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Commit graph

12 commits

Author SHA1 Message Date
fgenesis
5a24f2868b fix handling of EF_HURT -- shouldn't be trimmed 2024-01-31 01:11:25 +01:00
fgenesis
8d49e62428 SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
fgenesis
048a787cb1 get rid of beforeScaleOffset 2023-08-26 00:58:47 +02:00
fgenesis
7e040ea354 tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
fgenesis
368271c40e More work on tile rendering:
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again

Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
704981dd00 initial support for static vertex buffers. TileRender uses that now. 2023-07-20 23:11:18 +02:00
fgenesis
3ac706f1b6 Fix support for vertically flipped tiles
Turns out there was another renderer bug that would effectively
ignore the vertical flip if a Quad had an active ElementEffect that
used a grid (effects on numpad keys 1,2,3,5,6).
2023-07-18 18:57:54 +02:00
fgenesis
1da28ec40a fix tile repeat, works now 2023-07-14 05:21:16 +02:00
fgenesis
9b1c3bba18 rendering optimizations; work towards making the transition to VBOs eventually 2023-07-14 04:25:59 +02:00
fgenesis
bd5b2b3495 Rework + optimize map tile storage & rendering, initial working draft.
class Element is completely gone.
(The files are still there but no longer compiled in. Will delete later)

Broken still:
- support for vertical flip
- the editor
- culling
2023-07-14 00:19:33 +02:00
fgenesis
e8c405cd9e more drafting for tile redering optimization
This is the last commit before the old Element class gets ripped
2023-07-11 22:30:28 +02:00
fgenesis
c09098e13c wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00