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Allow entities and nodes to update while the game is paused.
Added Lua functions: - node_setPauseFreeze() - entity_setPauseFreeze() - getFPS() Also fixed possible crash in entity_setStateTime().
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5 changed files with 39 additions and 3 deletions
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@ -144,6 +144,7 @@ public:
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bool effectOn;
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bool spiritFreeze;
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bool pauseFreeze;
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PathShape pathShape;
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