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9 commits

Author SHA1 Message Date
fgenesis
03eeb7f4e9 only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
fgenesis
cc78b300cc Cleanups and fixes to AfterEffect
- fully uses RenderGrid now, no more immediate mode
- remove RippleEffect because it was unused
- Don't render the grid if no effects are active. Sames some GPU time.
- Fix ShockEffect math, broken 2 commits ago
2023-08-25 21:49:16 +02:00
fgenesis
71f9120c30 rework AfterEffect to use RenderGrid instead of its own thing 2023-08-25 14:07:11 +02:00
fgenesis
f9a91e87e4 Move CombinedRenderAndGPUState up one level 2023-08-25 00:39:35 +02:00
fgenesis
368271c40e More work on tile rendering:
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again

Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
bc3dfdb9a3 don't quadruple overdraw points in grid debug render 2023-07-20 22:27:50 +02:00
fgenesis
e8c405cd9e more drafting for tile redering optimization
This is the last commit before the old Element class gets ripped
2023-07-11 22:30:28 +02:00
fgenesis
6686080ddb invert two x,y loops for more efficient grid updating 2023-07-11 03:49:49 +02:00
fgenesis
976ce8ff3e split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00