void Core::print(int x, int y, const char *str, float sz)
default: default:
break; break;
}
if (isLower)
{
wasLower = true;
} }
c++; c++;
xx += 1.4f; xx += 1.4f;
@ -2536,7 +2517,7 @@ void Core::render(int startLayer, int endLayer, bool useFrameBufferIfAvail)
RenderObject::rlayer = 0; RenderObject::rlayer = 0;
for (int c = 0; c < renderObjectLayerOrder.size(); c++) for (size_t c = 0; c < renderObjectLayerOrder.size(); c++)
{ {
int i = renderObjectLayerOrder[c]; int i = renderObjectLayerOrder[c];
@ -2633,7 +2614,7 @@ void Core::shutdownJoystickLibrary()
void Core::clearRenderObjects() void Core::clearRenderObjects()
{ {
for (int i = 0; i < renderObjectLayers.size(); i++) for (size_t i = 0; i < renderObjectLayers.size(); i++)
{ {
RenderObject *r = renderObjectLayers[i].getFirst(); RenderObject *r = renderObjectLayers[i].getFirst();
@ -2857,11 +2838,11 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName)
return ptex; return ptex;
} }
void Core::addRenderObject(RenderObject *o, int layer) void Core::addRenderObject(RenderObject *o, size_t layer)
{ {
if (!o) return; if (!o) return;
o->layer = layer; o->layer = layer;
if (layer < 0 || layer >= renderObjectLayers.size()) if (layer >= renderObjectLayers.size())
{ {
std::ostringstream os; std::ostringstream os;
os << "attempted to add render object to invalid layer [" << layer << "]"; os << "attempted to add render object to invalid layer [" << layer << "]";
@ -2880,7 +2861,7 @@ void Core::switchRenderObjectLayer(RenderObject *o, int toLayer)
void Core::unloadResources() void Core::unloadResources()
{ {
for (int i = 0; i < resources.size(); i++) for (size_t i = 0; i < resources.size(); i++)
{ {
resources[i]->unload(); resources[i]->unload();
} }
@ -2892,7 +2873,7 @@ void Core::onReloadResources()
void Core::reloadResources() void Core::reloadResources()
{ {
for (int i = 0; i < resources.size(); i++) for (size_t i = 0; i < resources.size(); i++)
{ {
resources[i]->reload(); resources[i]->reload();
} }
@ -3179,8 +3160,8 @@ void Core::save64x64ScreenshotTGA(const std::string &filename)
// saves an array of pixels as a TGA image (frees the image data passed in) // saves an array of pixels as a TGA image (frees the image data passed in)
int Core::tgaSave( const char *filename, int Core::tgaSave( const char *filename,
short int width, short unsigned int width,
short int height, short unsigned int height,
unsigned char pixelDepth, unsigned char pixelDepth,
unsigned char *imageData) { unsigned char *imageData) {
@ -3282,8 +3263,8 @@ int Core::tgaSaveSeries(char *filename,
// saves an array of pixels as a TGA image (frees the image data passed in) // saves an array of pixels as a TGA image (frees the image data passed in)
int Core::zgaSave( const char *filename, int Core::zgaSave( const char *filename,
short int w, short unsigned int w,
short int h, short unsigned int h,
unsigned char depth, unsigned char depth,
unsigned char *imageData) { unsigned char *imageData) {

View file

@ -378,9 +378,9 @@ protected:
std::vector<DisplayListElement> displayList; std::vector<DisplayListElement> displayList;
RenderObjects renderObjects; RenderObjects renderObjects;
int objectCount; size_t objectCount;
int firstFreeIdx; size_t firstFreeIdx;
int iter; size_t iter;
}; };
class Core : public ActionMapper, public StateManager class Core : public ActionMapper, public StateManager
@ -439,7 +439,7 @@ public:
void toggleScreenMode(int t=0); void toggleScreenMode(int t=0);
void enable2D(int pixelScaleX=0, int pixelScaleY=0, bool forcePixelScale=false); void enable2D(int pixelScaleX=0, int pixelScaleY=0, bool forcePixelScale=false);
void addRenderObject(RenderObject *o, int layer=0); void addRenderObject(RenderObject *o, size_t layer=0);
void switchRenderObjectLayer(RenderObject *o, int toLayer); void switchRenderObjectLayer(RenderObject *o, int toLayer);
void addTexture(Texture *r); void addTexture(Texture *r);
CountedPtr<Texture> findTexture(const std::string &name); CountedPtr<Texture> findTexture(const std::string &name);
@ -690,8 +690,8 @@ public:
CoreSettings settings; CoreSettings settings;
int tgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData); int tgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
int zgaSave(const char *filename, short int width, short int height, unsigned char pixelDepth, unsigned char *imageData); int zgaSave(const char *filename, short unsigned int width, short unsigned int height, unsigned char pixelDepth, unsigned char *imageData);
volatile int dbg_numThreadDecoders; volatile int dbg_numThreadDecoders;
static unsigned int dbg_numRenderCalls; static unsigned int dbg_numRenderCalls;

View file

@ -90,7 +90,7 @@ void DebugFont::formatText()
int lastSpace = -1; int lastSpace = -1;
float currentWidth = 0; float currentWidth = 0;
maxW = 0; maxW = 0;
for (int i = 0; i < text.size(); i++) for (size_t i = 0; i < text.size(); i++)
{ {
currentWidth += fontDrawSize; currentWidth += fontDrawSize;
@ -132,7 +132,7 @@ void DebugFont::onRender()
{ {
const float vspc = 1.5; const float vspc = 1.5;
for (int i = 0; i < lines.size(); i++) for (size_t i = 0; i < lines.size(); i++)
{ {
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f; float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;

View file

@ -1379,7 +1379,7 @@ static void *decode_to_pcm(VFILE *io, ALenum &format, ALsizei &size, ALuint &fre
if (rc > 0) if (rc > 0)
{ {
size += rc; size += rc;
if (size >= allocated) if ((size_t) size >= allocated)
{ {
allocated *= 2; allocated *= 2;
ALubyte *tmp = (ALubyte *) realloc(retval, allocated); ALubyte *tmp = (ALubyte *) realloc(retval, allocated);
@ -1739,7 +1739,7 @@ FMOD_RESULT OpenALSystem::update()
} }
ALBRIDGE(System, set3DListenerAttributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up), ALBRIDGE(System, set3DListenerAttributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up),
(listener, pos, vel, forward, up)); (listener, pos, vel, forward, up))
FMOD_RESULT OpenALSystem::set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up) FMOD_RESULT OpenALSystem::set3DListenerAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forward, const FMOD_VECTOR *up)
{ {
// ignore listener parameter; there is only one listener in OpenAL. // ignore listener parameter; there is only one listener in OpenAL.

View file

@ -56,7 +56,7 @@ void LensFlare::onUpdate(float dt)
Vector vbit = v; Vector vbit = v;
vbit *= inc; vbit *= inc;
for (int i = 0; i < flares.size(); i++) for (size_t i = 0; i < flares.size(); i++)
{ {
flares[i]->position = vbit*i; flares[i]->position = vbit*i;
flares[i]->alpha = a; flares[i]->alpha = a;

View file

@ -58,5 +58,5 @@ namespace MathFunctions
return angle; return angle;
} }
}; }

View file

@ -44,10 +44,10 @@ ParticleManager::ParticleManager(int size)
setSize(size); setSize(size);
} }
void ParticleManager::setSize(int size) void ParticleManager::setSize(size_t size)
{ {
// dangerous! // dangerous!
for (int i = 0; i < particles.size(); i++) for (size_t i = 0; i < particles.size(); i++)
{ {
Particle *p = &particles[i]; Particle *p = &particles[i];
if (p->emitter) if (p->emitter)
@ -71,15 +71,15 @@ void ParticleManager::setNumSuckPositions(int num)
suckPositions.resize(num); suckPositions.resize(num);
} }
void ParticleManager::setSuckPosition(int idx, const Vector &pos) void ParticleManager::setSuckPosition(size_t idx, const Vector &pos)
{ {
if (idx < 0 || idx >= suckPositions.size()) return; if (idx >= suckPositions.size()) return;
suckPositions[idx] = pos; suckPositions[idx] = pos;
} }
Vector *ParticleManager::getSuckPosition(int idx) Vector *ParticleManager::getSuckPosition(size_t idx)
{ {
if (idx < 0 || idx >= suckPositions.size()) return 0; if (idx >= suckPositions.size()) return 0;
return &suckPositions[idx]; return &suckPositions[idx];
} }
@ -363,7 +363,7 @@ void ParticleManager::update(float dt)
{ {
BBGE_PROF(ParticleManager_update); BBGE_PROF(ParticleManager_update);
numActive = 0; numActive = 0;
for (int i = 0; i < particles.size(); i++) for (size_t i = 0; i < particles.size(); i++)
{ {
if (particles[i].active) if (particles[i].active)
{ {

