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fix tile effects 5 & 6 (wavy when passing by)
This only used to work because grid updates via tile effect wavy did not set the update flag, so the grid didn't update itself afterward, resetting the prev. written walues
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1 changed files with 5 additions and 2 deletions
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@ -247,8 +247,11 @@ void Element::setElementEffectByIndex(int eidx)
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eff->wavyMin = bity;
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eff->wavyMax = bity*1.2f;
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createGrid(2, e.segsy);
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setGridFromWavy();
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if(RenderGrid *g = createGrid(2, e.segsy))
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{
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g->gridType = GRID_UNDEFINED; // by default it's GRID_WAVY, but that would reset during update
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setGridFromWavy();
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}
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}
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break;
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default:
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