-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end dofile("scripts/entities/doorcommon.lua") v.n = 0 v.glow = 0 v.body = 0 v.curNote = 0 v.sungNote = -1 v.notesToSing = 8 v.timer = 3 function init(me) v.commonInit(me, "sun-door-0001", "EnergyDoor", 1, 0) entity_setState(me, STATE_CLOSED, -1) if entity_isFlag(me, 1) then entity_setState(me, STATE_OPENED) end --entity_initSkeletal(me, "SunDoor") --[[ v.body = entity_getBoneByName(me, "Body") bone_alpha(v.body, 0) v.glow = entity_getBoneByName(me, "Glow") bone_setBlendType(v.glow, BLEND_ADD) ]]-- end local function singNote(me) v.timer = 9 - v.curNote v.sungNote = getRandNote() local q = createQuad("particles/ring2") quad_setPosition(q, entity_x(me), entity_y(me)) quad_scale(q, 0, 0) quad_scale(q, 4, 4, 0.2) quad_setBlendType(q, BLEND_ADD) local r, g, b = getNoteColor(v.sungNote) quad_color(q, r, g, b, 0.1) quad_delete(q, 1) q = createQuad(string.format("song/notesymbol%d", v.sungNote)) quad_setPosition(q, entity_x(me), entity_y(me)) quad_scale(q, 0, 0) quad_scale(q, 2, 2, 1) --quad_setBlendType(q, BLEND_ADD) r, g, b = getNoteColor(v.sungNote) quad_color(q, r, g, b, 3) quad_delete(q, 5) end function update(me, dt) if v.n == 0 then v.n = getNaija() end v.commonUpdate(me, dt) if entity_isState(me, STATE_CLOSED) then if entity_isEntityInRange(me, v.n, 256) then --debugLog("In range") v.timer = v.timer - dt if v.timer < 0 then if chance(75) then if chance(50) then emote(EMOTE_NAIJASIGH) else emote(EMOTE_NAIJAUGH) end end playSfx("Denied") v.curNote = 0 -- play a note singNote(me) end end end -- timer do stuff end function songNote(me, note) if entity_isState(me, STATE_CLOSED) then if v.sungNote > -1 then if note == v.sungNote then v.curNote = v.curNote + 1 if v.curNote >= v.notesToSing then entity_setFlag(me, 1) entity_setState(me, STATE_OPEN) playSfx("sunform") playSfx("collectible") else playSfx("secret") singNote(me) end else v.curNote = 0 v.sungNote = -1 emote(EMOTE_NAIJASIGH) playSfx("Denied") end end end end