fgenesis
49b9e0f05a
Rework & cleanup CMake project files
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- Building with CMake for development is now actually sane
- Split deps into projects and extra files
- Building against external deps should still work but needs testing
- Can now build out of the box without further adjustments as long as SDL(2) is found properly
- Build Lua in C++ mode (so it can use exceptions instead of setjmp/longjmp)
- Unfortunately we need to enable exceptions for this :(
- Remove these defines:
* AQUARIA_BUILD_SCENEEDITOR (now always on)
* AQUARIA_BUILD_CONSOLE (now always on)
* BBGE_BUILD_ACHIEVEMENTS_INTERNAL (now always on unless BBGE_BUILD_STEAMWORKS is defined)
* BBGE_BUILD_OPENGL_DYNAMIC (now always on, define BBGE_BUILD_OPENGL_STATIC if needed)
* BBGE_BUILD_FMOD_OPENAL_BRIDGE (now always on)
- BBGE_BUILD_STEAMWORKS is not actually implemented (any volunteers?)
- Prepare later removal of SDL & the old vc90 project from the repo. See #74 for extra notes.
2022-04-07 02:38:39 +02:00
fgenesis
e7594ecead
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
fgenesis
96216503c4
remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
2022-03-31 21:03:40 +02:00
fgenesis
26759c8be1
remove iprof and BBGE_PROF ( #74 )
2022-03-17 20:50:42 +01:00
fgenesis
e4b2ee6e70
make travis happy (confirmed working with SDL1.2 + SDL2)
2021-01-23 13:52:10 +01:00
fgenesis
db054e7382
Fix startup on windows 10 with new SDL2 and sensors disabled by group policies
2021-01-23 13:23:33 +01:00
fgenesis
a1f92433d8
fixes to window size management, fullscreen transition, etc
2021-01-12 11:06:09 +01:00
fgenesis
86cd7950ca
Merge branch 'experimental' into controllerfixup + bring back BBGE_BUILD_OPENGL_DYNAMIC
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# Conflicts:
# BBGE/Base.cpp
# BBGE/FrameBuffer.cpp
# BBGE/Shader.cpp
2021-01-12 02:45:41 +01:00
fgenesis
94dbecac43
Only keep the one screen mode with the highest refresh rate per resolution
2021-01-12 01:57:29 +01:00
Valentin Ochs
b9d402199c
Get rid of a lot of gcc warnings
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Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2021-01-11 12:28:27 +01:00
fgenesis
61f1e87180
fix uninitialized ptr. ooopsie
2019-04-15 02:26:48 +02:00
fgenesis
6704fd1ac6
fix SDL 1.2 window focus handling
2019-03-24 21:15:27 +01:00
fgenesis
04c557f5e8
Refactor Window functionality out of Core. Minor cleanups.
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SDL2 impl seems to work, SDL1 impl finalization pending.
2019-01-29 00:36:48 +01:00
fgenesis
3fe9b1590c
SDL 1.2 backend compiles again, but window stays black
2018-04-17 01:28:23 +02:00
fgenesis
78352d4402
Multi-display fixes
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- Enumerate display modes to show in the resolution selector based on the
screen we're on
- Correct graphics init code to use the display index specified in
user settings
2017-06-26 08:34:30 +02:00
fgenesis
6f170de929
Proper ~Joystick() dtor. Make haptics optional. Hopefully fixes #50 .
2017-06-25 15:56:45 +02:00
fgenesis
acb515b738
Unstick highlight in input config
2017-04-04 19:27:53 +02:00
fgenesis
dd4739e9a0
Now runs with both SDL 1.2 and SDL2 again
2017-02-19 01:45:55 +01:00
fgenesis
3dda97d32a
Hopefully fix build against SDL 1.2. Does not yet run!
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Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
89c1987693
Fix crash on shutdown
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GL symbols were already unloaded in ~DarkLayer().
Why did this never crash before?!
