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additional seahorse/Li spirit form/riding fix.

This patch enables movement after going into spirit form while hugged,
and fixes getting off a seahorse if returning near an actual spirit crystal.
This commit is contained in:
fgenesis 2011-11-21 02:01:29 +01:00
commit ff195c6b16
2 changed files with 18 additions and 2 deletions

View file

@ -571,8 +571,17 @@ function shiftWorlds(me, old, new)
entity_setRiding(v.n, 0)
cam_toEntity(v.n)
elseif new == WT_NORMAL then
entity_setRiding(v.n, me)
cam_toEntity(me)
if entity_isEntityInRange(me, v.n, 64) then
entity_setRiding(v.n, me)
cam_toEntity(me)
else
overrideZoom(0)
v.riding = false
entity_stopAllAnimations(v.n)
entity_idle(v.n)
entity_setRiding(v.n, 0)
entity_setMaxSpeedLerp(me, 1, 1)
end
end
end
end