-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- moves around -- follows dropped flowers v.n = 0 v.singDelay = 60 v.goBackTimer = 0 v.miny = 0 v.lx = 0 v.ly = 0 v.node = 0 v.seen = false v.done = false function init(me) setupEntity(me) entity_initSkeletal(me, "CC_GF") entity_setState(me, STATE_IDLE) entity_scale(me, 0.6, 0.6) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) v.miny = entity_y(me)-300 --node = getNode("CCWANTGF") --cc = createEntity("CC_WantGF", "", node_x(node), node_y(node)) --[[ if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) or isFlag(FLAG_SUNKENCITY_PUZZLE, 4) then local n2 = getNode("GFREST") local x = node_x(n2) local y = node_y(n2) entity_setPosition(me, x, y) v.done = true v.node = getNode("CATGETBEAT") cat = createEntity("CC_Cat", "", node_x(v.node), node_y(v.node)) end ]]-- end function update(me, dt) if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then if entity_isState(me, STATE_IDLE) and not v.done then if v.goBackTimer > 0 then v.goBackTimer = v.goBackTimer - dt if v.goBackTimer < 0 then entity_setPosition(me, v.lx, v.ly, math.abs(entity_x(me)-v.lx)*0.003, 0, 0) end end end end if entity_isState(me, STATE_IDLE) and not v.seen then if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then if entity_isEntityInRange(me, getNaija(), 512) then v.seen = true entity_idle(getNaija()) cam_toEntity(me) overrideZoom(1.2,4) watch(3) fade2(1, 1, 1, 1, 1) watch(0.5) playSfx("naijagasp", 0, 0.5) watch(0.5) cam_toEntity(getNaija()) overrideZoom(0.7, 1) watch(0.5) fade2(0, 0.5, 1, 1, 1) overrideZoom(0) end end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_DONE) then --entity_animate(me, "idle", -1) --debugLog("CC_GF in NON IDLE STATE") end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function sporesDropped(me, x, y, t) if t ~= 0 then return end if not entity_isState(me, STATE_IDLE) then return end if not v.done then if entity_isPositionInRange(me, x, y, 700) then if v.lx == 0 and v.ly == 0 then v.lx,v.ly = entity_getPosition(me) end if not isObstructed(x, y-80) then if y > v.miny then entity_setPosition(me, x, y-128, math.abs(entity_x(me)-x)*0.005, 0, 0) else entity_setPosition(me, x, entity_y(me), math.abs(entity_x(me)-x)*0.005, 0, 0) end v.goBackTimer = 4 if x >= entity_x(me) then if not entity_isfh(me) then entity_fh(me) end else if entity_isfh(me) then entity_fh(me) end end entity_animate(me, "float", -1) end end end end function activate(me) end