fgenesis
e253069509
stfu dumb msvc analyzer
2023-09-14 01:17:11 +02:00
fgenesis
960bd90fc8
kill ARRAYSIZE(), there's the safer Countof()
2023-09-14 01:14:22 +02:00
fgenesis
67149a5b35
Make all LR_* and ACTION_* enum values available to Lua
2023-09-14 01:13:43 +02:00
fgenesis
fc920b3040
Add obj_getRenderPass() Lua func
2023-09-14 00:23:55 +02:00
fgenesis
5a9025a2a7
cleanup legacy entity targets; don't allocate 10 slots up front since barely any entity uses even slot 0
...
Also fix probably wrong target check in entity_hurtTarget()
2023-09-14 00:19:08 +02:00
fgenesis
ed5cd03a06
tiny cleanup
2023-09-14 00:02:13 +02:00
fgenesis
bf58fe91c6
fix some rare crashes with dangling pointers
...
- Always handle entity death ie. do pointer cleanup
- Call Lua entityDied() only when EV_ENTITYDIED is set
- EV_ENTITYDIED is now meaningless for non-scripted entities
2023-09-13 23:56:11 +02:00
fgenesis
4013a9c09b
working on quad repeat, this probably breaks it but will continue later
2023-09-13 23:39:22 +02:00
fgenesis
db8912cb16
Merge branch 'tile-optimization' of github.com:AquariaOSE/Aquaria into tile-optimization
2023-09-10 20:34:09 +02:00
fgenesis
8d49e62428
SceneEditor: hovering tiles works again
2023-09-08 19:23:03 +02:00
fgenesis
f1656d2fbc
small clarification in framebuffer, no functional change
2023-08-26 02:09:44 +02:00
fgenesis
048a787cb1
get rid of beforeScaleOffset
2023-08-26 00:58:47 +02:00
fgenesis
c959b9f6d6
don't need to set line width again and again
2023-08-26 00:31:46 +02:00
fgenesis
a111bfc17f
use VBO to render tile borders
...
Also fix oversight in DynamicGPUBuffer::drawElements(); first wasn't used
2023-08-26 00:14:05 +02:00
fgenesis
cc78b300cc
Cleanups and fixes to AfterEffect
...
- fully uses RenderGrid now, no more immediate mode
- remove RippleEffect because it was unused
- Don't render the grid if no effects are active. Sames some GPU time.
- Fix ShockEffect math, broken 2 commits ago
2023-08-25 21:49:16 +02:00
fgenesis
c1084a022d
forgot a virtual dtor
2023-08-25 20:14:30 +02:00
fgenesis
2f7dd87d8b
fix IBO generation...oops
2023-08-25 14:07:25 +02:00
fgenesis
71f9120c30
rework AfterEffect to use RenderGrid instead of its own thing
2023-08-25 14:07:11 +02:00
fgenesis
3c48349e94
remove tiny unused things
2023-08-25 01:57:28 +02:00
fgenesis
6afe0257da
node_title continuity reset breaks stuff now, and appears to be unnecessary
...
- Tile effects are loaded on continuity reset, which clears ALL tiles.
This is bad and needs further fixing.
- Continuity reset happens in other ways, too
- So effectively a bunch of text files were loaded twice
- Very slight improvement to startup time
- Should probably remove the Lua function...?
- Don't warp mouse on title screen (less intrusive)
2023-08-25 01:29:23 +02:00
fgenesis
7e040ea354
tile repeat with grid effects works again
2023-08-25 00:40:14 +02:00
fgenesis
f9a91e87e4
Move CombinedRenderAndGPUState up one level
2023-08-25 00:39:35 +02:00
fgenesis
d31d320719
set GL textures to always repeat to avoid unnecessary calls to glTexParameteri()
...
