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13 commits

Author SHA1 Message Date
fgenesis
dd7ab0448f warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
many many more to do but it's a little step closer to get rid of warnings
2024-04-16 01:43:36 +02:00
fgenesis
5f2eafad7c temp commit 2018-01-21 12:47:32 +01:00
Valentin Ochs
9245bee717 Fix some warnings
mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00
fgenesis
3de004262b Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
fgenesis
619d3d531b Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
fgenesis
dcf09343b5 Correctly distinguish between action sources when evaluating ActionMapper
I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292 Various improvements and fixes 2016-07-17 05:54:09 +02:00
fgenesis
bf94d541cd More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
fgenesis
2fd181913e Preparations for multiple ActionSets support 2016-07-15 03:22:27 +02:00
fgenesis
9414be864a Huge Game.cpp refactor and various other things
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.

Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
fgenesis
1fdae0c128 Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00