/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2005-01-14 // Updated : 2011-01-19 // Licence : This source is under MIT License // File : glm/glm.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include "core/_fixes.hpp" #ifndef glm_glm #define glm_glm #include #include #include #include #include "core/setup.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)) # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED # pragma message("GLM: Core library included") #endif//GLM_MESSAGE //! GLM namespace, it contains all GLSL based features. namespace glm { namespace test { bool main_bug(); bool main_core(); }//namespace test //! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace. namespace core { //! Scalar, vectors and matrices //! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, //! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification. //! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification. namespace type{} //! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification. //! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions. namespace function{} } //namespace core //! G-Truc Creation stable extensions. namespace gtc{} //! G-Truc Creation experimental extensions. //! The interface could change between releases. namespace gtx{} //! VIRTREV extensions. namespace img{} } //namespace glm #include "./core/_detail.hpp" #include "./core/type.hpp" #include "./core/func_trigonometric.hpp" #include "./core/func_exponential.hpp" #include "./core/func_common.hpp" #include "./core/func_packing.hpp" #include "./core/func_geometric.hpp" #include "./core/func_matrix.hpp" #include "./core/func_vector_relational.hpp" #include "./core/func_integer.hpp" #include "./core/func_noise.hpp" #include "./core/_swizzle.hpp" namespace glm { using namespace core::type; using namespace core::type::precision; using namespace core::function; } //namespace glm //////////////////// // check type sizes #ifndef GLM_STATIC_ASSERT_NULL GLM_STATIC_ASSERT(sizeof(glm::detail::int8) == 1, "int8 size isn't 1 byte on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int16) == 2, "int16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int32) == 4, "int32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::int64) == 8, "int64 size isn't 8 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint8) == 1, "uint8 size isn't 1 byte on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint16) == 2, "uint16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint32) == 4, "uint32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::uint64) == 8, "uint64 size isn't 8 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float16) == 2, "float16 size isn't 2 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float32) == 4, "float32 size isn't 4 bytes on this platform"); GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform"); #endif//GLM_STATIC_ASSERT_NULL #endif //glm_glm