mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-24 13:45:47 +00:00
fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build.
This commit is contained in:
parent
a9f660d7d6
commit
fe16861832
9 changed files with 110 additions and 82 deletions
33
Aquaria/AquariaCompileConfig.h
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33
Aquaria/AquariaCompileConfig.h
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@ -0,0 +1,33 @@
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#ifndef __AQUARIA_COMPILE_CONFIG_H__
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#define __AQUARIA_COMPILE_CONFIG_H__
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#ifndef BBGE_SKIP_CONFIG_HEADERS
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//#define AQUARIA_FULL 1
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//#define AQUARIA_DEMO 1
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#define AQUARIA_BUILD_CONSOLE 1
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#define AQUARIA_BUILD_SCENEEDITOR 1
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#define AQUARIA_CUSTOM_BUILD_ID ""
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// no console window in release mode (note: use together with linker SubSystem setting)
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#ifdef NDEBUG
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# define AQUARIA_WIN32_NOCONSOLE
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#endif
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#define AQUARIA_BUILD_MAPVIS
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// Define this to save map visited data in a base64-encoded raw format.
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// This can take much less space than the standard text format (as little
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// as 10%), but WILL BE INCOMPATIBLE with previous builds of Aquaria --
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// the visited data will be lost if the file is loaded into such a build.
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// (Current builds will load either format regardless of whether or not
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// this is defined.)
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//#define AQUARIA_SAVE_MAPVIS_RAW
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// Interesting, old test stuff
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//#define AQ_TEST_QUADTRAIL
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#endif
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#endif
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __dsq__
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#define __dsq__
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#include "AquariaCompileConfig.h"
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#include "../BBGE/Core.h"
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#include "../BBGE/Quad.h"
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#include "Element.h"
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@ -364,6 +365,14 @@ enum FormUpgradeType
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FORMUPGRADE_MAX
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};
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// defined on windows
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#ifdef INPUT_MOUSE
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# undef INPUT_MOUSE
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#endif
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#ifdef INPUT_KEYBOARD
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# undef INPUT_KEYBOARD
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#endif
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enum InputMode
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{
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INPUT_MOUSE = 0,
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@ -130,7 +130,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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}
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#if defined(BBGE_BUILD_WINDOWS) && !defined(BBGE_BUILD_SDL)
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#if defined(BBGE_BUILD_WINDOWS) && defined(AQUARIA_WIN32_NOCONSOLE)
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int WINAPI WinMain( HINSTANCE hInstance, // Instance
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HINSTANCE hPrevInstance, // Previous Instance
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LPSTR lpCmdLine, // Command Line Parameters
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@ -141,54 +141,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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_CrtSetReportMode ( _CRT_ERROR, _CRTDBG_MODE_DEBUG);
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#endif
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DSQ core(GetCommandLine());
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std::string dsqParam = GetCommandLine();
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#elif defined(BBGE_BUILD_SDL)
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static inline void check_beta(void)
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{
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#if defined(BBGE_BUILD_UNIX) && defined(BETAEXPIRE)
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bool bail = false;
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fprintf(stderr, "\n\n\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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if ( time(NULL) > (BETAEXPIRE + 14 * 24 * 60 * 60) ) {
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fprintf(stderr,
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"Sorry, but this beta of the game has expired, and will no\n"
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" longer run. This is to prevent tech support on out-of-date\n"
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" and prerelease versions of the game. Please go to\n"
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" http://www.bit-blot.com/ for information on getting a release\n"
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" version that does not expire.\n");
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bail = true;
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} else {
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fprintf(stderr, " Warning: This is a beta version of AQUARIA.\n");
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}
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "*********************************************************\n");
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fprintf(stderr, "\n\n\n");
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fflush(stderr);
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if (bail) {
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while (true) {
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_exit(0);
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}
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}
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#endif
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}
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extern "C" int main(int argc,char *argv[])
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{
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check_beta();
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#ifdef BBGE_BUILD_WINDOWS
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#if defined(AQUARIA_DEMO) || defined(AQUARIA_FULL)
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@ -208,17 +166,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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remove("ran");
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#endif
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std::string fileSystem = "";
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std::string dsqParam = "";
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#ifdef BBGE_BUILD_UNIX
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const char *envPath = getenv("AQUARIA_DATA_PATH");
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if (envPath != NULL)
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fileSystem = envPath;
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dsqParam = envPath;
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#endif
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DSQ core(fileSystem);
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#endif
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#endif
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DSQ core(dsqParam);
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{
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core.init();
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//enumerateTest();
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@ -23,10 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Avatar.h"
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#include "StatsAndAchievements.h"
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#endif
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(x) (sizeof (x) / sizeof ((x)[0]))
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#endif
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17
BBGE/BBGECompileConfig.h
Normal file
17
BBGE/BBGECompileConfig.h
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#ifndef __BBGE_COMPILE_CONFIG_H__
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#define __BBGE_COMPILE_CONFIG_H__
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#ifndef BBGE_SKIP_CONFIG_HEADERS
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#define BBGE_BUILD_SDL 1
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#define BBGE_BUILD_FRAMEBUFFER 1
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#define BBGE_BUILD_SHADERS 1
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#define BBGE_BUILD_OPENGL 1
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#define BBGE_BUILD_OPENGL_DYNAMIC 1
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#define BBGE_BUILD_WIDESCREEN 1
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#define BBGE_BUILD_FMOD_OPENAL_BRIDGE 1
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#define BBGE_BUILD_ACHIEVEMENTS_INTERNAL 1
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#endif
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#endif
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11
BBGE/Base.h
11
BBGE/Base.h
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@ -24,6 +24,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef _MSC_VER
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#define strtof (float)strtod
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#define snprintf _snprintf
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#endif
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#endif
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#include "BBGECompileConfig.h"
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#ifdef BBGE_BUILD_WINDOWS
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//#include "iprof/prof.h"
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//#define BBGE_PROF(x) Prof(x)
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@ -78,6 +88,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifdef BBGE_BUILD_SDL
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#include "SDL.h"
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#undef main // SDL defines main to SDL_main. This is the only place where SDL.h is included, so this is ok.