View file

@ -198,7 +198,7 @@ class ParticleManager
{ {
public: public:
ParticleManager(int size); ParticleManager(int size);
void setSize(int size); void setSize(size_t size);
void loadParticleBank(const std::string &bank1, const std::string &bank2); void loadParticleBank(const std::string &bank1, const std::string &bank2);
void clearParticleBank(); void clearParticleBank();
@ -223,9 +223,9 @@ public:
int getNumActive() { return numActive; } int getNumActive() { return numActive; }
void setNumSuckPositions(int num); void setNumSuckPositions(int num);
void setSuckPosition(int idx, const Vector &pos); void setSuckPosition(size_t idx, const Vector &pos);
Vector *getSuckPosition(int idx); Vector *getSuckPosition(size_t idx);
static std::string particleBankPath; static std::string particleBankPath;
@ -234,18 +234,18 @@ protected:
std::vector<Vector> suckPositions; std::vector<Vector> suckPositions;
int numActive; size_t numActive;
Particle* stomp(); Particle* stomp();
void nextFree(int f=1); void nextFree(int f=1);
void prevFree(int f=1); void prevFree(int f=1);
int oldFree; size_t oldFree;
typedef std::vector<ParticleInfluence> Influences; typedef std::vector<ParticleInfluence> Influences;
Influences influences; Influences influences;
int size, used, free, halfSize; size_t size, used, free, halfSize;
Particles particles; Particles particles;

View file

@ -62,9 +62,10 @@ void Precacher::loadTextureRange(const std::string &file, const std::string &typ
std::ostringstream os; std::ostringstream os;
os << file; os << file;
for (int j = 0; j < 4 - num_os.str().size(); j++) if(num_os.str().size() <= 4) {
{ for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
os << "0"; os << "0";
}
} }
os << t; os << t;

View file

@ -74,7 +74,7 @@ void Quad::createStrip(bool vert, int num)
void Quad::setStrip(const std::vector<Vector> &st) void Quad::setStrip(const std::vector<Vector> &st)
{ {
resetStrip(); resetStrip();
for (int i = 0; i < st.size(); i++) for (size_t i = 0; i < st.size(); i++)
{ {
if (i < strip.size()) if (i < strip.size())
{ {
@ -92,10 +92,10 @@ void Quad::createGrid(int xd, int yd)
yDivs = yd; yDivs = yd;
drawGrid = new Vector * [xDivs]; drawGrid = new Vector * [xDivs];
for (int i = 0; i < xDivs; i++) for (size_t i = 0; i < xDivs; i++)
{ {
drawGrid[i] = new Vector [yDivs]; drawGrid[i] = new Vector [yDivs];
for (int j = 0; j < yDivs; j++) for (size_t j = 0; j < yDivs; j++)
{ {
drawGrid[i][j].z = 1; drawGrid[i][j].z = 1;
} }
@ -104,7 +104,7 @@ void Quad::createGrid(int xd, int yd)
resetGrid(); resetGrid();
} }
void Quad::setDrawGridAlpha(int x, int y, float alpha) void Quad::setDrawGridAlpha(size_t x, size_t y, float alpha)
{ {
if (x < xDivs && x >= 0 && y < yDivs && y >= 0) if (x < xDivs && x >= 0 && y < yDivs && y >= 0)
{ {
@ -116,13 +116,13 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
{ {
if (!drawGrid) return; if (!drawGrid) return;
resetGrid(); resetGrid();
for (int i = 0; i < points.size(); i++) for (size_t i = 0; i < points.size(); i++)
{ {
if (!vert) // horz if (!vert) // horz
{ {
for (int y = 0; y < yDivs; y++) for (size_t y = 0; y < yDivs; y++)
{ {
for (int x = 0; x < xDivs; x++) for (size_t x = 0; x < xDivs; x++)
{ {
if (x < points.size()) if (x < points.size())
{ {
@ -133,9 +133,9 @@ void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
} }
else else
{ {
for (int x = 0; x < xDivs; x++) for (size_t x = 0; x < xDivs; x++)
{ {
for (int y = 0; y < yDivs; y++) for (size_t y = 0; y < yDivs; y++)
{ {
if (y < points.size()) if (y < points.size())
{ {
@ -156,7 +156,7 @@ void Quad::resetStrip()
{ {
if (!stripVert) if (!stripVert)
{ {
for (int i = 0; i < strip.size(); i++) for (size_t i = 0; i < strip.size(); i++)
{ {
float v = (i/(float(strip.size()))); float v = (i/(float(strip.size())));
@ -172,9 +172,9 @@ void Quad::resetStrip()
void Quad::resetGrid() void Quad::resetGrid()
{ {
for (int i = 0; i < xDivs; i++) for (size_t i = 0; i < xDivs; i++)
{ {
for (int j = 0; j < yDivs; j++) for (size_t j = 0; j < yDivs; j++)
{ {
drawGrid[i][j].x = i/(float)(xDivs-1)-0.5f; drawGrid[i][j].x = i/(float)(xDivs-1)-0.5f;
drawGrid[i][j].y = j/(float)(yDivs-1)-0.5f; drawGrid[i][j].y = j/(float)(yDivs-1)-0.5f;
@ -226,7 +226,7 @@ void Quad::deleteGrid()
{ {
if (drawGrid) if (drawGrid)
{ {
for (int i = 0; i < xDivs; i++) for (size_t i = 0; i < xDivs; i++)
{ {
delete[] drawGrid[i]; delete[] drawGrid[i];
} }
@ -308,14 +308,14 @@ void Quad::updateGrid(float dt)
{ {
gridTimer += dt * drawGridTimeMultiplier; gridTimer += dt * drawGridTimeMultiplier;
resetGrid(); resetGrid();
int hx = xDivs/2; size_t hx = xDivs/2;
for (int x = 0; x < xDivs; x++) for (size_t x = 0; x < xDivs; x++)
{ {
float yoffset = x * drawGridOffsetY; float yoffset = x * drawGridOffsetY;
float addY = 0; float addY = 0;
if (drawGridModY != 0) if (drawGridModY != 0)
addY = cosf(gridTimer+yoffset)*drawGridModY; addY = cosf(gridTimer+yoffset)*drawGridModY;
for (int y = 0; y < yDivs; y++) for (size_t y = 0; y < yDivs; y++)
{ {
float xoffset = y * drawGridOffsetX; float xoffset = y * drawGridOffsetX;
if (drawGridModX != 0) if (drawGridModX != 0)
@ -366,11 +366,11 @@ void Quad::renderGrid()
glBegin(GL_QUADS); glBegin(GL_QUADS);
float u0 = baseX; float u0 = baseX;
float u1 = u0 + incX; float u1 = u0 + incX;
for (int i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX) for (size_t i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
{ {
float v0 = 1 - percentY + baseY; float v0 = 1 - percentY + baseY;
float v1 = v0 + incY; float v1 = v0 + incY;
for (int j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY) for (size_t j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
{ {
if (drawGrid[i][j].z != 0 || drawGrid[i][j+1].z != 0 || drawGrid[i+1][j].z != 0 || drawGrid[i+1][j+1].z != 0) if (drawGrid[i][j].z != 0 || drawGrid[i][j+1].z != 0 || drawGrid[i+1][j].z != 0 || drawGrid[i+1][j+1].z != 0)
{ {
@ -410,9 +410,10 @@ void Quad::renderGrid()
glPointSize(2); glPointSize(2);
glColor3f(1,0,0); glColor3f(1,0,0);
glBegin(GL_POINTS); glBegin(GL_POINTS);
for (int i = 0; i < (xDivs-1); i++) if(xDivs > 0 && yDivs > 0)
for (size_t i = 0; i < (xDivs-1); i++)
{ {
for (int j = 0; j < (yDivs-1); j++) for (size_t j = 0; j < (yDivs-1); j++)
{ {
glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y); glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y);
glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y); glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y);
@ -453,7 +454,7 @@ void Quad::onRender()
if (!stripVert) if (!stripVert)
{ {
for (int i = 0; i < strip.size(); i++) for (size_t i = 0; i < strip.size(); i++)
{ {
glTexCoord2f(texBits*i, 0); glTexCoord2f(texBits*i, 0);
glVertex2f(strip[i].x*width-_w2, strip[i].y*_h2*10 - _h2); glVertex2f(strip[i].x*width-_w2, strip[i].y*_h2*10 - _h2);
@ -469,7 +470,7 @@ void Quad::onRender()
glPointSize(64); glPointSize(64);
glBegin(GL_POINTS); glBegin(GL_POINTS);
for (int i = 0; i < strip.size(); i++) for (size_t i = 0; i < strip.size(); i++)
{ {
glVertex2f((strip[i].x*width)-_w2, strip[i].y*height); glVertex2f((strip[i].x*width)-_w2, strip[i].y*height);
} }

