-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.myWeight = 432 v.onSurface = 0 function init(me) setupBasicEntity( me, "GroundShocker/Shell", -- texture 3, -- health 0, -- manaballamount 0, -- exp 0, -- money 21, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 2000 -- updateCull -1: disabled, default: 4000 ) entity_setBounce(me, 0.2) entity_setCanLeaveWater(me, true) entity_setAllDamageTargets(me, false) entity_setMaxSpeed(me, 640) end function update(me, dt) entity_handleShotCollisions(me) entity_updateMovement(me, dt) if entity_checkSplash(me) then end if not entity_isUnderWater(me) then if not entity_isBeingPulled(me) then entity_setWeight(me, v.myWeight*2) entity_setMaxSpeedLerp(me, 5, 0.1) end else entity_setMaxSpeedLerp(me, 1, 0.1) entity_setWeight(me, v.myWeight) end if entity_getVelLen(me) > 76 then entity_rotateToVel(me, 0.34) end -- DESTROY IF ON SURFACE TOO LONG if v.onSurface > 3 then entity_alpha(me, 0, 0.12) entity_scale(me, 0, 0, 0.12) entity_delete(me, 0.12) spawnParticleEffect("GroundShockerShellDestroy", entity_x(me), entity_y(me)) end entity_touchAvatarDamage(me, 32, 0.13, 321) end function damage(me, attacker, bone, damageType, dmg) return false end function hitSurface(me) v.onSurface = v.onSurface + 1 end