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1216 commits

Author SHA1 Message Date
fgenesis
4623702743 fixup water surface render 2023-10-25 01:51:19 +02:00
fgenesis
04512d7b57 fix oversized tile quads when moving font tiles in the editor 2023-10-25 00:50:57 +02:00
fgenesis
011b9f2a82 more editor fixes:
- correctly sort ElementTemplate by idx, not by pointer. oops.
- selecting tiles works again (new: including wraparound)
- don't display layer tile borders when switching to other edit modes
- make sure that tile selection wraparound doesn't pick up font letter tiles
2023-10-25 00:46:12 +02:00
fgenesis
9fd024dadd Support h-flipping hair, minor hair cleanup, add Lua functions:
+ entity_exertHairSegmentForce
+ entity_setHairTextureFlip
+ entity_setHairWidth

Sadly obj_fh() doesn't work on hairs for some reason and it just turns invisible
2023-10-24 23:05:33 +02:00
fgenesis
83e3739340 AnimationEditor: support copy absolute bone scale to clipboard 2023-10-24 22:58:13 +02:00
fgenesis
0a2965e26b editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
fgenesis
eaa1746f4e tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
fgenesis
a1b2762b59 fixes to prev. commits.
+ Lua func *_getRepeatScale()
2023-10-20 03:31:28 +02:00
fgenesis
4852eb533b update texcoords of quads which have AUTO_VIRTUAL* set properly
move auto size vars & handling to PauseQuad, since not every quad needs this.
2023-10-20 03:21:05 +02:00
fgenesis
0391052e51 fix tex repeat in mod selector left+right bars 2023-10-20 02:43:20 +02:00
fgenesis
4c941419b4 ensure that texcoords are always updated when changing things that affect them 2023-10-20 02:42:52 +02:00
fgenesis
f1796475f1 undo parts of prev commits; move old fudge from font atlas code to tile rendering.
this should now be correct and much simpler to maintain from now on.
downside is that it breaks the appearance of quads with tex repeat on,
but i don't think anyone ever used this ever since i've added the Lua functions;
so i'm just calling it broken in older versions and move on.
2023-10-20 02:06:45 +02:00
fgenesis
b33080b0ea remove immediate mode from quad rendering. breaks a couple rendering details too. WIP. 2023-10-20 00:37:00 +02:00
fgenesis
a4ea66761b fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
fgenesis
a1037091ad another int that should be float 2023-10-18 02:16:37 +02:00
fgenesis
56b3439d12 support scaling bones in anim editor 2023-10-18 02:16:14 +02:00
fgenesis
78ddd0862d begin scene editor fixup after breakage 2023-10-15 00:06:45 +02:00
fgenesis
7cd8f51b47 Fix typo in 5a9025a2a7 that caused crashing 2023-09-24 18:04:40 +02:00
fgenesis
60e3c4d7ad Fix Lua entityDied() never getting called; botched in bf58fe91c6 2023-09-14 01:52:44 +02:00
fgenesis
e253069509 stfu dumb msvc analyzer 2023-09-14 01:17:11 +02:00
fgenesis
960bd90fc8 kill ARRAYSIZE(), there's the safer Countof() 2023-09-14 01:14:22 +02:00
fgenesis
67149a5b35 Make all LR_* and ACTION_* enum values available to Lua 2023-09-14 01:13:43 +02:00
fgenesis
fc920b3040 Add obj_getRenderPass() Lua func 2023-09-14 00:23:55 +02:00
fgenesis
5a9025a2a7 cleanup legacy entity targets; don't allocate 10 slots up front since barely any entity uses even slot 0
Also fix probably wrong target check in entity_hurtTarget()
2023-09-14 00:19:08 +02:00
fgenesis
ed5cd03a06 tiny cleanup 2023-09-14 00:02:13 +02:00
fgenesis
bf58fe91c6 fix some rare crashes with dangling pointers
- Always handle entity death ie. do pointer cleanup