View file

@ -59,7 +59,7 @@ public:
int getHeight() const {return int(height);} int getHeight() const {return int(height);}
void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo); void setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy, float dgtm, bool dgo);
void setDrawGridAlpha(int x, int y, float alpha); void setDrawGridAlpha(size_t x, size_t y, float alpha);
void repeatTextureToFill(bool on); void repeatTextureToFill(bool on);
void refreshRepeatTextureToFill(); void refreshRepeatTextureToFill();
bool isRepeatingTextureToFill() const { return repeatingTextureToFill; } bool isRepeatingTextureToFill() const { return repeatingTextureToFill; }
@ -99,7 +99,7 @@ public:
protected: protected:
bool repeatingTextureToFill; bool repeatingTextureToFill;
float gridTimer; float gridTimer;
int xDivs, yDivs; size_t xDivs, yDivs;
Vector ** drawGrid; Vector ** drawGrid;
void resetGrid(); void resetGrid();

View file

@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#endif #endif
bool RenderObject::renderCollisionShape = false; bool RenderObject::renderCollisionShape = false;
int RenderObject::lastTextureApplied = 0; size_t RenderObject::lastTextureApplied = 0;
bool RenderObject::lastTextureRepeat = false; bool RenderObject::lastTextureRepeat = false;
bool RenderObject::renderPaths = false; bool RenderObject::renderPaths = false;
@ -473,7 +473,7 @@ void RenderObject::enableMotionBlur(int sz, int off)
motionBlurPositions.resize(sz); motionBlurPositions.resize(sz);
motionBlurFrameOffsetCounter = 0; motionBlurFrameOffsetCounter = 0;
motionBlurFrameOffset = off; motionBlurFrameOffset = off;
for (int i = 0; i < motionBlurPositions.size(); i++) for (size_t i = 0; i < motionBlurPositions.size(); i++)
{ {
motionBlurPositions[i].position = position; motionBlurPositions[i].position = position;
motionBlurPositions[i].rotz = rotation.z; motionBlurPositions[i].rotz = rotation.z;
@ -560,7 +560,7 @@ void RenderObject::render()
Vector oldPos = position; Vector oldPos = position;
float oldAlpha = alpha.x; float oldAlpha = alpha.x;
float oldRotZ = rotation.z; float oldRotZ = rotation.z;
for (int i = 0; i < motionBlurPositions.size(); i++) for (size_t i = 0; i < motionBlurPositions.size(); i++)
{ {
position = motionBlurPositions[i].position; position = motionBlurPositions[i].position;
rotation.z = motionBlurPositions[i].rotz; rotation.z = motionBlurPositions[i].rotz;
@ -649,7 +649,7 @@ void RenderObject::renderCall()
glLineWidth(4); glLineWidth(4);
glEnable(GL_BLEND); glEnable(GL_BLEND);
int i = 0; size_t i = 0;
glColor4f(1.0f, 1.0f, 1.0f, 0.5f); glColor4f(1.0f, 1.0f, 1.0f, 0.5f);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
@ -786,7 +786,7 @@ void RenderObject::renderCollision()
glColor4f(1,1,0,0.5); glColor4f(1,1,0,0.5);
for (int i = 0; i < transformedCollisionMask.size(); i++) for (size_t i = 0; i < transformedCollisionMask.size(); i++)
{ {
Vector collide = this->transformedCollisionMask[i]; Vector collide = this->transformedCollisionMask[i];
@ -839,11 +839,11 @@ void RenderObject::deathNotify(RenderObject *r)
deathNotifications.remove(r); deathNotifications.remove(r);
} }
Vector RenderObject::getCollisionMaskNormal(int index) Vector RenderObject::getCollisionMaskNormal(size_t index)
{ {
Vector sum; Vector sum;
int num=0; size_t num=0;
for (int i = 0; i < this->transformedCollisionMask.size(); i++) for (size_t i = 0; i < this->transformedCollisionMask.size(); i++)
{ {
if (i != index) if (i != index)
{ {

View file

@ -133,8 +133,8 @@ public:
bool isfhr(); bool isfhr();
bool isfvr(); bool isfvr();
int getIdx() const { return idx; } size_t getIdx() const { return idx; }
void setIdx(int idx) { this->idx = idx; } void setIdx(size_t idx) { this->idx = idx; }
void moveToFront(); void moveToFront();
void moveToBack(); void moveToBack();
@ -215,13 +215,13 @@ public:
virtual void unloadDevice(); virtual void unloadDevice();
virtual void reloadDevice(); virtual void reloadDevice();
Vector getCollisionMaskNormal(int index); Vector getCollisionMaskNormal(size_t index);
//-------------------------------- Methods above, fields below //-------------------------------- Methods above, fields below
static bool renderCollisionShape; static bool renderCollisionShape;
static bool renderPaths; static bool renderPaths;
static int lastTextureApplied; static size_t lastTextureApplied;
static bool lastTextureRepeat; static bool lastTextureRepeat;
float width, height; // Only used by Quads, but stored here for getCullRadius() float width, height; // Only used by Quads, but stored here for getCullRadius()
@ -329,7 +329,7 @@ protected:
bool _static; bool _static;
bool _fv, _fh; bool _fv, _fh;
int idx; size_t idx;
RenderObject *parent; RenderObject *parent;
StateData *stateData; StateData *stateData;
float decayRate; float decayRate;

