-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- PHONOGRAPH -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.activeTimer = 0 v.noteToPlay = 0 v.noteDelay = 0 v.singer = true v.singTimer = 0 v.bubbles = 0 v.body = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "", -- texture 3, -- health 2, -- manaballamount 2, -- exp 10, -- money 16, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 256, -- sprite width 256, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000, -- updateCull -1: disabled, default: 4000 0 ) entity_initSkeletal(me, "Phonograph") entity_setEntityType(me, ET_NEUTRAL) entity_animate(me, "idle", -1) v.bubbles = entity_getBoneByName(me, "Bubbles") v.body = entity_getBoneByName(me, "Body") --[[ for i=0,7 do loadSound(getNoteName(i, "low-")) end ]]-- end function postInit(me) if v.singer then local e = getFirstEntity() while e ~= 0 do if e ~= me and entity_isName(e, entity_getName(me)) and entity_isEntityInRange(me, e, 1024) then entity_msg(e, "no-sing") end e = getNextEntity() end end end function songNote(me, note) if entity_isEntityInRange(me, getNaija(), 600) then v.noteToPlay = note v.noteDelay = 0.2 end end function songNoteDone(me, note) end function update(me, dt) if v.noteDelay > 0 then v.noteDelay = v.noteDelay - dt if v.noteDelay < 0 then if v.singer then entity_sound(me, getNoteName(v.noteToPlay, "low-"), 1, 2) end if v.activeTimer == 0 then debugLog("bone segs") bone_setSegs(v.body, 2, 8, 0.7, 0.1, -0.018, 0, 10, 1) end v.activeTimer = 2 end end if v.activeTimer > 0 then v.singTimer = v.singTimer + dt if v.singTimer > 0.8 then local x, y = bone_getWorldPosition(v.bubbles) spawnParticleEffect("bubble-release", x, y) v.singTimer = 0 end v.activeTimer = v.activeTimer - dt if v.activeTimer < 0 then v.activeTimer = 0 bone_setSegs(v.body, 2, 8, 0.7, 0.1, -0.018, 0, 2, 1) end end if v.activeTimer == 0 then v.singTimer = v.singTimer - dt * 2 if v.singTimer < 0 then v.singTimer = 0 end end end function enterState(me) end function hitSurface(me) end function damage(me, attacker, bone, damageType, dmg) return false end function exitState(me) end function msg(me, msg) if msg == "no-sing" then debugLog("no sing") v.singer = false end end