- Call Lua entityDied() only when EV_ENTITYDIED is set
- EV_ENTITYDIED is now meaningless for non-scripted entities
2023-09-13 23:56:11 +02:00
fgenesis
4013a9c09b working on quad repeat, this probably breaks it but will continue later 2023-09-13 23:39:22 +02:00
fgenesis
db8912cb16 Merge branch 'tile-optimization' of github.com:AquariaOSE/Aquaria into tile-optimization 2023-09-10 20:34:09 +02:00
fgenesis
8d49e62428 SceneEditor: hovering tiles works again 2023-09-08 19:23:03 +02:00
fgenesis
f1656d2fbc small clarification in framebuffer, no functional change 2023-08-26 02:09:44 +02:00
fgenesis
048a787cb1 get rid of beforeScaleOffset 2023-08-26 00:58:47 +02:00
fgenesis
c959b9f6d6 don't need to set line width again and again 2023-08-26 00:31:46 +02:00
fgenesis
a111bfc17f use VBO to render tile borders
Also fix oversight in DynamicGPUBuffer::drawElements(); first wasn't used
2023-08-26 00:14:05 +02:00
fgenesis
cc78b300cc Cleanups and fixes to AfterEffect
- fully uses RenderGrid now, no more immediate mode
- remove RippleEffect because it was unused
- Don't render the grid if no effects are active. Sames some GPU time.
- Fix ShockEffect math, broken 2 commits ago
2023-08-25 21:49:16 +02:00
fgenesis
c1084a022d forgot a virtual dtor 2023-08-25 20:14:30 +02:00
fgenesis
2f7dd87d8b fix IBO generation...oops 2023-08-25 14:07:25 +02:00
fgenesis
71f9120c30 rework AfterEffect to use RenderGrid instead of its own thing 2023-08-25 14:07:11 +02:00
fgenesis
3c48349e94 remove tiny unused things 2023-08-25 01:57:28 +02:00
fgenesis
6afe0257da node_title continuity reset breaks stuff now, and appears to be unnecessary
- Tile effects are loaded on continuity reset, which clears ALL tiles.
  This is bad and needs further fixing.
- Continuity reset happens in other ways, too
- So effectively a bunch of text files were loaded twice
- Very slight improvement to startup time
- Should probably remove the Lua function...?
- Don't warp mouse on title screen (less intrusive)
2023-08-25 01:29:23 +02:00
fgenesis
7e040ea354 tile repeat with grid effects works again 2023-08-25 00:40:14 +02:00
fgenesis
f9a91e87e4 Move CombinedRenderAndGPUState up one level 2023-08-25 00:39:35 +02:00
fgenesis
d31d320719 set GL textures to always repeat to avoid unnecessary calls to glTexParameteri()
Shouldn't have any visual changes because edge clamp is never actually used
2023-08-25 00:38:36 +02:00
fgenesis
17452f175e tiny fixes to VBO 2023-08-25 00:35:27 +02:00
fgenesis
6a7aa66bab splinegrid: allow changing point size to better acommodate very large or very small textures 2023-08-22 21:28:05 +02:00
fgenesis
368271c40e More work on tile rendering:
- Use indexed triangle rendering, no more GL_QUADS for tiles
- Fix aquarian text on maps
- Tile tex repeat mode works again

Known broken:
- Editor
- Tile repeat with grid effects
2023-08-09 02:41:04 +02:00
fgenesis
395ff079e9 Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
fgenesis
dacfde0416 more params to refreshElements*Callback() callback functions
params now:
idx, tex, active, layer, tag, x, y, scalex, scaley, rot, fh, fv, repeatscalex, repeatscaley
2023-08-01 22:43:25 +02:00
fgenesis
ff035a37fa fix some asserts 2023-08-01 22:39:48 +02:00
fgenesis
e27a031229 Get rid of GL functions with double precision that were accidentally used
# Conflicts:
#	BBGE/OpenGLStubs.h
2023-08-01 22:39:34 +02:00
fgenesis
fa72328d5c Fix missing textures in ingredient pickup effect and new recipe notification 2023-08-01 20:47:13 +02:00