2017-02-08 22:11:55 +01:00
fgenesis
7456e785fa
Remove mandatory defines and their checks:
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BBGE_BUILD_SHADERS
BBGE_BUILD_FRAMEBUFFER
BBGE_BUILD_OPENGL
BBGE_BUILD_OPENGL_DYNAMIC
2017-02-05 22:51:25 +01:00
Valentin Ochs
9245bee717
Fix some warnings
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mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00
Valentin Ochs
f9357e7fca
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Valentin Ochs
fe0ab0418b
Get rid of a lot of gcc warnings
...
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00
fgenesis
eb8ef1fdf7
Use refresh rate setting + attempt to improve window/fullscreen apply logic
2017-01-14 00:06:04 +01:00
fgenesis
b781b45789
Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
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This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)
Closes #17
2017-01-13 18:20:35 +01:00
fgenesis
0dc30e668d
Merge branch 'experimental' into controllerfixup
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# Conflicts:
# Aquaria/Avatar.cpp
# Aquaria/Continuity.cpp
# Aquaria/DSQ.cpp
# Aquaria/DSQ.h
# Aquaria/Game.cpp
# Aquaria/Game.h
# Aquaria/Main.cpp
# Aquaria/UserSettings.cpp
# BBGE/Base.cpp
# BBGE/Base.h
# BBGE/Core.cpp
# BBGE/Core.h
# BBGE/DebugFont.cpp
# BBGE/Shader.cpp
# BBGE/SoundManager.h
2017-01-13 12:19:23 +01:00
fgenesis
8af953cb63
Replace spaces with tabs (future self: i'm sorry)
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In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd
Merge pull request #41
2017-01-12 22:14:26 +01:00
fgenesis
0d8a5c191c
More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits.
2016-11-15 13:00:30 +01:00
fgenesis
ce869ba55a
Load GL symbols *after* creating the window, else we only get a basic GL 1.1 context
2016-11-15 04:49:53 +01:00
fgenesis
9422e74e43
Make window resizable
2016-11-14 04:17:04 +01:00
fgenesis
6d4f1175ba
Fix input grabbing logic, add related user setting, minor cleanup
2016-11-14 03:42:11 +01:00
fgenesis
e92b76cf40
Some more opengl setup cleanup and fullscreen switching improvement
2016-11-14 03:42:10 +01:00
fgenesis
fe7c6ee048
Better fullscreen switching behavior, minor cleanup
2016-11-14 03:42:10 +01:00
fgenesis
1bad4d006d
Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch
2016-11-09 01:17:23 +01:00
fgenesis
b8aaccd7a1
Attempt to repair background pausing on Linux
2016-11-09 01:17:23 +01:00
fgenesis
b5e6234269
Move glext function pointer loading to GLLoad.cpp
2016-09-26 04:13:28 +02:00
fgenesis
4751b31653
Save screenshots in PNG instead of TGA format. Closes #34 .
2016-09-26 03:44:15 +02:00
fgenesis
58df545ec8
cleanup #2 , no functional changes
2016-09-26 01:54:45 +02:00
fgenesis
84da02e4aa
Merge branch 'vs15' into controllerfixup
2016-08-07 23:57:35 +02:00
fgenesis
7b702673fe
Fix some things/typos that were overlooked
2016-08-07 05:20:04 +02:00
fgenesis
93ac73179f
Support vs15
2016-08-06 19:50:07 +02:00
fgenesis
15c78dd2e4
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
fgenesis
bff072039a
Addition to prev. commit: Fix this in a better way.
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This also gets rid of a 1-frame delay in DSQ action handling.
Hope this doesn't cause any problems, as i'm not sure.
2016-07-18 23:22:42 +02:00
fgenesis
335b26d1e0
Fix resuming paused cutscene
2016-07-18 23:14:20 +02:00
fgenesis
e8f1129c24
Fix startup crash and linking error in release mode
2016-07-18 03:21:24 +02:00
fgenesis
c943759ce1
Getting closer to mutliple inputs actually working
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Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
dcf09343b5
Correctly distinguish between action sources when evaluating ActionMapper
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I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292
Various improvements and fixes
2016-07-17 05:54:09 +02:00