Shouldn't have any visual changes because edge clamp is never actually used
2023-08-25 00:38:36 +02:00
fgenesis
17452f175e
tiny fixes to VBO
2023-08-25 00:35:27 +02:00
fgenesis
6a7aa66bab
splinegrid: allow changing point size to better acommodate very large or very small textures
2023-08-22 21:28:05 +02:00
fgenesis
368271c40e
More work on tile rendering:
...
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again
Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
395ff079e9
Experimenting with GL debug context and GL_ARB_debug_output
2023-08-09 02:34:12 +02:00
fgenesis
dacfde0416
more params to refreshElements*Callback() callback functions
...
params now:
idx, tex, active, layer, tag, x, y, scalex, scaley, rot, fh, fv, repeatscalex, repeatscaley
2023-08-01 22:43:25 +02:00
fgenesis
ff035a37fa
fix some asserts
2023-08-01 22:39:48 +02:00
fgenesis
e27a031229
Get rid of GL functions with double precision that were accidentally used
...
# Conflicts:
# BBGE/OpenGLStubs.h
2023-08-01 22:39:34 +02:00
fgenesis
fa72328d5c
Fix missing textures in ingredient pickup effect and new recipe notification
2023-08-01 20:47:13 +02:00
fgenesis
defaa60850
don't quadruple overdraw points in grid debug render
2023-08-01 20:46:55 +02:00
fgenesis
2993145f2a
"3" is not a valid internalformat for glTexImage2D()
2023-08-01 20:46:35 +02:00
fgenesis
704981dd00
initial support for static vertex buffers. TileRender uses that now.
2023-07-20 23:11:18 +02:00
fgenesis
e9e81e5ef9
"3" is not a valid internalformat for glTexImage2D()
2023-07-20 22:28:20 +02:00
fgenesis
bc3dfdb9a3
don't quadruple overdraw points in grid debug render
2023-07-20 22:27:50 +02:00
fgenesis
4b2008d06b
Fix missing textures in ingredient pickup effect and new recipe notification
2023-07-20 22:26:18 +02:00
fgenesis
16235a4ad1
Get rid of GL functions with double precision that were accidentally used
2023-07-18 18:59:09 +02:00
fgenesis
7768bf3059
unnecessary file
2023-07-18 18:58:18 +02:00
fgenesis
3ac706f1b6
Fix support for vertically flipped tiles
...
Turns out there was another renderer bug that would effectively
ignore the vertical flip if a Quad had an active ElementEffect that
used a grid (effects on numpad keys 1,2,3,5,6).
2023-07-18 18:57:54 +02:00
fgenesis
1da28ec40a
fix tile repeat, works now
2023-07-14 05:21:16 +02:00
fgenesis
9b1c3bba18
rendering optimizations; work towards making the transition to VBOs eventually
2023-07-14 04:25:59 +02:00
fgenesis
ab218ceca6
tiles are now culled
2023-07-14 01:33:59 +02:00
fgenesis
bd5b2b3495
Rework + optimize map tile storage & rendering, initial working draft.
...
class Element is completely gone.
(The files are still there but no longer compiled in. Will delete later)
Broken still:
- support for vertical flip
- the editor
- culling
2023-07-14 00:19:33 +02:00
fgenesis
e8c405cd9e
more drafting for tile redering optimization
...
This is the last commit before the old Element class gets ripped
2023-07-11 22:30:28 +02:00
fgenesis
0818fbcdb4
fix worldmap selected tile not rendering properly
2023-07-11 04:39:55 +02:00
fgenesis
ff3ae5a0c4
fix tile effects 5 & 6 (wavy when passing by)
...
This only used to work because grid updates via tile effect wavy did
not set the update flag, so the grid didn't update itself afterward,
resetting the prev. written walues
2023-07-11 03:52:22 +02:00
fgenesis
6686080ddb
invert two x,y loops for more efficient grid updating
2023-07-11 03:49:49 +02:00
fgenesis
d94219e91c
restore water surface wobbling
2023-07-10 17:24:02 +02:00
fgenesis
976ce8ff3e
split grid rendering off from Quad, to a new RenderGrid class
2023-07-10 17:23:19 +02:00