fgenesis
1fdae0c128
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
fgenesis
f369fa48c8
Update libpng to 1.5.12
2012-09-23 04:49:13 +02:00
fgenesis
cb745baa5e
Fix crash in script warning
2012-09-23 03:48:14 +02:00
fgenesis
e29d4e65bd
Allow using super-wide resolutions.
...
Super-tall resolutions break horribly, however.
2012-09-21 02:18:51 +02:00
fgenesis
dec7707562
Fix camera constrain logic for very wide resolutions.
...
This affected all standard wide resolutions too, but wasn't noticed
because the camera wasn't positioned very far off.
2012-09-21 01:28:25 +02:00
fgenesis
eaa7c27f82
Clear beast form eats in continuity reset.
...
This fixes eats carrying over into mods.
Also revert one related change from 84c49e5ce0
obsoleted in 3bdb0d6bc6
.
2012-09-21 03:02:54 +02:00
fgenesis
755cc9c50f
Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
...
This was a regression from my earlier GridRender optimization patch.
2012-09-17 03:32:18 +02:00
fgenesis
82e0be355c
Fix possible crash on End key in SceneEditor (thx KS-10 for reporting).
...
This was due to a logic bug mistaking tile indices with array indices.
2012-09-17 03:25:13 +02:00
fgenesis
42f4c2d1e6
Hopefully fix the old "song control hint white box" problem, now also for win7.
...
Has been working fine for XP, though.
2012-09-15 15:37:23 +02:00
fgenesis
f97fe12462
Load a mod's elementeffects.txt if provided
2012-09-02 02:29:33 +02:00
fgenesis
5d41c93c5b
Little SceneEditor on-sreen text enhancement, regarding (auto-)save
2012-09-02 02:29:12 +02:00
fgenesis
3bdb0d6bc6
Fix regression added in "Fix loading world map data when loading a mod's saved game" ( 459a41e1f6
)
...
Loading world map data would reset the visited world map tiles.
Also little fix in savegame loading: Load mod data before reset,
so it knows we're preparing to load a mod.
2012-09-02 02:27:23 +02:00
fgenesis
9e4fe3809e
Fix crash added with last commit, thx KS-10 for pointing
2012-07-23 05:06:01 +02:00
fgenesis
9c76fa7ed4
Fix one oversight that prevented localizing scripts properly
2012-07-22 17:53:21 +02:00
fgenesis
8bd1454eee
Related stringbank.txt update, thx KS-10
2012-07-22 03:40:58 +02:00
fgenesis
7ac095e005
Fix a leftover hardcoded string, thx KS-10 for pointing
2012-07-22 03:39:37 +02:00
fgenesis
1fe6e665e3
Improve mod selector scolling behavior (thx MOM4Evr for pointing)
2012-07-15 21:29:05 +02:00
fgenesis
4a02a4185a
ru stringbank.txt update, thx KS-10!
2012-07-14 19:52:03 +02:00
fgenesis
00bb390019
Use locale "-" to turn off locales
2012-07-14 19:50:01 +02:00
fgenesis
927928167b
Move key config strings into stringbank.txt
2012-07-14 16:54:28 +02:00
fgenesis
de69273229
Localise scripts + silene debug spam in options menu
2012-07-14 15:57:21 +02:00
fgenesis
636c069403
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
fgenesis
e8872b09e5
Localise sounds, voice, and send current locale to webserver when asking for mod list
2012-07-14 14:34:46 +02:00
fgenesis
b0f18e9030
Another few-pixel fix for the rusian font
2012-07-14 13:03:15 +02:00
fgenesis
82000b14ca
Little annoyances that ease debugging with MSVC
2012-07-13 21:09:30 +02:00
fgenesis
b136da8e3b
Fixed up russian font glf file & changed a few pixels that were off.
2012-07-13 21:08:30 +02:00
fgenesis
b844dee736
Add glf patching utility
2012-07-13 20:40:39 +02:00
fgenesis
d676d81137
Add achievements.txt and russian songs.xml
2012-07-13 16:11:52 +02:00
fgenesis
8084a4c613
Fix loading stringbank.txt form a mod when loading a saved game, and load treasures.txt from mods if it exists.
2012-07-13 16:10:07 +02:00
fgenesis
aeb96ca2dd
Fix russian font display & font size calculation (my bad, thx Henrik)
2012-07-13 16:03:21 +02:00
fgenesis
319b9d09ed
Fix regression that prevented few textures from loading (Labyrinth mod icon, for example)
2012-07-12 03:46:18 +00:00
fgenesis
93892ff46a
Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean
2012-07-12 02:43:13 +00:00
fgenesis
78e35ca5c9
Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean
2012-07-12 01:32:35 +01:00
fgenesis
918c69d15b
Some simplifications in ingredient name handling, by Henrik Holst
2012-07-11 22:00:14 +02:00
fgenesis
2565ee074a
Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean
2012-07-11 16:20:27 +00:00
fgenesis
0caed714fb
Forgot CMake update
2012-07-11 16:19:22 +02:00
fgenesis
345ff6063b
Fix locale related oversights
2012-07-11 04:50:19 +02:00
fgenesis
459a41e1f6
Fix loading world map data when loading a mod's saved game
2012-07-11 04:42:53 +02:00
fgenesis
84c49e5ce0
Fix wrongly adding shield song when loading a savegame. Also add obj_getTexture() function.
2012-07-10 22:50:31 +02:00
fgenesis
37654f4c8c
vcproj update. This enables fast SSE2 float math.
2012-07-10 22:25:12 +02:00
fgenesis
500355019d
More russian data files.
...
The .glf file is based on the original russian file, but binary-patched
so that the game can load it without special hacks messing with
texture coordinates, which would break loading the original english glf file.
2012-07-10 22:22:05 +02:00
fgenesis
24b08b1043
Hackish fix to load glf files even if corrupt (this is required or the next commit...)
2012-07-10 22:18:21 +02:00
fgenesis
7b2fa39428
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
fgenesis
b22ceb2aa0
Fix a problem that prevented loading a saved game of a mod in a zip file, which occured when no patches were loaded.
2012-06-30 00:58:06 +02:00
fgenesis
b4e1f91217
Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean
2012-06-27 22:12:15 +00:00
fgenesis
e09a4c13ef
Merge branch 'master' of /home/fg/fgone/Aquaria_fg_clean
2012-06-27 21:59:09 +00:00
fgenesis
ad0eff411c
Fix typo in icecunk script, thx Red Skull
2012-06-27 23:46:23 +02:00
fgenesis
7e1c32a99c
gcc 4.7 again... thx Red Skull
2012-06-27 22:15:55 +02:00
fgenesis
9f244e90b2
Little correction to last patch - really override entity_delete().
2012-06-27 22:11:30 +02:00
fgenesis
dff86833ef
Fix regression from "Script interface improvements & extensions."
...
This caused a crash due to an already freed point in Avatar.cpp pull target update.
Thanks to Red Skull for reporting.
2012-06-27 21:57:10 +02:00