-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.noteDown = -1 v.note1 = -1 v.note2 = -1 v.note3 = -1 function v.commonInit(me, gfxNum, n1, n2, n3) setupEntity(me) entity_setTexture(me, string.format("NudiBranch/NudiBranch%d", gfxNum)) entity_setEntityType(me, ET_ENEMY) entity_setAllDamageTargets(me, false) entity_setCollideRadius(me, 48) v.note1 = n1 v.note2 = n2 v.note3 = n3 entity_setState(me, STATE_IDLE) entity_setMaxSpeed(me, 700) entity_offset(me, 0, 10, 1, -1, 1, 1) entity_update(me, math.random(100)/100.0) entity_setUpdateCull(me, 2000) entity_setDamageTarget(me, DT_AVATAR_VINE, true) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) if v.noteDown ~= -1 and entity_isEntityInRange(me, v.n, 800) then local rotspd = 0.8 if v.noteDown == v.note2 then entity_moveTowardsTarget(me, dt, 1000) if entity_doEntityAvoidance(me, dt, 128, 1.0) then entity_setMaxSpeedLerp(me, 0.2) else entity_setMaxSpeedLerp(me, 2.0, 0.2) end entity_rotateToVel(me, rotspd) elseif v.noteDown == v.note1 or v.noteDown == v.note3 then entity_moveTowardsTarget(me, dt, 500) if entity_doEntityAvoidance(me, dt, 128, 1.0) then entity_setMaxSpeedLerp(me, 0.2) else entity_setMaxSpeedLerp(me, 1, 0.2) end entity_rotateToVel(me, rotspd) end else v.noteDown = -1 entity_rotate(me, 0, 0.5, 0, 0, 1) end entity_doFriction(me, dt, 300) entity_updateMovement(me, dt) entity_handleShotCollisions(me) if isForm(FORM_NATURE) then entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500, 0) else entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1.0, 500, 0) end end function enterState(me) if entity_isState(me, STATE_IDLE) then end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) v.noteDown = note end function songNoteDone(me, note) v.noteDown = -1 end function song(me, song) end function activate(me) end