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Commit graph

9 commits

Author SHA1 Message Date
fgenesis
b33080b0ea remove immediate mode from quad rendering. breaks a couple rendering details too. WIP. 2023-10-20 00:37:00 +02:00
fgenesis
8d49e62428 SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
fgenesis
7e040ea354 tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
fgenesis
368271c40e More work on tile rendering:
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again

Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
704981dd00 initial support for static vertex buffers. TileRender uses that now. 2023-07-20 23:11:18 +02:00
fgenesis
1da28ec40a fix tile repeat, works now 2023-07-14 05:21:16 +02:00
fgenesis
bd5b2b3495 Rework + optimize map tile storage & rendering, initial working draft.
class Element is completely gone.
(The files are still there but no longer compiled in. Will delete later)

Broken still:
- support for vertical flip
- the editor
- culling
2023-07-14 00:19:33 +02:00
fgenesis
e8c405cd9e more drafting for tile redering optimization
This is the last commit before the old Element class gets ripped
2023-07-11 22:30:28 +02:00
fgenesis
c09098e13c wip towards Element draw refactor; still using old render path 2023-07-10 02:29:21 +02:00