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17 commits

Author SHA1 Message Date
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
276265be1d Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
2016-05-05 03:49:41 +02:00
fgenesis
361915947b Tiny vector cleanup 2016-03-21 03:41:22 +01:00
fgenesis
47b8c75dcb Fix linux/osx build 2013-12-11 03:06:38 +01:00
fgenesis
204152a783 Little optimization for molestPath() 2013-12-10 03:48:40 +01:00
fgenesis
0c768a711d Cause less memory stress in InterpolatedVector assignment 2013-04-21 18:47:51 +02:00
fgenesis
31930051d5 More compile fixes for gcc 2.95 2012-09-23 05:30:47 +02:00
fgenesis
eeaa723cd7 Animation editor enhancements
Bone positioning now takes into account its parent's absolute rotation,
and compensates it. That means bones with rotated parents follow exactly
the mouse when dragged, instead of going anywhere except where they should.

Repaired selecting bones with the mouse, and made that the default
(can be switched to keyboard with M key).

The timeline grid size and timestep unit size are now variable,
and can be changed with the U, I, O, P keys or the added UI buttons.

Bone borders and joint points can be displayed with B key.

Removed the ignorebone0 button and related functionality.

Minor cosmetical things.
2012-01-31 18:02:18 +01:00
fgenesis
becd31770c Fix some small performance bottlenecks:
- Vector interpolation. Also removed unused interpolation trigger events.
- GridRender::onRender() (removed Andrew's hack, use fixed map file!)
- make use of glVertex3i() & memchr() in GridRender
- very minor misc things
2012-01-02 21:34:29 +01:00
fgenesis
16ae453431 Revert "Fix some small performance bottlenecks:"
This reverts commit 2d7eeb4781.
2012-01-02 16:02:32 +01:00
fgenesis
2d7eeb4781 Fix some small performance bottlenecks:
- Vector interpolation. Also removed unused interpolation trigger events.
- Game::collideCircleWithGrid()
- GridRender::onRender() (removed Andrew's hack, use fixed map file!)
- make use of glVertex3i() & memchr() in GridRender
2011-12-13 21:43:27 +01:00
fgenesis
120272512c fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-11 01:42:10 +02:00
fgenesis
ab11cdb4e4 Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
This reverts commit 5b511f556a.
2011-08-11 01:34:27 +02:00
fgenesis
5b511f556a fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-11 01:34:01 +02:00
fgenesis
01c3e9c38f Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
This reverts commit fe16861832.

Conflicts:

	Aquaria/Main.cpp
	CMakeLists.txt
2011-08-08 13:06:34 +02:00
fgenesis
fe16861832 fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-08 03:54:30 +02:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00