View file

@ -64,7 +64,7 @@ void RenderObjectLayer::setOptimizeStatic(bool opt)
void RenderObjectLayer::add(RenderObject* r) void RenderObjectLayer::add(RenderObject* r)
{ {
int size = renderObjects.size(); size_t size = renderObjects.size();
if (firstFreeIdx >= size) if (firstFreeIdx >= size)
{ {
size += size/2; // Increase size by 50% each time we fill up. size += size/2; // Increase size by 50% each time we fill up.
@ -86,8 +86,8 @@ void RenderObjectLayer::add(RenderObject* r)
void RenderObjectLayer::remove(RenderObject* r) void RenderObjectLayer::remove(RenderObject* r)
{ {
const int idx = r->getIdx(); const size_t idx = r->getIdx();
if (idx < 0 || idx >= renderObjects.size()) if (idx >= renderObjects.size())
{ {
errorLog("Trying to remove RenderObject with invalid index"); errorLog("Trying to remove RenderObject with invalid index");
return; return;
@ -101,16 +101,16 @@ void RenderObjectLayer::remove(RenderObject* r)
objectCount--; objectCount--;
if (idx < firstFreeIdx) if (idx < firstFreeIdx)
firstFreeIdx = idx; firstFreeIdx = idx;
r->setIdx(-1); r->setIdx(~0UL);
clearDisplayList(); clearDisplayList();
} }
void RenderObjectLayer::moveToFront(RenderObject *r) void RenderObjectLayer::moveToFront(RenderObject *r)
{ {
const int size = renderObjects.size(); const size_t size = renderObjects.size();
const int curIdx = r->getIdx(); const size_t curIdx = r->getIdx();
int lastUsed; size_t lastUsed;
for (lastUsed = size-1; lastUsed > curIdx; lastUsed--) for (lastUsed = size-1; lastUsed > curIdx; lastUsed--)
{ {
if (renderObjects[lastUsed]) if (renderObjects[lastUsed])
@ -123,7 +123,7 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
} }
else if (lastUsed < size-1) else if (lastUsed < size-1)
{ {
const int newIdx = lastUsed + 1; const size_t newIdx = lastUsed + 1;
renderObjects[curIdx] = 0; renderObjects[curIdx] = 0;
renderObjects[newIdx] = r; renderObjects[newIdx] = r;
r->setIdx(newIdx); r->setIdx(newIdx);
@ -133,12 +133,12 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
else if (objectCount == size) else if (objectCount == size)
{ {
// Expand the array so future calls have a bit of breathing room. // Expand the array so future calls have a bit of breathing room.
const int newSize = size + 10; const size_t newSize = size + 10;
renderObjects.resize(newSize); renderObjects.resize(newSize);
renderObjects[curIdx] = 0; renderObjects[curIdx] = 0;
renderObjects[size] = r; renderObjects[size] = r;
r->setIdx(size); r->setIdx(size);
for (int i = size+1; i < newSize; i++) for (size_t i = size+1; i < newSize; i++)
renderObjects[i] = 0; renderObjects[i] = 0;
if (firstFreeIdx > curIdx) if (firstFreeIdx > curIdx)
firstFreeIdx = curIdx; firstFreeIdx = curIdx;
@ -147,13 +147,13 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
{ {
// Need to shift elements downward to make room for the new one. // Need to shift elements downward to make room for the new one.
renderObjects[curIdx] = 0; renderObjects[curIdx] = 0;
int lastFree; size_t lastFree;
for (lastFree = lastUsed-1; lastFree > curIdx; lastFree--) for (lastFree = lastUsed-1; lastFree > curIdx; lastFree--)
{ {
if (!renderObjects[lastFree]) if (!renderObjects[lastFree])
break; break;
} }
for (int i = lastFree + 1; i <= lastUsed; i++) for (size_t i = lastFree + 1; i <= lastUsed; i++)
{ {
renderObjects[i-1] = renderObjects[i]; renderObjects[i-1] = renderObjects[i];
renderObjects[i-1]->setIdx(i-1); // Known to be non-NULL. renderObjects[i-1]->setIdx(i-1); // Known to be non-NULL.
@ -171,9 +171,9 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
void RenderObjectLayer::moveToBack(RenderObject *r) void RenderObjectLayer::moveToBack(RenderObject *r)
{ {
const int size = renderObjects.size(); const size_t size = renderObjects.size();
const int curIdx = r->getIdx(); const size_t curIdx = r->getIdx();
int firstUsed; size_t firstUsed;
for (firstUsed = 0; firstUsed < curIdx; firstUsed++) for (firstUsed = 0; firstUsed < curIdx; firstUsed++)
{ {
if (renderObjects[firstUsed]) if (renderObjects[firstUsed])
@ -197,19 +197,19 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
} }
else if (objectCount == size) else if (objectCount == size)
{ {
const int newSize = size + 10; const size_t newSize = size + 10;
const int sizeDiff = newSize - size; const size_t sizeDiff = newSize - size;
const int newIdx = sizeDiff - 1; const size_t newIdx = sizeDiff - 1;
renderObjects.resize(newSize); renderObjects.resize(newSize);
renderObjects[curIdx] = 0; renderObjects[curIdx] = 0;
for (int i = newSize - 1; i >= sizeDiff; i--) for (size_t i = newSize - 1; i >= sizeDiff; i--)
{ {
renderObjects[i] = renderObjects[i - sizeDiff]; renderObjects[i] = renderObjects[i - sizeDiff];
if(renderObjects[i]) if(renderObjects[i])
renderObjects[i]->setIdx(i); renderObjects[i]->setIdx(i);
} }
for (int i = 0; i < newIdx; i++) for (size_t i = 0; i < newIdx; i++)
renderObjects[i] = 0; renderObjects[i] = 0;
renderObjects[newIdx] = r; renderObjects[newIdx] = r;
r->setIdx(newIdx); r->setIdx(newIdx);

View file

@ -368,7 +368,7 @@ bool Shader::Uniform::operator< (const Uniform& b) const
void Shader::_queryUniforms() void Shader::_queryUniforms()
{ {
glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , &numUniforms); glGetObjectParameterivARB(g_programObj, GL_OBJECT_ACTIVE_UNIFORMS_ARB , (GLint*)&numUniforms);
if (numUniforms <= 0) if (numUniforms <= 0)
{ {

View file

@ -46,7 +46,7 @@ protected:
std::string vertFile, fragFile; std::string vertFile, fragFile;
std::string vertSrc, fragSrc; std::string vertSrc, fragSrc;
GLuint g_programObj; GLuint g_programObj;
int numUniforms; size_t numUniforms;
private: private:
static void staticInit(); static void staticInit();
@ -58,7 +58,7 @@ private:
struct Uniform struct Uniform
{ {
int location; // GL location variable int location; // GL location variable
int type; size_t type;
bool dirty; // need to flush if true bool dirty; // need to flush if true
union union
{ {