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#endif
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@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#pragma once
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#include <math.h>
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#include <float.h>
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#include <vector>
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#include "Event.h"
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@ -12,16 +12,15 @@ IF(APPLE)
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SET(MACOSX TRUE)
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ENDIF(APPLE)
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OPTION(AQUARIA_BETAEXPIRE "This build should expire in 30 days." FALSE)
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IF(AQUARIA_BETAEXPIRE)
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EXECUTE_PROCESS(
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COMMAND date +%s
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OUTPUT_VARIABLE BUILD_TIMESTAMP
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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ADD_DEFINITIONS(-DBETAEXPIRE=${BUILD_TIMESTAMP})
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ENDIF(AQUARIA_BETAEXPIRE)
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# HACK: in case mingw is not correctly detected, fix this.
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IF(${CMAKE_GENERATOR} MATCHES ".*[mM][iI][nN][gG][wW].*") # really ugly hack to match "mingw" case-insensitive
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set(MINGW 1)
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message(STATUS "!! Using MinGW hack !!")
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ENDIF()
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IF(WIN32)
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OPTION(AQUARIA_NO_CONSOLE "No console window?" FALSE)
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ENDIF(WIN32)
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# No Steamworks SDK for Linux at the moment. Roll our own achievements.
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ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
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@ -134,17 +133,15 @@ if (NOT SDL_FOUND)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include")
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message(STATUS "Using internal copy of SDL")
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set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
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set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib")
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elseif(WIN32)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
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message(STATUS "Using internal copy of SDL")
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if(MSVC)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
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message(STATUS "Using internal copy of SDL")
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set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE INTERNAL "")
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set(SDL_LIBRARY_TEMP "${SDLDIR}/lib/win32/SDL.lib" CACHE INTERNAL "")
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set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL library can be found")
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set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE PATH "Where the SDL library can be found")
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else(MSVC)
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message(SEND_ERROR "We don't have a prebuilt SDL for this environment.")
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set(SDL_LIBRARY "${SDLDIR}/lib/win32/libSDL.dll.a" CACHE PATH "Where the SDL library can be found")
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endif(MSVC)
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else(MACOSX)
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message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
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@ -159,14 +156,10 @@ if(NOT AQUARIA_INTERNAL_OPENAL)
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endif(NOT AQUARIA_INTERNAL_OPENAL)
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if (NOT OPENAL_FOUND)
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if(WIN32)
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if(MSVC)
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set(OPENALDIR "${EXTLIBDIR}/AL")
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set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
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message(STATUS "Using internal copy of OpenAL")
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set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
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else(MSVC)
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message(SEND_ERROR "We don't have a prebuilt OpenAL for this environment.")
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endif(MSVC)
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set(OPENALDIR "${EXTLIBDIR}/AL")
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set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
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message(STATUS "Using internal copy of OpenAL")
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set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
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else(WIN32)
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message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
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endif(WIN32)
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@ -185,8 +178,6 @@ INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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# !!! FIXME: don't use fmod!
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#INCLUDE_DIRECTORIES("${BBGEDIR}/fmodapi42604linux64/api/inc")
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# Custom build ID: e.g. "-custom", " (my very own build)"
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SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
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@ -196,9 +187,11 @@ if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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# Aquaria/BBGE specific defines...
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ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1)
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ADD_DEFINITIONS(-DHAVE_PUTENV=1)
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ADD_DEFINITIONS(-DTIXML_USE_STL=1)
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ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
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ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
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#ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
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@ -221,7 +214,10 @@ ENDIF(MACOSX)
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IF(WIN32)
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ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
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SET(EXETYPE WIN32)
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IF(AQUARIA_NO_CONSOLE)
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SET(EXETYPE WIN32)
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ADD_DEFINITIONS(-DAQUARIA_WIN32_NOCONSOLE=1)
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ENDIF(AQUARIA_NO_CONSOLE)
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ENDIF(WIN32)
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@ -424,6 +420,13 @@ SET(BBGE_SRCS_UNUSED
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${BBGEDIR}/PointSprites.cpp
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)
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IF(MINGW)
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SET_SOURCE_FILES_PROPERTIES(
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${BBGEDIR}/FmodOpenALBridge.cpp
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PROPERTIES COMPILE_FLAGS "-fpermissive"
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)
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ENDIF(MINGW)
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SET(FTGL_SRCS
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${FTGLSRCDIR}/FTCharmap.cpp
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${FTGLSRCDIR}/FTContour.cpp
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@ -63,7 +63,7 @@ typedef size_t uintptr_t;
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/* Enable the dummy video driver (src/video/dummy/\*.c) */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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#ifdef _WINDOWS
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#if defined(_WINDOWS) || defined(_WIN32)
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#define SDL_VIDEO_DRIVER_WINDIB 1
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#endif
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