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5 commits

Author SHA1 Message Date
fgenesis
aaed341569 Cleanup underwater checks, fix rectangular water bubbles
Long/thin rectangular nodes were not handled correctly,
because it would only check the nearest waterbubble node
for overlap, not all on the map.

+ Lua func: isUnderWater(x, y, radius)
2023-06-23 15:05:05 +02:00
fgenesis
69ae4bdb20 Fix uninitialized glLineWidth() when rendering nodes; use green color for nodes that have a script
That would explain why nodes were drawn with thin lines whenever DebugText was on screen...
2023-05-31 17:06:33 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
fgenesis
1fdae0c128 Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00