View file

@ -87,7 +87,7 @@ void Bone::destroy()
{ {
Quad::destroy(); Quad::destroy();
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
segments[i]->setLife(1.0); segments[i]->setLife(1.0);
segments[i]->setDecayRate(10); segments[i]->setDecayRate(10);
@ -241,7 +241,7 @@ void Bone::updateSegments()
if (!reverse) if (!reverse)
{ {
for (int i = 0; i < segments.size(); i++) for (size_t i = 0; i < segments.size(); i++)
{ {
Vector diff; Vector diff;
if (i == 0) if (i == 0)
@ -411,7 +411,7 @@ void AnimationLayer::animate(const std::string &a, int loop)
stringToLower(animation); stringToLower(animation);
bool played = false; bool played = false;
for (int i = 0; i < s->animations.size(); i++) for (size_t i = 0; i < s->animations.size(); i++)
{ {
if (s->animations[i].name == animation) if (s->animations[i].name == animation)
{ {
@ -487,9 +487,9 @@ void AnimationLayer::setSkeletalSprite(SkeletalSprite *s)
Animation* AnimationLayer::getCurrentAnimation() Animation* AnimationLayer::getCurrentAnimation()
{ {
if (currentAnimation == -1) if (currentAnimation == ~0UL)
return &blendAnimation; return &blendAnimation;
if (currentAnimation < 0 || currentAnimation >= s->animations.size()) if (currentAnimation >= s->animations.size())
{ {
std::ostringstream os; std::ostringstream os;
os << "skel: " << s->filenameLoaded << " currentAnimation: " << currentAnimation << " is out of range\n error in anim file?"; os << "skel: " << s->filenameLoaded << " currentAnimation: " << currentAnimation << " is out of range\n error in anim file?";
@ -507,7 +507,7 @@ bool AnimationLayer::createTransitionAnimation(const std::string& anim, float ti
blendAnimation.keyframes.clear(); blendAnimation.keyframes.clear();
SkeletalKeyframe k; SkeletalKeyframe k;
k.t = 0; k.t = 0;
for (int i = 0; i < s->bones.size(); i++) for (size_t i = 0; i < s->bones.size(); i++)
{ {
BoneKeyframe b; BoneKeyframe b;
b.idx = s->bones[i]->boneIdx; b.idx = s->bones[i]->boneIdx;
@ -561,14 +561,14 @@ Animation::Animation()
{ {
} }
int Animation::getNumKeyframes() size_t Animation::getNumKeyframes()
{ {
return keyframes.size(); return keyframes.size();
} }
SkeletalKeyframe *Animation::getKeyframe(int key) SkeletalKeyframe *Animation::getKeyframe(size_t key)
{ {
if (key < 0 || key >= keyframes.size()) return 0; if (key >= keyframes.size()) return 0;
return &keyframes[key]; return &keyframes[key];
} }
@ -608,9 +608,9 @@ SkeletalKeyframe *Animation::getFirstKeyframe()
void Animation::reorderKeyframes() void Animation::reorderKeyframes()
{ {
for (int i = 0; i < keyframes.size(); i++) for (size_t i = 0; i < keyframes.size(); i++)
{ {
for (int j = 0; j < keyframes.size()-1; j++) for (size_t j = 0; j < keyframes.size()-1; j++)
{ {
if (keyframes[j].t > keyframes[j+1].t) if (keyframes[j].t > keyframes[j+1].t)
{ {
@ -622,11 +622,11 @@ void Animation::reorderKeyframes()
} }
} }
void Animation::cloneKey(int key, float toffset) void Animation::cloneKey(size_t key, float toffset)
{ {
std::vector<SkeletalKeyframe> copy = this->keyframes; std::vector<SkeletalKeyframe> copy = this->keyframes;
keyframes.clear(); keyframes.clear();
int i = 0; size_t i = 0;
for (i = 0; i <= key; i++) for (i = 0; i <= key; i++)
keyframes.push_back(copy[i]); keyframes.push_back(copy[i]);
for (i = key; i < copy.size(); i++) for (i = key; i < copy.size(); i++)
@ -634,30 +634,30 @@ void Animation::cloneKey(int key, float toffset)
keyframes[key+1].t += toffset; keyframes[key+1].t += toffset;
} }
void Animation::deleteKey(int key) void Animation::deleteKey(size_t key)
{ {
std::vector<SkeletalKeyframe> copy = this->keyframes; std::vector<SkeletalKeyframe> copy = this->keyframes;
keyframes.clear(); keyframes.clear();
int i = 0; size_t i = 0;
for (i = 0; i < key; i++) for (i = 0; i < key; i++)
keyframes.push_back(copy[i]); keyframes.push_back(copy[i]);
for (i = key+1; i < copy.size(); i++) for (i = key+1; i < copy.size(); i++)
keyframes.push_back(copy[i]); keyframes.push_back(copy[i]);
} }
int Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey) size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
{ {
for (int i = 0; i < keyframes.size(); i++) for (size_t i = 0; i < keyframes.size(); i++)
{ {
if (&keyframes[i] == skey) if (&keyframes[i] == skey)
return i; return i;
} }
return -1; return ~0UL;
} }
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx) BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
{ {
for (int i = 0; i < keyframes.size(); i++) for (size_t i = 0; i < keyframes.size(); i++)
{ {
if (keyframes[i].idx == idx) if (keyframes[i].idx == idx)
{ {
@ -669,8 +669,8 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(int idx)
SkeletalKeyframe *Animation::getPrevKeyframe(float t) SkeletalKeyframe *Animation::getPrevKeyframe(float t)
{ {
int kf = -1; size_t kf = ~0UL;
for (int i = keyframes.size()-1; i >= 0; i--) for (size_t i = keyframes.size(); i-- > 0; )
{ {
if (t >= keyframes[i].t) if (t >= keyframes[i].t)
{ {
@ -678,19 +678,17 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
break; break;
} }
} }
if (kf == -1) if (kf == ~0UL)
return 0; return 0;
if (kf >= keyframes.size()) if (kf >= keyframes.size())
kf = keyframes.size()-1; kf = keyframes.size()-1;
if (kf < 0)
kf = 0;
return &keyframes[kf]; return &keyframes[kf];
} }
SkeletalKeyframe *Animation::getNextKeyframe(float t) SkeletalKeyframe *Animation::getNextKeyframe(float t)
{ {
int kf = -1; size_t kf = ~0UL;
for (int i = 0; i < keyframes.size(); i++) for (size_t i = 0; i < keyframes.size(); i++)
{ {
if (t <= keyframes[i].t) if (t <= keyframes[i].t)
{ {
@ -699,12 +697,10 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
} }
} }
if (kf == -1) if (kf == ~0UL)
return 0; return 0;
if (kf >= keyframes.size()) if (kf >= keyframes.size())
kf = keyframes.size()-1; kf = keyframes.size()-1;
if (kf < 0)
kf = 0;
return &keyframes[kf]; return &keyframes[kf];
} }
@ -714,7 +710,7 @@ SkeletalSprite::SkeletalSprite() : RenderObject()
animKeyNotify = 0; animKeyNotify = 0;
loaded = false; loaded = false;
animLayers.resize(10); animLayers.resize(10);
for (int i = 0; i < animLayers.size(); i++) for (size_t i = 0; i < animLayers.size(); i++)
animLayers[i].setSkeletalSprite(this); animLayers[i].setSkeletalSprite(this);
selectedBone = -1; selectedBone = -1;
} }
@ -742,9 +738,9 @@ float SkeletalSprite::transitionAnimate(const std::string& anim, float time, int
return 0; return 0;
} }
AnimationLayer* SkeletalSprite::getAnimationLayer(int l) AnimationLayer* SkeletalSprite::getAnimationLayer(size_t l)
{ {
if (l >= 0 && l < animLayers.size()) if (l < animLayers.size())
{ {
return &animLayers[l]; return &animLayers[l];
} }
@ -764,7 +760,7 @@ void SkeletalSprite::onUpdate(float dt)
if (frozen) return; if (frozen) return;
RenderObject::onUpdate(dt); RenderObject::onUpdate(dt);
int i = 0; size_t i = 0;
for (i = 0; i < bones.size(); i++) for (i = 0; i < bones.size(); i++)
{ {
@ -775,7 +771,7 @@ void SkeletalSprite::onUpdate(float dt)
{ {
b->transformedCollisionMask.resize(b->collisionMask.size()); b->transformedCollisionMask.resize(b->collisionMask.size());
} }
for (int i = 0; i < b->collisionMask.size(); i++) for (size_t i = 0; i < b->collisionMask.size(); i++)
{ {
b->transformedCollisionMask[i] = b->getWorldCollidePosition(b->collisionMask[i]); b->transformedCollisionMask[i] = b->getWorldCollidePosition(b->collisionMask[i]);
} }
@ -846,7 +842,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
file = animationPath + filename + ".xml"; file = animationPath + filename + ".xml";
} }
int i = 0; size_t i = 0;
XMLDocument *xml = _retrieveSkeletalXML(file, true); XMLDocument *xml = _retrieveSkeletalXML(file, true);
xml->Clear(); xml->Clear();
@ -857,7 +853,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
if (animLayers[i].ignoreBones.size() > 0) if (animLayers[i].ignoreBones.size() > 0)
{ {
std::ostringstream os; std::ostringstream os;
for (int j = 0; j < animLayers[i].ignoreBones.size(); j++) for (size_t j = 0; j < animLayers[i].ignoreBones.size(); j++)
{ {
os << animLayers[i].ignoreBones[j] << " "; os << animLayers[i].ignoreBones[j] << " ";
} }
@ -866,7 +862,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
if (animLayers[i].includeBones.size() > 0) if (animLayers[i].includeBones.size() > 0)
{ {
std::ostringstream os; std::ostringstream os;
for (int j = 0; j < animLayers[i].includeBones.size(); j++) for (size_t j = 0; j < animLayers[i].includeBones.size(); j++)
{ {
os << animLayers[i].includeBones[j] << " "; os << animLayers[i].includeBones[j] << " ";
} }
@ -886,7 +882,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
for (i = 0; i < this->bones.size(); i++) for (i = 0; i < this->bones.size(); i++)
{ {
XMLElement *bone = xml->NewElement("Bone"); XMLElement *bone = xml->NewElement("Bone");
bone->SetAttribute("idx", this->bones[i]->boneIdx); bone->SetAttribute("idx", (unsigned int) this->bones[i]->boneIdx);
bone->SetAttribute("gfx", this->bones[i]->gfx.c_str()); bone->SetAttribute("gfx", this->bones[i]->gfx.c_str());
bone->SetAttribute("pidx", this->bones[i]->pidx); bone->SetAttribute("pidx", this->bones[i]->pidx);
bone->SetAttribute("name", this->bones[i]->name.c_str()); bone->SetAttribute("name", this->bones[i]->name.c_str());
@ -964,7 +960,7 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
