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https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
keep texture data in host RAM when pixel data are needed, eg. for collision calculations
This avoids downloading from the GPU *every single time* the pixel data are needed
This commit is contained in:
parent
c7aa3e2ec3
commit
fef32b042c
3 changed files with 36 additions and 16 deletions
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@ -369,7 +369,7 @@ void Game::fillGrid(const GridFiller& gf)
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int w = 0, h = 0;
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size_t size = 0;
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unsigned char *data = gf.texture->getBufferAndSize(&w, &h, &size);
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const unsigned char *data = gf.texture->getBufferAndSize(&w, &h, &size);
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if (!data)
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{
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debugLog("Failed to get buffer in Game::fillGridFromQuad()");
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@ -419,8 +419,6 @@ void Game::fillGrid(const GridFiller& gf)
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}
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}
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free(data);
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if (gf.trim)
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{
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std::vector<TileVector> obsCopy;
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@ -1057,7 +1055,7 @@ void Game::generateCollisionMask(Bone *q, float overrideCollideRadius /* = 0 */)
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int w = 0, h = 0;
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size_t size = 0;
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unsigned char *data = q->texture->getBufferAndSize(&w, &h, &size);
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const unsigned char *data = q->texture->getBufferAndSize(&w, &h, &size);
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if (!data)
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{
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debugLog("Failed to get buffer in Game::generateCollisionMask()");
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@ -1107,8 +1105,6 @@ void Game::generateCollisionMask(Bone *q, float overrideCollideRadius /* = 0 */)
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}
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q->collisionMaskRadius = 512;
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free(data);
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}
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}
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@ -51,6 +51,7 @@ Texture::Texture()
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ow = oh = -1;
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_mipmap = false;
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success = false;
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_pixbuf = NULL;
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}
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Texture::~Texture()
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@ -81,6 +82,12 @@ void Texture::writeRGBA(int tx, int ty, int w, int h, const unsigned char *pixel
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);
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glBindTexture(GL_TEXTURE_2D, 0);
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if(_pixbuf)
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{
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free(_pixbuf);
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_pixbuf = NULL; // will re-fetch when needed
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}
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}
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void Texture::unload()
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@ -93,6 +100,16 @@ void Texture::unload()
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glDeleteTextures(1, &gltexid);
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gltexid = 0;
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}
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if(_pixbuf)
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{
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free(_pixbuf);
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_pixbuf = NULL;
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}
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}
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size_t Texture::sizeBytes() const
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{
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return size_t(width) * size_t(height) * 4;
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}
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void Texture::apply() const
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@ -209,18 +226,23 @@ bool Texture::upload(const ImageData& img, bool mipmap)
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return true;
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}
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unsigned char * Texture::getBufferAndSize(int *wparam, int *hparam, size_t *sizeparam) const
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const unsigned char * Texture::getBufferAndSize(int *wparam, int *hparam, size_t *sizeparam) const
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{
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const size_t bytes = size_t(width) * size_t(height) * 4;
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unsigned char *data = (unsigned char*)malloc(bytes);
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if (!data)
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unsigned char *data = _pixbuf;
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const size_t bytes = sizeBytes();
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if(!_pixbuf)
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{
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std::ostringstream os;
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os << "Game::getBufferAndSize allocation failure, bytes = " << bytes;
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errorLog(os.str());
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return NULL;
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data = (unsigned char*)malloc(bytes);
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if (!data)
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{
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std::ostringstream os;
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os << "Game::getBufferAndSize allocation failure, bytes = " << bytes;
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errorLog(os.str());
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return NULL;
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}
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this->readRGBA(data);
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_pixbuf = data;
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}
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this->readRGBA(data);
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*wparam = width;
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*hparam = height;
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@ -65,7 +65,8 @@ public:
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void writeRGBA(int tx, int ty, int w, int h, const unsigned char *pixels);
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void readRGBA(unsigned char *pixels) const;
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unsigned char *getBufferAndSize(int *w, int *h, size_t *size) const; // returned memory must be free()'d
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const unsigned char *getBufferAndSize(int *w, int *h, size_t *size) const; // returned memory is owned by the Texture
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size_t sizeBytes() const;
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std::string name, filename;
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bool upload(const ImageData& img, bool mipmap);
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@ -76,6 +77,7 @@ protected:
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int ow, oh;
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bool _mipmap;
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mutable unsigned char *_pixbuf; // retrieved when needed
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};
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#define UNREFTEX(x) {x = NULL;}
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