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Allow entities and nodes to update while the game is paused.

Added Lua functions:
- node_setPauseFreeze()
- entity_setPauseFreeze()
- getFPS()

Also fixed possible crash in entity_setStateTime().
This commit is contained in:
fgenesis 2013-08-26 20:56:34 +02:00
parent 41929955d3
commit fefb30a7b3
5 changed files with 39 additions and 3 deletions

View file

@ -144,6 +144,7 @@ public:
bool effectOn;
bool spiritFreeze;
bool pauseFreeze;
PathShape pathShape;