animation->SetAttribute("name", a->name.c_str()); animation->SetAttribute("name", a->name.c_str());
if(a->resetPassOnEnd) if(a->resetPassOnEnd)
animation->SetAttribute("resetPassOnEnd", a->resetPassOnEnd); animation->SetAttribute("resetPassOnEnd", a->resetPassOnEnd);
for (int j = 0; j < a->keyframes.size(); j++) for (size_t j = 0; j < a->keyframes.size(); j++)
{ {
XMLElement *key = xml->NewElement("Key"); XMLElement *key = xml->NewElement("Key");
if (!a->keyframes[j].sound.empty()) if (!a->keyframes[j].sound.empty())
@ -980,12 +976,12 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
std::ostringstream os; std::ostringstream os;
os << a->keyframes[j].t << " "; os << a->keyframes[j].t << " ";
std::ostringstream szos; std::ostringstream szos;
for (int k = 0; k < a->keyframes[j].keyframes.size(); k++) for (size_t k = 0; k < a->keyframes[j].keyframes.size(); k++)
{ {
BoneKeyframe *b = &a->keyframes[j].keyframes[k]; BoneKeyframe *b = &a->keyframes[j].keyframes[k];
os << b->idx << " " << b->x << " " << b->y << " " << b->rot << " "; os << b->idx << " " << b->x << " " << b->y << " " << b->rot << " ";
os << b->strip.size() << " "; os << b->strip.size() << " ";
for (int i = 0; i < b->strip.size(); i++) for (size_t i = 0; i < b->strip.size(); i++)
{ {
os << b->strip[i].x << " " << b->strip[i].y << " "; os << b->strip[i].x << " " << b->strip[i].y << " ";
} }
@ -1008,19 +1004,19 @@ bool SkeletalSprite::saveSkeletal(const std::string &fn)
return xml->SaveFile(file.c_str()) == XML_SUCCESS; return xml->SaveFile(file.c_str()) == XML_SUCCESS;
} }
int SkeletalSprite::getBoneIdx(Bone *b) size_t SkeletalSprite::getBoneIdx(Bone *b)
{ {
for (int i = 0; i < bones.size(); i++) for (size_t i = 0; i < bones.size(); i++)
{ {
if (bones[i] == b) if (bones[i] == b)
return i; return i;
} }
return -1; return ~0UL;
} }
void SkeletalSprite::toggleBone(int idx, int v) void SkeletalSprite::toggleBone(size_t idx, int v)
{ {
if (idx >= 0 && idx < bones.size()) if (idx < bones.size())
{ {
bones[idx]->alpha.x = v; bones[idx]->alpha.x = v;
} }
@ -1028,7 +1024,7 @@ void SkeletalSprite::toggleBone(int idx, int v)
Bone *SkeletalSprite::getBoneByName(const std::string &name) Bone *SkeletalSprite::getBoneByName(const std::string &name)
{ {
for (int i = 0; i < bones.size(); i++) for (size_t i = 0; i < bones.size(); i++)
{ {
if (bones[i]->name == name) if (bones[i]->name == name)
return bones[i]; return bones[i];
@ -1039,9 +1035,9 @@ Bone *SkeletalSprite::getBoneByName(const std::string &name)
return 0; return 0;
} }
Bone *SkeletalSprite::getBoneByIdx(int idx) Bone *SkeletalSprite::getBoneByIdx(size_t idx)
{ {
for (int i = 0; i < bones.size(); i++) for (size_t i = 0; i < bones.size(); i++)
{ {
if (bones[i]->boneIdx == idx) if (bones[i]->boneIdx == idx)
return bones[i]; return bones[i];
@ -1112,7 +1108,7 @@ void SkeletalSprite::deleteBones()
Animation *SkeletalSprite::getAnimation(const std::string& anim) Animation *SkeletalSprite::getAnimation(const std::string& anim)
{ {
for (int i = 0; i < animations.size(); i++) for (size_t i = 0; i < animations.size(); i++)
{ {
if (animations[i].name == anim) if (animations[i].name == anim)
return &animations[i]; return &animations[i];
@ -1215,7 +1211,7 @@ void SkeletalSprite::stopAnimation(int layer)
void SkeletalSprite::stopAllAnimations() void SkeletalSprite::stopAllAnimations()
{ {
for (int i = 0; i < animLayers.size(); i++) for (size_t i = 0; i < animLayers.size(); i++)
{ {
animLayers[i].stopAnimation(); animLayers[i].stopAnimation();
} }
@ -1435,7 +1431,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
bone = bone->NextSiblingElement("Bone"); bone = bone->NextSiblingElement("Bone");
} }
// attach bones // attach bones
for (int i = 0; i < this->bones.size(); i++) for (size_t i = 0; i < this->bones.size(); i++)
{ {
Bone *b = this->bones[i]; Bone *b = this->bones[i];
if (b->pidx != -1) if (b->pidx != -1)
@ -1535,7 +1531,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
if (strip>0) if (strip>0)
{ {
b.strip.resize(strip); b.strip.resize(strip);
for (int i = 0; i < b.strip.size(); i++) for (size_t i = 0; i < b.strip.size(); i++)
{ {
is >> b.strip[i].x >> b.strip[i].y; is >> b.strip[i].x >> b.strip[i].y;
@ -1609,7 +1605,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
} }
} }
// generate empty bone keys // generate empty bone keys
for (int i = 0; i < this->bones.size(); i++) for (size_t i = 0; i < this->bones.size(); i++)
{ {
if (newSkeletalKeyframe.getBoneKeyframe(this->bones[i]->boneIdx)) if (newSkeletalKeyframe.getBoneKeyframe(this->bones[i]->boneIdx))
{ {
@ -1630,12 +1626,12 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
} }
} }
Animation *SkeletalSprite::getCurrentAnimation(int layer) Animation *SkeletalSprite::getCurrentAnimation(size_t layer)
{ {
return layer < animLayers.size() ? animLayers[layer].getCurrentAnimation() : NULL; return layer < animLayers.size() ? animLayers[layer].getCurrentAnimation() : NULL;
} }
void SkeletalSprite::setTime(float time, int layer) void SkeletalSprite::setTime(float time, size_t layer)
{ {
if(layer < animLayers.size()) if(layer < animLayers.size())
animLayers[layer].timer = time; animLayers[layer].timer = time;
@ -1643,7 +1639,7 @@ void SkeletalSprite::setTime(float time, int layer)
void AnimationLayer::resetPass() void AnimationLayer::resetPass()
{ {
for (int i = 0; i < s->bones.size(); i++) for (size_t i = 0; i < s->bones.size(); i++)
{ {
Bone *b = s->bones[i]; Bone *b = s->bones[i];
if (contains(b)) if (contains(b))
@ -1656,13 +1652,13 @@ bool AnimationLayer::contains(const Bone *b) const
const int idx = b->boneIdx; const int idx = b->boneIdx;
if (!ignoreBones.empty()) if (!ignoreBones.empty())
{ {
for (int j = 0; j < ignoreBones.size(); j++) for (size_t j = 0; j < ignoreBones.size(); j++)
if (idx == ignoreBones[j]) if (idx == ignoreBones[j])
return false; return false;
} }
else if (!includeBones.empty()) else if (!includeBones.empty())
{ {
for (int j = 0; j < includeBones.size(); j++) for (size_t j = 0; j < includeBones.size(); j++)
if (idx == includeBones[j]) if (idx == includeBones[j])
return true; return true;
return false; return false;
@ -1698,7 +1694,7 @@ void AnimationLayer::updateBones()
} }
if (!key2->commands.empty()) if (!key2->commands.empty())
{ {
for (int i = 0; i < key2->commands.size(); i++) for (size_t i = 0; i < key2->commands.size(); i++)
{ {
key2->commands[i].run(); key2->commands[i].run();
} }
@ -1710,7 +1706,7 @@ void AnimationLayer::updateBones()
} }
lastNewKey = key2; lastNewKey = key2;
for (int i = 0; i < s->bones.size(); i++) for (size_t i = 0; i < s->bones.size(); i++)
{ {
Bone *b = s->bones[i]; Bone *b = s->bones[i];
@ -1762,7 +1758,7 @@ void AnimationLayer::updateBones()
bkey2->strip.resize(b->changeStrip.size()); bkey2->strip.resize(b->changeStrip.size());
if (bkey1->strip.size() < b->changeStrip.size()) if (bkey1->strip.size() < b->changeStrip.size())
bkey1->strip.resize(b->changeStrip.size()); bkey1->strip.resize(b->changeStrip.size());
for (int i = 0; i < b->changeStrip.size(); i++) for (size_t i = 0; i < b->changeStrip.size(); i++)
{ {
b->changeStrip[i] = Vector(lerp(bkey1->strip[i].x, bkey2->strip[i].x, dt, lerpType), lerp(bkey1->strip[i].y, bkey2->strip[i].y, dt, lerpType)); b->changeStrip[i] = Vector(lerp(bkey1->strip[i].x, bkey2->strip[i].x, dt, lerpType), lerp(bkey1->strip[i].y, bkey2->strip[i].y, dt, lerpType));
} }
@ -1784,7 +1780,7 @@ void SkeletalSprite::updateBones()
{ {
if (!frozen) if (!frozen)
{ {
for (int i = 0; i < animLayers.size(); i++) for (size_t i = 0; i < animLayers.size(); i++)
{ {
animLayers[i].updateBones(); animLayers[i].updateBones();
} }
@ -1811,7 +1807,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
float closestDist = HUGE_VALF; float closestDist = HUGE_VALF;
Bone *b = 0; Bone *b = 0;
Vector p = core->mouse.position; Vector p = core->mouse.position;
for (int i = 0; i < bones.size(); i++) for (size_t i = 0; i < bones.size(); i++)
{ {
if (bones[i]->renderQuad || core->getShiftState()) if (bones[i]->renderQuad || core->getShiftState())
{ {
@ -1835,7 +1831,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
return b; return b;
} }
// else // else
if (!bones.empty() && selectedBone >= 0 && selectedBone < bones.size()) if (!bones.empty() && selectedBone < bones.size())
return bones[selectedBone]; return bones[selectedBone];
return 0; return 0;
@ -1844,7 +1840,7 @@ Bone* SkeletalSprite::getSelectedBone(bool mouseBased)
void SkeletalSprite::updateSelectedBoneColor() void SkeletalSprite::updateSelectedBoneColor()
{ {
for (int i = 0; i < bones.size(); i++) for (size_t i = 0; i < bones.size(); i++)
{ {
bones[i]->color = Vector(1,1,1); bones[i]->color = Vector(1,1,1);
} }
@ -1861,7 +1857,7 @@ void SkeletalSprite::setSelectedBone(int b)
void SkeletalSprite::selectPrevBone() void SkeletalSprite::selectPrevBone()
{ {
const int oldsel = selectedBone; const size_t oldsel = selectedBone;
do do
{ {
selectedBone++; selectedBone++;
@ -1876,7 +1872,7 @@ void SkeletalSprite::selectPrevBone()
void SkeletalSprite::selectNextBone() void SkeletalSprite::selectNextBone()
{ {
const int oldsel = selectedBone; const size_t oldsel = selectedBone;
do do
{ {
selectedBone--; selectedBone--;

