-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- S C O O T E R -- ================================================================================================ -- specific local STATE_JUMP = 1000 local STATE_TRANSITION = 1001 -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.jumpDelay = 0 v.moveTimer = 0 v.rotateOffset = 0 v.hungry = true v.fedTime = 0 v.eatTime = 0 v.eating = 0 -- ================================================================================================ -- FUNCTIONS -- ================================================================================================ function init(me) setupBasicEntity( me, "scooter", -- texture 9, -- health 2, -- manaballamount 2, -- exp 10, -- money 64, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 4000 -- updateCull -1: disabled, default: 4000 ) entity_clampToSurface(me) entity_setWeight(me, 300) entity_setDeathParticleEffect(me, "PurpleExplode") entity_setSegs(me, 2, 16, 0.4, 0.4, -0.05, 0, 6, 1) esetv(me, EV_WALLOUT, 24) esetv(me, EV_ENTITYDIED, 1) entity_setCanLeaveWater(me, true) entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) --entity_setDamageTarget(me, DT_AVATAR_PET, false) end local function startEating(me, krill) v.eating = krill v.hungry = false entity_setState(krill, STATE_WAIT) entity_scale(krill, 0, 0, 1.5) entity_scale(me, 1,1) entity_scale(me, 1,0.9, 0.2, -1, 1) end local function clearEating(me) entity_scale(me, 1,1) v.fedTime = 2 v.eatTime = 0 v.eating = 0 v.hungry = false end -- warning: only called if EV_ENTITYDIED set to 1! function entityDied(me, ent) if ent == v.eating then clearEating(me) end end function update(me, dt) if entity_getState(me)==STATE_IDLE then --, 24 entity_rotateToSurfaceNormal(me, 0.1) if v.eating == 0 then entity_moveAlongSurface(me, dt, 100, 6) v.moveTimer = v.moveTimer + dt if v.moveTimer > 30 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if entity_isTargetInRange(me, 600) then v.jumpDelay = v.jumpDelay - dt if v.jumpDelay < 0 then v.jumpDelay = 3 entity_setState(me, STATE_JUMP) end end end end if v.hungry then local krill = entity_getNearestEntity(me, "KrillEggs", 64) if krill ~= 0 then startEating(me, krill) end end elseif entity_getState(me)==STATE_JUMP then v.rotateOffset = v.rotateOffset + dt * 400 if v.rotateOffset > 180 then v.rotateOffset = 180 end entity_rotateToVel(me, 0.1, v.rotateOffset) entity_updateMovement(me, dt) if v.hungry then local krill = entity_getNearestEntity(me, "Krill", 64) if krill ~= 0 then startEating(me, krill) end end elseif not(entity_isState(me, STATE_TRANSITION)) then entity_updateMovement(me, dt) end if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 500) then avatar_fallOffWall() end entity_handleShotCollisions(me) if v.eating ~= 0 then v.eatTime = v.eatTime + dt if v.eatTime > 3 then entity_delete(v.eating) clearEating(me) else entity_setPosition(v.eating, entity_x(me), entity_y(me), 0.1) end end if not v.hungry and v.eating==0 then v.fedTime = v.fedTime - dt if v.fedTime < 0 then v.hungry = true end end if isObstructed(entity_x(me), entity_y(me)) then entity_adjustPositionBySurfaceNormal(me, 1) end end function hitSurface(me) if entity_getState(me)==STATE_JUMP then local t = egetvf(me, EV_CLAMPTRANSF) if entity_checkSurface(me, 6, STATE_TRANSITION, t) then entity_rotateToSurfaceNormal(me, 0) entity_scale(me, 1, 0.5) entity_scale(me, 1, 1, t) entity_setInternalOffset(me, 0, 64) entity_setInternalOffset(me, 0, 0, t) else local nx, ny = getWallNormal(entity_getPosition(me)) nx, ny = vector_setLength(nx, ny, 400) entity_addVel(me, nx, ny) end --[[ if entity_isNearObstruction(me, 4, OBSCHECK_4DIR) then entity_clampToSurface(me) entity_setState(me, STATE_TRANSITION, 0.001) end ]]-- end end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_setMaxSpeed(me, 800) elseif entity_getState(me)==STATE_JUMP then debugLog("SCOOTER JUMP!") local nx, ny = entity_getNormal(me) for i=20,400,20 do local nx1, ny1 = vector_setLength(nx, ny, i) local tx = entity_x(me) + nx1 local ty = entity_y(me) + ny1 --debugLog(string.format("t(%d, %d)", tx, ty)) if isObstructed(tx, ty) then --debugLog("idle!") entity_setState(me, STATE_IDLE, -1, 1) return end end v.rotateOffset = 0 entity_applySurfaceNormalForce(me, 800) entity_adjustPositionBySurfaceNormal(me, 10) end end function exitState(me) if entity_getState(me)==STATE_TRANSITION then entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_JUMP) end return true end