-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.died = false v.myNote = -1 v.singing = false v.bone_note = 0 v.darkli = 0 v.singTimer = 0 v.startDelay = 0 function init(me) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_initSkeletal(me, "darklishot") entity_setAllDamageTargets(me, false) entity_setHealth(me, 1) entity_setState(me, STATE_IDLE) entity_setDeathScene(me, true) entity_setMaxSpeed(me, 400) v.bone_note = entity_getBoneByIdx(me, 1) esetv(me, EV_TYPEID, EVT_DARKLISHOT) v.darkli = entity_getNearestEntity(me, "creatorform5") entity_setCollideRadius(me, 96) entity_scale(me, 0.8, 0.8) entity_alpha(me, 0) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if v.startDelay > 0 then v.startDelay = v.startDelay - dt if v.startDelay < 0 then entity_alpha(me, 1, 0.5) spawnParticleEffect("darklishot-spawn", entity_x(me), entity_y(me)) entity_sound(me, getNoteName(v.myNote, "low-"), 1, 2) playSfx("hellbeast-shot") end return end entity_moveTowardsTarget(me, dt, 1000) entity_updateMovement(me, dt) entity_handleShotCollisions(me) if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 100) then entity_damage(me, me, 1) else if v.singing then v.singTimer = v.singTimer + dt if v.singTimer > 0.1 then -- die entity_msg(v.darkli, "died") entity_damage(me, me, 1) end end end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_DEATHSCENE) then local t = 2 entity_setStateTime(me, t) spawnParticleEffect("", entity_x(me), entity_y(me)) entity_scale(me, 0, 0, t) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) if attacker == me then return true end return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) if entity_getAlpha(me) > 0 then if note == v.myNote then v.singing = true entity_offset(me, -5, 0) entity_offset(me, 5, 0, 0.01, -1, 1) end end end function songNoteDone(me, note) entity_offset(me, 0, 0, 0.1) if note == v.myNote then v.singing = false v.singTimer = 0 end end function song(me, song) end function activate(me) end function msg(me, msg, val) if msg == "note" then v.myNote = val bone_setTexture(v.bone_note, string.format("song/notesymbol%d", v.myNote)) bone_scale(v.bone_note, 1, 1) bone_scale(v.bone_note, 4, 4, 0.5, -1, 1) bone_alpha(v.bone_note, 0.5) local r,g,b = getNoteColor(v.myNote) r = r*0.5 + 0.5 g = g*0.5 + 0.5 b = b*0.5 + 0.5 bone_setColor(v.bone_note, r, g, b) end if msg == "sd" then v.startDelay = val if v.startDelay <= 0 then v.startDelay = 0.1 end end end