View file

@ -59,7 +59,8 @@ public:
void destroy(); void destroy();
std::string gfx; std::string gfx;
std::string name; std::string name;
int boneIdx, pidx, rbp; size_t boneIdx;
int pidx, rbp;
std::map<int, ParticleEffect*> emitters; std::map<int, ParticleEffect*> emitters;
std::string prt; std::string prt;
std::vector<Vector> changeStrip; std::vector<Vector> changeStrip;
@ -106,7 +107,8 @@ class BoneKeyframe
{ {
public: public:
BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {} BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {}
int idx, x, y, rot; size_t idx;
int x, y, rot;
float sx, sy; float sx, sy;
bool doScale; bool doScale;
std::vector<Vector> strip; std::vector<Vector> strip;
@ -124,7 +126,7 @@ public:
float t; float t;
std::string sound; std::string sound;
std::vector<BoneKeyframe> keyframes; std::vector<BoneKeyframe> keyframes;
BoneKeyframe *getBoneKeyframe(int idx); BoneKeyframe *getBoneKeyframe(size_t idx);
std::string cmd; std::string cmd;
std::vector<BoneCommand> commands; std::vector<BoneCommand> commands;
@ -138,17 +140,17 @@ public:
std::string name; std::string name;
typedef std::vector <SkeletalKeyframe> Keyframes; typedef std::vector <SkeletalKeyframe> Keyframes;
Keyframes keyframes; Keyframes keyframes;
SkeletalKeyframe *getKeyframe(int key); SkeletalKeyframe *getKeyframe(size_t key);
SkeletalKeyframe *getLastKeyframe(); SkeletalKeyframe *getLastKeyframe();
SkeletalKeyframe *getFirstKeyframe(); SkeletalKeyframe *getFirstKeyframe();
SkeletalKeyframe *getPrevKeyframe(float t); SkeletalKeyframe *getPrevKeyframe(float t);
SkeletalKeyframe *getNextKeyframe(float t); SkeletalKeyframe *getNextKeyframe(float t);
void cloneKey(int key, float toffset); void cloneKey(size_t key, float toffset);
void deleteKey(int key); void deleteKey(size_t key);
void reorderKeyframes(); void reorderKeyframes();
float getAnimationLength(); float getAnimationLength();
int getSkeletalKeyframeIndex(SkeletalKeyframe *skey); size_t getSkeletalKeyframeIndex(SkeletalKeyframe *skey);
int getNumKeyframes(); size_t getNumKeyframes();
void reverse(); void reverse();
bool resetPassOnEnd; bool resetPassOnEnd;
}; };
@ -197,7 +199,7 @@ public:
//HACK: should be a lerped float //HACK: should be a lerped float
InterpolatedVector timeMultiplier; InterpolatedVector timeMultiplier;
float animationLength; float animationLength;
int currentAnimation; size_t currentAnimation;
bool animating; bool animating;
@ -212,13 +214,13 @@ public:
bool saveSkeletal(const std::string &fn); bool saveSkeletal(const std::string &fn);
void loadSkin(const std::string &fn); void loadSkin(const std::string &fn);
Bone *getBoneByIdx(int idx); Bone *getBoneByIdx(size_t idx);
Bone *getBoneByName(const std::string &name); Bone *getBoneByName(const std::string &name);
void animate(const std::string &animation, int loop = 0, int layer=0); void animate(const std::string &animation, int loop = 0, int layer=0);
void setTime(float time, int layer=0); void setTime(float time, size_t layer=0);
void updateBones(); void updateBones();
void playCurrentAnimation(int loop=0, int layer=0); void playCurrentAnimation(int loop=0, int layer=0);
@ -232,7 +234,7 @@ public:
void setTimeMultiplier(float t, int layer=0); void setTimeMultiplier(float t, int layer=0);
Bone* getSelectedBone(bool mouseBased = true); Bone* getSelectedBone(bool mouseBased = true);
Animation *getCurrentAnimation(int layer=0); Animation *getCurrentAnimation(size_t layer=0);
void nextAnimation(); void nextAnimation();
@ -259,9 +261,9 @@ public:
bool isLoaded(); bool isLoaded();
int getNumAnimLayers() const { return animLayers.size(); } int getNumAnimLayers() const { return animLayers.size(); }
AnimationLayer* getAnimationLayer(int l); AnimationLayer* getAnimationLayer(size_t l);
int getBoneIdx(Bone *b); size_t getBoneIdx(Bone *b);
void toggleBone(int idx, int v); void toggleBone(size_t idx, int v);
void setAnimationKeyNotify(RenderObject *r); void setAnimationKeyNotify(RenderObject *r);
@ -274,7 +276,7 @@ protected:
bool frozen; bool frozen;
RenderObject *animKeyNotify; RenderObject *animKeyNotify;
bool loaded; bool loaded;
int selectedBone; size_t selectedBone;
friend class AnimationLayer; friend class AnimationLayer;
std::vector<AnimationLayer> animLayers; std::vector<AnimationLayer> animLayers;
Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false); Bone* initBone(int idx, std::string gfx, int pidx, int rbp=0, std::string name="", float cr=0, bool fh=false, bool fv=false);

View file

@ -1388,8 +1388,8 @@ Buffer SoundManager::loadSoundIntoBank(const std::string &filename, const std::s
f = core->adjustFilenameCase(f); f = core->adjustFilenameCase(f);
} }
int loc = f.find_last_of('/'); size_t loc = f.find_last_of('/');
int loc2 = f.rfind('.'); size_t loc2 = f.rfind('.');
if (loc != std::string::npos && loc2 != std::string::npos) if (loc != std::string::npos && loc2 != std::string::npos)
{ {
name = f.substr(loc+1, loc2-(loc+1)); name = f.substr(loc+1, loc2-(loc+1));

View file

@ -72,7 +72,7 @@ StateData::StateData()
StateData::~StateData() StateData::~StateData()
{ {
for (int i = 0; i < renderObjects.size(); i++) for (size_t i = 0; i < renderObjects.size(); i++)
{ {
removeRenderObject (renderObjects[i]); removeRenderObject (renderObjects[i]);
delete renderObjects[i]; delete renderObjects[i];
@ -115,7 +115,7 @@ void StateData::eraseRenderObjects()
// why clear garbage here? // why clear garbage here?
//core->clearGarbage(); //core->clearGarbage();
for (int i = 0; i < renderObjects.size(); i++) for (size_t i = 0; i < renderObjects.size(); i++)
{ {
RenderObject *r = renderObjects[i]; RenderObject *r = renderObjects[i];
if (r && !r->isDead()) if (r && !r->isDead())
@ -278,7 +278,7 @@ StateObject *StateManager::addStateInstance(StateObject *s)
void StateManager::clearStateInstances() void StateManager::clearStateInstances()
{ {
for (int i = 0; i < stateInstances.size(); i++) for (size_t i = 0; i < stateInstances.size(); i++)
{ {
StateObject *obj = stateInstances[i]; StateObject *obj = stateInstances[i];
delete obj; delete obj;

View file

@ -147,7 +147,7 @@ std::string getInputCodeToUserString(int key)
if ((*i).second == key) if ((*i).second == key)
{ {
std::string use = (*i).first; std::string use = (*i).first;
int idx = 0; size_t idx = 0;
idx = use.find("KEY_"); idx = use.find("KEY_");
if (idx != std::string::npos) if (idx != std::string::npos)
{ {

View file

@ -221,7 +221,7 @@ float TTFText::getLineHeight()
int TTFText::findLine(const std::string &label) int TTFText::findLine(const std::string &label)
{ {
for (int i = 0; i < text.size(); i++) for (size_t i = 0; i < text.size(); i++)
{ {
if (text[i].find(label) != std::string::npos) if (text[i].find(label) != std::string::npos)
{ {
@ -235,7 +235,7 @@ void TTFText::onRender()
{ {
for (int i = 0; i < text.size(); i++) for (size_t i = 0; i < text.size(); i++)
{ {
if (shadow) if (shadow)
{ {

