-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- SNAIL GEAR -- specific local STATE_JUMP = 1000 local STATE_TRANSITION = 1001 v.jumpDelay = 0 v.moveTimer = 0 v.rotateOffset = 0 function init(me) setupBasicEntity( me, "", -- texture 8, -- health 2, -- manaballamount 2, -- exp 10, -- money 40, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, 0 = none 0, -- 0/1 hit other entities off/on (uses collideRadius) 2000 -- updateCull -1: disabled, default: 4000 ) entity_initSkeletal(me, "SnailGear") entity_clampToSurface(me) entity_setWeight(me, 300) entity_setDeathParticleEffect(me, "TinyRedExplode") entity_setState(me, STATE_IDLE) --entity_scale(me, -1, 1) entity_setBeautyFlip(me, false) entity_setCanLeaveWater(me, true) bone_setSegs(entity_getBoneByName(me, "Snail"), 2, 8, 0.6, 0.6, -0.028, 0, 6, 1) loadSound("snailgear-jump") end function update(me, dt) entity_checkSplash(me) if entity_getState(me)==STATE_IDLE then entity_moveAlongSurface(me, dt, 300, 6, 24) entity_rotateToSurfaceNormal(me, 0.1) v.moveTimer = v.moveTimer + dt if v.moveTimer > 8 then entity_switchSurfaceDirection(me) v.moveTimer = 0 end if not(entity_hasTarget(me)) then entity_findTarget(me, 1200) else if entity_isTargetInRange(me, 600) then v.jumpDelay = v.jumpDelay - dt if v.jumpDelay < 0 then v.jumpDelay = 3 entity_setState(me, STATE_JUMP) end end end elseif entity_getState(me)==STATE_JUMP then --[[ v.rotateOffset = v.rotateOffset + dt * 400 if v.rotateOffset > 180 then v.rotateOffset = 180 end ]]-- entity_rotateToVel(me, 0.1, v.rotateOffset) entity_updateMovement(me, dt) elseif not(entity_getState(me)==STATE_TRANSITION) then entity_updateMovement(me, dt) end entity_handleShotCollisions(me) entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500) if isObstructed(entity_x(me), entity_y(me)) then entity_adjustPositionBySurfaceNormal(me, 1) end end function hitSurface(me) if entity_getState(me)==STATE_JUMP then if entity_isNearObstruction(me, 4, OBSCHECK_4DIR) then entity_clampToSurface(me, 0.1) --entity_clampToHit(me) entity_setState(me, STATE_TRANSITION, 0.1) end end end function enterState(me) if entity_getState(me)==STATE_IDLE then entity_setMaxSpeed(me, 800) entity_animate(me, "idle", -1) elseif entity_getState(me)==STATE_JUMP then spawnParticleEffect("WallBoost", entity_x(me), entity_y(me), 0, entity_getRotation(me)+90) v.rotateOffset = 0 entity_applySurfaceNormalForce(me, 800) entity_adjustPositionBySurfaceNormal(me, 10) entity_animate(me, "jump") entity_sound(me, "snailgear-jump") elseif entity_isState(me, STATE_DEAD) then entity_sound(me, "MetalExplode", math.random(100)+750) spawnParticleEffect("SnailGearDie", entity_getPosition(me)) end end function exitState(me) if entity_getState(me)==STATE_TRANSITION then entity_setState(me, STATE_IDLE) end end function damage(me, attacker, bone, damageType, dmg) --[[ if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_JUMP) end ]]-- return true end