View file

@ -156,7 +156,7 @@ int Texture::getPixelWidth()
if (!data) if (!data)
return 0; return 0;
int smallestx = -1, largestx = -1; size_t smallestx = ~0UL, largestx = 0;
for (unsigned int x = 0; x < unsigned(w); x++) for (unsigned int x = 0; x < unsigned(w); x++)
{ {
for (unsigned int y = 0; y < unsigned(h); y++) for (unsigned int y = 0; y < unsigned(h); y++)
@ -164,9 +164,9 @@ int Texture::getPixelWidth()
unsigned int p = (y*unsigned(w)*4) + (x*4) + 3; unsigned int p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254) if (p < size && data[p] >= 254)
{ {
if (smallestx == -1 || x < smallestx) if (x < smallestx)
smallestx = x; smallestx = x;
if (largestx == -1 || x > largestx) if (x > largestx)
largestx = x; largestx = x;
} }
} }
@ -183,17 +183,17 @@ int Texture::getPixelHeight()
if (!data) if (!data)
return 0; return 0;
int smallesty = -1, largesty = -1; size_t smallesty = ~0UL, largesty = 0;
for (unsigned int x = 0; x < unsigned(w); x++) for (unsigned int x = 0; x < unsigned(w); x++)
{ {
for (unsigned int y = 0; y < unsigned(h); y++) for (unsigned int y = 0; y < unsigned(h); y++)
{ {
int p = (y*unsigned(w)*4) + (x*4) + 3; size_t p = (y*unsigned(w)*4) + (x*4) + 3;
if (p < size && data[p] >= 254) if (p < size && data[p] >= 254)
{ {
if (smallesty == -1 || y < smallesty) if (y < smallesty)
smallesty = y; smallesty = y;
if (largesty == -1 || y > largesty) if (y > largesty)
largesty = y; largesty = y;
} }
} }
@ -453,9 +453,9 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size)
byte length = 0; // The length in bytes to the pixels byte length = 0; // The length in bytes to the pixels
byte imageType = 0; // The image type (RLE, RGB, Alpha...) byte imageType = 0; // The image type (RLE, RGB, Alpha...)
byte bits = 0; // The bits per pixel for the image (16, 24, 32) byte bits = 0; // The bits per pixel for the image (16, 24, 32)
int channels = 0; // The channels of the image (3 = RGA : 4 = RGBA) uint32_t channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
int stride = 0; // The stride (channels * width) uint32_t stride = 0; // The stride (channels * width)
int i = 0; // A counter size_t i = 0; // A counter
// This function loads in a TARGA (.TGA) file and returns its data to be // This function loads in a TARGA (.TGA) file and returns its data to be
// used as a texture or what have you. This currently loads in a 16, 24 // used as a texture or what have you. This currently loads in a 16, 24

View file

@ -165,7 +165,7 @@ void VectorPath::realPercentageCalc()
{ {
float totalLen = getLength(); float totalLen = getLength();
float len = 0; float len = 0;
for (int i = 1; i < pathNodes.size(); i++) for (size_t i = 1; i < pathNodes.size(); i++)
{ {
Vector diff = pathNodes[i].value - pathNodes[i-1].value; Vector diff = pathNodes[i].value - pathNodes[i-1].value;
len += diff.getLength2D(); len += diff.getLength2D();
@ -188,7 +188,7 @@ float VectorPath::getSubSectionLength(int startIncl, int endIncl)
float VectorPath::getLength() float VectorPath::getLength()
{ {
float len = 0; float len = 0;
for (int i = 1; i < pathNodes.size(); i++) for (size_t i = 1; i < pathNodes.size(); i++)
{ {
Vector diff = pathNodes[i].value - pathNodes[i-1].value; Vector diff = pathNodes[i].value - pathNodes[i-1].value;
len += diff.getLength2D(); len += diff.getLength2D();
@ -205,7 +205,7 @@ void VectorPath::splice(const VectorPath &path, int sz)
{ {
std::vector<VectorPathNode> copy = pathNodes; std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear(); pathNodes.clear();
int i = 0; size_t i = 0;
for (i = 0; i < path.pathNodes.size(); i++) for (i = 0; i < path.pathNodes.size(); i++)
pathNodes.push_back(path.pathNodes[i]); pathNodes.push_back(path.pathNodes[i]);
for (i = sz+1; i < copy.size(); i++) for (i = sz+1; i < copy.size(); i++)
@ -226,7 +226,7 @@ void VectorPath::prepend(const VectorPath &path)
{ {
std::vector<VectorPathNode> copy = pathNodes; std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear(); pathNodes.clear();
int i = 0; size_t i = 0;
for (i = 0; i < path.pathNodes.size(); i++) for (i = 0; i < path.pathNodes.size(); i++)
pathNodes.push_back(path.pathNodes[i]); pathNodes.push_back(path.pathNodes[i]);
for (i = 0; i < copy.size(); i++) for (i = 0; i < copy.size(); i++)
@ -235,7 +235,7 @@ void VectorPath::prepend(const VectorPath &path)
void VectorPath::calculatePercentages() void VectorPath::calculatePercentages()
{ {
for (int i = 0; i < pathNodes.size(); i++) for (size_t i = 0; i < pathNodes.size(); i++)
{ {
pathNodes[i].percent = i/float(pathNodes.size()); pathNodes[i].percent = i/float(pathNodes.size());
} }
@ -245,7 +245,7 @@ void VectorPath::append(const VectorPath &path)
{ {
std::vector<VectorPathNode> copy = pathNodes; std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear(); pathNodes.clear();
int i = 0; size_t i = 0;
for (i = 0; i < copy.size(); i++) for (i = 0; i < copy.size(); i++)
pathNodes.push_back(copy[i]); pathNodes.push_back(copy[i]);
for (i = 0; i < path.pathNodes.size(); i++) for (i = 0; i < path.pathNodes.size(); i++)
@ -256,7 +256,7 @@ void VectorPath::cut(int n)
{ {
std::vector<VectorPathNode> copy = pathNodes; std::vector<VectorPathNode> copy = pathNodes;
pathNodes.clear(); pathNodes.clear();
for (int i = 0; i < copy.size(); i+=n) for (size_t i = 0; i < copy.size(); i+=n)
{ {
pathNodes.push_back(copy[i]); pathNodes.push_back(copy[i]);
} }
@ -278,7 +278,7 @@ Vector VectorPath::getValue(float usePercent)
VectorPathNode *target = 0; VectorPathNode *target = 0;
VectorPathNode *from = &pathNodes[0]; VectorPathNode *from = &pathNodes[0];
for (int i = 0; i < pathNodes.size(); ++i) for (size_t i = 0; i < pathNodes.size(); ++i)
{ {
if (pathNodes[i].percent >= usePercent) if (pathNodes[i].percent >= usePercent)
{ {

View file

@ -375,9 +375,9 @@ public:
void clear(); void clear();
void addPathNode(Vector v, float p); void addPathNode(Vector v, float p);
Vector getValue(float percent); Vector getValue(float percent);
int getNumPathNodes() { return pathNodes.size(); } size_t getNumPathNodes() { return pathNodes.size(); }
void resizePathNodes(int sz) { pathNodes.resize(sz); } void resizePathNodes(int sz) { pathNodes.resize(sz); }
VectorPathNode *getPathNode(int i) { if (i<getNumPathNodes() && i >= 0) return &pathNodes[i]; return 0; } VectorPathNode *getPathNode(size_t i) { if (i<getNumPathNodes()) return &pathNodes[i]; return 0; }
void cut(int n); void cut(int n);
void splice(const VectorPath &path, int sz); void splice(const VectorPath &path, int sz);
void prepend(const VectorPath &path); void prepend(const VectorPath &path);

View file

@ -76,6 +76,6 @@ inline unsigned int clz(uint32 x)
}; // end namespace bithacks } // end namespace bithacks
#endif #endif

View file

@ -65,7 +65,7 @@ namespace ByteBufferTools
template<typename T> void ToLittleEndian(T*); // will generate link error template<typename T> void ToLittleEndian(T*); // will generate link error
template<typename T> void ToBigEndian(T*); // will generate link error template<typename T> void ToBigEndian(T*); // will generate link error
}; }
#ifdef BB_OLD_GNUC #ifdef BB_OLD_GNUC
# define BB_MAKE_WRITE_OP(T) inline ByteBuffer& operator<<(T val) { appendT(&val, sizeof(T)); return *this; } # define BB_MAKE_WRITE_OP(T) inline ByteBuffer& operator<<(T val) { appendT(&val, sizeof(T)); return *this; }

View file

@ -30,7 +30,7 @@ namespace ttvfs
{ {
class File; class File;
class Root; class Root;
}; }
typedef ttvfs::File VFILE; typedef ttvfs::File VFILE;